IAmRei
Member
I too want to invest more time, but i had to work, dang ... XDMmm...i'm 20+ hours inside the game already
I too want to invest more time, but i had to work, dang ... XDMmm...i'm 20+ hours inside the game already
Npcs attacking enemies, enemies attacking each other, ragdoll and physics creating funny moment, etc.Yeah that phrase keeps being used but I haven't seen any particularly special "emergent gameplay" here.
I work 9 hours a day, i just use my insomnia to get 1-2 more hours of gametime when people are already sleepingI too want to invest more time, but i had to work, dang ... XD
I don't know man...getting in a cart to fast travel and being intrerupted halfway through the ride by an ogre attack and a pack of goblins,dispatching them then as soon as you get back into the cart getting ambushed from the bushes by a charging minotaur destroying the cart in the process seems pretty emergent to me and I've yet to see some shit like this happen in any other game.
DD2 might have the best open world ever when it comes to it's level design, it's just so fun to explore.
I think I have like 15 ferrystones or more, I just refuse to fast travel lol.
Yeah, it's a part of these open world games I do enjoy, I just don't think DD2 does this aspect any better than like, Far Cry for example.It's stuff that is present in a lot of open worlds, even in the most hated ones like ac games, fc games, horizon, watch dogs, bethesda games, pirahna bite games etc.
A "random encounter" isn't emergent gameplay, emergent gameplay is when the game allows things to happen that aren't scripted, most games actually don't have this, it's just you vs the world in preset ways even if you encounter things randomly.That's just a random encounter though, that kind of stuff is in all kinds of games. Because you or your cart can randomly be attacked by enemies that's suddenly "emergent" gameplay? I'm starting to think it's kind of a meaningless term.
Sounds like the game is just not for you and that's fine,but for people who loved the first Dragon's Dogma and enjoy just being present in an amazingly well crafted world,this game is a dream come true.That literally happens every time I ride the ox cart. We constantly get attacked by a variety of enemies, yes including an ogre. I'm 40 hours into the game, well into the desert, and I'm still running into the same enemies. I fought Goblins, Harpies, Sauriens, and Wolves in the first hour of the game, I'm fighting Goblins, Harpies, Sauriens and Wolves now. In terms of big enemies, again I'm running into the same enemies as I did at the beginning of the game. It hit me today that the enemy variety is pretty poor in this game, and it tries to remain fresh because of the dynamic encounters, but it's dynamic and emergent gameplay can only go so far with me if there's not much variety.
Yeah I just don't feel this. Most of the game looks the same, it's either grasslands, forests, or a desert. There's one tiny section that's a misty swamp, so cool. But there's really not much variety when it comes to environments. Almost all of the optional "dungeons" are caves with the exact same earthy brown aesthetic. Where's the crypts, catacombs, ruins, icy caverns, mines, spider caves, underwater lakes, dungeons, etc etc. I'm just spitballing examples of variety.
I feel like when people talk about how great the exploration in this game is, I wonder if they mean they just love walking around it and seeing the sights. If that's the case then cool, it's not what I look for in an open world, but different opinions and all that. But most of the exploration in this game is filled with backtracking the same areas over and over and over again, killing the same packs of enemies over and over and over again. Killing a Troll or a Drake isn't so exciting for me when I'm doing it for the 30th time.
Its like real world for me, but in other world. Like we are doing some routine. I'm roleplaying as a man who works as "highway guard" : )) but yeah, might be boring for some. But its a feel that i tried to find in other open world, and only see DDDA and DD2 who have this kind of feeling. Each to their own. Maybe they will do something in next update, who knows...That literally happens every time I ride the ox cart. We constantly get attacked by a variety of enemies, yes including an ogre. I'm 40 hours into the game, well into the desert, and I'm still running into the same enemies. I fought Goblins, Harpies, Sauriens, and Wolves in the first hour of the game, I'm fighting Goblins, Harpies, Sauriens and Wolves now. In terms of big enemies, again I'm running into the same enemies as I did at the beginning of the game. It hit me today that the enemy variety is pretty poor in this game, and it tries to remain fresh because of the dynamic encounters, but it's dynamic and emergent gameplay can only go so far with me if there's not much variety.
Yeah I just don't feel this. Most of the game looks the same, it's either grasslands, forests, or a desert. There's one tiny section that's a misty swamp, so cool. But there's really not much variety when it comes to environments. Almost all of the optional "dungeons" are caves with the exact same earthy brown aesthetic. Where's the crypts, catacombs, ruins, icy caverns, mines, spider caves, underwater lakes, dungeons, etc etc. I'm just spitballing examples of variety.
I feel like when people talk about how great the exploration in this game is, I wonder if they mean they just love walking around it and seeing the sights. If that's the case then cool, it's not what I look for in an open world, but different opinions and all that. But most of the exploration in this game is filled with backtracking the same areas over and over and over again, killing the same packs of enemies over and over and over again. Killing a Troll or a Drake isn't so exciting for me when I'm doing it for the 30th time.
Because it doesn't.Yeah, it's a part of these open world games I do enjoy, I just don't think DD2 does this aspect any better than like, Far Cry for example.
Its like real world for me, but in other world. Like we are doing some routine. I'm roleplaying as a man who works as "highway guard" : )) but yeah, might be boring for some. But its a feel that i tried to find in other open world, and only see DDDA and DD2 who have this kind of feeling. Each to their own. Maybe they will do something in next update, who knows...
Given what the game essentially spells out for you, I think that such a thing is all but guaranteed at this point.I loved Bitterblack Isle in DA, so I’d be down if they do something like that.
Seriously .Using ferrystones just bypasses the actual game. That’s what makes the controversy over MTX portcrystals so funny to me.think I have like 15 ferrystones or more, I just refuse to fast travel lol.
Jesus what level are you?Started NG++ last night.
Just hit 61.Jesus what level are you?
Seriously .Using ferrystones just bypasses the actual game. That’s what makes the controversy over MTX portcrystals so funny to me.
You just doing NG+ or did you tackle Unmoored World yet.Just hit 61.
I 100% agree dude. There was some pushback against the MTX in DMC5 but nothing like we saw with DD2.I still don’t understand why it was this game of all of Capcom’s recent games, that caught shit for this. I hate MTX but there’s nothing predatory about these ones.
Imo this game is like the STALKER of fantasy RPGs. The game has a ton of “friction” built into it on purpose and it feels entirely intentional in its design. You are expected to manage resources, plan ahead, and try to be ready for anything because it’s a dangerous world. They don’t tell you too much in purpose because that’s what pawns are for.I am under the impression reviews might have overhyped it a little, players impressions do not seem to be as glowing as those 10/10
Badass. Thanks for the impressions. Your opinion holds a lot of weight because of how much time you invested.Just hit 61.
You just doing NG+ or did you tackle Unmoored World yet.
Yup,It's literally the same exact style of mtx that DMC5 and RE2/3/4 had only instead of a map to hidden extra treasures it's a polycrystal,instead of 5 blue orbs it's 5 wakestones etc.I still don’t understand why it was this game of all of Capcom’s recent games, that caught shit for this. I hate MTX but there’s nothing predatory about these ones.
Farcry games have to literally put animal cages inside enemy outposts for some interesting interactions.Because it doesn't.
First play through I did the unmoored world but apparently missed some people cuz I didn’t get all of the achievements. I only evacuated the elves, battahl, and vernworth. Totally forgot about the gigantus and flat out did not know about some other people so I want to check on them. Decided to just take the blue pill the second time. Now I’m going to be really thorough this run.
It’s subjective but Dragon’s Dogma does it better than most games because of how wild it gets at times, plus the combat is incredibly satisfying.Farcry games have to literally put animal cages inside enemy outposts for some interesting interactions.
From what I have seen in this thread, it seems quiet a bit more interesting.
Anyone comparing those interactions to the ones in DD are crazy.Farcry games have to literally put animal cages inside enemy outposts for some interesting interactions.
From what I have seen in this thread, it seems quiet a bit more interesting.
I'm nowhere near when the real game(Unmoored) starts but if you find out lemme know if the timer for this part of the game stops when you clear(evacuate everyone) all the red beacons. Getting conflicting information that it does and doesn't. Seems very Majora's Mask-like which I'm pretty hype for. Unmoored I hear is a great place to farm for Weapons and materials. Thief with Pilfer is probably a must.
Golem battles can get so spectacular though,especially with some mage/sorcerer pawns in the party,you get flashes and particles everywhere. Had a fight with one at nighttime and all the spells were lighting up the area.It’s subjective but Dragon’s Dogma does it better than most games because of how wild it gets at times, plus the combat is incredibly satisfying.
Stunning a flying griffin with a critical attack will never get old. I cherish fighting most of the large monsters (except golems!).
No offence, but that still sound like what most decent open world games do.A "random encounter" isn't emergent gameplay, emergent gameplay is when the game allows things to happen that aren't scripted, most games actually don't have this, it's just you vs the world in preset ways even if you encounter things randomly.
Like in my previous example where I had a pack of wolves tear a chimera apart, they weren't part of the chimera encounter, in fact they were chasing something else and happened to stumble into my fight, and because I was using the trickster class I could turn them against the chimera; it changed the entire dynamic of the encounter and it just happened because it can, that's emergent gameplay.
DD2 might have the best open world ever when it comes to it's level design, it's just so fun to explore.
I think I have like 15 ferrystones or more, I just refuse to fast travel lol.
No disagreement there. Seeing their glowing blue runes off in the distance at night is top tier stuff.Golem battles can get so spectacular though,especially with some mage/sorcerer pawns in the party,you get flashes and particles everywhere. Had a fight with one at nighttime and all the spells were lighting up the area.
Yeah sure because all the chaos that can happen at every given moment between enemies, animals and friendly npcs around the map doesn't exist right?Farcry games have to literally put animal cages inside enemy outposts for some interesting interactions.
From what I have seen in this thread, it seems quiet a bit more interesting.
Skull splitter is basically like switching the game on easy mode every time you use it It's so op.I use the ox cart when I'm shopping for upgraded gear. Otherwise, I enjoy the trek and the madness that ensues. I've nearly maxed out thief and feeling incredibly OP right now. The gameplay is so good that I forget that I even have ferrystones. I stick them in my chest so they don't take up inventory.
This is just not true, most open world games are you vs the world, and enemies will almost always prioritise the player even in a scenario where they might have a mutual enemy, and nearly every encounter plays out the same because in most open world games the enemies don't have a long number of behaviours or abilities, they just claw/shoot at you until you die or they die.No offence, but that still sound like what most open world games do.
You are figthing some enemies but move too much into another area and other enemies start attacking you and chaos emerge, even more if other ncps are close and join the battle.
Also not true, those games just change their already rigid targeting to simply attack everything; the wolves completely decide who's the best to attack based on their own threat assessment, they aren't allies to the chimera, so even if I wasn't a trickster they would've occasionally attacked it, I just forced them to attack the chimera; all these games with berserk shit like in assassin's creed just make the enemy attack everything in sight, even the player. Sitting on a perch shooting berserk darts at enemies until they kill each other isn't emergent gameplay it's literally just a tool you can use every time and are encouraged to take advantage of, whereas I'm unable to summon wolves at will, that just happened because it could; emergent gameplay.What you did with the trickster is what you can do with every game that has poison arrows\knives\whatever that can make enemies attacking each other or make them berserk, tsushima does that, horizon does that, days gone does that, every rpg with a confuse\berserk spell does that, using a trickster skill or anything else really doesn't change the final result.
Well obviously, there's not enough energy in the world to even power an AGI, when people say AI for videogames, we obviously aren't talking about some I, Robot level sapient intelligence lol, of course it's programmed, but with the vast amount of things they can do and react to, the game allows for encounters that feel incredibly dynamic on a level that just doesn't exist in other games.And let's be real, every interaction is somehow scripted even if they don't look like it, enemies and npcs don't have real ia, it's just a set of programmed behaviours, they are never gonna do something that is not coded into their behaviours, the best games let you believe that it is random and non scripted, but they still are.
it's not because freeing a crocodile in an outpost in far cry is the same thingI had an unscripted drake encounter in a city last night. Loads of NPCs joined in on the battle. A major named NPC died during the battle. I had to run to my storage, grab a wake stone and revive him. Doing that maxed out my affinity with him. How is that not emergent gameplay?
Skull splitter is basically like switching the game on easy mode every time you use it It's so op.
You guys do realize that your character doesn't have to be a self-portrait....right?
Some people just can't take the fact that Dragon's Dogma 2 is incredibly fun to play because of that reason while other games simply feel like they try their hardest just to keep the player's attention with some of the most obvious "random" interactions and it really irks some folks I guess.it's not because freeing a crocodile in an outpost in far cry is the same thing
/s
Dune part 3 looking good
Of course i was talking of open world\games with different factions that can fight each other, not every open world has that.This is just not true, most open world games are you vs the world, and enemies will almost always prioritise the player even in a scenario where they might have a mutual enemy, and nearly every encounter plays out the same because in most open world games the enemies don't have a long number of behaviours or abilities, they just claw/shoot at you until you die or they die.
Also not true, those games just change their already rigid targeting to simply attack everything; the wolves completely decide who's the best to attack based on their own threat assessment, they aren't allies to the chimera, so even if I wasn't a trickster they would've occasionally attacked it, I just forced them to attack the chimera; all these games with berserk shit like in assassin's creed just make the enemy attack everything in sight, even the player. Sitting on a perch shooting berserk darts at enemies until they kill each other isn't emergent gameplay it's literally just a tool you can use every time and are encouraged to take advantage of, whereas I'm unable to summon wolves at will, that just happened because it could; emergent gameplay.
Well obviously, there's not enough energy in the world to even power an AGI, when people say AI for videogames, we obviously aren't talking about some I, Robot level sapient intelligence lol, of course it's programmed, but with the vast amount of things they can do and react to, the game allows for encounters that feel incredibly dynamic on a level that just doesn't exist in other games.
Formless Feint + Blades of the Pyre.Skull splitter is basically like switching the game on easy mode every time you use it It's so op.
And some people can't digest different opinions because they have to protect the game of the hour at all cost.Some people just can't take the fact that Dragon's Dogma 2 is incredibly fun to play because of that reason while other games simply feel like they try their hardest just to keep the player's attention with some of the most obvious "random" interactions and it really irks some folks I guess.
The best stories you get in DD2 are not the quest themselves but what happens during it,when you are on the road while you are trying to complete the quest and something else comes up.
Comparing it to Far Cry of all things is laughable when that is one of the most by-the-numbers franchises we have nowadays.
You nailed the annoyed zendaya rest bitch face.
So, how are those riddles going? Have you managed to solve them all?
I still got 2 more to go and have no idea of what the answer could be.
Where are you in the game and what type of experience are you looking for? Things gradually ramp up over time, but if you aren't feeling it maybe the game isn't for you. Hard to say without more info.I'm kinda just going through the motions with this, when does it pick up.
Which people? No one is protecting anything dude,you are free to play the game and talk about it at any time like the rest of us but if you want to engage in a proper discussion and not get called out,at least use a good comparisson next time if you want to make a point,something like RDR2 does emergent gameplay in a similar way to DD2,that would have made for an interesting discussion,instead using Far Cry as an example is in bad faith and an insult to what DD2 does and everyone here knows that but you.And some people can't digest different opinions because they have to protect the game of the hour at all costs.
We are all having fun with the game dude, some people more, some people less.