The HELL music during encounters is sooooo goooood.
Wish I had cheated to unlock some of the higher difficulties. Ultra-Violence is a decent balance to start with, but now I've got good gear and upgrades it's not easy but definitely a little more comfortable than I'd like.
Honestly I think the differences between the two franchises, and now the relative quality, is exactly what we need. I said it ages ago, but for me Wolfenstein: The New Order scratched the Half-Life 2-like game itch I'd had lingering for a long, long time. I feel what Machine Games accomplished in crafting a linear, narrative driven shooter that manages to have a crazy assortment of exciting, memorable set pieces and a surprisingly moving, engaging plot and cast is nothing short of phenomenal. The on the other hand we have DOOM, which is completely gutted of modern game design fluff (which arguably was popularised all the way back to the original Half-Life) and literally almost exclusively goes straight for the throat with nothing but combat, and it excels in this regard. It's like with these new iterations of Wolfenstein and DOOM we have two exceptional proficient sides of first person shooter scales being balanced almost perfectly. The notion that we can have a game like DOOM, and a game like The New Order, all from Bethesda is really quite remarkable.
I'll thrown Dishonored's hat in the ring too. We're looking at a generation where Bethesda gives us DOOM, Wolfenstein: The New Order 2, and Dishonored 2. Imagine if Prey lives up to expectations. We're looking at four potentially brilliant first person games each distinct in vision and design all from the same publisher.