Movalpolos
Banned
One advantage of using a controller is that mod that upgrades your ability to find secrets. The controller will start to rumble when you are near one.
Alright guys, I need your help. There's something here in this area but I can't find anything but a solid wall. I looked everywhere for buttons and levers.
I redbox'd it because I have to know as a Doom fan.
Please tell me its more Wolfenstein TNO then Duke Nukem Forever
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It's more Doom than it is either.
But in your comparison yes it is closer to TNO.
Does this game still have the glory kill from the original E3 video where you grab an enemy's leg and crush their own head with it? It was silly looking but I liked the absurdity of it.
Does this game still have the glory kill from the original E3 video where you grab an enemy's leg and crush their own head with it? It was silly looking but I liked the absurdity of it.
I meant in quality when it comes to 90s FPS reboots. I guess I should've said "is it good or rancid garbage"
Yeah it's there. I don't know if it's only for one enemy type, but you have to aim for their feet when you do the glory kill to get that one.
Does this game still have the glory kill from the original E3 video where you grab an enemy's leg and crush their own head with it? It was silly looking but I liked the absurdity of it.
Oh well then yes, definitely closer to TNO.
I must say it's crazy how much of a comeback this game is for id. It's been roughly 12 years since Doom 3, a game the community was so divided on, and the only new game they've made since then being Rage hasn't instilled much confidence either. Everyone pegged a new id-made Doom a lost cause, something that should have been handed over to MachineGames instead since they already showed the capacity to honor the legacy of a classic franchise. But lo and behold, they actually hold their own in a spectacular fashion.
It feels so good to have both developers resurrect iconic series to critical fan acclaim. Even though TNO wasn't necessarily a critical darling and I don't expect Doom to fare worlds better, these two classics easily rest in some proven, good hands.
Has anyone else noticed that, Bethesda published games always seem to go the same way?
1.Game is announced and people are cautiously interested.
2.Theres a poor showing of the game via a demo that makes people worried.
3.Time goes on with people worrying that the game might not be so good.
4.Game comes out and it's awesome.
I feel like this happened with Dishonored, Wolfenstein, and now Doom.
Grew up with Doom(I'm an old man at 44) and I highly recommend the game.
Alright guys, I need your help. There's something here in this area but I can't find anything but a solid wall. I looked everywhere for buttons and levers.
There's no question it's good. Just read through the thread. If you're indeed a Doom fan you would've known the SP was stellar for months now. Everyone else was just digging their heels in ready to shit on it.I meant in quality when it comes to 90s FPS reboots. I guess I should've said "is it good or rancid garbage"
Always? Heavens no. Lest we forget titles like Wet or Rogue Warrior.
Same.
I've finished the whole level and I just want to know how to get to that back area.
I think the lesson here is Bethesda let them reboot the entire thing like three times and wouldn't release a sub-par game onto the market.
How long was this in development for? 7 years?
There's a bridge with a platform hanging to the side on the other side of the railing. Lever is on it.
Oh, no wonder multiplayer is so atrocious, id outsourced it. Literally plays like a halo mod. Not even the same game.
Even as someone who enjoyed the beta, it's pretty dull. Got my two MP trophies and got the hell out.Oh, no wonder multiplayer is so atrocious, id outsourced it. Literally plays like a halo mod. Not even the same game.
Um, you would have been an adult when Doom 1 came out.
Pleasantly surprised that the physical PC copy has the reversible cover art as well. Just came with 1 DVD like they said it would. I have fast enough internet that I just ended up redeeming the code on steam and downloading it straight from there anyways.
Surprisingly it ended up being cheaper getting it physical from BB than getting it from GMG or another key reseller.
Published a map called NeoSanity to PC, Xbox One and PS4. Search for NeoSanity or HCURA7ME in the SnapMap mode. It supports single player or four player co-op.
It has one room, no lights, the room is on fire, you have every Doom weapon - and about 200 enemies.
How long was this in development for? 7 years?
Good fucking god, Ultra Nightmare is RIDICULOUS hahaha.
It was made by Certain Affinity, who also did the MP for The Master Chief Collection. So yeah. =/
Personally I have seen a ton of commercials for it.I really don't understand the lack of marketing for this game and why they didn't sent review copies earlier, especially after these very positive impressions here and what Digital Foundry said as well.
Published a map called NeoSanity to PC, Xbox One and PS4. Search for NeoSanity or HCURA7ME in the SnapMap mode. It supports single player or four player co-op.
It has one tiny room, no lights, the room is on fire, you have every Doom weapon - and about 200 enemies.
The one above nightmare...when you die you have to start from the beginning and not only that the demons basically one hit kill you, it's fucking ridiculous, not sure I actually want to attempt this...
Said no DOOM marine ever, SIGN ME UP.
Even as someone who enjoyed the beta, it's pretty dull. Got my two MP trophies and got the hell out.
Good to hear. My physical PC copy is at home waiting for me.
I got my copy pretty cheap too. 20% off amazon prime, plus I found a $25 amazon gift card that I forgot about. Something like 23 bucks.