Riverfield
Neo Member
Hexes and mana or life drain also instakill illusions, though illusions are generally a terrible target to use them on.
Diffusal blade I think?
Hmm .. thats what I use, but I think recently they missed a lot of smaller tournaments, and you have to dig through comments to hope to find a streamjoindota.com.
The problem with Lancer is that he's creating lots of illusions, whereas Diffusal burning only one illusion / summon at a time with 12 second cooldown. Diffusal is great against Warlock's Golem, not those who summon tons of familiars.
I'll be happy if we even get one. :/
Didn't Tobi mention that their goal was to only get five more out before the International II?
I'll be happy if we even get one. :/
Didn't Tobi mention that their goal was to only get five more out before the International II?
So from my personal observation from the Dota 2 stats site, everyone seems to be hovering around the .500 win mark. Does that mean that mm is working as intended? Or do you guys think it's still borked?
I am pretty sure what ever I randomed, played out WAY better than your fucking support Queen of Pain. And boy I wasn't the only one moaning at you.
Also since Phantom Lancer is coming out, he has like billions of illusions right? What are the main items/skills that instakill illusions, I know there are some.
nvm, looks like they edited it and it could be eitherway. I'm guessing 5-10 heroes, given the rate we're going.
So the people that were moaning at me were the same people that:-
Laned WR and Axe in the long lane against a Jugg and Lich
Blinkless Tranquil Axe
Axe leaving WR under-leveled once hes strong enough to jungle, CYA CYA CYA.
40min Mek
Did you hear me moan other then to get you guys off my burdened back?
That game we did not lose because of me picking QoP, we lost because we all played like shit after watching the replay while listening to A Game of Thrones
It will only make me stronger for the next time I go QoP Supportpractice makes perfect right guys you fall to get up.
Yeah we did.
GAMEPLAY
- Added Brewmaster to Captain's Mode
- Fixed non-hero units like Spirit Bear breaking smoke of deceit.
- Fixed Burning Spear counter being reset by BKB.
- Fixed illusions stealing Magic Stick/Wand charges from the owner.
- Fixed a new bug with Riki's Blink Strike causing it to not attack right away.
- Fixed True Form / Druid Form being cancelled and interruptable.
- Fixed attack FoW reveal to happen when an attack fires off, rather than when your animation starts.
- Fixed bug that would sometimes cause move commands or abilities to execute at odd times.
- Fixed bug where DotaTV director would stop directing in the last minutes of the game.
VISUALS
- Heroes will no longer lose their shadows.
- Item Icon have been redesigned
[We plan to continue update these over the next few weeks, please give us your thoughts in this forum]
AUDIO
-Some heroes will now call out to allies they encounter in the field during the early phases of a game.
UI
- Fixed control groups breaking in the case where a hero has unit sharing enabled and another hero tries to control group one of the summons.
- Fixed a case where casting an ability to control a unit (ie. Chen's Persuasion), then querying the unit before the ability fired would not end up with the unit in a selected state and the abilities would not be usable.
- Fixed damage done to player-controlled units not showing up in the combatlog
BOTS
- Bots can call out "top missing!" etc if an opponent goes away during the laning phase.
- Bots are now more likely to use the Side Shop. They will hold off purchasing items if they think they'll be able to get them from the Side Shop soon, and are more likely to actually walk there to pick them up.
- Bots no longer forget/ignore units that are reincarning.
- Bots will now use couriers that are holding their items, even if the courier is currently returning to base.
- Bots will only use couriers that are idle in base, so they shouldn't grab couriers as soon as they stop moving in, for example, the secret shop.
- When a bot dies, if it had a courier en route, it will send the courier back to base.
- Juggernaut is now more likely to use Omnisliash in teamfights, particularly when he thinks he can get all slashes on heroes.
- Bots will no longer purchase items during the hero pick phase of the game.
- Bots will no longer use any of their abilities on Passive difficulty.
- Made Windrunner bot slightly more likely to use Powershot when ganking, and less likely to use Windrun for non-panic retreats.
- Fixed bug that, under certain hero combinations, could cause lane selection to thrash.
- Improved the Team Roam behavior, they should no longer clump up and get stuck, and should deal with any creeps attacking them.
- Increased bot sensitivity to human pings for pushing and defending.
- Increased range at which a non-carry bot will defer last-hitting to a carry bot. Non-hard-carries will now also defer
Enabled the new HUD!
GAMEPLAY
- Added Brewmaster to Captain's Mode
- Fixed non-hero units like Spirit Bear breaking smoke of deceit.
- Fixed Burning Spear counter being reset by BKB.
- Fixed illusions stealing Magic Stick/Wand charges from the owner.
- Fixed a new bug with Riki's Blink Strike causing it to not attack right away.
- Fixed True Form / Druid Form being cancelled and interruptable.
- Fixed attack FoW reveal to happen when an attack fires off, rather than when your animation starts.
- Fixed bug that would sometimes cause move commands or abilities to execute at odd times.
- Fixed bug where DotaTV director would stop directing in the last minutes of the game.
VISUALS
- Heroes will no longer lose their shadows.
- Item Icon have been redesigned
[We plan to continue update these over the next few weeks, please give us your thoughts in this forum]
AUDIO
-Some heroes will now call out to allies they encounter in the field during the early phases of a game.
UI
- Fixed control groups breaking in the case where a hero has unit sharing enabled and another hero tries to control group one of the summons.
- Fixed a case where casting an ability to control a unit (ie. Chen's Persuasion), then querying the unit before the ability fired would not end up with the unit in a selected state and the abilities would not be usable.
- Fixed damage done to player-controlled units not showing up in the combatlog
BOTS
- Bots can call out "top missing!" etc if an opponent goes away during the laning phase.
- Bots are now more likely to use the Side Shop. They will hold off purchasing items if they think they'll be able to get them from the Side Shop soon, and are more likely to actually walk there to pick them up.
- Bots no longer forget/ignore units that are reincarning.
- Bots will now use couriers that are holding their items, even if the courier is currently returning to base.
- Bots will only use couriers that are idle in base, so they shouldn't grab couriers as soon as they stop moving in, for example, the secret shop.
- When a bot dies, if it had a courier en route, it will send the courier back to base.
- Juggernaut is now more likely to use Omnisliash in teamfights, particularly when he thinks he can get all slashes on heroes.
- Bots will no longer purchase items during the hero pick phase of the game.
- Bots will no longer use any of their abilities on Passive difficulty.
- Made Windrunner bot slightly more likely to use Powershot when ganking, and less likely to use Windrun for non-panic retreats.
- Fixed bug that, under certain hero combinations, could cause lane selection to thrash.
- Improved the Team Roam behavior, they should no longer clump up and get stuck, and should deal with any creeps attacking them.
- Increased bot sensitivity to human pings for pushing and defending.
- Increased range at which a non-carry bot will defer last-hitting to a carry bot. Non-hard-carries will now also defer
I agree with a lot of your reasoning. The thing is that it's difficult to divide up heroes and put them in single roles since they can fit so many, though, so I tried to put them in what I thought was their most useful asset.
-Leshrac is played as a support a lot (mainly by Na`Vi) and as good as he is with farm, he excels even as a support hero. He's mainly there to burn down towers quickly so he'll remain as a pusher.
-Sniper is NOT a pushing carry, he's an unapproachable ranged carry and I will fight to the death on this!
-Necrolyte eh sure. I think his AOE presence is more pronounced though.
-Tinker, I think he's more valuable for his global gank presence than his push power.
-Spiritbreaker sure.
-Lion sure, although he's a lot more commonly seen as a solo than WD, Veno, or CM.
-Lich definitely, was talking with 1.09 earlier before your post and he was thinking the same thing.
-AA and SD nah. They're not that level dependent (though sure, they're great with the levels!). Could certainly play them as a solo but there are way better solos out there.
-Jakiro sure.
More than anything though, the list is mainly sorted in a way to assist newer players.
Update is done downloading will check it out now.
Do we even know when it is? Maybe they'll just delay it until they're all in, hehAll heroes before International 2 my ass.
Ya'll get used to it. I like it.
Update is done downloading will check it out now.
WOW THATS DIFFERENT!
k the new icons suck. I'm so unimpressed.
They had a stylized clean look before, now they're all muddy and shaded. Awful.