Pureauthor
Member
Why do you people play game modes whose draw is their random nature and expect good team comps?
Why do you people play game modes whose draw is their random nature and expect good team comps?
People dislike AP because it just gives them another excuse if they lose.
This perhaps applies to All Random, but really the main reason I play Random Draft almost exclusively unless I'm in a stack is that
a.)not giving us the whole pool of heroes means that maybe, just maybe, there will be some variety in compositions instead of seeing Lancer, Sniper, Warlock, and whatever stompy heros of the patch people people are currently instalocking every single goddamn game
b.)the forced alternating picks mean that no-one can wait until right before the horn to lock in a fourth carry and the people picking get increasingly more information both about what their allies and their enemies have instead of basically having to guess
What is it with "Sniper" and "stompy hero" being mentioned in the same sentence? When's the last time you guys have seen a Sniper not feed?
While it was totally our fault for letting the game go long, losing against new brood and NP just isn't fun. I can respect getting blown out by good team fights, but getting slowly devoured by near unkillable split pushers is just boring. Learn to gank I know, but just a small vent.
Also I could not be worse with OD. When do you astral? Without fail my teammates are upset with my astrals.
Man I seriously love Morphling now. So randomly came out of nowhere as one of my favorite heroes.
People dislike AP because it just gives them another excuse if they lose.
Lost another game as Invoker which sucks. But I think I am finally getting the hang of him. I went 14-6 and it was satisfying as shit when I got a triple kill in one particular team fight where I casted 6 of my spells in succession. His team fight potential in late game is incredible.
Early game is always tough for me though. I had one game where I died three times in mid against Pudge in under 10 mins. I'm not sure at all how to deal with the Hook and Rot combo. Any tips?
I still have nightmares from TI2, what a boring hero to spectate
Astral to remove a threat from the fight just as it's about to begin, and astral to trap someone trying to escape after the fight.
DON'T astral someone who has good escaping abilities cooling down when chasing because you usually make it easier for him to wait out the cooldown and run away even faster.
Early game is always tough for me though. I had one game where I died three times in mid against Pudge in under 10 mins. I'm not sure at all how to deal with the Hook and Rot combo. Any tips?
I find him fun too but he's boring in that he just farms all day and just is very hard to kill. He's sort of like a Weaver in that regard.To be fair I wasn't around at that time, but what's so boring about spectating him? He's fun as hell to play.
Lost another game as Invoker which sucks. But I think I am finally getting the hang of him. I went 14-6 and it was satisfying as shit when I got a triple kill in one particular team fight where I casted 6 of my spells in succession. His team fight potential in late game is incredible.
Early game is always tough for me though. I had one game where I died three times in mid against Pudge in under 10 mins. I'm not sure at all how to deal with the Hook and Rot combo. Any tips?
I find him fun too but he's boring in that he just farms all day and just is very hard to kill. He's sort of like a Weaver in that regard.
Phase are best boots for Sniper.
Thanks guys but I understand the basics of avoiding hook by positioning creeps between myself and him and such, but this was a pretty good Pudge. Maybe I was a bit too aggressive in harrassing him when he tried to lh. Also, I keep forgetting about ice wall which is stupid of me.
A lot of the way that people play Morphling or an Anti Mage is that once the mid game starts, they basically just go to a lane, push the lane then Wave Form/Blink into the trees and TP to the next spot to the farm. This is basically called "rat dota" which people hate. Morphling also has his ulti to escape in case things get rough plus his stats morphing ability.I mean, you could make that argument about any hard carry I would think. And Morphling I feel requires a fair bit less farm to be monstrous than a carry like Anti-Mage, who is certainly the pinnacle of boring to watch.
No, they're the ONLY boots for Sniper.
Thanks guys but I understand the basics of avoiding hook by positioning creeps between myself and him and such, but this was a pretty good Pudge. Maybe I was a bit too aggressive in harrassing him when he tried to lh. Also, I keep forgetting about ice wall which is stupid of me.
u played against ellen pudge sniper?I don't even remember the last time I've seen him, let alone do well.
A lot of the way that people play Morphling or an Anti Mage is that once the mid game starts, they basically just go to a lane, push the lane then Wave Form/Blink into the trees and TP to the next spot to the farm. This is basically called "rat dota" which people hate. Morphling also has his ulti to escape in case things get rough plus his stats morphing ability.
A lot of the way that people play Morphling or an Anti Mage is that once the mid game starts, they basically just go to a lane, push the lane then Wave Form/Blink into the trees and TP to the next spot to the farm. This is basically called "rat dota" which people hate. Morphling also has his ulti to escape in case things get rough plus his stats morphing ability.
Veno tips please, I'm 0-6 with this fucker. I've ended up on some bad teams to be sure, but I don't want to make excuses.
That's exactly what I described the Morphling to be doing.That's not ratdota. Ratdota is something the entire team plays where they essentially refuse to engage in any battles while amassing farm or pushing buildings. Hence the 'rat' term of them scurrying around and not being caught out.
Astral to remove a threat from the fight just as it's about to begin, and astral to trap someone trying to escape after the fight.
DON'T astral someone who has good escaping abilities cooling down when chasing because you usually make it easier for him to wait out the cooldown and run away even faster.
That's exactly what I described the Morphling to be doing.
the entire team
A lot of the way that people play Morphling or an Anti Mage is that once the mid game starts, they basically just go to a lane, push the lane then Wave Form/Blink into the trees and TP to the next spot to the farm. This is basically called "rat dota" which people hate. Morphling also has his ulti to escape in case things get rough plus his stats morphing ability.
Sometimes teams do this with Morphling as well ie. what Dignitas is famous for. Hell they still picked Morphling in 6.78 and still continued to play rat Dota. I guess Morphling has been associated with that style of play.You missed out the
part in my quote I see.
Otherwise it's a Hard Carry doing what a Hard Carry does. Except that's bad Morphling play as Morphling has good nuking power and survivability even early in the game so he can and should contribute to fights.
NS isn't a deathball hero, his team presence is low. He is an all in gank hero and that's why he's godlike.Not every hero is nighstalker 420yoloblazeit dive dive dive fight fight fight deeeeeeeeeeeathballlllllllllllllllll dat shizz.
Careful with generalizations like "people hate." I certainly don't hate it, it brings flavor to the game. One of my biggest gripes with 6.79 thus far is that the meta has swung way into the direction of deathball (we'll see how the meta evolves but for now it's been, 10-15 min mark, 5 man deathball lane after lane). 6.78 had the perfect balance between deathball and split push strategies, just look at that amazing finale--Navi went for a deathball lineup and just barely lost the game to a split push lineup because of their own mistakes and the other teams' capitalizing on errors. That game really highlighted the diversity of dota strategies/drafts.
Some heroes (brood, lycan, NP, AM, etc...) are designed to be great split pushers/annoying thorns at the cost of being relatively weak teamfight heroes (unless they are way overfarmed). That's what makes dota great. Not every hero is nighstalker 420yoloblazeit dive dive dive fight fight fight deeeeeeeeeeeathballlllllllllllllllll dat shizz.
Careful with generalizations like "people hate." I certainly don't hate it, it brings flavor to the game. One of my biggest gripes with 6.79 thus far is that the meta has swung way into the direction of deathball (we'll see how the meta evolves but for now it's been, 10-15 min mark, 5 man deathball lane after lane). 6.78 had the perfect balance between deathball and split push strategies, just look at that amazing finale--Navi went for a deathball lineup and just barely lost the game to a split push lineup because of their own mistakes and the other teams' capitalizing on errors. That game really highlighted the diversity of dota strategies/drafts.
Some heroes (brood, lycan, NP, AM, etc...) are designed to be great split pushers/annoying thorns at the cost of being relatively weak teamfight heroes (unless they are way overfarmed). That's what makes dota great. Not every hero is nighstalker 420yoloblazeit dive dive dive fight fight fight deeeeeeeeeeeathballlllllllllllllllll dat shizz.
Genuine Tide hunter blink dagger -how to get revealed
http://i.imgur.com/gxNJXe8.jpg
How much are Heroclix usually?Genuine Tide hunter blink dagger -how to get revealed
http://i.imgur.com/gxNJXe8.jpg
First point on Venomous Gale if you have a good lane partners or teammates for first blood, otherwise stick to poison sting for the harass. Get a point on each skill by levels three, then max Gale first, then Poison Sting.
Veno has versatil builds, so go by your team needs or if your carry is doing like shit, you can go for a semi-carry build. He's mostly a support, however.
I could be completely wrong, but why would you ever max gale first? The point of gale is to secure a kill through its slow - its damage is the only thing that increases with each level, and that's incredibly minimal. One point in it is all you really need for a while. Leveling poison sting or wards is much more useful, whichever you pick depending on how the game goes.