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Dragon's Dogma: Dark Arisen |OT| deep down darkness

ironcreed

Banned
Beat it a little while ago, it was good but the bosses take waaaaaaay too long to die -- especially the GINORMOUS GoreCyclopes.

Now, those motherfuckers are the stupidest fucking things I have ever seen in a fucking game; how are you supposed to do anything against something 50x your size, 2x faster than you, hits take off 1/4-3/4 of your health, and every fucking step it takes staggers you until the next stomp or club bash. I honestly don't understand how a melee/magic class can deal with them: can't hit them because you're constantly stagger-locked; can't cast anything because it moves at mach2, wildly swing at you all the time. The only consistent way I've found to kill them is to get high enough where they can't hit you and plink away with arrows for 30min... that's incredibly fun...

That seems to be the devs' way of making things "difficult": throw you in a relatively small, dark room, with giant boss(es) that have 1million HP, do insane damage, and take more damage than the final boss of the game 5x over.

I'm at the highest level, I have most of the best gear... yet I feel like I'm slapping everything with big, floppy donkey dicks.



There's a sword, Cursed Bite, that when at lvl3, does over 1100dmg. I was lucky and got two of them; I'm an Assassin and I do over 2000dmg, and my Fighter pawn does over 2300 with it. Even with that weapon and being at lvl200, it still takes ages to kill the big guys.



NecroDragon is tougher than The Dragon. And yeah... pawns are pretty worthless in Bitterblack. A group of 4 lvl200 characters and we still get worked over. I've done more reviving in the 12hrs of Dark Arisen than the whole of Dragon's Dogma, which I completed ~15 times.

Jesus, sounds like leaving and leveling up a bit more would not do much good. I'll likely just plow on ahead then and level up more as I go.
 
Jesus, sounds like leaving and leveling up a bit more would not do much good. I'll likely just plow on ahead then and level up more as I go.

The boss monsters have to scale to whatever level you were when you first arrived -- there's just no way anyone under 170 would be able to survive, otherwise.
 

ironcreed

Banned
The boss monsters have to scale to whatever level you were when you first arrived -- there's just no way anyone under 170 would be able to survive, otherwise.

Makes sense. Your experience at level 200 sounds identical to mine thus far. Started at level 58 and am now level 70. I'll just brave the depths and venture forth.
 

Eusis

Member
The boss monsters have to scale to whatever level you were when you first arrived -- there's just no way anyone under 170 would be able to survive, otherwise.
If the monsters are a complete joke for me I'll know why then! Because I entered then immediately bailed at high 30s, planning to go back once I hit the 50s. I just wanted the messages to stop appearing.
 

Eppy Thatcher

God's had his chance.
The boss monsters have to scale to whatever level you were when you first arrived -- there's just no way anyone under 170 would be able to survive, otherwise.

qft

Even some of the normal mobs have to have some type of scaling to them. The new ogres alone (which are all over the godamned place) I can imagine rocking groups of 60-80 into paste rather quickly... especially as Ryanardo says - when they are in tiny dark fucking rooms and they decide to throw two of them at you along with a small river through the center of the arena which basically guaranties that you'll be fighting in near pitch black conditions.

Simply no way.

Anyways... i got some new gear the other night (crescent armguards) and i love em. The look and the way they shoulder guards sit on my Arisen are great. Just the type of new armor i was hoping to find. I'd love to get a full set and see whats up... anyone else stumble on some winners?
(also still love the Mistletoe Circlet... I have a hard time taking it off. I feel like i jacked Tim Curry of his unicorn horn in Legend and just superglued the bitch to my forehead :lol ... it's great.)
 

ironcreed

Banned
qft

Even some of the normal mobs have to have some type of scaling to them. The new ogres alone (which are all over the godamned place) I can imagine rocking groups of 60-80 into paste rather quickly... especially as Ryanardo says - when they are in tiny dark fucking rooms and they decide to throw two of them at you along with a small river through the center of the arena which basically guaranties that you'll be fighting in near pitch black conditions.

Or when your sorcerer casts Maelstrom after you have already been hit with blinding debilitation and have no eye drops, lol. Insane.
 

phierce

Member
Total noob question, but couldn't really find a definitive answer elsewhere; is it safe to snag all the notice board quests at once? I know side quests can get forfeited based on stage progression, but do notice board quests ever?
 
If the monsters are a complete joke for me I'll know why then! Because I entered then immediately bailed at high 30s, planning to go back once I hit the 50s. I just wanted the messages to stop appearing.

Uh oh. I did the same thing. Only at level 6. I never fought anything though.
 

Anteater

Member
Total noob question, but couldn't really find a definitive answer elsewhere; is it safe to snag all the notice board quests at once? I know side quests can get forfeited based on stage progression, but do notice board quests ever?

Yea it's recommended to pick up all the notice board quests (except for the escort), since they're all kill x or collect items kind of deal and they don't expire.
 

phierce

Member
Yea it's recommended to pick up all the notice board quests (except for the escort), since they're all kill x or collect items kind of deal and they don't expire.
Thanks, and that's what I've been doing. Just wanted to make sure before I progressed too far.
 

burgerdog

Member
This is just getting stupid, at first the "oh, im actually dying in dd now, this is fun!" was kind of cool, but fighting that necro-dragon is awful. I have 2k hp, every swipe hits me for 800-1000 damage. Pawns are useless to the point where all you can do is laugh(keep casting those spells that take 20 seconds to set off in front of the enemies face.) And most importantly, the pitiful damage that bosses take, earlier someone said that it took him 40 minutes to kill the dragon, awful. I had the dragon down to 2 bars after 20 minutes and failed to evade a swipe that ended up killing me. So even though I had complete control for 19 minutes and grew bored of the fight, one mistake ruined everything. The bosses would have been much more interesting if they were designed to be ~10-15 minutes long.
 
Welp, the game sure doesn't scale down if you go in there at an early level, so no worries there. I just tried going in at level 20 and got instantly killed by the first pack of enemies.
 

Jobbs

Banned
Hmmm... I'm escorting mercedes to the shadow fort, a quest I got from the bulletin board.

A bandit hit her and she fell down motionless. The fight's over, she's just laying there. Uh, I think maybe she's dead. But the quest hasn't changed or failed, and if I recall correctly, this is an important npc to the main questline... So.... What?
 

Eppy Thatcher

God's had his chance.
Anyone else noticed that not only can you stand near open flames and dry up faster from drenched status in DA but also that...when you dry off...your lantern automatically lights up again?
I'm not insane right? I've never noticed this in almost 500 hours of vanilla dd....
 

xCobalt

Member
This is just getting stupid, at first the "oh, im actually dying in dd now, this is fun!" was kind of cool, but fighting that necro-dragon is awful. I have 2k hp, every swipe hits me for 800-1000 damage. Pawns are useless to the point where all you can do is laugh(keep casting those spells that take 20 seconds to set off in front of the enemies face.) And most importantly, the pitiful damage that bosses take, earlier someone said that it took him 40 minutes to kill the dragon, awful. I had the dragon down to 2 bars after 20 minutes and failed to evade a swipe that ended up killing me. So even though I had complete control for 19 minutes and grew bored of the fight, one mistake ruined everything. The bosses would have been much more interesting if they were designed to be ~10-15 minutes long.

Try not to use pawns that have those costly spells. I don't see the use of it really. I managed to take it down as a level 65 ranger. Tenfold flurry + holy affinity works pretty well. Once the mages ignited the dragon, I switched to oil arrows too. Its attacks are definitely deadly though. If it bit me while charging, it was almost an instant kill.
 
The boss monsters have to scale to whatever level you were when you first arrived -- there's just no way anyone under 170 would be able to survive, otherwise.

So... when I get the game (I think I'm in my 20s or 30s), should I head to Bitterblack and head back out so that the enemies are locked to whatever my level was when I entered? I really don't want to get beat up too badly, haha.
 

burgerdog

Member
So... when I get the game (I think I'm in my 20s or 30s), should I head to Bitterblack and head back out so that the enemies are locked to whatever my level was when I entered? I really don't want to get beat up too badly, haha.

I don't think it works that way, they have to be scaling to your current level whenever you're in there.
 

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
Exploring Bitterblack.

Pawn: Watch your step or it's possible to catch an ailment without noticing!

*Walks into incredibly sketchy-looking blood-colored sewer water*

Pawn: I am poisoned!

Sometimes I wonder why I keep these brainiacs around.
 

Eusis

Member
Exploring Bitterblack.

Pawn: Watch your step or it's possible to catch an ailment without noticing!

*Walks into incredibly sketchy-looking blood-colored sewer water*

Pawn: I am poisoned!

Sometimes I wonder why I keep these brainiacs around.
*walks by fountain, Pawn jumps into fountain.*

Pawn: I'm drenched!

... Yeah, sometimes I wonder about them.
 
A few shots from tonight. Nothing spoilery.

302495_507233219340450_1789885007_n.jpg

Is that why the game is letterboxed? So they could put not one but two obnoxious watermarks on screenshots? (I know it's because the game still runs at 20 fps WITH the letterboxing allowing to render at much lower res)
 

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
*walks by fountain, Pawn jumps into fountain.*

Pawn: I'm drenched!

... Yeah, sometimes I wonder about them.

But then sometimes they steal people's wishing pennies from the fountain and you're all like "Yay pawn!"
 

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
I figure the big bags of fountain money come from Fournival wishing for more kickbacks and tenants to evict or something.

You call it psychotic, but he calls it an investment.
 

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
My god, I have a conversation in here about pawns' love of jumping into fountains, and within an hour I find a fountain of healing water and end up having to bodily toss my pawns in to get them to heal because apparently they are suddenly afraid of water.

It's like they learned the wrong lesson entirely from their repeated poisonous sewer field trips.
 

anddo0

Member
The boss monsters have to scale to whatever level you were when you first arrived -- there's just no way anyone under 170 would be able to survive, otherwise.

Interesting.

I never did the post game stuff, until yesterday. I was going to hang around in the Everfall. But it seems I'm better off going the new content sooner, rather than later.
 
My god, I have a conversation in here about pawns' love of jumping into fountains, and within an hour I find a fountain of healing water and end up having to bodily toss my pawns in to get them to heal because apparently they are suddenly afraid of water.

It's like they learned the wrong lesson entirely from their repeated poisonous sewer field trips.

You're Soaked to the Bone!
 

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
You're Soaked to the Bone!

Then, of course, as soon as I enter the next area:

"This appears to have once been a sewer."

"Soaked to the bone!"

"Soaked to the bone!"

"Soaked to the bone!"

You guys are so gross, I mean oh my god.
 

Anteater

Member
well just got the game, seems like the asia version is only priced at $25.

Played through the prologue on the original so I could get a save, now to play the prologue again for the 50th time in DA.
 
I thought Capcom toned down the Pawn chatter? Were they this annoying in the original, or was it even worse? Even after talking to my pawn and telling him to be more reticient, he still never shuts up.

(After leaving the tent with the riftstone at the Encampment)

"There is a riftstone in this tent"
"There is a riftstone nearby"
"We pawns come from riftstones"
 
So I havent got up with all the posts, but I read earlier that if you load your old DD save then start a new character AFTER, you wont get the bonus items?

so I have to start again, create a new DD character then go back to dark arisen?

I HATE this ridiculous 1 save slot thing, I didnt want to delete my original character anyway
 

hiro4

Member
So my order will be arriving one of these days, but I have no idea what class I should take on my first playthrough.

Knowing myself I'll probably only play it once and I'm having doubts between a mage and a strider. Anyone has some advice to give or idea on how both classes play?

Edit: watching the video above and it is quite applicable to my situation :D
 

Sanctuary

Member
Is it just me, or did they make the beginning hydra about 20x more obnoxious? I always literally finished it in about a minute to a minute and a half with every character in vanilla. In this however, it seems like I'm attacking it forever and my pawns insist on staying stuck inside their mouths until near the end, or until they die. Even once
the fight drags on long enough to get the oil barrel (never saw that until DA), the targeting is all screwed up and it doesn't seem to matter how many times you hit the neck...it will just randomly "work".
.

Also, I don't remember the elemental boons only lasting 60s. I know you can get an augment later to increase their duration, but they seem so short now that by the time you buff the whole group, you only have a few seconds left on the first one you cast.

I thought Capcom toned down the Pawn chatter? Were they this annoying in the original, or was it even worse? Even after talking to my pawn and telling him to be more reticient, he still never shuts up.

(After leaving the tent with the riftstone at the Encampment)

"There is a riftstone in this tent"
"There is a riftstone nearby"
"We pawns come from riftstones"


They either lied, or it only applies to Bitterblack Isle. So far they are just as annoying as they were in vanilla.
Serious questions: Do wolves hunt in packs? It's a rumor I've heard, and do Goblins hate fire? Can't confirm.
 
Sorry if this is a really annoying FAQ. But there is nothing that can be done about the size and clarity of the in game text besides fiddling with the brightness a little right?
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
Oh shit..startin to theory craft class builds.. I'm falling down the hole..
 
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