Yes there are.I'll quote myself from the previous page:
Are there similar branching maps still to come like Foundry?
Yes there are.I'll quote myself from the previous page:
Are there similar branching maps still to come like Foundry?
keep getting random crashes in PC version. I heard a review call out crashes in PS4 version also. Anyone experience those?
I had a single CTD in my play through the entire game, plus extra play. ~12 hours.
keep getting random crashes in PC version. I heard a review call out crashes in PS4 version also. Anyone experience those?
I haven't been counting, but the later Hell levels are definitely the pinnacle. They feel like the old-school maps, in beautiful graphical detail. Trap-doors, well hidden nooks and crannies, and if you turn the compass off you're bound to get lost at least once.
Yes there are.
Got all the way up to the Labs just fine, but the game is starting to crash on me now seemingly randomly.
I was getting the same thing. Turns out, they give you exactly the first two campaign missions while the rest downloads. If you are on PS4, go to your notifications->downloads and you can see the progress of the 50GBs of other campaign shit / multiplayer ..Why so i get "content still pending install" when i try to play play multiplayer and continue game? The game cant still be installing? Played through two maps today.
I was getting the same thing. Turns out, they give you exactly the first two campaign missions while the rest downloads. If you are on PS4, go to your notifications->downloads and you can see the progress of the 50GBs of other campaign shit / multiplayer ..
Are there any secret levels? Like in the original Dooms.
And I'm pretty disappointed by the retro levels. They often contain only one room, wtf?
Just checked and the game doesn't even show up in my profile's game list even though it's in my library. What the hell is going on?
Doom 3 still looks like the better of The Big Three (Far Cry, Half-Life 2, Doom 3). That engine wasn't as multi-practical as Source but damn does it look good.
The secret levels ARE original Doom 1/2 levels
Started it on nightmare and was getting one shotted, lol. I restarted on ultra violence. Will try nightmare at a later date.
The last rune trial...
I wonder if someone could make a mod to remove the melee kill animations.
They sort of interrupt and slow down the action, personally. I know some people like them.
That first bit after, you know and getting to you know. Damn difficulty spike on Nightmare! Just keep going and it gets better.Just finished my first play trough on nightmare. Took me a bit over 11 hours. The beginning was a bit though. Spent like a good 15 to 20 runs on the first combat bit after the waking up room in the prologue thingie. After that the game felt great. Going to do another run on ultra nightmare and find all the secrets and stuff.
On nightmare it is very much about not getting hit much. Pretty much everything one or two shots you if you don't have armour up. Just stay on the move and keep on collecting hp/ammo from glory kills/gibs.
Well you pretty much do need glory kills to keep your hp/ammo up on higher difficulties. There is the rune to make your glory kills faster which makes them feel a bit nicer to use.
Well, you could have them pop out on death at a balanced rate. I'd like to run around shooting things, not stunning things and melee killing them.
Like I said, I know some, maybe most, people like the animations. I find them boring. I just wonder how difficult it would be to mod.
You don't need to use them, and you can turn the highlights off.
Play with Spotify. I started doing that last night and it was amazing. Just search for death metal play lists.MP is still boring. It's quiet, hit sounds feel muted often times I die wondering what? And everyone carries a SSG for that quick burst because quick swapping weapons is faster than a full reload so shoot swap shoot swap. Not even a chat window.
Wasting a ton of ammo on the staggered state is even more annoying than not using glory kills. Also, the staggered state is annoying because it's unpredictable, in when it happens and how long it takes.
Wasting a ton of ammo on the staggered state is even more annoying than not using glory kills.
I wonder if someone could make a mod to remove the melee kill animations.
They sort of interrupt and slow down the action, personally. I know some people like them.
I'm assuming the poster was also annoyed by the staggered state stuff when you shoot instead of glory kill.Did you read the original argument though? The poster just wants them removed, not replaced with anything.
No reason to remove them if they are entirely voluntary...
I'm assuming the poster was also annoyed by the staggered state stuff when you shoot instead of glory kill.
You don't need to use them, and you can turn the highlights off.
There is a relic that speeds ups the kills.
Did you read the original argument though? The poster just wants them removed, not replaced with anything.
No reason to remove them if they are entirely voluntary...
Well, you could have them pop out on death at a balanced rate. I'd like to run around shooting things, not stunning things and melee killing them.
Like I said, I know some, maybe most, people like the animations. I find them boring. I just wonder how difficult it would be to mod.
I think it could be interesting if the developer included an option to completely remove the glory kill system. The problem with simply removing the graphic effect is that the monsters still go into the staggered state which seems to give them some extra health. Like, it's possible to stagger a monster, wait until the monster goes back to normal and then restagger it, over and over again.