Dopefish lives!
I can't relate to any of the people in this thread that have issues with the sound design.
Unlike the battlefield series this game has music, so it could never be mixed in a way where the guns take up the entire frequency range.
The scripting work on the music is astounding. A track will develop and change depending on the on-screen action. It's incredibly well done. I can't think of another game that has done anything quite like it.
I dunno I'm really feeling the whole package but the sound during encounters is one of my favourite parts. I may be imagining things but I'm sure they have different stems that they bring in and out depending on the action.
I can't relate to any of the people in this thread that have issues with the sound design.
Unlike the battlefield series this game has music, so it could never be mixed in a way where the guns take up the entire frequency range.
The scripting work on the music is astounding. A track will develop and change depending on the on-screen action. It's incredibly well done. I can't think of another game that has done anything quite like it.
I dunno I'm really feeling the whole package but the sound during encounters is one of my favourite parts. I may be imagining things but I'm sure they have different stems that they bring in and out depending on the action.
Just beat it on ultra violence. That was fucking amazing.
A big part of that is the engine. Earlier idtech were clearly not designed around mouse look at would frequently be full of low res textures popping in way too late. No such problem here.
I dunno I'm really feeling the whole package but the sound during encounters is one of my favourite parts. I may be imagining things but I'm sure they have different stems that they bring in and out depending on the action.
I can't relate to any of the people in this thread that have issues with the sound design.
Unlike the battlefield series this game has music, so it could never be mixed in a way where the guns take up the entire frequency range.
The scripting work on the music is astounding. A track will develop and change depending on the on-screen action. It's incredibly well done. I can't think of another game that has done anything quite like it.
I dunno I'm really feeling the whole package but the sound during encounters is one of my favourite parts. I may be imagining things but I'm sure they have different stems that they bring in and out depending on the action.
Oh yeah, now it makes sense.
Commander Keen was one of ID software's first games.
I'm very close to impulse buying this. kind of waiting on a giant bomb quick look to put me over the edge
edit: funny enough the GB quicklook is live now http://www.giantbomb.com/videos/quick-look-doom/2300-11183/
About 10 hours. I stopped for food twice. I started playing around 10am. It's 8pm now.how long was your playthrough would you say?
Didn't the Halo series do that?
Good to hear, just bought it myself.Already posted my review in progress due to the MP. . But as far as this game goes its been a damned blast. Haven't slept since it came out and just sat down for some more.
He's also William J. Blazcowicz II, which makes him an ancestor of Doomguy (William J. Blazcowicz III).
I can't relate to any of the people in this thread that have issues with the sound design.
Unlike the battlefield series this game has music, so it could never be mixed in a way where the guns take up the entire frequency range.
I'm contemplating buying this while I wait for overwatch. How would you compare it to id's latest offerings? (Doom 3 and Rage)
I usually don't single out users but....that post from the E3 2015 demo thread sticks out to me. That user... I mean look at that post. What a goddamn idiot that person is. I am ashamed for that poster.
From the Bethsoft E3 thread! Look at the idiot go!
Note to self. Stop judging games from trailers. Like...forever.
I'm contemplating buying this while I wait for overwatch. How would you compare it to id's latest offerings? (Doom 3 and Rage)
You can unlock classic doom maps?
How do you do this?
I'm contemplating buying this while I wait for overwatch. How would you compare it to id's latest offerings? (Doom 3 and Rage)
He's also William J. Blazcowicz II, which makes him an ancestor of Doomguy (William J. Blazcowicz III).
SnapMap might have sold me on the game.
Infinite co-op missions to play? Yeah, I'm interested.
I'm contemplating buying this while I wait for overwatch. How would you compare it to id's latest offerings? (Doom 3 and Rage)
I'm contemplating buying this while I wait for overwatch. How would you compare it to id's latest offerings? (Doom 3 and Rage)
The single player campaigns of Battlefield do have music though. But that's beside the point, since that hardly has anything to do with how problematic the sound design is in the game. It lacks nuance and has too many of the same sounds repeated over and over. There's a general lack of feedback for several aspects. The mixing and attentuation frequently feels off. I've often noticed problems with how environmental reverb is applied as well, like you can be in one part of a room which has reverb, and then suddenly when you step outside that invisible boundary the reverb instantly disappears in a jarring way. Oh, and it seems to rely too liberally on ducking/sidechaining for the entire mix for all sorts of gameplay events as well.
I would be interested in modding the sound for this game, but I doubt I could really do anything more than just replace existing sound files. I know the game uses wwise, but I don't think I could do something like access and change parameters for sound events...
In spite of the things going against it, it's easily id's best game since Quake 3.
Went to see how much this would be digitally on XBO and didn't realize that they don't have an order confirmation page.
I guess I own this now.
couple of tweaks
launch options
right click on steam go set launch options type in
disable mouse smooth
+set m_smooth 0
if that launch option dont work go to c users saved game id software, doom base, open doom config, scroll to bottom and change m_smooth 1 to m_smooth 0
+com_skipIntroVideo 1
As I said in my review. Its easily at the level of the Wolf reboot. And higher probably.
How long is the campaign?
What are all of the co-op options in this game? Thanks.
Is this confirmed?
Like a horde mode in coop?
The emphasis on projectile avoidance easily puts it above wolfenstein for me. Wolfenstein's best moments were in tight corridors with a bunch of weak enemies. The hitscan didn't matter, except they kept the hitscan weapons for the bullet sponges in the game which ended up frustrating me. Also some of the upgrades in Wolfenstein don't feel right. Doom fixes all of that with its own flavor.
He's also William J. Blazcowicz II, which makes him an ancestor of Doomguy (William J. Blazcowicz III).
I need more DOOM Steam friends so when co-op Snapmaps start rolling through (or even if we end up having a GAF genuis snap maker).
Steam Username: Teknoman.
Some of the combat yep I would agree. But Wolf has some excellence in other areas as well. The best news out of all this is that we are even talking about them together. Which after the beta many of us didn't think would happen lol
One question, does this game SP has weak as shit gun sounds like WTNO?
Mind posting the config file content on pastebin or something? That file refuses to generate on my end. I can't figure out why.