Comprehensive summary from RPG Site about the differences between the PS2 and 3DS version.
You can also compare the IGN 3DS review to the IGN PS2 review from 2005.
The reviewer makes it sound like the 3DS version is fundamentally still the same great experience as the PS2 version, streamlined just enough to make it a better fit for a handheld with some additional content as a cherry on top.
You can also compare the IGN 3DS review to the IGN PS2 review from 2005.
The reviewer makes it sound like the 3DS version is fundamentally still the same great experience as the PS2 version, streamlined just enough to make it a better fit for a handheld with some additional content as a cherry on top.
IGN 3DS review said:Some re-releases feel like the return of a welcome old friend, others like an unwanted school reunion with old acquaintances who peaked long ago. Thankfully, Dragon Quest VIII: Journey of the Cursed King is a roleplaying game that remains as worthwhile and wonderful as it was in 2005. the core premise and structure still hold strong, and are further improved by some well-implemented new features.
[...]What sets this adventure apart from the majority of its peers, including those that have come since its initial PlayStation 2 debut, is the skill with which everything is produced and sewn together. Not a single element feels out of place, and not a feature is wasted in the quest to deliver a game that demonstrates just how gratifying the traditional structure of a JRPG can be.
[...]An option to play through battles at fast-forward speeds has been added, and it's a great feature that takes into consideration the portable nature of the 3DS. Those relatively brief moments on bus and train journeys can be taken up with progressing through dungeons quickly rather than waiting for animations to play out. This comes in particularly handy if you're spending time grinding to level up in anticipation of a tough boss fight.
[...]Other than that time-saving option, the biggest alteration to the way battles work is that encounters are no longer random.
[...]This has a marked change on the overall pacing in that, in effect, you're given governance over how often you draw your sword. If you come to the conclusion that you'd rather not engage in combat, perhaps because you're low on health and out of medical supplies, then you can take a route towards a town or other safe haven that avoids conflict.
[...]These new features represent a sweetener to the package, but they're not the real reason to invest your time into Dragon Quest VIII. Just as it was over a decade ago, it's a grand example of how you can add value to a genre without necessarily breaking any of its rules.
[...]If you've played the PlayStation 2 original then it's worth stepping back in not only as a remembrance of just why it was so good the first time around, but because it's still great today.. If you're new to this goofy adventure then it's an excellent example of how much traditional JRPGs still have to give. No matter your level of familiarity, the bottom line is that Dragon Quest VIII is still as entertaining today as it was in 2005.