Unreliable narrator. Thats how Varric views elves.. its not necessarily how they appear to everyone else. Same with the Darkspawn changes.me Jojo said:The elves in this game look more like navis (from Avatar) than elves.
WHY
Yeah, I've pretty much given up and just play this like I would a dumb CoD-clone. I set it to normal and stop trying to be tactical. It's just not fun.Traced-Velocity said:The mid battle enemy spawning is really killing any sort of enjoyment I could get out of playing on Nightmare. By the time I manage to dispatch the original group, I'm already low on health and mana. How the fuck am I expected to take on a group twice in numbers right after?
FlyinJ said:I'm pretty sure I've seen the right side conversation options change after asking a few investigate questions.
I hate this also.Traced-Velocity said:The mid battle enemy spawning is really killing any sort of enjoyment I could get out of playing on Nightmare. By the time I manage to dispatch the original group, I'm already low on health and mana. How the fuck am I expected to take on a group twice in numbers right after?
Are you sure they are spawning enemies and not stealthed enemies?DennisK4 said:I hate this also.
You place your mage strategically and then suddenly - wham! - she is dead because of spawning enemies whilst you were busy elsewhere.
make mage a range attacker, give her custom strat of if surrounded use repel/paralyzeDennisK4 said:I hate this also.
You place your mage strategically and then suddenly - wham! - she is dead because of spawning enemies whilst you were busy elsewhere.
And then you have a group of fresh enemies with aggro on the mage. Add to this the chance you have no idea they are there thanks to the super zoomed in view limiting your view of the area.Lunchbox said:make mage a range attacker, give her custom strat of if surrounded use repel/paralyze
she'll use the the knockdown/slowdown attack and run away from them to become a range attacker again. boom, never have to worry about mages dying
Truant said:Performance is terrible with DX10 and DX11 on nVidia cards. Someone needs to fix this.
It runs at 60 one moment, and 10 the other. It's more of a weird stuttering, actually.
Lunchbox said:make mage a range attacker, give her custom strat of if surrounded use repel/paralyze
she'll use the the knockdown/slowdown attack and run away from them to become a range attacker again. boom, never have to worry about mages dying
And what if my Mage is currently limited to Winter's Grasp, Fireball, Horror, and Heal? If I were taking on this type encounter when I have more skills available to me, fine. But when each of my characters are limited to 2-4 skills, how am I suppose to over come a second wave of enemies with no recovery?Lunchbox said:make mage a range attacker, give her custom strat of if surrounded use repel/paralyze
she'll use the the knockdown/slowdown attack and run away from them to become a range attacker again. boom, never have to worry about mages dying
Truant said:Performance is terrible with DX10 and DX11 on nVidia cards. Someone needs to fix this.
It runs at 60 one moment, and 10 the other. It's more of a weird stuttering, actually.
Spite said:The renderer has some major flaws (same as DA1). For example, there's a large chunk of time it spends doing nothing while it waits for occlusion queries to finish. They probably should have torn it out and rewritten it, instead of adding a couple DX11 effects here and there, but they probably didn't have time.
Spite said:I've only taken a quick loo, not done a full analysis. It's unlikely to make much of a difference on a new GPU, but on a slightly older card or laptop, it could be a big deal. Hard to tell how bad it is without doing a bunch of experiments.
Their renderer really looks quite simple, it's just that detail stands out because literally no other game does that since it ruins your pipelining. Every other game in the past 5 years will read back queries on the next frame - which you can notice in UE3 when objects pop in after a door is open, etc.
thats why you have a tank with tauntCeebs said:And then you have a group of fresh enemies with aggro on the mage. Add to this the chance you have no idea they are there thanks to the super zoomed in view limiting your view of the area.
Gvaz said:SA forums user Spite had this to say on the engine which seems pretty interesting:
Lunchbox said:Bethany's actually hotter than all the party members available
can you do her later in the game?
Tokubetsu said:I feel like my two handed warrior is doing less damage than fucking Aveline and shes supposed to be the tank. I should have made a rogue.
You want to sleep with your sister? Something you're not telling us here? D:
Except you used that on the last group because you didn't think there would two more groups of enemies.Lunchbox said:thats why you have a tank with taunt
JoeBoy101 said:Amen, brother. Two-handed does not do near enough damage comparatively. But then, you are striking as fast as a one-handed because GOD FORBID the game approach a rational speed for the combat and weapons. Some of the 2-Handed skills are nice though, like Whirlwind and Scythe. Nice AoE capabilities.
I'm sure its only because he's a warrior.
she aint my sisterSpookie said:You want to sleep with your sister? Something you're not telling us here? D:
Traced-Velocity said:The mid battle enemy spawning is really killing any sort of enjoyment I could get out of playing on Nightmare. By the time I manage to dispatch the original group, I'm already low on health and mana. How the fuck am I expected to take on a group twice in numbers right after?
StuBurns said:Hi GAF, I just watched the GiantBomb quick look and I was really impressed and I think I want to pick up the game, I just want to know if I should play the first one before this, would it matte if I played them backwards if I enjoyed the new one?
StuBurns said:Hi GAF, I just watched the GiantBomb quick look and I was really impressed and I think I want to pick up the game, I just want to know if I should play the first one before this, would it matte if I played them backwards if I enjoyed the new one?
Patryn said:From everything I've read, there is very little connection between the first and the second beyond some references and a possibly changed quest or two. So feel free to jump right into DA2.
Thanks guys, I think I'll go straight for 2 then. In the quick look one of the guys mentioned that one of the characters had also been in the first one.Peff said:There is a save import feature but it seems to be hilarously irrelevant, so no problems.
Zefah said:Another thing I dislike is the artistic redesign of Elves, Qunari and Flemmeth. The Elves especially look like they just copied Avatar's Na'vi.
StuBurns said:Thanks guys, I think I'll go straight for 2 then. In the quick look one of the guys mentioned that one of the characters had also been in the first one.
Mad_Ban said:How irrelevant is the save import feature? Just so I can break down in tears from the irrelevant hours I've been putting in.
wait,Dead said:Elves look pretty nice to me, especially the eyes and design patterns :shrug:
Speaking of designs, wtf is up with Bethany's hands?
During one of the cutscenes she raised her arms, and I swear she had the hands of ET :X
uhh, not in my game...DennisK4 said:wait,doesn't Bethany die right away?
DennisK4 said:wait,doesn't Bethany die right away?
Which sibling survives depends on what class you take.DennisK4 said:wait,doesn't Bethany die right away?
No. Although Bethany'sDennisK4 said:wait,doesn't Bethany die right away?
ahhh, I am playing magewater_wendi said:Which sibling survives depends on what class you take.
UnblessedSoul said:I'm hesitant to pick this up, is most the game revolved around kickwall, or is it like origins where you can choose where to go to carry on the story with lots of places and citys to visit
ohwater_wendi said:Which sibling survives depends on what class you take.
I want to tell him to piss off, but he's such an amazing (and the only available) healer.SpudBud said:Man, does Carver ever stop being an asshat?