Dota 2 Beta Thread 2: Real Talk Discouraged [Magnus, Teams, 6.75b, 150+ Shop Items]

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Functionally, the HUD is fine, but it needs scaling options so it isn't so damn big.

I really hope they don't change it to be HoN/LoL style (clicking on anything other than your hero makes it show up in a tiny box in the corner of the screen, where you can only see info like health and items). At the very least if they do that, it should be optional.
 
Trying to read up on the game and come across this sentence;
Code:
Always remember when playing a support, someone NEEDS to buy a chicken, drop it and ALWAYS let your carry get the farm in the lane, and last hits on enemy heroes, if you can help it.

Dah fuck?

This is the oddest game. Someone NEEDS to buy a chicken and drop it? I mean I'm reading with a perplexed look on my face all the way through the guide and then they throw that in there.

Just in case you're still in the dark:

People refer to the Courier as "the chicken."

When you buy the Courier, it goes into your Inventory. A common beginner mistake is to buy the Courier and then walk out to the lane with it still in your Inventory, forcing you to walk all the way back to base and then "use" it (by clicking on it in your Inventory) so that the Courier is in your base, ready for use by the team.
 
What are the chances to get 4 russian teammates who don't communicate at all, can't focus and do not play their heroes role (tank tries to carry with 100dmg, carry doesn't farm, supporter buys no wards)? Like 80%? fuck solo queue.
/rage
 
How do you guys build Shadow Demon? He's pretty amazing, but I fall down during the end game. He dominates that lane phase easily, at least from what I've played.
 
What are the chances to get 4 russian teammates who don't communicate at all, can't focus and do not play their heroes role (tank tries to carry with 100dmg, carry doesn't farm, supporter buys no wards)? Like 80%? fuck solo queue.
/rage
if you play on EU yep, 70%-80%.
 
It's a double edged sword, though. For the benefit of the community Valve wants to build for DotA2, I think it should stays as it is.

What's the double edged sword? The only downside is people looking at the profile, seeing your rating, and calling you a baddie. And if you're performing to the point where people are looking at your stats for something else to say about you, you're going to be hearing it anyway, so what difference does it make?

If matchmaking is working right, w/l should be close to 50% for non-exceptional players, so the only real metric for your performance is mmr, so why shouldn't I be able to compare myself to others? The hero bars are completely useless. I think the only real thing standing in the way of mmr being visible is that people don't want to know if they're a low rating.
 
What's the double edged sword? The only downside is people looking at the profile, seeing your rating, and calling you a baddie. And if you're performing to the point where people are looking at your stats for something else to say about you, you're going to be hearing it anyway, so what difference does it make?

If matchmaking is working right, w/l should be close to 50% for non-exceptional players, so the only real metric for your performance is mmr, so why shouldn't I be able to compare myself to others? The hero bars are completely useless. I think the only real thing standing in the way of mmr being visible is that people don't want to know if they're a low rating.

The only downside, as you note it, is the crucial downside. If you perform awfully in a game, get called out, no problem ; but the important part is before the game, at hero selection even. While players should only be judged after the game, after the deed is done ; not before they had the chance to try it.

Say if I were to pick a carry and angry people that got denied their first-pick Juggernaut were present. Such people would likely immediately click on my profile, see my stats, see my k:d:r and everything, and would just seize any opportunity to trashtalk before the game is even started. People would use their stats to justify any bullshit they'd pull. Newer players would get bullied around because they'd look at their own stats and go "This guy is right, I suck, I should never have picked Juggernaut"! Just negative thoughts all around that further cements the general atmosphere of a MOBA environment. This is the type of thing Valve wants to stay as far as possible from.

Doesn't mean there shouldn't be a leaderboard of some kind, though. Maybe a leaderboard where you only see the players below 100 and above 100 positions of you so you can always have a "new objective" of surpassing those. Perhaps a friends-leaderboard where you can compare yourself to all of your friend list. But public stats? No.

And hero bars are completely useless indeed.

Wow...you see almost everything...so much for hiding stats..

Meh, nothing you couldn't find out by browsing a user game history.
 
Most played heroes
Windrunner
Ancient Apparition
Vengeful Spirit
Crystal Maiden
Lina

Friend # Matches played together
ϟ Fantastic Baby ϟ 79
Milkman Milks Men 61
GreatDeceiver 54
aDeadLy 53
HyunA 43

My DOTA2 BFFs.
 
Although the games played and wins are not 100% accurate for some reason.

It has more games than your dota 2 profile on steam says, right? This thing includes a game where some guy was afk the first 7 minutes and someone quit at like 5 minutes, where my dota 2 profile does not.
 

Consider this though: What happens if you solo queue and see people insta pick carries now? Arguably the same thing. People usually grumble about others first picking and how they always have to support bads, then pick another carry and throw the composition. Either that or they say nothing and go about their business. What would change, save that they would add numbers to their list of insults?

And after the game starts, if you're playing decently, no one will say anything as people hate to admit they were wrong about initial judgement, and if you play badly you're gonna hear it anyway. Again, what would change?

If nothing else it might prod people into picking another carry/semi carry instead of entirely relying on a low level carry, which could even improve the game experience of the new person as it all wouldn't ride on them.

What it really comes down to is that people are gonna be assholes with or without numbers unless valve magically deletes all impolite users from dota2
which will never happen no matter how many reports you file
, so why not just have them. And if you're playing with friends or in IH games, doesn't matter anyway.
 
What it really comes down to is that people are gonna be assholes with or without numbers unless valve magically deletes all impolite users from dota2
which will never happen no matter how many reports you file
, so why not just have them. And if you're playing with friends or in IH games, doesn't matter anyway.

Personally, I think it's also some kind of move to "positively reinforce" the player from Valve. I say " " because it's not literally ; it's not like in Call of Duty where "Woah 5 kills YOU AWESOME HERE TAKE THIS ROCKET AND SMAAAAAAAASH! HERE ARE NUMBERS!". Rather, it's positive in the sense that it removes the main source of negative reinforcement a player can have against himself.

A player, while he may know he's terribad, will not be stuck as much in a vortex of depression and sadness about it if there are no numbers to explicitely describe how bad he is. Sure, you have the Win and Losses ; which, coincidentally, is the only number in the game (well, more so than others) that is exclusively attributable to a team, and not to one sole individual. Coincidence? I doubt it.

A good player will know he's good ; seeing his stats will not further encourage the player to play or to not play. A bad player might outright abandon the game if you show it to them. Considering Valve really wants to extends the reach of the MOBA genre to alot of newer individuals, it might be the best way for them to retain these new players.

Full stats may yet come, though. If the format stays the same at the moment, I don't see it. But if Valve adds more UI elements, similar to Team Fortress 2 where when you die it's like "Oh, you dealt X more damage than your last record with Crystal Maiden!" - a.k.a actual sources of active positive reinforcement in the game - THEN I can MAYBE see leaderboards and KDR and all being available to all. Not before that.
 
So, what kinds of Average GPMS do you have for some of your carries? I wanna know just how bad I suck at farming.

I have 387 with AM, 378 with Lycan, 377 with Sniper, 360 with Doom, and 348 with SK, who I have played the most of any [simi]carry.
 
So, what kinds of Average GPMS do you have for some of your carries? I wanna know just how bad I suck at farming.

I have 387 with AM, 378 with Lycan, 377 with Sniper, 360 with Doom, and 348 with SK, who I have played the most of any [simi]carry.

I think it's supposed to be 6 CS per minute?
 
a vortex of depression and sadness

OK, step back a moment. Whoever is at risk of entering this vortex for something so small as being rated should seriously think about whether they should play a team-based competitive game like DotA at all.

If rating really causes such deep anguish, couldn't Valve just implement an unranked ladder? Like LoL's "normal" games.
 
OK, step back a moment. Whoever is at risk of entering this vortex for something so small as being rated should seriously think about whether they should play a team-based competitive game like DotA at all.

If rating really causes such deep anguish, couldn't Valve just implement an unranked ladder? Like LoL's "normal" games.

Well I didn't mean it literally like that. T'was just to add a bit of imagery.
 
So, what kinds of Average GPMS do you have for some of your carries? I wanna know just how bad I suck at farming.

I have 387 with AM, 378 with Lycan, 377 with Sniper, 360 with Doom, and 348 with SK, who I have played the most of any [simi]carry.
My record with lycan is 698. If it's a good game usually 500+ if it's bad I'd hover around 350. You can just farm and push so easily.
 
Graph seems to fall in line with what I believed to be true, with a few outliers.

Doom, Alchemist, Sniper, Shadow Demon and Lone druid being so low on the list doesn't really surprise me. The first 3 are just not that great of heroes over all and lone druid is much harder to play than all the other carries in the game. I also get the sense that shadow demon isn't utilized to his full potential in a pub setting.

What really surprises me is invoker, razor, jakiro, zeus and warlock stats. Based on personal experiences, I would say the team with invoker usually wins. My guess is that this is offset by lower level play where people pick him and don't know how to use him. Razor, Jakiro, Warlock and Zeus all seem to be weaker characters, I would have thought they'd be in the lower 40%, but they seem to do just fine. Zeus probably excels more in lower play, his burst is always good early on.

Ah nice, they finally got around to changing my name :3.
 
I would like to see a similar stats page for LoL champions, just to see if it's any indicative of balance issues.

Although I think low level pubbies heavily skew this graph. Riki, Husk, and BS as top kills? Yeah alright, lots of derp going on.
 
I would like to see a similar stats page for LoL champions, just to see if it's any indicative of balance issues.

Although I think low level pubbies heavily skew this graph. Riki, Husk, and BS as top kills? Yeah alright, lots of derp going on.

There is some:
http://www.lolstatistics.com/champions/all

http://www.leagueofstats.com/champions/all/NORMAL/all/fotm/

Soraka is the highest with 56% win ratio, Eve is the lowest with 38%, so on the extremes it looks roughly the same. I'll see if I can graph it out to see how the distribution is.
 
So, what kinds of Average GPMS do you have for some of your carries? I wanna know just how bad I suck at farming.

I have 387 with AM, 378 with Lycan, 377 with Sniper, 360 with Doom, and 348 with SK, who I have played the most of any [simi]carry.

I am avg 500 with lycan, 474 with AM, 445 with prophet, 431 with bloodseeker, 426 with Ursa, 407 with Leshrac, 403 with Skeleton King, 398 with Drow
Prophet, Lesh, SK, Drow are all characters I play regularly, others just a few games.
 
Ok, doing some math...

League of Legends:
  • Number of Characters: 96
  • Highest: 56.82%, Soraka
  • Lowest: 38.52%, Evelynn
  • Amount at or over 50%: 41, 42.7%
  • Amount under 50%: 55, 57.3%
  • __Stats for mid range___
  • Number of Characters used: 48
  • Lowest: 48.42%, Twitch
  • Highest: 51.54%, Karthus


Dota 2:
  • Number of Characters: 74
  • Highest: 58.60%, Lich
  • Lowest: 39.93%, Alchemist
  • Amount at or over 50%: 34, 46%
  • Amount under 50%: 40, 54%
  • __Stats for mid range___
  • Number of Characters used: 38
  • Lowest: 47.22%, Shadow Fiend
  • Highest: 52.38%, Necrolyte


Charts:


The only things I am really getting from the data is that it looks like more characters are viable in Dota then LoL, but I don't really know, that raw win ratio doesn't seem to show much to me.
 
Someone has made a pretty basic stats site: http://stats.dota2.be

That is a really cool stats site. Looking over the players that had over 800 wins, they most consistently win about 50-55% of their games. Not surprised that Lich does so well, he is so easy to play and be good at, most user friendly fire and forget ultimate IMO that racks up the kills.

My best heroes according to the graphs are Venomancer and Lich.
 
Someone has made a pretty basic stats site: http://stats.dota2.be

That site is really handy, can finally see those things outside the game. Love it you can see all your matches in detail, and how many games you played with your friends. Handy tool. Search is really buggy though, can't use my Steam Community name, had to manually search between like 500 Justin's to find the right one.
 
So I just got this and am reading the basics. I think it would be fun to have an ice mage who specializes in a support/denial role. Their name would be a triple wordplay: Win Interceptor + Winter + Sceptre = Wintersceptre.
 
So I just got this and am reading the basics. I think it would be fun to have an ice mage who specializes in a support/denial role. Their name would be a triple wordplay: Win Interceptor + Winter + Sceptre = Wintersceptre.

wat

have you tried crystal maiden?
 
Is that supposed to be some sort of bad joke?

I mean, if not, there is Crystal Maiden and Lich, who more or less are just that.
 
I know nothing of the characters yet. This is my first MOBA so I'm just reading up on the game design and thought that would be a fun name for such a character.
 
So, what kinds of Average GPMS do you have for some of your carries? I wanna know just how bad I suck at farming.

I have 387 with AM, 378 with Lycan, 377 with Sniper, 360 with Doom, and 348 with SK, who I have played the most of any [simi]carry.

http://stats.dota2.be/player/63534417

Usually 400+, is there a way to see the average?

btw the game with like 100gpm are all when i dced around the beginning of the game.

edit: i just needed to log in, it's lower than expected:
sf 386 (probably because i have two game under 100 gpm with him)
Void 432
AM 360 (don't use him in ages)
Juggernaut 390 (don't use him in ages)
Morph 360 (same deal as SF)
Lifestealer 350
Sniper 435

Also 470 with BH because he's a pubstomper. :D
 
Sometimes I wonder why people queue up for a match. Waiting for 15 minutes, get notification to get ready, and someone declines. Before that I waited like 7 minutes.

If you're not going to play don't queue up.
 
How do you check your average from that stat-screen?

I dont seem to be able to check my individual stats with a specific hero, or am I missing something?
 
Can an expert in real talk give me the lowdown on clockwerk? Phandy is convinced he's shit, though I'm not so sure, especially after seeing Na'Vi run him the other day.

I know I'm taking the wrong skill build (I take cogs far too late) - but his armour is so low there's no way his recommended items can be correct... can they?
 
Can an expert in real talk give me the lowdown on clockwerk? Phandy is convinced he's shit, though I'm not so sure, especially after seeing Na'Vi run him the other day.

I know I'm taking the wrong skill build (I take cogs far too late) - but his armour is so low there's no way his recommended items can be correct... can they?

Bare in my mind, my main theory behind this is that he's just not as cool/fun as Pharoah in HoN, so it makes me bias on the topic of how good he is.
He's just damn hard to be useful with, he needs farm and he's pretty hard to play; ulti is difficult to connect because it procs on EVERYTHING, and his cogs are insanely annoying if used at the wrong time.

Max Rocket Flare ftw.
 
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