It's just a colour change for the time being, might be why only super saiyan 1 and 2 are useable and none of the above.
So characters with Bob cuts will have golden Bob cuts? Lol dammit that's kinda lame.
It's just a colour change for the time being, might be why only super saiyan 1 and 2 are useable and none of the above.
I hope soA true "next gen" DBZ game is going to be the shit.
Giving MvC3 a run for it's money with 1 touch kills lol
Any reason why there is not a hit number when the combo is being done? is it removed in 1 v 1?
Is this you?
What the fuck is this
To the people saying they want 2D DBZ battles what's wrong with you? DBZ is about huge battles flying around and shit. I mean love MK and Street Fighter and KI too but DBZ games should never be on a 2 dimensional plane.
To the people saying they want 2D DBZ battles what's wrong with you? DBZ is about huge battles flying around and shit. I mean love MK and Street Fighter and KI too but DBZ games should never be on a 2 dimensional plane.
Giving MvC3 a run for it's money with 1 touch kills lol
Any reason why there is not a hit number when the combo is being done? is it removed in 1 v 1?
why no beam struggles?
Youtube description is correctAll CAC Super Attacks: https://www.youtube.com/watch?v=qRk6U0AHFVs
is it sad Im thinking of getting this just for having a dragonball character creator
The devs claimed they wouldn't work in 3v3, people would just get hit out of them or they'd be too complicated to work into 3v3.
Beam struggles could work they would just have to disable damage taken from two guys in a struggle, kind of like chainsaw battles in gears of war.
At this rate they can save struggles and other things for a sequel to make things interesting again.
Is the game going to be running at 1080p/30FPS?
A next gen game under 10 GBs is kind of suspect.
Is the game going to be running at 1080p/30FPS?
A next gen game under 10 GBs is kind of suspect.
it released on the ps360 as well so its probably because of that. hopefully the game does well and all sales come from current gen and pc hw
It's a ps360 game more or less, the only difference is the running resolution and a few higher res assets, everything for this game was designed to fit onto a dvd first.
This is most likely why we also get the game in 1080p on both newer consoles.
EDIT - Does anyone know if you can teach your CAC Super 17's energy absorbing moves? Cuz if so I may scrap Pho or Tanga in favor of naming them as an Android character. Maybe Android #21? Android #10?
I've read from elsewhere that, yes, you can.
I feel like people just like Burst Limit because it looks like a traditional fighter. Any of you played it recently for any extended period of time? Pretty sure it's just as shallow as the Tenkaichis, or at the very least pales in comparison depth-wise to say, Soul Calibur or Tekken. You've got two mashy attack buttons that come out instantly, a sidestep, samey characters and a teleport that just resets the fight to neutral. Oh yeah, also mashy QTEs.
I like DBZ games, but I don't know why people point to Burst Limit as the deeper fighter. People are just rubbed the wrong way by Xenoverse because the animation is poor but from what I've read there's actually a lot going on in the mechanics. Mostly I just wanna get it for the custom characters and online co-op though
I made a whole topic about this previously but I might as well ask the same question of you all here.
We all know that Akira Toriyama's Dragonball world is full of pun names for most of the characters. So in that tradition, we should all do the same with our created Dragonball Xenoverse characters. So let's share ours, keeping in mind the original rules set out by Toriyama.
Humans: Generally named after Asian foods, but not exclusively. The "Briefs" family is all named after underwear and other random characters are named after things like pencil sharpeners.
Saiyans: Named after vegetables
Namekians: Named after slugs and snails, except Piccolo and his offspring who are named after instruments
Frieza race: Named after cold things
Majin: Named after things related to classical magic spell incantations
I feel like people just like Burst Limit because it looks like a traditional fighter. Any of you played it recently for any extended period of time? Pretty sure it's just as shallow as the Tenkaichis, or at the very least pales in comparison depth-wise to say, Soul Calibur or Tekken. You've got two mashy attack buttons that come out instantly, a sidestep, samey characters and a teleport that just resets the fight to neutral. Oh yeah, also mashy QTEs.
I like DBZ games, but I don't know why people point to Burst Limit as the deeper fighter. People are just rubbed the wrong way by Xenoverse because the animation is poor but from what I've read there's actually a lot going on in the mechanics. Mostly I just wanna get it for the custom characters and online co-op though
Burst Limit sure looked nice but mechanically it was a big step down from Budokai 3/Infinite World.
The terrible net code also made all matches a giant spam fest.
I'll give it a shot:
Human (Male) - Rango (Crab Rangoon)
Human (Female) - Tonwo (Wontons)
Saiyan (Male) - Turabaga (Rutabaga)
Saiyan (Female) - Shive (Chives)
Namekian - Sooba (Bassoon)
Friezas race - Frigera (Refrigerator)
Majin (Male) - Avebog (Combination of references to Night on Bald Mountain as seen in Fantasia)
Majin (Female) - Tasia (Fantasia)
Many thankswww.twitch.tv/fuji3san is doing ranked right now and fuji is actually showing off how Namekians can actually play a footsie game. Probably the most competent player I've seen streaming this game so far. You really can't spam supers/ultimates to win (not that there was ever any doubt).
www.twitch.tv/fuji3san is doing ranked right now and fuji is actually showing off how Namekians can actually play a footsie game. Probably the most competent player I've seen streaming this game so far. You really can't spam supers/ultimates to win (not that there was ever any doubt).
Few new videos and no, I didn't make them.
All CAC Super Attacks: https://www.youtube.com/watch?v=qRk6U0AHFVs
Just personal experience from when it released. I hated the Ki system and drama pieces interrupting the game play were some of the most annoying offenders.https://www.youtube.com/watch?v=cpw554-VFzY of course it's not on Tekken/SC level but it is deeper than the Tenkaichi/Raging Blast games that took over. That guard cancel system was fun
How can it be a step down from Infinite World when IW feels like a terrible fusion of Budokai 3 with Shin Budokai/Burst Limit?
A proposed Beam struggle system.
When the beams meet the 2 characters become unapproachable do to the power they emit,
Direct attacks with beams etc. bounce off of the "force field"
The collision point of the beam then becomes target-able.
Firing a beam attack at this point, teleports you next to the allied character and adds your beam to theirs.
This off course adds up until you get 3vs3.
Would work?
No no no that is lame. That is some major cinematics>gameplay stuff and would derail matches too much just so some weirdos can mash face buttons and break their analog sticks.