cleveridea
Member
can anyone comment on if the mage can get some melee skills with a specialisation? Loved mages in DAO but found melee bit boring even as arcane warrior as just auto attack (versus cool trigger skills like warrior and rogue gets)
While this is an interesting idea, I'm not sure if they actually have enough RAM to do it on consoles.Gvaz said:Or instead of a bunch spawning every fight, decrease the amount of hp of the normal mobs but have a handful of lieutenants and triple that in number of mobs. I'm pretty sure I could handle that, especially with long cooldowns on abilities and small stamina pools.
EvaPlusMinus said:I've seen some wild and crazy FPS drops in cutscenes (thought my game crashed each time)
I felt the pacing was pretty horrible for the first 4 hours, but I spent nearly all of that time doing side quests, so that may have been partially my fault. Once I actually started working on the main story, it began to pick up pretty well. I'm having a lot more fun now.
As far as PC playing is, it feels pretty much exactly like Origins. Just missing a couple of minor elements. Combat is a bit faster, too.
And yeah, aside from shit mountain, the rest of the game looks pretty nice with the High Res textures. Nothing to brag about, though.
Nirolak said:While this is an interesting idea, I'm not sure if they actually have enough RAM to do it on consoles.
cleveridea said:woah I just found that there IS a specialisation for mages that gives kinda-melee powers! Dont think URL is spoiler as just is name of specialisation type bbut just in case
http://dragonage.wikia.com/wiki/Force_Mage
Nice! Restart as mage and hopefully non-stupid looking character this time.
- Class Skills: Customization of classes suck, due to the class limitations (i.e., no dual-wield for warriors), BUT I'm finding the skill trees to be interesting, and though not deep, allow you to choose multiple trees and skills. You are forced into a certain weapon role, but you get a interesting choices in exactly what you do with that weapon.
Ceebs said:I still do not get the comments saying the combat is just more of the same from Origins. It feels like a completely different game. The increase of combat speed means if you want to actually play it the same way Origins was played on higher difficulties you need to be pausing like every second to issue orders. The game is way to hectic in pace for anything other than broad strategy unless you want to go crazy trying to undertake the unnecessary task of micromanaging every little thing.
It may at a glance look like the same combat, it practice it's very different.
What I am trying to say is that the much slower and deliberate pace of Origins allowed for you to meticulously plan and position every member of your party if you wanted. DA2 this approach feels like a fools errand as the speed is simply too much unless you are pausing every second to issue more orders. It really feels like if you lose focus for a few seconds while unpaused the whole thing starts to get away from you like you were driving a super car at top speeds.EvaPlusMinus said:What?
And yes, it plays just like the first. From my 100+ hours put into Origins, and my 15 hours into DA2. They are pretty much identical.
Ceebs said:What I am trying to say is that the much slower and deliberate pace of Origins allowed for you to meticulously plan and position every member of your party if you wanted. DA2 this approach feels like a fools errand as the speed is simply too much unless you are pausing every second to issue more orders. It really feels like if you lose focus for a few seconds while unpaused the whole thing starts to get away from you like you were driving a super car at top speeds.
With backstabbing gone they can't be. Positioning is now rather meaningless and it means that having someone sneak up on your mage is no big deal.EvaPlusMinus said:What?
And yes, it plays just like the first. From my 100+ hours put into Origins, and my 15 hours into DA2. They are pretty much identical.
Whoompthereitis said:Sorry, I've been away from the internet all weekend....
Can someone give me the Cliff Notes version of the differences between PC and console versions? I played the first on PC (I have a PC that can run it fine) but I played the 360 demo and liked the combat on that...
Other than graphics, what are the differences?
Whoompthereitis said:Sorry, I've been away from the internet all weekend....
Can someone give me the Cliff Notes version of the differences between PC and console versions? I played the first on PC (I have a PC that can run it fine) but I played the 360 demo and liked the combat on that...
Other than graphics, what are the differences?
Is the "flanking" mechanic still in DA2? Because if its not then yeah its a rather dramatic difference between the two games.endaround said:With backstabbing gone they can't be. Positioning is now rather meaningless and it means that having someone sneak up on your mage is no big deal.
Lostconfused said:Is the "flanking" mechanic still in DA2? Because if its not then yeah its a rather dramatic difference between the two games.
Yeah it was a bonus to attack rating. Scaled up to +15 to attack I think, so a character properly positioned would still be able to hit an enemy that's several levels higher. So it would be really useful against high level boss enemies like revenants or some such.Patryn said:I think it is, given that there's a warrior skill that removes the flanking advantage for sword and board, just as there was in DA:O.
Exactly what the bonus for flanking is, I have no idea. Wasn't it an attack advantage in DA:O? That seems kind of pointless in this one, since hit percentage has to be close to 100 percent in DA2 for everyone.
Hmmm? I didn't notice this in my experience. I wonder why Bioware chose not to make Aveline a love interest? I haven't met the other two options yet, but I really do like Aveline. Ah well.JoeBoy101 said:BTW, I know the stated romances have been announced, but I saw a Love Response (Golden Heart) for Aveline when. Are we sure she can't be romanced?she is appointed as Captain of the Guard
Whoompthereitis said:Sorry, I've been away from the internet all weekend....
Can someone give me the Cliff Notes version of the differences between PC and console versions? I played the first on PC (I have a PC that can run it fine) but I played the 360 demo and liked the combat on that...
Other than graphics, what are the differences?
DanielJr82 said:Question: Is "persuasion" part of the game?! It had its own skill tree in Origins, so I'm wondering if I have to invest in cunning even though I'm playing a Warrior.
Hmmm? I didn't notice this in my experience. I wonder why Bioware chose not to make Aveline a love interest? I haven't met the other two options yet, but I really do like Aveline. Ah well.
cleveridea said:woah I just found that there IS a specialisation for mages that gives kinda-melee powers! Dont think URL is spoiler as just is name of specialisation type bbut just in case
http://dragonage.wikia.com/wiki/Force_Mage
Nice! Restart as mage and hopefully non-stupid looking character this time.
chifanpoe said:Anyone have an extra Ser Isaac's Armor PS3 code?
Exactly. I want opinions on the combat from people who play on Nightmare, not any other difficulty. That's the only one that even has a chance of being remotely similar to the first game IMHO, since it's the only one with friendly fire.Ceebs said:I still do not get the comments saying the combat is just more of the same from Origins. It feels like a completely different game. The increase of combat speed means if you want to actually play it the same way Origins was played on higher difficulties you need to be pausing like every second to issue orders. The game is way to hectic in pace for anything other than broad strategy unless you want to go crazy trying to undertake the unnecessary task of micromanaging every little thing.
That's exactly what I didn't want to hear. Positioning is basically the most interesting gameplay element of party-based cRPGs for me.hamchan said:EDIT: also combat is different because you kill way more enemies so they spawn more in the middle of battles and that makes any positional strategy useless.
Lonewolf_92 said:Like EvaPlusMinus said, that isn't going to do what you want. Try mix/matching from Entropy and Primal instead. The Petrification related abilities (especially once it's upgraded) from Primal and the Hex abilities from Entropy will make melee fighting MUCH easier.
I tried it for a bit and then went right back to hard. It's literally a fucking nightmare to manage. You have the hordes of mobs that come out of nowhere ruining any sort of positioning you had setup, and it feels like everything a mage does is AOE so if you have more than one melee you are going to murder your party no matter what. The heal spell is almost useless with it's obscene cooldown forcing you to chug potions. Overall the brief time I tried out Nightmare was not challenging in a good way, it was simply obnoxious and just not fun.Durante said:Exactly. I want opinions on the combat from people who play on Nightmare, not any other difficulty. That's the only one that even has a chance of being remotely similar to the first game IMHO, since it's the only one with friendly fire.
I see. No buy from me unless someone mods in friendly fire on hard.Ceebs said:I tried it for a bit and then went right back to hard. It's literally a fucking nightmare to manage. You have the hordes of mobs that come out of nowhere ruining any sort of positioning you had setup, and it feels like everything a mage does is AOE so if you have more than one melee you are going to murder your party no matter what. The heal spell is almost useless with it's obscene cooldown forcing you to chug potions. Overall the brief time I tried out Nightmare was not challenging in a good way, it was simply obnoxious and just not fun.
Durante said:That's exactly what I didn't want to here. Positioning is basically the most interesting gameplay element of party-based cRPGs for me.
The issue is really that the game seems like it was designed to always have FF off. Turning it on breaks so much.Durante said:I see. No buy from me unless someone mods in friendly fire on hard.
Zeliard said:So when you end up fighting dragons in this game, is it actually inside the city?
That's exactly what I said in the demo thread when people were telling me not to worry about the missing FF since Nightmare turns it on. If all but one of your difficulty levels do not have friendly fire then obviously your encounters will be designed without it in mind. Conversely, in DA:O having at least some FF was the default.Ceebs said:The issue is really that the game seems like it was designed to always have FF off. Turning it on breaks so much.
Durante said:That's exactly what I said in the demo thread when people were telling me not to worry about the missing FF since Nightmare turns it on. If all but one of your difficulty levels do not have friendly fire then obviously your encounters will be designed without it in mind. Conversely, in DA:O having at least some FF was the default.
EvaPlusMinus said:What?
And yes, it plays just like the first. From my 100+ hours put into Origins, and my 15 hours into DA2. They are pretty much identical.
Yep. There are just way to many spells and abilities that are AOE. I have been playing a bow rogue and at lvl 8 I have a single ability that is not AOE. How in the hell am I supposed to use this character with FF on when positioning changes faster than the animation for a simple attack.Durante said:That's exactly what I said in the demo thread when people were telling me not to worry about the missing FF since Nightmare turns it on. If all but one of your difficulty levels do not have friendly fire then obviously your encounters will be designed without it in mind. Conversely, in DA:O having at least some FF was the default.
webrunner said:Now that people are playing it.. is the dialog wheel locational like ME (ie, is Upper Right always nice?)
You are fighting Darkspawn? I have not seen any since the intro. It has been spiders, humans, and shades for the past 5 hours for me.DennisK4 said:Holy fuck please tell me the game gets good after a while. So far it is insane mobs of darkspawn every two seconds - no tactical consderations necessary.
DennisK4 said:Holy fuck please tell me the game gets good after a while. So far it is insane mobs of darkspawn every two seconds - no tactical consderations necessary.
webrunner said:Actually I dont think anyone's talked about this: are there "flings" (Like Isabella in DA1, or the Consort in Mass Effect, or even the not-quite-a-romance Kelly Chambers in ME2) in DA2?
Zeliard said:Yeah. Top right is nice guy/diplomatic, middle is neutral/smartass, bottom right is angry/hardass.
Left middle is, of course, investigate. It's the same damn structure. I hate it so much. It turns conversation sections into a repetitive chore. Oh, he has an investigate option. Well clearly you better go pick those investigate options before you pick one of the options on the right side of the wheel, because those will move the conversation forward.
You end up picking the investigate options not because you're that interested, but because they might unlock a quest or whatever and you don't want to miss it. It's so predictably structured and repetitive that it's just boring.