ElzarTheBam
Member
God dammit
Marketing was HaloGAF tier.
As expected mainstream media isn't going to love this. 7.1 from IGN review in progress.
I feel like there should be room for games like this to still exist.
Finding secrets is soooo hard. I took my time in the second level and in the end I did find not one secret...
I never thought the marketing was bad for this game. I was on board ever since the first E3 presentation.
You fuckers should've just had faith in Doom.
if you go back and replay a level, will you have your powerups and weapons from your most recent save?
I feel like this should be the the dominant shooter archetype.
The trend in gaming, and really pushed by game reviews, is a move toward "serious drama," foolishly conflated with artistic importance. Anytime a game comes out that even pretends to tackle deep themes reviews trip over themselves with Citizen Kane comparisons or "its a challenge to the medium" (my favorite buzzword quote).
But this is really putting the cart before the horse, since much of modern gaming "drama" comes at the expense of interactivity. Functionally, many modern games act more like CGI films with an elaborate scene selection, and reviewers seeking to validate the medium give out accordingly high scores. The interactive, challenge aspect is almost entirely separate from the real meat and purpose of the "game," which is a pretty bizarre inversion of priorities.
All this to say that Doom directly confronts this trend. It should be pretty clear that I think most or nearly all game reviewers are flatly terrible at their job. So they'll take the easy way out and dock points for lack of story, lack of drama, lack of an easy "thing" to which one can point and say "games are art exactly like movies."
I can only hope more folks follow in the footsteps of Noah Cadwell-Gervais, and don't fall into this trap.
The more I play this game the more the marketing makes no sense
like why didnt they show off more of the maps to let people know there was actual level design
I never thought the marketing was bad for this game. I was on board ever since the first E3 presentation.
You fuckers should've just had faith in Doom.
The PC performance thread shows that some people are having issues even with a beefy rig.
As expected mainstream media isn't going to love this. 7.1 from IGN review in progress.
I feel like there should be room for games like this to still exist.
You sure you got the right ones? it's sometimes overly specific (from behind or right leg).
Speaking of which, I find runes in this game's SP is added last minute or something because I can't see anyone mastering them through SP and actually use them unless they go back to farm upgrade them... at which point it's not all that useful anymore as you beat the campaign.
I never thought the marketing was bad for this game. I was on board ever since the first E3 presentation.
You fuckers should've just had faith in Doom.
Yeah I hope so. I loved Uncharted 4, but I also recognize there's a place for games like this that strictly focus on gameplay above all else.Judging from the Steam response of Overwhelmingly Positive, I think it will do fine by word of mouth. No one cares about game reviews anymore anyways except to complain that Uncharted 4 got lower than 9.0.
Gauss Cannon: Precision Bolt or Siege Mode?
Gauss Cannon: Precision Bolt or Siege Mode?
Precision bolt my man, no one wants to stop moving.
Gauss Cannon: Precision Bolt or Siege Mode?
I feel like this should be the the dominant shooter archetype.
The trend in gaming, and really pushed by game reviews, is a move toward "serious drama," foolishly conflated with artistic importance. Anytime a game comes out that even pretends to tackle deep themes reviews trip over themselves with Citizen Kane comparisons or "its a challenge to the medium" (my favorite buzzword quote).
But this is really putting the cart before the horse, since much of modern gaming "drama" comes at the expense of interactivity. Functionally, many modern games act more like CGI films with an elaborate scene selection, and reviewers seeking to validate the medium give out accordingly high scores. The interactive, challenge aspect is almost entirely separate from the real meat and purpose of the "game," which is a pretty bizarre inversion of priorities.
All this to say that Doom directly confronts this trend. It should be pretty clear that I think most or nearly all game reviewers are flatly terrible at their job. So they'll take the easy way out and dock points for lack of story, lack of drama, lack of an easy "thing" to which one can point and say "games are art exactly like movies."
I can only hope more folks follow in the footsteps of Noah Cadwell-Gervais, and don't fall into this trap.
Because it 1 shots hell knights and 2 shots the other big things and 3 shots for a hell baron. The 1s that you cannot move isn't really an issue (jump and start charging while in air. the charge is usually ready by the time you land shoot and start moving again). I used it quite a lot (on nightmare). Only got the master upgrade to it after I finished the game due to only using it on the big stuff and never getting 5 targets in the hits. And the movement you get from having the last upgrade isn't full speed movement and thus not fast enough to dodge most stuff so you have to use it pretty much the same way.
edit: I found all the weapons and upgrades except the pistol and normal shotgun (afteryou get SSG) very useful.
edit 2: If I would not run out of ammo all the time I would have used pretty much only the Gauss cannon. To me it was simply the best weapon. But 10 ammo for one shot and 30 for a charged forces you to use all other weapons (well same issue for everything. You are forced to use all weapons due to ammo issues on nightmare)
Gauss Cannon: Precision Bolt or Siege Mode?
I feel like this should be the the dominant shooter archetype.
The trend in gaming, and really pushed by game reviews, is a move toward "serious drama," foolishly conflated with artistic importance. Anytime a game comes out that even pretends to tackle deep themes reviews trip over themselves with Citizen Kane comparisons or "its a challenge to the medium" (my favorite buzzword quote).
But this is really putting the cart before the horse, since much of modern gaming "drama" comes at the expense of interactivity. Functionally, many modern games act more like CGI films with an elaborate scene selection, and reviewers seeking to validate the medium give out accordingly high scores. The interactive, challenge aspect is almost entirely separate from the real meat and purpose of the "game," which is a pretty bizarre inversion of priorities.
All this to say that Doom directly confronts this trend. It should be pretty clear that I think most or nearly all game reviewers are flatly terrible at their job. So they'll take the easy way out and dock points for lack of story, lack of drama, lack of an easy "thing" to which one can point and say "games are art exactly like movies."
I can only hope more folks follow in the footsteps of Noah Cadwell-Gervais, and don't fall into this trap.
The PC performance thread shows that some people are having issues even with a beefy rig.
I went siege. Let me tell you, nothing comes close to siege mode Gauss cannon. Any large annoying mobs? 1-3 shot them with it. Done. (those annoying summoners that teleport all around, boom 1 hit) IT ALSO has wider spread dmg due to AOE upgrade. It shits on precision lol.
Some isn't most. And those problems don't mean NOT better than consoles.
Can you go back and change the ALT for your weapon? I regret my Plasma Rifle decision.
Some isn't most. And those problems don't mean NOT better than consoles.
Can you go back and change the ALT for your weapon? I regret my Plasma Rifle decision.
This exactly sums up my problem with a lot of more recent modern games and the exact reason I couldn't get into Uncharted 4.I feel like this should be the the dominant shooter archetype.
The trend in gaming, and really pushed by game reviews, is a move toward "serious drama," foolishly conflated with artistic importance. Anytime a game comes out that even pretends to tackle deep themes reviews trip over themselves with Citizen Kane comparisons or "its a challenge to the medium" (my favorite buzzword quote).
But this is really putting the cart before the horse, since much of modern gaming "drama" comes at the expense of interactivity. Functionally, many modern games act more like CGI films with an elaborate scene selection, and reviewers seeking to validate the medium give out accordingly high scores. The interactive, challenge aspect is almost entirely separate from the real meat and purpose of the "game," which is a pretty bizarre inversion of priorities.
All this to say that Doom directly confronts this trend. It should be pretty clear that I think most or nearly all game reviewers are flatly terrible at their job. So they'll take the easy way out and dock points for lack of story, lack of drama, lack of an easy "thing" to which one can point and say "games are art exactly like movies."
I can only hope more folks follow in the footsteps of Noah Cadwell-Gervais, and don't fall into this trap.
Can you go back and change the ALT for your weapon? I regret my Plasma Rifle decision.
Back on topic: Theis beating my ass.Cyber Demon