Rtx on vs off?
I understand if the game gets way too easy there should be options to make it harder. It just always bugs me in games where you are levelling up and should become stronger that enemies from first hour of the game possess same challenge and time to beat in end game. I prefer that trash enemies are phased out and replaced by stronger enemies as you level up even though end result might be similar to just level scaling haha.
Yeah. But I don’t think there’s much of a difference with the lantern as a light source.Rtx on vs off?
Yeah, I thought about that this morning, well after I posted the screenshot comparison.Isn't RT just for Global Illumination not shadows/reflections?
I can appreciate what they were going for, but the execution was bad and they also were very buggy. Some guards wouldn't care if you released a prisoner right in front of them, but then I would enter the masquerade ball dressed like I was supposed to only to be immediately attacked by 10 guards for no apparent reason.All those missions in the main city that require you to sneak into the castle/jail just felt like dumb filler and I'm glad to get those over with.
All those missions in the main city that require you to sneak into the castle/jail just felt like dumb filler and I'm glad to get those over with. Finally got a couple quests that are sending me to the next area, just started the journey there and this is really where the game's vibe is strongest, setting out on a long journey heading into unknown territory.
Just try the warrior dude, even the earlier skills are cool compared to the fighter between the sword shoryuken, the lunge with the impalement and the charged blow.Ok, lets try this again, I played a lot of Elden Ring yesterday and got that out of my system, so lets see if changing Vocation to a Archer fares me any better than the Fighter did
Yeah, casters are more passive/support roles. So far Warrior and Thief are the most engaging classes. Fighter is a little too vanilla IMO, the parries are fun though.Mage feels pretty dang weak. Clealry just there to heal, buff/debuff, remove statuses, etc. Using the wand feels like I got a can of bug spray in my hand. Ready to move on to sorcerer
there are like 7 of them back to back to back and they all end up like that. the one with the secret door took me forever to figure out and then the real door behind it wouldnt open.I can appreciate what they were going for, but the execution was bad and they also were very buggy. Some guards wouldn't care if you released a prisoner right in front of them, but then I would enter the masquerade ball dressed like I was supposed to only to be immediately attacked by 10 guards for no apparent reason.
Yuck. Fighter is boring as sin. Thief and Archer are where the fun’s at. I started Fighter to get the weight augment, and hated that class. I couldn’t go back to Thief fast enough.Ok, lets try this again, I played a lot of Elden Ring yesterday and got that out of my system, so lets see if changing Vocation to a Archer fares me any better than the Fighter did
Yeah, casters are more passive/support roles. So far Warrior and Thief are the most engaging classes. Fighter is a little too vanilla IMO, the parries are fun though.
Have yet to try Archer...
Yea I'm much more enjoying an archer so far, still doing the main quest right now and with a decent bow unlocking the skills as I goYuck. Fighter is boring as sin. Thief and Archer are where the fun’s at. I started Fighter to get the weight augment, and hated that class. I couldn’t go back to Thief fast enough.
Also some traps for foes are common now. So far sooo gooood <3Exploring this games map is a treat. Usually something is hiding where you think something should. I love when devs reward our curiosity.
Eh really? I play for some hours and not so jangky, in the contrary, lot of animation is so fluid, and movement is prettry much real for me.Watched a quick playthrough, the movement looked so janky.
It’s like Monster Hunter, in the sense the movement and body placement are 100% deliberate. Capcom is king with melee combat.Eh really? I play for some hours and not so jangky, in the contrary, lot of animation is so fluid, and movement is prettry much real for me.
I am curious why there isn’t a lock on mechanic, like in MH. I think it might have something to do with this game having way faster enemies and a lot tighter areas, like caves.Yeah, movement is more or less 1:1 with Monster Hunter World. Nothing janky about it.
yeah in the first game Mage had a lot of damage potential, so much that it was often better to just run mage because the heal/cure spells were mage only, sorcerers had access to the really big damage stuff and chainspelling bosses to death.Mage feels pretty dang weak. Clealry just there to heal, buff/debuff, remove statuses, etc. Using the wand feels like I got a can of bug spray in my hand. Ready to move on to sorcerer
The soft lock in DD2 is kinda ok. Like it works most of the time. Fighter feels kinda ass with it because you focus on one enemy and get zerg rushed from behind.An option would be nice, but I kind of like not having to mess with locking on constantly. It wouldn't feel good with the action pace imo. I wouldn't mind a soft lock on in ER like they have in this as an option.
basically all classes feels weaker this time...Mage feels pretty dang weak. Clealry just there to heal, buff/debuff, remove statuses, etc. Using the wand feels like I got a can of bug spray in my hand. Ready to move on to sorcerer
basically all classes feels weaker this time...
It gets better for sure. The overworld is very nice to explore.Playing on PS5 this game is rough. Especially after playing ff7 rebirth. Juddery framerate, clipping every where, no lypsycing. I'm early I know but the combat just seems so hap Hazzard. No feeling of connection of weapon. I was on the fence but seen so much good things about the game I caved and bought it.
I will play some more but yeah I'm not feeling it it all feels janky af.
Yeah I think so. All the classes I feel are more streamlined. I really miss DD1 Sorc. Maelstrom is just an AoE in this game. Has no draw-in effect at all. Don't think it even moves and changes it's collision boxes at all. Thief and Warrior are probably best of the bunch. Haven't unlocked Magick Archer but I assume it was neutered too.basically all classes feels weaker this time...
Absolutely <3It’s like Monster Hunter, in the sense the movement and body placement are 100% deliberate. Capcom is king with melee combat.
Speaking of caves, the cam in the cave today is kind of awfully stuck behind slope and wall, and i was bullied with goblins before my pawns arrives and glad i made it alive...I am curious why there isn’t a lock on mechanic, like in MH. I think it might have something to do with this game having way faster enemies and a lot tighter areas, like caves.
Dang i envy, my works like ass this week, also next week, and i have no long session for gamingGotta say, this game dropped at the perfect time. My wife and kids were out of town visiting the inlaws, so I had a full fucking week alone to go nuts. 57 hours logged as of this post lol
One more night to dig in without a care in the world. Gonna grab a case of beer and have a good time.
Mage feels pretty dang weak. Clealry just there to heal, buff/debuff, remove statuses, etc. Using the wand feels like I got a can of bug spray in my hand. Ready to move on to sorcerer
It feels as if mages are only appropriate for being pawns in this game. I'm running with 2 mages (one of these pawns is my own) who are both equipped with 4 different support skills each, and then one sorcerer.
Combined with my thief build, we are absolutely wrecking shit.
I’m failing to hear the problem with them.Need some new pawns. These two look like some weird beastly version of a KISS cover band.
Drake mutha fuckaTook my first Dragon down! Still need a few more crystals to progress but hey its a start