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Dota 2 Beta Thread V: Real Talk Strikes Back [Tutorials]

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JustinBB7

Member
First game was like 15 mins gg and second game like 10?

Only time I see KP win is in small pub tournaments and they always pick PL..
 
What if they changed the Radiance recipe so it required a Demon Edge instead of a Relic?

Also why the hell does PL's ult give him magic resistance? I never realized that before someone said it a page or two back since I just glance over descriptions when I'm in a match.
 

Des0lar

will learn eventually
What if they changed the Radiance recipe so it required a Demon Edge instead of a Relic?

Also why the hell does PL's ult give him magic resistance? I never realized that before someone said it a page or two back since I just glance over descriptions when I'm in a match.

Because he's a bullshit hero. Magic resistance, 4.2, movespeed bonus on invis escape


Bullshit all around
 
What if they changed the Radiance recipe so it required a Demon Edge instead of a Relic?

Also why the hell does PL's ult give him magic resistance? I never realized that before someone said it a page or two back since I just glance over descriptions when I'm in a match.

Could be an interesting change, but that's getting close to half price. It would almost be too good if it was that cheap.

And yeah, my one nerf to PL at the moment would be to reduce (or axe) the magic resistance from the ult. Change nothing else from his current state but that. Though I do think he's somewhat balanced at the moment. You just have to be coordinated and push early (starting at least by 15 minutes) to disallow him room to farm, including his jungle. If he has a diffusal before he's down 2-3 towers, you're probably fucked. Certainly vulnerable, but you have to make a concerted effort to shut him out - same as Drow, Riki, etc. If you don't react properly you'll lose. He doesn't really do shit otherwise before that except have a decent escape.
 
I read this in Pyrion Flax's voice. That PL vid was hilarious...especially the lore wheel...

The gasps from the courtroom got me :lol

But yeah I'm sick of playing against PL. Either play Captains Mode and ban him, or if you play All Pick just pick him yourself then repick to remove him from the pool. It's worth the gold loss to punish these PL Pickers.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
decided to start randoming to learn heroes

didn't have much fun with Naga Siren, but I really enjoyed Bounty Hunter
 

Sibylus

Banned
What if they changed the Radiance recipe so it required a Demon Edge instead of a Relic?

Also why the hell does PL's ult give him magic resistance? I never realized that before someone said it a page or two back since I just glance over descriptions when I'm in a match.
I like Radiance, but yeah, it's definitely not felt economical for a good, long while now.

Forgive the idiot maffs, but ~27% off of the cost using DE instead of Relic (3,750). Drop the +damage, reduce burn damage back to 40, Sacred Relic still has more than one item you can build with it, etc. Seems like it could be a non-destructive adjustment, but I'm not the person to crunch the necessary numbers on something like this.

If we're going the rule of cool route, we'd have the buildup use a Crystalys instead (3,500 total). Is your body ready for sun crits?
 

BeesEight

Member
Could be an interesting change, but that's getting close to half price. It would almost be too good if it was that cheap.

And yeah, my one nerf to PL at the moment would be to reduce (or axe) the magic resistance from the ult. Change nothing else from his current state but that. Though I do think he's somewhat balanced at the moment. You just have to be coordinated and push early (starting at least by 15 minutes) to disallow him room to farm, including his jungle.

Anti-Mage has 50% magic resistance and it's not even an ultimate.

PL is just like any other hard carry. If you let them get their farm, they're going to be unstoppable. I think the biggest thing is most people don't enjoy losing to hard carries and they just latch on to hating whoever is popular at the moment. AM had huge amounts of backlash and after -5 movespeed, .07 cast time increase and -1 armour (and a BAT revert), he's completely fallen from people's radar. Not to mention has one of the lowest win rates on Dotabuff.

I don't think Phantom Edge needs to lose its magic resistance. That's a pretty heavy nerf for someone that is considered "somewhat balanced."
 

The Technomancer

card-carrying scientician
The problem I have with PL is always always his escape. People ask what differentiates it from Wind Walk or any other invis escape. Here's what differentiates it: it has no cast animation and it leaves an illusion in its place, and because his illusion army can push on its own, you have to damage the real one before even using dust just to make sure you don't blow a charge without him anywhere near by. And if he sees you coming he can pop invis and be 1000 units away and you'll never even know it because, again, no cast animation and an illusion in its place
 
The problem I have with PL is always always his escape. People ask what differentiates it from Wind Walk or any other invis escape. Here's what differentiates it: it has no cast animation and it leaves an illusion in its place, and because his illusion army can push on its own, you have to damage the real one before even using dust just to make sure you don't blow a charge without him anywhere near by. And if he sees you coming he can pop invis and be 1000 units away and you'll never even know it because, again, no cast animation and an illusion in its place

Shouldn't you use dust on him? That way when he runs you can see the real one moving away from you. Then it's just stun and stomp (assuming your or ganking team members have a stun).
 

The Technomancer

card-carrying scientician
Shouldn't you use dust on him? That way when he runs you can see the real one moving away from you. Then it's just stun and stomp (assuming your or ganking team members have a stun).

Half the time he isn't even there though, and dust has both a ridiculous 60 second cooldown as well as a shop cooldown.

I mean, people say gank him early, but I don't even see competitive teams doing that. What I see competitive teams doing is focusing all their attention on the other four heros and trying to push and end quickly before PL becomes a problem.
 

Anbokr

Bull on a Donut
Because he's a bullshit hero. Magic resistance, 4.2, movespeed bonus on invis escape


Bullshit all around

Remember kids, Cancer Lancer can be beat, PROOF:

K6zvs92.png

Come on, if even our legendary resident freakinchair can't carry with this garbage champion, he needs a lot more than 20% magic resistance. Maybe 50% like Lycan wolves?
 
Half the time he isn't even there though, and dust has both a ridiculous 60 second cooldown as well as a shop cooldown.

I mean, people say gank him early, but I don't even see competitive teams doing that. What I see competitive teams doing is focusing all their attention on the other four heros and trying to push and end quickly before PL becomes a problem.

Can't you tell which one is real though based on the damage it does to creeps? I thought PL's illusions did less damage than he did.

If so, you pretty much have to ballpark it based on how much damage you think he'll do to creeps versus his illusions.

I've only played against a PL once and he didn't seem to be that good. I can imagine playing against a good one would be pretty annoying.
 

HK-47

Oh, bitch bitch bitch.
I find it a bit funny that Venomancer's Poison Sting isn't an Orb, but Sand King's Caustic Finale is.

Also, the slow of Poison Sting goes though magic immunity.

Poison Sting is too weak to be an orb. Caustic shouldnt be though.
 
Well you might end up rolling in items if you bet on Fnatic this match. Lack of ixmike really hurting Liquid, and that horribly failed gank on mid pretty much sealed the deal especially after the Storm had already died at least twice at that point. You can't feed a Mag like that, not to mention the AM being fed.

Wonder if it was known Liquid would have a standin while betting was still open, as I may have taken a chance on Fnatic. Liquid's greatest strength is team cohesion, more than specific standout players.
 

SaberVulcan

Member
Poison Sting is too weak to be an orb. Caustic shouldnt be though.

Im like 99% sure that Caustic is an orb because of Warcraft coding limitations, I really dont see any other reason for it to be, its not like SK would be broken if he was able to use an orb.
 

Deadly

Member
DAMN LGD.cn got their invite revoked due to their recent roster change and have to qualify now. TongFu took their spot.
 

Sibylus

Banned
Slark 100% comp winrate. Suck it!
And he built Vladimir's. I loves me the shit out of Skadi for him, but Vlad's definitely seems like a better choice early when you're not rolling. More attacks equals more agility equals more attacks (and hence healing).
 
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