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Dragon Age II |OT| The Revenge of Shit Mountain

deim0s

Member
I'm just happy this shit of a game runs well on an old E6400 + 8800GT. Am enjoying it so far, just not "emotionally engaged". :p
 
Die Squirrel Die said:
Funny they should mention Leliana's Song. I didn't realise it while playing it, only when she started recounting her story in the main game later, but the two don't match up. Not a big deal but somewhat annoying.

Bards are liars.
 
WanderingWind said:
Yeah, but then how does Varric know about anything that happened when he wasn't around? And why would he bother to regale the tale of the time Hawke found some torn trousers or a piece of garbage in a box?
Hell, why doesn't what's her face just ask Varric to skip to the parts relating to the
Templar/Mage
conflict? Isn't that what she wanted to know?




Yeah, I know we wouldn't have much of a game if they did that.
 
Fimbulvetr said:
Hell, why doesn't what's her face just ask Varric to skip to the parts relating to the
Templar/Mage
conflict? Isn't that what she wanted to know?
Because Varric has to explain how they found the
lyrium idol
. And unless he recounts the way Hawke got that 50 gold in exact and painful detail Cassandra will think he is lying.
 
Just finished, questions about the last cutscene:

Who the fuck was that red haired chick at the end, and did I miss the significance of that book?
 
Lostconfused said:
Because Varric has to explain how they found the
lyrium idol
. And unless he recounts the way Hawke got that 50 gold in exact and painful detail Cassandra will think he is lying.

Actually all she wanted to know is where Hawke went or anything that might give her a good tip. Unless Varric had a hard time remembering, all he had to do was skip to the ending.
 

Hixx

Member
Saren is Bad said:
Just finished, questions about the last cutscene:

Who the fuck was that red haired chick at the end, and did I miss the significance of that book?

Did you not play the first? Red-haired lady is Leliana. Probably the only interesting part of the whole end sequence, though ofcourse will lose resonance to those who didn't play/finish the first.
 
re: ending

This game just shit in my mouth. But really, I feel duped by how it ended. My choices didn't really matter.

Do you feel that? The way the shit just hangs there, thick in the air? That's a shit blizzard. It's coming.
 

Xilium

Member
So I finally finished the game and I'm not really understanding the praise it's getting for its "hard/deep political choices" (mostly on various gaming podcast/news sites). Most of the decisions were the stereotypical Bioware paragon/renegade. Regardless of what side you were on, there was almost always a "right" thing to do and a "wrong" thing with the occasional "I don't care/Let someone else deal with it" thrown in there. Except for some of the decisions at the end of Acts II and III (in which you may very well get the same conclusion regardless), I'm not seeing how this games dialog system is a step-up from ME (which is very binary).

Minor spoilers on the game's primary conflict (still relating to dialog/choices):
Throughout the entirety of the game, I liked the fact that I was able to play as a neutral character. I would side with the mages when I felt that they were being wrongly oppressed and side with the templars when the mages were clearly in the wrong. That seemed to me the most practical and fair course of action. Unfortunately, like in many games like this, you are forced to choose a side at the very end (and I mean VERY end) which is bad enough already (more games should learn from Fallout:NV and have an independent/neutral option) but the fact that throughout the game it is constantly being hammered on you that this vicious cycle of templar abuse and mage retaliation is the cause of fringe groups on both sides and that the moderates can actually get along and have civil discussions, really makes the choice at the end seem forced.

Final Boss Spoiler:
And for all their shit talking about JRPGs, Bioware seems to love throwing in certain elements of those games. This is the third time that I know that they've used "the man behind the man" trope, typically found in JRPGs and anime for the final boss (ME1 and Jade Empire being the others). This is typically seen as a negative in JRPG reviews but Bioware always seems to get a pass on it.
Also, just the overall focused narrative, map design, the fact that different choice, more often than not, lead to the same conclusions, ect. just makes it seem as though they are moving closer and closer to a JRPG style game (not necessarily bad, just ironic).

Overall, I liked DA:O better because of many of the faults already mentioned throughout this thread. I don't mind the characters, but some of them are just too extreme and have a completely one-track mind. The combat to me was easy except on nightmare (I played on normal. I was on hard originally but just found the fights needlessly long and tedious without actually being any more difficult) and I didn't find myself having to micromanage much beyond party placement. Everything else could just be easily set up in the tactics menu. On the seldom occasions when party members were on the verge of death and spells/potions were on cooldown, you could just take control of that party member and run around in circles until the others finished off the enemy or you could heal.
 

HK-47

Oh, bitch bitch bitch.
Confidence Man said:
Not as long as you've got the same people in charge. You'd have a more polished game with more unique areas, but a lot of it would still be Mass Effected to shit because they still want to capture all those people who quit playing Origins after an hour.

So DA II improved the gameplay?
 

FoeHammer

Member
I just finished it. Clocked in around 45 hours and I really enjoyed it.

I agree with some of the complaints here and I feel like the game could have used a few more months in the cooker. When it's all said and done I had a difficult time putting down the controller. I've never played a Bioware game that didn't have that effect on me and DA2 was no different.
 

Patryn

Member
Seriously? FUCK THIS GAME. END OF ACT 2 IS FUCKING BULLSHIT. The boss breaks so many of the game's rules it's fucking ridiculous.

I really don't see how that fight was balanced for duel-wield rogues at all. You can be fifteen feet away and still get hit by his melee attacks. You can't backstab, because he fucking hits you on the way (which I didn't realize was fucking possible). Then the SUPER FUCKING GREAT ANIMATIONS take so long, you get DESTROYED before you get any of them off.

FUCK YOU GAME.


It's fucking bullshit.
 

X-Frame

Member
Patryn said:
Seriously? FUCK THIS GAME. END OF ACT 2 IS FUCKING BULLSHIT. The boss breaks so many of the game's rules it's fucking ridiculous.

I really don't see how that fight was balanced for duel-wield rogues at all.

It's fucking bullshit.

Which is why I declined
the duel
.

Wasn't worth it, at all.
 

Coxswain

Member
That fight's not balanced for any class. It's a total piece of shit, and the absolute low-point of the game, gameplay-wise (funnily enough, right around the same point as the high-point of the game story-wise, but that's neither here nor there).

Turn it down to Casual. It doesn't really make it harder; it just makes it take less time. And/or, pick options that lead to a party-wide fight instead of the one-on-one, unless you're so enamored with the story that you need to do it in a duel.

HK-47 said:
So DA II improved the gameplay?
The core gameplay is actually a pretty huge improvement over the first game; it's the content and encounter variety/quality that ranges from "this is actually pretty damn okay" to "sucks so much shit you can hear the slurp". It's like the party-based RPG version of giving you Devil May Cry's combat system and then not letting you fight anything with it except for mindless Dynasty Warriors style hordes.
 

Patryn

Member
Coxswain said:
That fight's not balanced for any class. It's a total piece of shit, and the absolute low-point of the game, gameplay-wise (funnily enough, right around the same point as the high-point of the game story-wise, but that's neither here nor there).

Turn it down to Casual. It doesn't really make it harder; it just makes it take less time. And/or, pick options that lead to a party-wide fight instead of the one-on-one, unless you're so enamored with the story that you need to do it in a duel.


The core gameplay is actually a pretty huge improvement over the first game; it's the content and encounter variety/quality that ranges from "this is actually pretty damn okay" to "sucks so much shit you can hear the slurp". It's like the party-based RPG version of giving you Devil May Cry's combat system and then not letting you fight anything with it except for mindless Dynasty Warriors style hordes.

Yeah, I turned it down to casual.

But I loved such things as: Having him able to hit me when I went to backstab - AFTER I had puffed into smoke!

Rushing in after his weapons stopped swinging to get some hits in and still taking hits and flying across the screen!

Get skewered and watching 75 percent of my health go poof!

Having him heal every time I got close to halfway!

Trying to use assassinate, but having the ULTRA COOL ANIMATION leave plenty of time for me to get hit! Multiple times!

And the most fun of all:

Getting hit. Through a pillar. HALFWAY ACROSS THE SCREEN FROM HIM.

What happened to position playing a part in hit detection?
 

Coxswain

Member
Yeah I don't know what the fuck they were thinking. Generally the game was pretty good about what-you-see-is-what-you-get in terms of combat, especially compared to DAO, but the Act 2 boss's swipes were a total crapshoot. Sometimes you'd take the hit if you got just close enough to bait him and then started running away immediately after his animation started, and sometimes you could be just a couple steps away and walk away untouched. Add that to knockdown/stunlock, his stupid little skewer move, an absolutely ludicrous amount of HP, and a whole shitwhack of potions to give him even more health and it's just ridiculous bullshit. I can only assume that they designed the version of the fight where you have your whole party with you, and then just copied the same stats over into the duel version, but that's really no excuse, even considering how rushed the rest of the game was.

I ended up doing something really dumb in the early stages of the very, very last boss fight of the game, and I didn't want to reload my save and didn't have revival items, so I ended up soloing pretty much every stage of the final boss with Hawke alone. Killing the last boss, a fight absolutely meant to be taken on with a full party, and featuring three or four major sub-boss summons and dozens of minor ones, along with the last boss itself, with a single character, took me less time than it took to 'duel' the Act 2 boss down until his second potion (both fights on Nightmare, until I just reloaded the Act 2 fight and turned it down to Casual). Absolute bullshit.


I think the only other time you have to deal with such egregious bullshit in terms of hit detection is when you're dealing with the Stone Golems in the Deep Roads, but you fight like four or them in the whole game and they're not hard to begin with.
 

Rufus

Member
Wait, so did you duel him one on one or not?

Mages certainly seem best suited for the encounter. I died a clumsy death once (didn't see the skewering attack coming), but he didn't even touch me on the second try. The fight turned into a tedious cat and mouse game.

I watched the CG trailer of that fight afterwards. Quite funny.
 

Patryn

Member
gdt5016 said:
Warrior.

I did it with Anders, Merrill, and Aveline.

Ah. I dueled him.

One on one, the guy's a fucking BASTARD. Especially if you rely on melee.

It seems like it was designed for a ranged attack. Because if I had a bow in my inventory, I wouldn't be complaining.
 

gdt

Member
Patryn said:
Ah. I dueled him.

One on one, the guy's a fucking BASTARD. Especially if you rely on melee.

It seems like it was designed for a ranged attack. Because if I had a bow in my inventory, I wouldn't be complaining.

IIRC, I just took care of his mages, and weaker dudes (while Merril would Petrify him so I could do that), then as that was done, focused on him.
 

X-Frame

Member
Patryn said:
Ah. I dueled him.

One on one, the guy's a fucking BASTARD. Especially if you rely on melee.

It seems like it was designed for a ranged attack. Because if I had a bow in my inventory, I wouldn't be complaining.

You were a rogue?

Yeah, I always have the best bow in my inventory *just in-case* I feel too squishy to go all-out slashing with the dual blades -- especially since a lot of the powers translate to bows as well.

I heard Assassinate is even more effective with bows than DW .. never tried it though.
 

Patryn

Member
gdt5016 said:
IIRC, I just took care of his mages, and weaker dudes (while Merril would Petrify him so I could do that), then as that was done, focused on him.

No, I meant that I didn't fight him and his entourage. The fight was literally just me vs. him. No other
Qunari
, no other party members (other than my loyal dog who did shit).

X-Frame said:
You were a rogue?

Yeah, I always have the best bow in my inventory *just in-case* I feel too squishy to go all-out slashing with the dual blades -- especially since a lot of the powers translate to bows as well.

I heard Assassinate is even more effective with bows than DW .. never tried it though.

Oh, I believe it. The DW assassinate has a long wind-up (about 2 seconds) and then another second for the "I'm a badass" pause after the actual attack. Of course, this meant that unless I happened to get him
to charge into a wall and stay in charge mood and then use the skill while he's charging
I'd end up taking at least two hits so my idiot Hawke could pose.
 

gdt

Member
Patryn said:
No, I meant that I didn't fight him and his entourage. The fight was literally just me vs. him. No other
Qunari
, no other party members (other than my loyal dog who did shit).

Oooooooooohhhhhhhhhhhhhhhhh.

Totally forgot it could be done like that.
 

Kylarean

Member
Patryn said:
Let me guess: Mage?

I did it with a dual-wield rogue with assassinate. I also pulled out the dog, used a poison, and used one health potion. And ran... a lot.

Side note... can the dog get knocked out or die? I've left him in the middle of a dragon and a bunch of dragonlings and he just kept chipping away at them until I got to that side of the map.
 

HooYaH

Member
Kylarean said:
I did it with a dual-wield rogue with assassinate. I also pulled out the dog, used a poison, and used one health potion. And ran... a lot.

Side note... can the dog get knocked out or die? I've left him in the middle of a dragon and a bunch of dragonlings and he just kept chipping away at them until I got to that side of the map.

Yes it can die.
 

dimb

Bjergsen is the greatest midlane in the world
Like all bosses except sections of the Highdragon, the Arishok's greatest weakness is that you can easily kite him.

I think the combat in this game is pretty much garbage. The cooldowns are so long, and the skills overlap so much that the game pretty much boils down to popping whatever spell you can at any given time.
 

MechaX

Member
Rufus said:
Wait, so did you duel him one on one or not?

Mages certainly seem best suited for the encounter. I died a clumsy death once (didn't see the skewering attack coming), but he didn't even touch me on the second try. The fight turned into a tedious cat and mouse game.

I watched the CG trailer of that fight afterwards. Quite funny.

Yeah, the first time I saw that trailer was a few hours after I fought him. It was hilarious because the actual in-game battle was nowhere close to being that exciting. For the most part, it was running away from him, having his AI glitch out on the Dog at times, and spamming AoE spells.

His skewering attack is absolute bullshit, though, pretty much guaranteeing a 100% combo since he follows it up each time with an undodgable slice attack unless you were pumping Constitution as a Warrior.
 

EDarkness

Member
gdt5016 said:
I didn't have a problem with the Arishok at all. Didn't die once.

Edit: Normal difficulty, btw.

Same here. Finished him in about 5 minutes with my dual wielding rogue. I can see how he'd thrash people, but I had such high Cunning that he missed a lot of the time with regular swings. I was a dualist/assassin, though. The survivability was good enough that the Arishok didn't give me a problem at all.
 

Vamphuntr

Member
Patryn said:
Ah. I dueled him.

One on one, the guy's a fucking BASTARD. Especially if you rely on melee.

It seems like it was designed for a ranged attack. Because if I had a bow in my inventory, I wouldn't be complaining.

With a mage Hawke he is extremely easy. The gravity rings spell works on him and paralyzed him for the duration of the whole battle for me. I kept spamming winter grasp and cone of cold until he kicked the bucket.
 

Xilium

Member
I dueled him as an archer rouge and just kited him the whole time. I would just wait for him to use that charge attack, Miasmic Flask (Sabatoge tree), Pinpoint Strikes (Assassin tree), Assassinate (Assassin tree), normal critical hits, start running when he's loose, rinse & repeat. I would occasionally summon the dog as well to act as a minor distraction (that's all it was good for cause it would die in like 5 hits).
 

subversus

I've done nothing with my life except eat and fap
Patryn said:
Seriously? FUCK THIS GAME. END OF ACT 2 IS FUCKING BULLSHIT. The boss breaks so many of the game's rules it's fucking ridiculous.

I really don't see how that fight was balanced for duel-wield rogues at all. You can be fifteen feet away and still get hit by his melee attacks. You can't backstab, because he fucking hits you on the way (which I didn't realize was fucking possible). Then the SUPER FUCKING GREAT ANIMATIONS take so long, you get DESTROYED before you get any of them off.

FUCK YOU GAME.


It's fucking bullshit.

Hm, I've beaten this bastard with dual-wield rogue yesterday in one try. I backstabbed him a lot (yes, he caught me a couple of times but that was it), I used twin fangs and 4 combustion grenades.
 
Yeah,
Arishok
is not hard with a party, but in melee...ugh.

I think what made me stop playing for a day was following that up with:

a.
High Dragon
. Great. Wander into the zone and run into this...another twenty minutes down the drain. Those respawns and heat-seeking fireballs are brutal.

b. When following one of the companion quests, you end up in a cave with a Giant Spider. Well, unfortunately the spider has a habit of carefully slashing your hero against the wall so that he falls down, gets up, and falls down repeatedly until dead. There's no save unless you have something to distract it's attention. Lost Hawke 3 times in a row, didn't get a single hit off.

Thanks to Bloody Merrill my odds have notably improved since, though.
 

nib95

Banned
I decided to wait for this to go bargain bin, but over at GT I saw some direct captures from the console versions and it looked AWFUL. At least in some of the shots. As in, worse than Oblivion an age old game sort of awful. How do studios get away with this bollocks?
 
Crazymoogle said:
b. When following one of the companion quests, you end up in a cave with a Giant Spider. Well, unfortunately the spider has a habit of carefully slashing your hero against the wall so that he falls down, gets up, and falls down repeatedly until dead. There's no save unless you have something to distract it's attention. Lost Hawke 3 times in a row, didn't get a single hit off..

Just happened to me, the monstrous spider is like as wide as the room you're fighting in.
 

Patryn

Member
subversus said:
Hm, I've beaten this bastard with dual-wield rogue yesterday in one try. I backstabbed him a lot (yes, he caught me a couple of times but that was it), I used twin fangs and 4 combustion grenades.

Maybe I was just unlucky.

It didn't help that I came into that fight with no grenades, poisons, or buff potions.

Oh, and I don't have evade.

Maybe I just got really unlucky. I think if I had a bow, it would have been a long and annoying, but not hard, fight.

I've just totally built my rogue to do heavy damage quickly, and not really worry about getting hit. My fortitude is crap as is my constitution. I've basically just put all my points into Dex and Con. So when I got hit, I generally got hit multiple times, and lost about half my health.

And it's not like I totally suck. I mean, I finished Golems of Amgarrack on hard, and I basically had to solo the optional Golem Boss pack fight (beat that fight on my first try).
 

glaurung

Member
Sir Garbageman said:
Is the point of no return obvious in Act III as it was in Act II? I've heard how the game ends rather abruptly.
I am currently in Act II and the way they ended Act I was abrupt too.

I kept thinking that I could return to Kirkwall and continue doing those quests that were left over, but no such luck.
 

JoeBoy101

Member
Sir Garbageman said:
Is the point of no return obvious in Act III as it was in Act II? I've heard how the game ends rather abruptly.

Yes, they telegraph it well. Its just that in context of the story, it ends abruptly.
 

hiryu

Member
glaurung said:
I am currently in Act II and the way they ended Act I was abrupt too.

I kept thinking that I could return to Kirkwall and continue doing those quests that were left over, but no such luck.

It clearly tells you in your journal do to all side quest before doing the quest that leads to ACT 2.
 

Salaadin

Member
glaurung said:
I am currently in Act II and the way they ended Act I was abrupt too.

I kept thinking that I could return to Kirkwall and continue doing those quests that were left over, but no such luck.

I thought they made it pretty clear that you couldnt return to them. The Journal entry says right out "Make sure you wrap up all unfinished business" and even after starting the quest, Varrics brother tells you to finish up everything.
 

Darklord

Banned
Patryn said:
Seriously? FUCK THIS GAME. END OF ACT 2 IS FUCKING BULLSHIT. The boss breaks so many of the game's rules it's fucking ridiculous.

I really don't see how that fight was balanced for duel-wield rogues at all. You can be fifteen feet away and still get hit by his melee attacks. You can't backstab, because he fucking hits you on the way (which I didn't realize was fucking possible). Then the SUPER FUCKING GREAT ANIMATIONS take so long, you get DESTROYED before you get any of them off.

FUCK YOU GAME.


It's fucking bullshit.

Assassinate animations takes so long you get hit, you fall, you stay on the ground so long you get hit again. You stand up but he refuses to move for about 1-2 seconds. He gets hit again. Honestly, that battles made me almost smash my keyboard. The game simply wasn't designed for that type of thing yet it's in there. The duel in the first game with
Teyrn Loghain
was much better.
 
JoeBoy101 said:
Yes, they telegraph it well. Its just that in context of the story, it ends abruptly.

That's what I assumed, thanks.

With regards to the animations it is a little annoying how easy it is for a low health character to get into a stun / knockdown loop until they're KO'd. If you get knocked into a wall, especially by a big enemy like the giant spiders there's a 50 / 50 chance you're gonna end up dead.
 
glaurung said:
I am currently in Act II and the way they ended Act I was abrupt too.

I kept thinking that I could return to Kirkwall and continue doing those quests that were left over, but no such luck.

Salaadin said:
The Journal entry says right out "Make sure you wrap up all unfinished business" and even after starting the quest, Varrics brother tells you to finish up everything.

Yep. Pair that with the knowledge that your main aim for the Act is to earn enough gold to go on the expedition, and... well... hmm. Seems fairly obvious :p
 
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