So I just beat the final boss, but how is the post-game in this? Worth grinding for?
Obviously, if I liked the game, I'll like the post game, but I wonder what the "interesting stuff to see" versus "grinding metal king slimes" (which is shockingly easy in this game compared to every other DQ I've played) ratio is.
But for instance, I appreciated all the new stuff to see in the DQ4 post-game dungeon that wasn't too hard to go through, whereas beating all of the dragons in DQ8 was very satisfying but also required ten repetitive hours or so on slime hill.
Also in DQ9 versus DQ6, here's my very subjective take
DQ9
-Much more content overall
-Crafting system gives you items all the time
-More balanced job system
-Turns into a zillion hour dungeon crawler post-game
-Generally ok main story, slightly better side stories
DQ6
-LIGHTNING fast in comparison
-Don't need to lug around a spreadsheet/guide to get the best equipment
-Lets you keep skills between jobs, meaning you won't put as much thought into it but its satisfying to have pages and pages of skills for every single character
-Less "work" required to master a job class
-30 hours or so to see the entire main game (minus all the arena-type stuff)
-Generally ok main story, side stories still generally strong.
-Uses super satisfying "barrel/pot explodes upon touch" engine
-You can talk to all of your party members after every single conversation, which gives them much more personality than the player-created ones in DQ9. The downside is that none of them are incredibly interesting.
I had more fun with DQ9 than DQ6, but there are probably plenty who feel the opposite.
Basically, if you're hankering for more Dragon Quest and only have a DS, pay whatever horrible expense it requires to get DQ5 if you haven't played it, as its easily my favorite of these DS remakes. Otherwise, I would pick this over DQ4 during a long trip, if only because this one is SLIGHTLY clearer on your world objectives than DQ4. Though getting that
is an arduous exercise in memory/faq-using.