Beat it a little while ago, it was good but the bosses take waaaaaaay too long to die -- especially the GINORMOUS GoreCyclopes.
Now, those motherfuckers are the stupidest fucking things I have ever seen in a fucking game; how are you supposed to do anything against something 50x your size, 2x faster than you, hits take off 1/4-3/4 of your health, and every fucking step it takes staggers you until the next stomp or club bash. I honestly don't understand how a melee/magic class can deal with them: can't hit them because you're constantly stagger-locked; can't cast anything because it moves at mach2, wildly swing at you all the time. The only consistent way I've found to kill them is to get high enough where they can't hit you and plink away with arrows for 30min... that's incredibly fun...
That seems to be the devs' way of making things "difficult": throw you in a relatively small, dark room, with giant boss(es) that have 1million HP, do insane damage, and take more damage than the final boss of the game 5x over.
I'm at the highest level, I have most of the best gear... yet I feel like I'm slapping everything with big, floppy donkey dicks.
There's a sword, Cursed Bite, that when at lvl3, does over 1100dmg. I was lucky and got two of them; I'm an Assassin and I do over 2000dmg, and my Fighter pawn does over 2300 with it. Even with that weapon and being at lvl200, it still takes ages to kill the big guys.
NecroDragon is tougher than The Dragon. And yeah... pawns are pretty worthless in Bitterblack. A group of 4 lvl200 characters and we still get worked over. I've done more reviving in the 12hrs of Dark Arisen than the whole of Dragon's Dogma, which I completed ~15 times.
Jesus, sounds like leaving and leveling up a bit more would not do much good. I'll likely just plow on ahead then and level up more as I go.