Do we know what's the next meta is on jap dokkan ?
my bet is 3ki and 70% hero/villain leaders
its not gonna be ssj4 gogeta because i feel thats gonna be the most rare LR in the game
Do we know what's the next meta is on jap dokkan ?
Do we know what's the next meta is on jap dokkan ?
I'm still convinced Super Vegito is the best card in the game. Just had him dominate the final stage of SSBKK Goku event, by himself as the first card in the first turn. Counter Crits are so strong, made even better by the essentially 0 damage taken.
I'd like to think something more interesting than bigger numbers but let's be real, it's probably just bigger numbers. Probably new rainbow leads first since they predate the 120% meta, aside from Masked Saiyan.
I'd like to think something more interesting than bigger numbers but let's be real, it's probably just bigger numbers. Probably new rainbow leads first since they predate the 120% meta, aside from Masked Saiyan.
Depend on your box. If you already have 1 of the SSJ4, start saving and pull on featured LR Banner.
Or the INT Gogeta(but maybe by that time JPN already have new Super/Ext lead)
Btw quick question guys:
Does SA actually has a consequence on Super Vegito and Vegito Blue counters ?
It's kind of sad that this will be the case. Either the devs lack imagination or there's some kind of Gacha knowledge that bigger numbers bring in more money vs complex ability offerings.
Not sure what you mean.
If SV/VB get hit by a super attack, the attack hits them and they take the damage they're supposed to take. The counter only happens on normal/non-supers.
I meant, does the SA level change the damage done by SV/VB counters ? For exemple, does a SA10 SV counter harder than a SA1 ? Same for VB.
They designed themselves into a corner because there is no incentive to pull for units that are not at least somewhat more powerful than the current offerings, because nothing is difficult with the current units in the game. Damage is king and clear speed is really the only major variable, once your box is sufficiently stacked (unless you think item usage matters at all but it doesn't, if you have an account with some play time on it you're not hurting for items at all). And the thing is they can't design future events around the 1% with the crazy stacked boxes because it'll alienate F2P players and newcomers, so if they make stuff so hard that a current fully stacked Super STR team can't clear it, then it's too hard for 99.9% of players.
I do wish there was more truly hard stuff like boss rush with an incentive to clear it weekly or something for the hardcore. I run boss rush for fun sometimes just to push my teams to the limit because even the newest dokkanfests are really easy with a stacked box.
Early on they could have diverged into leader skills like "Damage halved but attack twice", "All attacks ignore type", etc. but once they released the apes it was clear they're sticking to just a damage upgrade.
I wonder if that's why they're designing another Dragonball gacha game. Something to launch once this well is ran dry because even they realize they can't keep this up forever.
ffs, i'm out of Gregory medals again -_-
Give me your luuuuuuuuck!I occasionally log into global to do summons with free stones for the hell of it... I pulled both SSJ4s now. It has SSB Kaioken Goku, SV, VB, Gogeta and Godtenks.
It has a bunch of good AGL units on it too.
I can't dokkan any of them at rank 40ish though, heh.
But which rainbow lead. We already have 4: VB/Rosé, which are ki+3 and 50% and Trunks/Fused Zamasu, which are ki+1 and 70%.
Nope, the counter does tremendous damage, this is always 350% and isn't affected by things that affect SA.Btw quick question guys:
Does SA actually has a consequence on Super Vegito and Vegito Blue counters ?
Zhard is guaranteed to drop one of the two items. Hard can drop nothing or can drop regular awakening medals.
Only once have I not had medals drop out of my like two dozen runs. Per point of stamina I have a hard time believing Hard isn't the most efficient if all you're after is medals.
I've been doing Z-Hard and got 2 medals everytime. I tried Hard and didn't get them for the first time.
You owe me 15 stam
Only once have I not had medals drop out of my like two dozen runs. Per point of stamina I have a hard time believing Hard isn't the most efficient if all you're after is medals.
Actually they could introduce big numbers with malus.
For exemple, instead of +120% for Super and +50% for Extreme, you could have +150% for Super and -30% for Extreme. They could also introduce that kind of bonus/malus for opposite type. Like +100% for AGL and -30% for TEQ.
Got all the Elder Kai for Fruits. Now for Hercule Medals one which seems like its gonna take forever. Where the hell is GT part 2 for that 400 medals stage?
Neither of those suggestions actually do anything though. You hardly ever, if ever run heroes/villains on their counter teams as it is, since there's enough good subs to avoid that, so that's already covered, and there's literally no reason to run alternate types on a mono team that specifically nerfs said type. They need to start scaling content to their cards better, which means they need better easier to get cards, more f2p cards that are actually solid subs/alternate leads, more universal defensive mechanics for the enemies in the game, more general end game content worth playing, and more unique mechanics applied to general cards.
As it stands synergy is based entirely around links, which more often than not don't actually give/allow for playstyle variations, passives are super generic, and the most unique card synergies come from sa sealing+counters, and orb changing+nuking. Everything else is numbers and rng. The game is very base, but there's still a decent amount to work with, they just don't care to, or don't know how to work with what they have
I need some help with my AGI team.
SS4 Vegeta, SV and SSBKK Goku are locked.
Then I have GF, Ultimate Gohan, SSB Goku, SSG Goku, SS3 GT Goku, Whis and SSB Vegeta.
Who should I use for the rest of my team?
Well I fed that SA7 INT Gotenks to the PHY Gotenks. He dididn't seem THAT great. I just wish I would have saved all those little Trunks and not combined them and my PHY Hotenks would be SA 10 now.
Well I fed that SA7 INT Gotenks to the PHY Gotenks. He dididn't seem THAT great. I just wish I would have saved all those little Trunks and not combined them and my PHY Hotenks would be SA 10 now.
I just finally did that with my PHY Gotenks and got him to SA 10 with all my leftover INT Trunks/TEQ Gotens. Those INT/TEQ Gotenks are okay if you're just starting or have a weak mono deck.
I just finally did that with my PHY Gotenks and got him to SA 10 with all my leftover INT Trunks/TEQ Gotens. Those INT/TEQ Gotenks are okay if you're just starting or have a weak mono deck.
Well I fed that SA7 INT Gotenks to the PHY Gotenks. He dididn't seem THAT great. I just wish I would have saved all those little Trunks and not combined them and my PHY Hotenks would be SA 10 now.
2 Elder Kai login bonus :O
Yes, 2 more coming later.