Coxswain said:
there's nothing inherent about a dialogue wheel that precludes you from doing the same damn thing.
There is.
The dialogue wheel is designed, above all, to make the conversation as fluid and cinematic as possible. It does this by boiling complex thoughts, propositions, intentions, and sentiments into one-or-two word options that can be quickly selected.
But these one-or-two words options are often (indeed, usually)
completely unintuitive. So Bioware (and Obsidian, in AP)
make them intuitive by stacking the wheel so the same kinds of options are always in the same place. You are no longer selecting thoughts and propositions, you are selecting attitudes (in fact, you are selecting directions with your mouse or thumbstick).
Language, the explicit foundation of human communication, is thus all but done away with; the player learns a system as basic and rote as up/blue means 'good', down/red means 'bad'. They no longer have to engage with the content of what they are saying. In pure ludic terms, in terms of what is advantageous for their character, they no longer even need to understand the language the conversation is happening in.
Yes, the failures here are inextricably tied to Bioware's shoddy handling of morality, and yes, having conventional line-by-line dialogue options would be exactly the same
if the good, neutral and evil lines were always in the same order... but in most classic RPGs (and in that paragon of all 'talky' RPGs, Torment), they weren't. And they didn't have to be, because it was expected players would read and choose among them.
...which meant you had to engage with what was being said, think about how you would respond to it from a diverse and variable palette of options, and make each and every one of your conversation choices both contextually and intellectually.
The wheel ensures that you don't. In fact, its very purpose -- to induce quick, fluid, 'cinematic' conversation -- means that Bioware
are required to arrange the options conventionally just so they will be intuitive... and this makes the actual content of those options (the actual words and language deployed) all but irrelevant.