I would not miss the Refresher Orb if it was removed from the game.
I though we were friends man
You can still play storm.
There you go.
OG agreeing with me.
I'm in a party with my russian friends, o how I've missed them.
You can still play storm.
And lose after he goes 22-0-0.
I'm not a masochist
This might be an unpopular opinion but illusions are the least fun aspect of Dota to me. I hate playing against illusion heroes and I hate playing as them. I think they make team fights too messy.
I should be more specific: I would not miss refresher Tide. I like the concept of the Refresher as it can lead to some really cool ideas and plays. I'm a big Tide fan, but I think refresher Tide is a bit too strong. The AOE radius and disable length late game when BKB's are down to 5 seconds is too much.
They accept no contracts, and never seem to pursue targets for political or mercenary reasons
Valve are real shitters you know
This whole event is about PA getting a contract from Oracle to kill other heroes
But this is in her lore:
WP
I'm okay with refresher Zeus and Invoker. The former is countered hard by a pipe and the later takes quite a bit of skill to use well. Refresher Omni...I've seen maybe once in life. I can see how it'd be ridiculous in a full 5v5, though.Heroes who are super cancerous with Refresher or Refresher + Aghs are:
Tidehunter
Necrophos
Omni
Doom
Void
Zeus
Invoker
I think Necro, Tide and Omni are the top 3 though
So hard to counter
Clearly you haven't seen enough Refresher Death Prophets, that's the real pain.Heroes who are super cancerous with Refresher or Refresher + Aghs are:
Tidehunter
Necrophos
Omni
Doom
Void
Zeus
Invoker
I think Necro, Tide and Omni are the top 3 though
So hard to counter
hope the next patch nerfs carries early/mid game and buffs supports because its kind of ridiculous right now if you dont pick the 5 good supports
Clearly you haven't seen enough Refresher Death Prophets, that's the real pain.
god anbokrs so mad.
Everyone knows the only good support is Oracle.
I agree.uhhh like 9 of the 25 most picked heroes in competitive dota are supports. Now if you follow the traditional 1-5 farm priority, supports will usually make up 1/5th or 2/5th's of a team. So they are plenty represented at the top, there aren't just "5 good supports" as reddit loves to tout.
It's always been a gigantic misconception that supports are always underpowered in dota, since the very beginning. People just have something about being shitslammed by farmed carries, and because supports are usually more fragile and positioning dependent (and thus, arguably more difficult to play), when they start to feed or get caught out of position early, they love to place the "this support sucks card."
In general though, the game has become more and more favorable for supports. With passive and assist gold buffs, they get more farm. With insanely powerful aghanim's effects, they can now have a very big presence in the late game. Cheaper wards are also a bonus. Legit I can't even think of a support I'd consider grossly underpowered right now, there are definitely a few that are underpicked, but underpowered or weak? I don't know, every hero pretty much feels viable to me.
Also the whole blanket, "only 5 good supports because I watch comp. play" can be applied to pretty much any other role. Not only is it wrong, but you can also wrongly claim "only 5 good carries that I see pro's play over and over again," "only 5 good offlaners that I see in competitive," icefraud pls. Competitive is all about trends.
Anyhow I wrote an essay in response to this cause nothing pisses me off more than reddit balance talk and their constant "supports are weak" bullshit that flies around nearly every patch.
Uhhh like 9 of the 25 most picked heroes in competitive dota are supports. Now if you follow the traditional 1-5 farm priority, supports will usually make up 1/5th or 2/5th's of a team. So they are plenty represented at the top, there aren't just "5 good supports" as reddit loves to tout.
It's always been a gigantic misconception that supports are always underpowered in dota, since the very beginning. People just have something about being shitslammed by farmed carries, and because supports are usually more fragile and positioning dependent (and thus, arguably more difficult to play), when they start to feed or get caught out of position early, they love to play the "this support sucks card."
In general though, the game has become more and more favorable for supports. With passive and assist gold buffs, they get more farm. With insanely powerful aghanim's effects, they can now have a very large presence in the late game. Cheaper wards are also a bonus. Legit I can't even think of a support I'd consider grossly underpowered right now, there are definitely a few that are underpicked, but underpowered or weak? I don't know, every hero pretty much feels viable to me.
Also the whole blanket, "only 5 good supports because I watch comp. play" can be applied to pretty much any other role. Not only is it wrong, but you can also wrongly claim "only 5 good carries that I see pro's play over and over again," "only 5 good offlaners that I see in competitive," icefraud pls. Competitive is all about trends. Skywrath, ogre magi, Jakiro, AA, Earthshaker, WD, mirana, ET, rubick, Wisp, Lich, Shadow Demon, Venomancer, Wraith King, Visage, Disruptor, Dazzle, and Zeus; boom, way more than 5 supports that pervade the first two pages of datdota's most drafted competitive heroes page.
Sometimes I wish yall played dota 8 years ago back when supports had 0 farm, no aghanim's, and just sat behind the carry while he just farmed. Very little ganking or roaming, very little late game impact. Supports have never been stronger in dota and the balance trend has been to get them more and more gold and more and more involved in the early AND late game.
Anyhow I wrote an essay in response to this cause nothing pisses me off more than reddit balance talk and their constant "supports are weak" bullshit that flies around nearly every patch.
I agree.
That said, I do think that some of the frustration is inevitable and a function of how difficult i can be for supports to get a little gold. It's not uncommon to see a support with nothing but brown boots a bracer and a magic stick after 20 minutes.
League's solution was to create a series of dedicated "support items" (that is, items nobody but a support would really want to buy) that boost passive gold gain very slightly. like 2-3 gold per creep kill your lane mate gets. It sounds small, but it totals about an extra 30-40 gold/minute. Suddenly the second set of wards aren't so inaccessible and players are less frustrated.
It works for that game. I don't think that's an option for Dota in the same way it is for League since (a) there aren't a separate series of support items and (b) the flexibility of Dota allows for almost any hero to fulfill any role (carry Venomancer/Jakiro, for example). But maybe there's some other way. IDK. The game is fun as support when you're not infinitely poor. Anything that can help with that in a passive way would be good and people would be less averse to playing the role, I think. (though interestingly in most games I've played the last few months, Support is always the first role filled).
I agree. I'm just addressing the topic of people complaining about playing support or not having fun in the role. There's a reason for it: people don't like not having any items or having to choose between boots or responding to teammate pressure to buy another set of sentry wards @ 10 minutes. Lots of demands are put on the people least likely to be able to afford to pay for what's being requested. Salt-levels can increase rapidly. Which of course begs the question: what can be done to make the game marginally more enjoyable for a poor support? I don't really know, but I know that some people can't find a way to enjoy bring perma-broke. Telling them, "well if you had played the game 8 years ago...whooo boy!" is the coldest of cold comfort.That's simply the entire design behind dota though (a design league didn't agree with, and decided to change, and your right, it works for their game, but not this one).
There is only so much farm on your map, and you have to allocate that farm somehow. So naturally, you stick the farm on the heroes that need it, and you don't give the farm to heroes that are plenty strong without it. Supports with only 1-2 items, a force staff or a eul's, then maybe an aghanim's if you can get it in the late game is plenty common and pretty damn powerful and fun. Sure, being a poor support on a losing team sucks, but so does being any other role in most losing scenarios. If there were ways to boost up the 4/5 to the rest of the pack, then you'd have more 4-5 carry lineups running around.
That's simply the entire design behind dota though (a design league didn't agree with, and decided to change, and your right, it works for their game, but not this one).
There is only so much farm on your map, and you have to allocate that farm somehow. So naturally, you stick the farm on the heroes that need it, and you don't give the farm to heroes that are plenty strong without it. Supports with only 1-2 items, a force staff or a eul's, then maybe an aghanim's if you can get it in the late game is plenty common and pretty damn powerful and fun. Sure, being a poor support on a losing team sucks, but so does being any other role in most losing scenarios. If there were ways to boost up the 4/5 to the rest of the pack, then you'd have more 4-5 carry lineups running around.
Personally, I just miss the constant roaming duos in games, that was fun to watch. Also, as far as I'm concerned, I think a lot of supports are strong right now but some feel very cheap to play such as WD and a few others.
Heroes who are super cancerous with Refresher or Refresher + Aghs are:
Tidehunter
Necrophos
Omni
Doom
Void
Zeus
Invoker
I think Necro, Tide and Omni are the top 3 though
So hard to counter
Uhhh like 9 of the 25 most picked heroes in competitive dota are supports. Now if you follow the traditional 1-5 farm priority, supports will usually make up 1/5th or 2/5th's of a team. So they are plenty represented at the top, there aren't just "5 good supports" as reddit loves to tout.
It's always been a gigantic misconception that supports are always underpowered in dota, since the very beginning. People just have something about being shitslammed by farmed carries, and because supports are usually more fragile and positioning dependent (and thus, arguably more difficult to play), when they start to feed or get caught out of position early, they love to play the "this support sucks card."
In general though, the game has become more and more favorable for supports. With passive and assist gold buffs, they get more farm. With insanely powerful aghanim's effects, they can now have a very large presence in the late game. Cheaper wards are also a bonus. Legit I can't even think of a support I'd consider grossly underpowered right now, there are definitely a few that are underpicked, but underpowered or weak? I don't know, every hero pretty much feels viable to me.
Also the whole blanket, "only 5 good supports because I watch comp. play" can be applied to pretty much any other role. Not only is it wrong, but you can also wrongly claim "only 5 good carries that I see pro's play over and over again," "only 5 good offlaners that I see in competitive," icefraud pls. Competitive is all about trends. Skywrath, ogre magi, Jakiro, AA, Earthshaker, WD, mirana, ET, rubick, Wisp, Lich, Shadow Demon, Venomancer, Wraith King, Visage, Disruptor, Dazzle, and Zeus; boom, way more than 5 supports that pervade the first two pages of datdota's most drafted competitive heroes page.
Sometimes I wish yall played dota 8 years ago back when supports had 0 farm, no aghanim's, and just sat behind the carry while he just farmed. Very little ganking or roaming, very little late game impact. Supports have never been stronger in dota and the balance trend has been to get them more and more gold and more and more involved in the early AND late game.
Anyhow I wrote an essay in response to this cause nothing pisses me off more than reddit balance talk and their constant "supports are weak" bullshit that flies around nearly every patch.
oh shit, a 109 sighting. someone get a camera.
I agree.
That said, I do think that some of the frustration is inevitable and a function of how difficult i can be for supports to get a little gold. It's not uncommon to see a support with nothing but brown boots a bracer and a magic stick after 20 minutes.
League's solution was to create a series of dedicated "support items" (that is, items nobody but a support would really want to buy) that boost passive gold gain very slightly. like 2-3 gold per creep kill your lane mate gets. It sounds small, but it totals about an extra 30-40 gold/minute. Suddenly the second set of wards aren't so inaccessible and players are less frustrated.
It works for that game. I don't think that's an option for Dota in the same way it is for League since (a) there aren't a separate series of support items and (b) the flexibility of Dota allows for almost any hero to fulfill any role (carry Venomancer/Jakiro, for example). But maybe there's some other way. IDK. The game is fun as support when you're not infinitely poor. Anything that can help with that in a passive way would be good and people would be less averse to playing the role, I think. (though interestingly in most games I've played the last few months, Support is always the first role filled).
I love roaming duos. I wish this were an easier thing to coordinate in pubs.
Speaking of supports, who is excited for some sick play from Fy and Fenrir this week?
Like Dota, it depends on your MMR. If that's what you're seeing in your League matches, ya gotta get out of Bronze-tier.Most league players don't even buy support items when playing support. They just build high farm carry items and try to get kills.
I agree. I'm just addressing the topic of people complaining about playing support or not having fun in the role. There's a reason for it: people don't like not having any items or having to choose between boots or responding to teammate pressure to buy another set of sentry wards @ 10 minutes. Lots of demands are put on the people least likely to be able to afford to pay for what's being requested. Salt-levels can increase rapidly. Which of course begs the question: what can be done to make the game marginally more enjoyable for a poor support? I don't really know, but I know that some people can't find a way to enjoy bring perma-broke. Telling them, "well if you had played the game 8 years ago...whooo boy!" is the coldest of cold comfort.
If you are perma-broke as a support you're doing something wrong. Especially when playing supports who have farming abilities like jakiro or sand king.
If you don't enjoy playing heroes who are "perma-broke" why are you playing support or position 5 to begin with? Thats like complaining that you don't like playing Viper when he's your most played hero.
If you are perma-broke as a support you're doing something wrong.
Well you're kind of all over the place with your line of questioning. What do you actually want answered?If you are perma-broke as a support you're doing something wrong. Especially when playing supports who have farming abilities like jakiro or sand king.
If you don't enjoy playing heroes who are "perma-broke" why are you playing support or position 5 to begin with? Thats like complaining that you don't like playing Viper when he's your most played hero.
There comes a time in every pub where your team won't stop fighting and you can choose to go into the jungle and farm up or stay with your team, lose fights and be flat broke. It is hard to make that farm choice but it is typically the better choice to make.
Well you're kind of all over the place with your line of questioning. What do you actually want answered?
Your scenario of "you shouldn't be broke as a support" starts with dishonesty by assuming Jakiro or Sand King. Well no, you shouldn't be broke playing Sand King or Jakiro or Crystal Maiden becuase you can walk into the jungle, right? Right. But not every support is as capable as those. So why even bring them up as if they're the standard when they're very clearly the fucking the exception? Seems disingenuous.
Assume someone isn't playing a support with an easy farming mechanic like jakiro or sand king. Assume...eh...idunno. Shadow Demon. Assume your team has a greedy jungler who's being an asshole and farming the pull camp. Assume your lane mate is a passive farmer (say, Spectre or AM) that you can do little more than protect against that asshole Viper + Venomancer douchebag enemy offlane comp. Mid is just barely breaking even and not ready to start roaming (let's say Tinker or Invoker who want specific levels or specific items before getting active). And the solo offlaner is a solo offlaner. Doesn't sound very fun for that support. He's not getting tower gold, his lane is incapable of getting kills, and he can't pull.
As for why one is playing support...sometimes you don't have a choice, now do you? Let's not act like we've never played a game of solo pub dota before. Sometimes you have to fill the role needed. If everyone else decided to random 3 carries and a mid...and if you'd still like a chance at winning...you're playing hard support. Right? Right. Or you're abandoning the game.
Does that adequately address your multiple questions?
There comes a time in every pub where your team won't stop fighting and you can choose to go into the jungle and farm up or stay with your team, lose fights and be flat broke. It is hard to make that farm choice but it is typically the better choice to make.
and the choice that gets you flamed for 30 minutes.
If it takes you 30 minutes to become helpful and the team needs help, you've already lost. At minimum, you need to be able to offer some sort of split pushing if you're not going to help in full-on team fights. Being afk in the jungle when the enemy is pushing towers 5-man style is most definitely how you lose the game. Pushing lanes at least keeps them somewhat honest and forces some rotations.
you underestimate how long people hold onto things in dota matches. 30 minutes is your "mistake" to the end of the game.
Here's an idea that could help with the whole supports can't get any farm situation. What if they changed midas to work like this:
Midas now costs 2500 gold to purchase, in addition to giving the buyer the gold increase, it also gives the entire team an extra 50 gold per use. To stop teams from buying five of them, there would be a limit of two midas's per team.
Yes as someone who only plays support, fuck those who don't know what the 4 role is. Having to solo support is shit.what happens far too often is theres 1 support 4 cores
When you are buying wards and smoke on CD every single time, your networth is at the mercy of the team. This is doubly true when playing against any sort of invis hero that requires sentries. Any gold you get beyond that is coming from towers and teamfights that you happen to survive. It's easy to say "go find some farm", but in games where you are behind early and T1s are going down, safe farm is at a premium and should be left for the cores.If you are perma-broke as a support you're doing something wrong. Especially when playing supports who have farming abilities like jakiro or sand king.
If you don't enjoy playing heroes who are "perma-broke" why are you playing support or position 5 to begin with? Thats like complaining that you don't like playing Viper when he's your most played hero.
Which of course begs the question: what can be done to make the game marginally more enjoyable for a poor support?
what happens far too often is theres 1 support 4 cores.
add a invis hero on enemy...permabroke...between wards and rotating you are broke EVEN with the pulls and trying to grab farm in a lane b4 one of the cores strolls in you stay pretty poor whole game
Like Dota, it depends on your MMR. If that's what you're seeing in your League matches, ya gotta get out of Bronze-tier.
In Dota or League, bad supports have the option to and may prioritize selfish damage items (like Aghs or eBlade) instead of items the team actually needs (like wards, Mek, Urn, Pipe).
In League those items go by different names but the principle is the same. Good supports are buying good support items with rare exception. And in fact, that exception is much more rare than it is in Dota where some offensive (aghs) upgrades are the reason you pick a given support hero. There is no such scenario in League.