Interesting. I thought it would be more hours. I had heard VI is quite a bit longer than IV and V and I put in at least 35 hours with both of them. Well, should clarify, I know I will put in at least 35 hours for DQ V as well. However, I haven't finished it yet.
But then I have always played more slowly compared to most. So maybe it will be like 40+ for me.
Little over 5 hours in and the big book of beasts is already half full. Doesn't bode well for enemy variety! Oh look a L2 party member why, why would they do that!! And why is Carver ahead of my main character in level? This happens in every DQ where the main seemingly levels more slowly then party members. Is this some leftover relic of DQs past when party members were AI controlled and so they had to get stronger faster to not suck as much?
Little over 5 hours in and the big book of beasts is already half full. Doesn't bode well for enemy variety! Oh look a L2 party member why, why would they do that!! And why is Carver ahead of my main character in level? This happens in every DQ where the main seemingly levels more slowly then party members. Is this some leftover relic of DQs past when party members were AI controlled and so they had to get stronger faster to not suck as much?
I'm going by that its 5 pages long. Are additional pages added the further in ya get? I never really paid attention to these books in past games so idk how they work. Considering I've already encountered some recolored baddies it makes me kinda nervous. Would be great ta know there's still more pages of baddies to uncover!
Really like the game so far, I only started playing Dragon Quest about a month ago with the DS remakes and was hooked immediately. These games are such pure renditions of the spirit of adventure and discovery.
Thoughts on VI -
- Dialogue, as usual, is exceptionally charming. I've busted out laughing well over 10 times already at various NPCs.
- There seem to be a lot of subtle little graphical enhancements to this game that weren't in the others. It seems beefed up in comparison, for instance, the lightening flashing in the windows of the castle at the very beginning, the lens flare when you step out the front door after having slept the night at your home, and I think I even saw seagulls soaring about in a port town. Very nice touches.
- The music in this game is really weird sounding. I mean in the sense of how it is composed, not sound quality or anything (that's fine). But for some reason the compositions strike me as very strange. It has this very haphazard, lazily careless quality. Some of them even sound sloppy to me. The music so far in this game is definitely a low point for me in the Zenithian trilogy. Much prefer IV and V.
But to not end on a bad note, I'll say overall I'm very impressed and am enjoying the game immensely.
- The music in this game is really weird sounding. I mean in the sense of how it is composed, not sound quality or anything (that's fine). But for some reason the compositions strike me as very strange. It has this very haphazard, lazily careless quality. Some of them even sound sloppy to me. The music so far in this game is definitely a low point for me in the Zenithian trilogy. Much prefer IV and V.
I'm going by that its 5 pages long. Are additional pages added the further in ya get? I never really paid attention to these books in past games so idk how they work. Considering I've already encountered some recolored baddies it makes me kinda nervous. Would be great ta know there's still more pages of baddies to uncover!
I'm going by that its 5 pages long. Are additional pages added the further in ya get? I never really paid attention to these books in past games so idk how they work. Considering I've already encountered some recolored baddies it makes me kinda nervous. Would be great ta know there's still more pages of baddies to uncover!
Oh, I don't believe you have all the pages yet. I know with both DQ IV and V, it only shows pages where you have at least monster on the page. So you could see page 1-5 and then skip to 9 (or another number).
I am guessing it's the same with VI. Look at the bottom of the pages and it should have page numbers if it's like IV and V. See if you are skipping pages.
Ohh gawd disaster strikes! Screw you "whack"! Insta-death in games is an always has been crap! My whole team got wiped out and my gold taken away. Then they take even more cause ya have to pay to revive peeps! And their MP doesn't even get restored so I gotta use an inn! Grrr! I'ma grind even harder now so this don't happen again >.<
rpmurphy said:
Yeah pages get added once you get to those monsters. Around your point I got a 12th page since I managed to win a battle in the well.
Oh, I don't believe you have all the pages yet. I know with both DQ IV and V, it only shows pages where you have at least monster on the page. So you could see page 1-5 and then skip to 9 (or another number).
I am guessing it's the same with VI. Look at the bottom of the pages and it should have page numbers if it's like IV and V. See if you are skipping pages.
Of course I choose a class that doesn't count towards the Hero class for my... Hero. Oh well, almost have this one mastered, so I'll just go with one of the correct ones later.
Still having a blast, although I truly, truly hate Gasbagons.
either incarnation that bad. Focus on healing - I had Milly and Nevan both on heal duty and let my main and Carver be the damage dealers. If it got rough I let my main heal as well...you can't let Milly or Nevan acquire any damage as more than one shot could easily kill either of them. They have to be healed immediately after taking damage. Just have Carver use Double Up on Murdow non-stop.
Haha. Love this stuff. I finished DQ4 a few weeks ago and then DQ5 a few days ago, and have now started on this (I played DQ8 long ago and DQ9 a few months back). I love the sense of continuity, but able to contrast all the little differences in approach from the various titles. My daughters love the high quality manuals, drawing pictures of all the characters. They were so psyched when I named my kids in DQ5 after them .
I really enjoyed the first few hours of six so far, the twist in the story and everything is clever and well presented. Just got trades and have been visiting Scrimsley and then the next town. Good stuff.
I believe the established strategy is to gamble until you can get Platinum Mail & Dragon Shield, equip on Carver, then have him use Forbearance to tank all damage. Hero and Milly attack while Nevan uses Staff of Ghent, occasional fill-in heals from the others on chill breath.
I just did it old school style with Zings and what not, took forever but managed it at level 20ish.
The equipment you can get at the first casino actually goes a long way for your hero and Carver, as well as the armor you can buy from the first town for your 4th member. Level-wise, even around level 20, you're still going to have difficulty with higher level elemental attacks like chilly breaths against lower HP characters. Playing defensively is the best strategy for some of these battles.
Grr. With this and my non-existent copy of Inazuma11 I can only assume that Nintendo Europe are taking their region-locking to ridiculous extremes and intercepting my packages as they enter the country.
I believe the established strategy is to gamble until you can get Platinum Mail & Dragon Shield, equip on Carver, then have him use Forbearance to tank all damage. Hero and Milly attack while Nevan uses Staff of Ghent, occasional fill-in heals from the others on chill breath.
I just did it old school style with Zings and what not, took forever but managed it at level 20ish.
Just started and about 2 hours in. I'm about to go to that tower place. Anything I should know going into this game? This is my first time playing DQVI.
Is there a general strategy to use for the casino? It's not something I've used, but I'm feeling rather cheap and money hoggish. (Arkbolt is my latest stop).
Is there a general strategy to use for the casino? It's not something I've used, but I'm feeling rather cheap and money hoggish. (Arkbolt is my latest stop).
Patience, and an enjoyment of repetition. Really it's just tons of "play, save if you make money, restart if you lose it all, ideally while watching a movie or something". You can check some of the various FAQs out there for more optimal betting strategies, etc., but I just always skip the casino, last thing I need is more tedium in a game. At least the spring board in DQV was sort of novel and interesting, but even there the randomness of it got old pretty quick.
Thank you for the heads up. Scooped it at $24.99, even though I had planned to buy it at full price to play with the 3DS. Seeing how much I've enjoyed IV, V, and (what I've played of) IX, I am excited to play through this one too.
Gah! I wanna kick Carver out of my battle party but he has the best party chat lines! Decisions decisions! And I dunno if its the samey graphics or what but some of the places layouts in this game really remind of places in other DQs. Anyways I'm guessing its time for aimless wandering now what I can hit the seas in both realms. Maybe a trip to that fortune teller will help.
Gah! I wanna kick Carver out of my battle party but he has the best party chat lines! Decisions decisions! And I dunno if its the samey graphics or what but some of the places layouts in this game really remind of places in other DQs. Anyways I'm guessing its time for aimless wandering now what I can hit the seas in both realms. Maybe a trip to that fortune teller will help.
There's a point in the game where the fortune teller becomes useless. I wouldn't have gone to her as much if the game gave a little bit more clues to where you should go next.
Was I imagining things or didn't one of the trailers/commercials show the character riding a cat like DQ8? 30 hours in and no cat yet.
- The music in this game is really weird sounding. I mean in the sense of how it is composed, not sound quality or anything (that's fine). But for some reason the compositions strike me as very strange. It has this very haphazard, lazily careless quality. Some of them even sound sloppy to me. The music so far in this game is definitely a low point for me in the Zenithian trilogy. Much prefer IV and V.
There's a point in the game where the fortune teller becomes useless. I wouldn't have gone to her as much if the game gave a little bit more clues to where you should go next.
Uhhh...None of these names were in the 8-bit games. Frizz was known as Firebal, Swoosh was Inferno (!), Zing was Vivify, Poof was BeDragon, Squelch was Antidote, etc.
dvolovets said:
Are you serious? It's very well done, from a compositional standpoint (at least compared to other videogame soundtracks).
The Dragon Quest series is the first video game series to be performed by a live orchestra, so the composition of the whole series is really top-notch. But DQ9 just feels...kind of lacking compared to Koichi Sugiyama's previous works. DQ6 was especially very experimental, but DQ9 seemed so...standard.
I have a hard time enjoying Sugiyama's work after reading about his creepy nationalism . My kids love running around in the house to the OSTs pretending they're heros, though. I even made them shields and padded swords for Christmas, good times.
Uhhh...None of these names were in the 8-bit games. Frizz was known as Firebal, Swoosh was Inferno (!), Zing was Vivify, Poof was BeDragon, Squelch was Antidote, etc.