Dota 2 Beta Thread 2: Real Talk Discouraged [Magnus, Teams, 6.75b, 150+ Shop Items]

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Can an expert in real talk give me the lowdown on clockwerk? Phandy is convinced he's shit, though I'm not so sure, especially after seeing Na'Vi run him the other day.

I know I'm taking the wrong skill build (I take cogs far too late) - but his armour is so low there's no way his recommended items can be correct... can they?
He's a strong hero, if you learn how to play him you'll definitely be an asset to your team.

Also secret best item on him:force staff.

Real talk : don't believe phandy's lies. Real real talk if you're farming with clock you're doing it wrong, gotta gank.

Sometimes I wonder why people queue up for a match. Waiting for 15 minutes, get notification to get ready, and someone declines. Before that I waited like 7 minutes.

If you're not going to play don't queue up.
Oh shit, this reminds me of something that happened to me earlier.

I was in a queue and it had been something like ten minutes, so I go and check the game to see how long the queues been going, and suddenly I see that i'm in a game and we're 5 min in. Also the caster purge was on my team, he was pretty cool about it.
 
I think they smoke cigarettes/get something to eat,drink/go to the toilet and forget that they had a match queued up.

it´s just the fact that most of the times i have to wait 3mins + and the one time i go to grab a drink the queue pops in 20 seconds or something.
 
Bare in my mind, my main theory behind this is that he's just not as cool/fun as Pharoah in HoN, so it makes me bias on the topic of how good he is.
He's just damn hard to be useful with, he needs farm and he's pretty hard to play; ulti is difficult to connect because it procs on EVERYTHING, and his cogs are insanely annoying if used at the wrong time.

Max Rocket Flare ftw.

Phandy complaining about something being different from HoN, what a surprise.
 
Bare in my mind, my main theory behind this is that he's just not as cool/fun as Pharoah in HoN, so it makes me bias on the topic of how good he is.
He's just damn hard to be useful with, he needs farm and he's pretty hard to play; ulti is difficult to connect because it procs on EVERYTHING, and his cogs are insanely annoying if used at the wrong time.

Max Rocket Flare ftw.

I think he's more fun/cool - but I'm convinced his recommended items are wrong.

Phandy complaining about something being different from HoN, what a surprise.

THAT is real talk! And force staff you say?
 
Phandy complaining about something being different from HoN, what a surprise.

Wow, you must have only heard half of my rants, I'll try harder to balance it out on mumble for you. There's a shit tonne of stuff I hate about HoN. Heroes being the main thing. Pharoah is one of the few heroes I think is better in HoN. (Using the space for shoutouts to Gauntlet <3<3<3 BFFsForever)

I always got the feeling that Clockwerk has to vary his items a lot depending who hes playing against. Like vanguard vs hood/pipe. Or deciding if you need blademail. I'm not sure what situations would dictate Aghanims or Radiance. Heart always seems like a good end-game item for him.
 
He's a strong hero, if you learn how to play him you'll definitely be an asset to your team.

Also secret best item on him:force staff.

Real talk : don't believe phandy's lies. Real real talk if you're farming with clock you're doing it wrong, gotta gank.

I meant farm, as in, having good gpm. Ofc thats from ganking.
 
After 2 stomps as Bounty Hunter (6-2 and 16-7) I have come to the conclusion that Dagon is a fun item on him. Not only does his regular attacks hurt real bad, but a Dagon is just icing on the cake :lol
 
Oh shit, this reminds me of something that happened to me earlier.

I was in a queue and it had been something like ten minutes, so I go and check the game to see how long the queues been going, and suddenly I see that i'm in a game and we're 5 min in. Also the caster purge was on my team, he was pretty cool about it.

Haha, do you know if this made it into one of his youtube videos?
 
Graph seems to fall in line with what I believed to be true, with a few outliers.

Doom, Alchemist, Sniper, Shadow Demon and Lone druid being so low on the list doesn't really surprise me. The first 3 are just not that great of heroes over all and lone druid is much harder to play than all the other carries in the game. I also get the sense that shadow demon isn't utilized to his full potential in a pub setting.

What really surprises me is invoker, razor, jakiro, zeus and warlock stats. Based on personal experiences, I would say the team with invoker usually wins. My guess is that this is offset by lower level play where people pick him and don't know how to use him. Razor, Jakiro, Warlock and Zeus all seem to be weaker characters, I would have thought they'd be in the lower 40%, but they seem to do just fine. Zeus probably excels more in lower play, his burst is always good early on.

A number of these stats are pretty surprising. I can't believe that Pudge isn't higher, considering how much of a pubstomper he is (at least in low levels). And low level play must have some weight considering Jakiro is in eleventh place. Unless I've been playing him wrong. It's interesting see the heroes that are most played, which looks like it's heavily influenced by the professional scene, but that the heroes with the best statistics aren't what you'd expect from that.

Ah nice, they finally got around to changing my name :3.

Aw, but you were our jiving turkey.
 
Hm, will give that a shot next time I play him.

Only do it if you are getting a real nice income from farm. The thing with me is that it takes me 10 minutes to farm boots, bottle, and Dagon. Should try to aim for the same or close, or your team will start wondering where the hell their ganker is at :P
 
Tried a game as OmniKnight. He read good on paper, but didn't like it. Couldn't touch anyone and the guy I was supporting couldn't touch them either. Came up against a Sniper and a Bear.
 
You should tell us all how Mek is a bad item.

I said I don't like it, not that it was a bad item. I personally find it unduly expensive and acquired too slowly.

If you wanted it, your hero was perfect for the job, why didn't you get it? I would rather the Agh's for the ridiculously strong ulti than the mek which you could have covered.
 
Only do it if you are getting a real nice income from farm. The thing with me is that it takes me 10 minutes to farm boots, bottle, and Dagon. Should try to aim for the same or close, or your team will start wondering where the hell their ganker is at :P

Did it. And yeah, I followed the farm you mentioned in your post. I like it (I built up to 5 because I had the gold). Fun to use... especially when they run. My team wasn't too fond of me building it, but I didn't care, we were winning and I had some room for error D:
 
I said I don't like it, not that it was a bad item. I personally find it unduly expensive and acquired too slowly.

If you wanted it, your hero was perfect for the job, why didn't you get it? I would rather the Agh's for the ridiculously strong ulti than the mek which you could have covered.

Considering I was constantly buying wards/dust, while you could easily have farmed it as Pugna.

Hm, will give that a shot next time I play him.

Don't buy a Dagon on BH, you'll do more damage with a Deso.
 
Did it. And yeah, I followed the farm you mentioned in your post. I like it (I built up to 5 because I had the gold). Fun to use... especially when they run. My team wasn't too fond of me building it, but I didn't care, we were winning and I had some room for error D:

Hahaha yeah. Level 5 dagon is pretty fun. I think I might only get it on BH when I'm messing around since he gets so much money.

Edit: So continuing with my stupid dagon build, I got an interesting opponent.

Match was going great and all of us were having fun. Only a few 'Um can you call ss please?' but that's it. I forgot how long into the match it was, but I was finally roaming around a bit since I felt comfortable for ganks. Used my dagon the second I could so I was getting so many kills. Then out of nowhere Sven tells me "Korean being a Korean."

I was laughing it off and though he was joking. Apparently I bothered him so much he tried to target me the rest of the match haha.

Here's the results of our match.

572E52C37E40DD98DC7E27F0035ACA5C4B2F1D02
 
Can an expert in real talk give me the lowdown on clockwerk? Phandy is convinced he's shit, though I'm not so sure, especially after seeing Na'Vi run him the other day.

I know I'm taking the wrong skill build (I take cogs far too late) - but his armour is so low there's no way his recommended items can be correct... can they?

He's a great character, but falls off later on unless you build momentum. He works best in games where the laning phase continues longer than usual, because once teams start grouping up it gets a lot more dangerous for clock to hook in. He's great for isolating single targets (a full battery assault at max level deals 1125 damage if focused on a single target), and with aghanims he is a ridiculously strong chaser able to jump 3000 distance every 15 seconds. (Which pretty much coincides with all of his other cooldowns, so he can hold people for a while after he jumps to give teammates time to catch up.)

He is highly momentum based though, if he has a bad start then he doesn't really have the farming skills to catch up nor the scaling to win late game without an advantage. If you don't get a good start, clockwerk's job late game becomes just latching onto a hero and dying after blowing all your spells (and hopefully the enemy blowing their spells on you, which is why blademail can be decent), and then your team jumping in on the chaos.

As to your problems:
You're supposed to murder everybody before armor really becomes an issue. (And honestly his almost 2 base armor isn't bad at all compared to some characters.)

Cogs are expensive and not really a killing spell, but a trapping one. Should have one level in it when ganks start but flares and battery assault should be maxed first. Generally you should rely on allied stuns to keep people there, cogs are more to keep other targets out.

Also count me on the anti-pharoah side of the HON-Dota spectrum. The cogs, battery, and ult all seem far more effective to me in dota than they were in hon, and the ult is easy to hit unless you are dumb and don't pay attention to creeps.

I usually go for Bottle/Drum/Phase/Aghanims/Heart and usually around the time the reaver is out the game is over.
 
Randomed Dazzle yesterday. Sucked pretty bad I think (perhaps I was only mildly embarrassing during the last push that got us the win).
 
I decided to drop Dota2 maybe until release.
Too time consuming for just a beta game.

Also, I felt like I was becoming worse in macro/micro. Starting SC2 again...
 
Disagree with some of the character categories but for the most part they are right.

Go on/such as?

? Care to share? I've actually looked over this shit and I've found nothing that i disagreed with that wasn't noted and changed with some discussion. If for some reason we are missing something and you could enlighten us, that would be most kind of you good sir.
Since you might have missed this n0b.

I decided to drop Dota2 maybe until release.
Too time consuming for just a beta game.
I don't think the game leaving beta will change this. Maybe more accessible, sure.
 
Can an expert in real talk give me the lowdown on clockwerk? Phandy is convinced he's shit, though I'm not so sure, especially after seeing Na'Vi run him the other day.

I know I'm taking the wrong skill build (I take cogs far too late) - but his armour is so low there's no way his recommended items can be correct... can they?

Flare at 1 for easy rune scouting, jungle exploring and harass, Battery at 2 for damage, Cog at 3 for ganks and escapes. Max flare or battery. I take max battery first if i'm mid and flare first if I'm in a side lane. You can put more levels into cog if you want, but I usually skip it for stats (I do the same with Prophet's Sprout, so it depends on your playstyle). Get a bottle, phase boots, magic wand, vanguard, cloak (situational) and then Agh and then try to end fast. Once everyone starts getting BKB you're going to be largely useless because all your damage is magical and his auto attack is nearly as slow as Tiny.

Now is as good a time as any to toot my horn for one of my personal best Clockwerk matches: 10109728

yKC91.jpg
 
Hey, I was wondering if anybody has 'this item build link.'
It changes the default recommended item builds and I thought it was pretty good but I forgot to back up my Dota 2 stuff when I got my new SSD.
I also tried to download Enigma's item changer but his download link isn't working. It seems the original poster is banned so I can't pm him so YEAH <3.

Edit: It seems like Enigma's item changer download link works now.
 
It seems the original poster is banned so I can't pm him so YEAH <3. Edit: It seems like Enigma's item changer download link works now.
I'll take a look to see if I still have it, but I'm not sure if Swag's made any changes since then. Also, you can edit item guides/builds in game, which I'd recommend for newer players to do over this anyhow, as it allows you to familiarize yourself with the shop (and its workings) a little more.
 
Since you might have missed this n0b.

Oh sorry, it might be possibly just because you only have characters in one category each, so disagreements are on priority. I also kind of think the best divisions are more along the lines of farm/level dependency, but it may be harder to explain to newer players like that.

I'd promote Leshrac up to carries, he's just too strong with farm to not be considered one. (pushing/aoe)

I think move sniper to pushing carries, he just can't hold up to any of the other pure carries, and his pushing abilities really shouldn't be ignored.

Necrolyte to tanky carry, his aoe is too much of a slow burn, his job is to never die and prevent his team from dying.

Tinker up to a pushing carry.

Spiritbreaker to ganking carry (maybe).

Move Lion to aggressive support, he is rarely played as a solo ganker, and when he roams he gives kill priority to other gankers and carries just like a WD/CM/VS/Veno etc.

Lich to defensive support, he is there to hold back lanes and punish aggression for the most part.

I'd move AA and SD(maybe) to the pure gankers category, because of how important levels are on them.

Jakiro to pushers, he is rarely played and when he is it is always for his power in push strategies, both for taking towers effectively and for destroying creep waves.
 
Thanks for all the help guys, I'm going to try out some of that stuff now in a game with Phandy (don't tell him though - he'll bitch and moan)
 
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