Reizo Ryuu
Member
It doesn't matter, they always prioritise the player if they can target the player, I have yelled "there's an enemy right next to you!" in plenty of games with supposedly "different factions"; the whole different faction AI facade drops the second the enemy spots the player and can target them, they just stop giving a shit about that bear that's chewing the head of its dead friend right next to it.Of course i was talking of open world\games with different factions that can fight each other, not every open world has that.
NPC are just humans, they have no special abilities unless it's an important NPC like Ulrika, so of course you just saw normal attacks lol that's the point, a bunch of regular joes overwhelming a vastly stronger enemy with numbers.And i had moments were enemies attacked npcs in dogma and they were just doing the same basic attack, same for when a big ogre (or whatever it is) was close to the city and guards\npcs started attacking him, i just saw normal attacks, no elaborate strategy of any sort nor this varied range of stuff you say, maybe i need to play another 20 hours to see something else
When I say the vast amount of things they can do I'm referring to the enemies; what other games has an enemy that notices you are a bit removed from your party and not paying attention and also standing kinda close to that cliff, so it decides to pick you up and drop you off it for an easy kill? Or sees it has you outnumbered so will just try to kill you by stunlocking you to death by taking turns attacking? Or sees you have a hard time reaching it so it stays attacking at range?
All of that is just a single harpy in DD; having various things they can do and having threat assessment allows them to behave dynamically.
It's not the same damn thing because as I said, I can't summon wolves at will, and running away to find wolves I might not even find them and just break off the encounter all together, shooting poison at an enemy is something that's part of your toolset and ready to use whenever you want, heck even the berserk dark in assassin's creed kills the enemy when the duration is over, so even if the enemy is alone you can still use it.For the trickster thing, it's the same damn thing dude, just because you shot a poison arrow compared to whatever you do with the trickster doesn't change the final result, chaos and changing how the dinamic of the fight goes (that was your initial point), some games have a berserk mode that make enemies only attack other enemies, some have a berserk mode where they attack everyone on sight, it's really nothing kncredible or unique.
This is completely incomparable to something that can only happen by chance and only if I can take advantage of it, what the hell is a wolf going to do against a griffin? They can't even reach it so in that case I would've been better off to keep them distracted instead, whereas if this was "poison/berserk", its use would be exactly the same every time.
The differences are very large, but it's ok if you can't see it or care for it, the rest of us will enjoy and appreciate it for being here.Like i said, some people are in awe for literally any little thing that happen in this game, and some others are just been there done that.
Very little differences in how things are done from game to game are not gonna make me scream like i never saw any of that in my life, sorry.