GusZamboni
Member
It is kind of awesome that so many of the first person shooters I grew up playing with my Dad as a kid have came back around. I loved the last Wolfenstein and all we need now is a new Quake.
i would love a good duke nukem
It is kind of awesome that so many of the first person shooters I grew up playing with my Dad as a kid have came back around. I loved the last Wolfenstein and all we need now is a new Quake.
You can create co-op experiences in snapmap
You can create co-op experiences in snapmap
Asking again, what weapons should I have by the end of Foundry? I feel like I must have missed one because I'm seeing ammo for a gun I don't have, looks like three little cannisters.
I can't believe they made a $40 Season pass for this shitty MP...
i would love a good duke nukem
It's right before the ventilator room on a crate.
Easy to miss.
And it fucking shows. This is so goddamn smooth on PS4. Like nothing I have ever played in recent years.
Is snap map a fully featured complex map maker like far cry?
Or a lame tile based simple one like timesplitters used to have?
I'm three hours in, and loving it. My gut says its overwhelming simplicity is a result of a project that went through many iterations and was stuck in development hell for so long, and when they finally settled on this vision it was very much a case of sensible asset reuse and keeping the production scope limited to prevent millions being poured into scripted cutscenes and what-not. That's what The New Order has that this doesn't. It's a beautiful game, but it's also not extending its reach in production beyond more or less having you run through areas and blow the hell out of bad dudes.
And that simplicity really has worked in its favour. Even on a design level so far all I'm doing, for most levels, is running to objective markers and blowing up a thing. Or in most cases exploring the map to find gore pods and fighting the subsequent waves. Where The New Order had a lot of different pieces going for it in terms of vision and production (story, linear pacing, combat, characters, specific set pieces, etc), and was more reminiscent of Half-Life 2 in structure, DOOM lives and dies on the simple gameplay loop of shooting shit in the face. More or less every facet of the game is structured around this; the level design is not really labyrinth, but open enough to make some fun combat zones and transitions between areas, with flexibility in exploring for armour, upgrades, and ammo. Every objective exists to trigger encounters. And the game is heavily paced around rewarding you for how you perform in encounters. The visuals, music, pacing of the narrative, and so forth; it's almost all built entirely around encounter-to-encounter and just killing stuff.
Thankfully that just killing stuff is tons and tons and tons of fun. Maybe some won't like it when the arena fights kick in, but to me they're largely the point of these games. It's frustrating in those linear, narrative driven games because they play best when you're moving from set piece to set piece, making real progress. Here it works, much like an arena shooter; you activate an objective, you're locked in an area, and you kill all the enemies. It's an arena/wave fight, but given the game is built entirely around combat, they exist to highlight and challenge those core game systems.
In short; I was going to buy Uncharted 4 this weekend but I'm not going to bother because I'd rather get through this instead. Hitting all the right notes for me.
Go jump around on the crane in that open area. I think that's where you're at. Getting lost is awesome, though.I'm so lost in the second level. I just activated the satellite and now I'm just running around aimlessly. found thethough so it was worth it.plasma rifle
I didn't play the beta; what's the issue with the MP that's making the reception range from luke-warm to outright disappointment?
Man, you remember when DN3D came out and you and your buddies would argue which was better, Doom or Duke?
Doom won.
I can't believe they made a $40 Season pass for this shitty MP...
lol i felt the same way. SP looks fun tho
I know I must sound like a broken record but DAMN THAT ALTERNATE COVER IS AWESOME.
I can't wait for someone to sell a print of it..
The Plasma Rifle
I can't believe they made a $40 Season pass for this shitty MP...
The Plasma Rifle
I think we're going to need a separate SnapMap OT.
It's fairly in-depth and would do well to have that information in one place.
It supports solo, co-op and deathmatch (up to 4 players).
It also has matchmaking!
You can make your own lobbies for DM and there are search filters in the matchmaking that will let you find different game types.
There is some really cool stuff in there.
Check out SnapMap if you haven't yet and take a good look at the different options available.
How do you get the alt cover?
You turn it around.
How do you get the alt cover?
You turn it around.
Haha. Sweet! Who woulda thought!?
I didn't play the beta; what's the issue with the MP that's making the reception range from luke-warm to outright disappointment?
Anyone having trouble launching the game? It's stuttering at a frame per second on the Bethesda intro videos.
Really fun so far as arena shooters go, reminds of UT3, but Pleeeeeeeeeeeease id fix the weapon sounds! No impact at all and so important in a game like this.
Very nice.
The motion blur implementation in this game is simply incredible. It looks so smooth at 60fps.
Anyone having trouble launching the game? It's stuttering at a frame per second on the Bethesda intro videos.
Still no "big name" reviews?