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Dragon's Dogma: Dark Arisen PC |OT| Wolves hunt in 4K

AcAnchoa

Member
I got a bit distracted after doing 'Come to Court' and this past few days I have been completing a nice bunch of sidequests. It may be time to follow the main arc.

Main issue right now is the pawns repeating themselves too much. And Valmiro, I hope I never see him again.
 

Ogawa-san

Member
Fuck the online Ur.

Fight it for ages and then my contribution doesn't get uploaded to the server.
For the past few attempts mine hasn't been uploaded either.

There's something weird going on with his health too, I shouldn't be able to break 3~4 hearts and knock a whole health bar off per attempt outside grace period.
 

GJS

Member
Well, I got the kill for gen 22, but 23 and 24 was at grace so quick. I was restocking my items. Stupid Totem Mace. I can't even trade it lol. The grind for Heaven's Key is real.
It's far easier to kill offline ur-dragon if you just want heavens key as it has a smaller drop list of just 3 weapons.
 

garath

Member
So I have ranked 10 in Ranger and Assassin, currently still assassin @ lvl 37 (or 38). Should I stay in Assassin? I kinda want to max strider next (its rank 3) but I may miss the parries >.>

Damn how? I'm level 34 I think and only have 9 rank in assassin and maybe 4 in fighter (haven't checked in awhile) let alone maxing two whole vocations.
 

GJS

Member
For the past few attempts mine hasn't been uploaded either.

There's something weird going on with his health too, I shouldn't be able to break 3~4 hearts and knock a whole health bar off per attempt outside grace period.
Are you bypassing the damage cap if you are doing that much damage, stopping it from uploading?
 

Lanrutcon

Member
For the past few attempts mine hasn't been uploaded either.

There's something weird going on with his health too, I shouldn't be able to break 3~4 hearts and knock a whole health bar off per attempt outside grace period.

Yeah, with an MA (which isn't exactly the hottest class to Ur Dragon with) and periapts I knocked off 3 hearts. The server rejected that cause I broke the damage cap.

Just redid it without periapts and some standing around for the last minute or two. Server took the results (1 and a half heart).
 

Sarcasm

Member
Damn how? I'm level 34 I think and only have 9 rank in assassin and maybe 4 in fighter (haven't checked in awhile) let alone maxing two whole vocations.

Started on normal and ran to BBI got the ring of perseverance. Than restarted on hard mode and went and got it again.
 

Ogawa-san

Member
Are you bypassing the damage cap if you are doing that much damage, stopping it from uploading?
It's the only reason it wouldn't upload and makes sense considering how much damage I'm doing compared to his health. But it's not something on our end considering I'm doing about 50% less damage than an optimal assassin set for Ur killing.
 

Indignate

Member
It's bullshit and infuriating but I'll tell you what I wish someone had told me: It doesn't matter. The quests/story in this game suck and none of the rewards are worth it. Once you get to Bitterblack Isle you'll forget there even are sidequests in the main game.

I did tell you that.
 
But that's the thing, this isn't the story of some hero of legend or someone with special powers; the arisen as chosen one is very much a nobody. They are minding their own business and welp their heart gets stolen.
The story itself is very much an exploration of "why", it's not it's place to hold your hand and tell you exactly what's happening, it's very much the point of being the opposite of this.

This is why when you first encounter the hydra, you very much get a feeling of how the hell am I supposed to fight this thing? Up till this point you fought some goblins and maybe saurians, and were still a relatively care free fisherman.
It's not until the hydra fight that you realise that this life is over, and you are indeed something important, because even though it seems impossible at first (which is also a reflection on the simple nature of the arisen at this point), you overcome this fight with relative ease.

This is also why the sidequests are so inconsequential, because they are supposed to be; they have zero bearing on the arisen and are literally just about world events, but world events don't concern the arisen anymore, their entire purpose now is the dragon.
Having intricate plotlines that dealt with the arisen, aside from their challenge to the dragon would just detract from their singular purpose; they aren't special to the world, they don't have a bunch of attachments or affiliations, they are a simple person turned bound to a calamity.

The sidequests are just the arisen putting themselves in other people's lives, they are literally just helping out, and then moving on, you're not supposed to get anything substantial from these events.

The nature of the arisen, the nature of the dragon, and the nature of the world is what the story is, and I believe they've crafted something that's quite unique, which required a certain way to approach the story and I like it a lot.

6PcGbpM.gif

I haven't seen a post like this since 2012
you are one of the first to perceive the story the way I think it was intended.
Major Spoilers:
What's interesting it what happens to the Arisen souls when it's transferred to the pawn at the end I got all the feels in the world.
Made me start my new game + but I switched the pawn to become the arisen and the arisen to become the pawn.
 
Then not really, NG+ doesn't change anything cept the offline mode ending.

But that's the thing, this isn't the story of some hero of legend or someone with special powers; the arisen as chosen one is very much a nobody. They are minding their own business and welp their heart gets stolen.
The story itself is very much an exploration of "why", it's not it's place to hold your hand and tell you exactly what's happening, it's very much the point of being the opposite of this.

This is why when you first encounter the hydra, you very much get a feeling of how the hell am I supposed to fight this thing? Up till this point you fought some goblins and maybe saurians, and were still a relatively care free fisherman.
It's not until the hydra fight that you realise that this life is over, and you are indeed something important, because even though it seems impossible at first (which is also a reflection on the simple nature of the arisen at this point), you overcome this fight with relative ease.

This is also why the sidequests are so inconsequential, because they are supposed to be; they have zero bearing on the arisen and are literally just about world events, but world events don't concern the arisen anymore, their entire purpose now is the dragon.
Having intricate plotlines that dealt with the arisen, aside from their challenge to the dragon would just detract from their singular purpose; they aren't special to the world, they don't have a bunch of attachments or affiliations, they are a simple person turned bound to a calamity.

The sidequests are just the arisen putting themselves in other people's lives, they are literally just helping out, and then moving on, you're not supposed to get anything substantial from these events.

The nature of the arisen, the nature of the dragon, and the nature of the world is what the story is, and I believe they've crafted something that's quite unique, which required a certain way to approach the story and I like it a lot.

Pretty much. Unfortunately vast majority of gamers don't like stories like this. They want stories in which they're the most important thing to every NPC in the game world. In which everything is spoon fed to them via ridiculous amounts of eyerolling exposition like some poorly written anime or YA novel.
 

Lunar15

Member
Look, maybe I'm just getting started and this story changes, but so far, a nobody living in a fishing village getting a special power and becoming a very important person in that world is by far the most generic way to set up a fantasy story. I'm not quite seeing how that's special or unusual. I'm all for a game that doesn't want to tell a gigantic sweeping story, but I'm not sure that a game that simply didn't spend much time on it's story is doing anything "special".

It's not bad by any means... but I've yet to see why this requires a big long post in defense.
 
i decided to check out BBI at lvl 32 just to see what its like, maybe snag a few items before i get overwhelmed.

my entire party and i got ohko by some death boss thing. in the 2nd room i came into.

playing as assassin for now, but im really missing my skull splitter from strider :C
 

Sarcasm

Member
Well...I don't see anybody chanting your characters name within 20 minutes of you waking up. Or some spirits saying yea the messiah.


i decided to check out BBI at lvl 32 just to see what its like, maybe snag a few items before i get overwhelmed.

my entire party and i got ohko by some death boss thing. in the 2nd room i came into.

playing as assassin for now, but im really missing my skull splitter from strider :C


The first time yea not suppose to fight Death.
 
People who are grinding the Ur-Dragon... you do know that you can get better gear from spending 30min in Bitterblack, right?

Most level 2 weapons, available after beating the (easy) first BBI boss, outmatch Everfall loot.
 

Lanrutcon

Member
Look, maybe I'm just getting started and this story changes, but so far, a nobody living in a fishing village getting a special power and becoming a very important person in that world is by far the most generic way to set up a fantasy story. I'm not quite seeing how that's special or unusual. I'm all for a game that doesn't want to tell a gigantic sweeping story, but I'm not sure that a game that simply didn't spend much time on it's story is doing anything "special".

It's not bad by any means... but I've yet to see why this requires a big long post in defense.

Did you notice the part where you character was randomly selected? Like, you're not the chosen one of prophecy or the descendant of the king or a warrior of light. You're just a fisherman and now you gotta save the world. Wonder what happens if you say no or fail?

The game will show you.
 

Lunar15

Member
Did you notice the part where you character was randomly selected? Like, you're not the chosen one of prophecy or the descendant of the king or a warrior of light. You're just a fisherman and now you gotta save the world. Wonder what happens if you say no or fail?

The game will show you.

I get that you're not a hero of prophecy, but the idea of a fantasy where a person from a small fishing village is suddenly given a large and arduous task to save the world isn't particularly groundbreaking in Fantasy.

Within 5 minutes of that game starting, you're given a special mark, people walk around proclaiming you're the Arisen, and you gain devoted followers. It's pretty straightforward fantasy.

Thaaat said, I've heard this game does some cooler stuff in the back half, so I'm not tearing down the whole story. Just that, so far, it seems pretty straightforward and, for lack of a better word, generic. And that's fine.
 
Did you notice the part where you character was randomly selected? Like, you're not the chosen one of prophecy or the descendant of the king or a warrior of light. You're just a fisherman and now you gotta save the world. Wonder what happens if you say no or fail?

The game will show you.
yeah but that part it's not even told to you, the Arisen has no clue of what he has become or his destiny holds, it's actually quite stressful if you think about it.
 

Lanrutcon

Member
Isn't this exactly like how every Bethesda game starts?

I'm unsure you played the Bethesda games if you're asking that.

Edit: Sneaky edit there, Mister.

I get that you're not a hero of prophecy, but the idea of a fantasy where a person from a small fishing village is suddenly given a large and arduous task to save the world isn't particularly groundbreaking in Fantasy.

Within 5 minutes of that game starting, you're given a special mark, people walk around proclaiming you're the Arisen, and you gain devoted followers. It's pretty straightforward fantasy.

Yeah, they do that because of the Duke. They do that because they think they know what the mark means, or requires. Not sure how far everyone has played, but the game shows you several prominent examples of other Arisen from various backgrounds and how their journeys went. I found that a refreshing change from the norm. You're not the world's only hope. You're just the world's newest hope.
 

Lunar15

Member
I'm unsure you played the Bethesda games if you're asking that.

Yeah, I forgot about the Dragonborn. In Oblivion, you were essentially a random person, although the emperor had seen you in his dreams. Morrowind you're just a regular dude, though, no?

Either way, you have to see how generic the beginning of DD is. It's almost intentional.
 

Lanrutcon

Member
Yeah, I forgot about the Dragonborn. In Oblivion, you were essentially a random person, although the emperor had seen you in his dreams. Morrowind you're just a regular dude, though, no?

Either way, you have to see how generic the beginning of DD is. It's almost intentional.

You're actually someone special in each of those games :) destiny, lineage, etc etc.
 

Lunar15

Member
Yeah, they do that because of the Duke. They do that because they think they know what the mark means, or requires. Not sure how far everyone has played, but the game shows you several prominent examples of other Arisen from various backgrounds and how their journeys went. I found that a refreshing change from the norm. You're not the world's only hope. You're just the world's newest hope.

I'm interested to see how that pans out, it does sound like a good flip on the genre. But that's why I think the beginning is intentionally generic.

That said, Dark Souls kind of plays on this exact concept. You're actually nothing special, but people try to trick you into thinking you are, only to find out that many have done this before you. That's not necessarily a new one either.
 

jonjonaug

Member
Yeah, I forgot about the Dragonborn. In Oblivion, you were essentially a random person, although the emperor had seen you in his dreams. Morrowind you're just a regular dude, though, no?

Either way, you have to see how generic the beginning of DD is. It's almost intentional.

In Arena I think you're just some dude but I've never played it. In Daggerfall you're a spy of the Emperor before the game begins, although you're given the freedom to roleplay as pretty much whatever you want a short way into the game. In Morrowind you "could" be the reincarnation of an elven warrior-king (despite being able to play as an Orc or as a human-ish race) or you could just be some dude set up to appear like one being played by Daedric gods and used by the Empire. In Oblivion you're just some guy. In Skyrim you have dragon voice powers for some reason that's never really delved into.
 
6PcGbpM.gif

I haven't seen a post like this since 2012
you are one of the first to perceive the story the way I think it was intended.
Major Spoilers:
What's interesting it what happens to the Arisen souls when it's transferred to the pawn at the end I got all the feels in the world.
Made me start my new game + but I switched the pawn to become the arisen and the arisen to become the pawn.

Yeah, I did so too, though
it's not so much as just a transference of soul, the thing with pawns is that they slowly turn into the arisen, but they don't receive volition until they are touched by love, so yes while your pawn received your..I don't want to say soul perse because it infers personality, but more the "essence of being a person", they develop their own will at that point.
Which is why they wake up yelling master, and nodding at the player.

Pretty much. Unfortunately vast majority of gamers don't like stories like this. They want stories in which they're the most important thing to every NPC in the game world. In which everything is spoon fed to them via ridiculous amounts of eyerolling exposition like some poorly written anime or YA novel.

Yeah I guess this approach is not to everyones liking, but I think it's great.

Look, maybe I'm just getting started and this story changes, but so far, a nobody living in a fishing village getting a special power and becoming a very important person in that world is by far the most generic way to set up a fantasy story. I'm not quite seeing how that's special or unusual. I'm all for a game that doesn't want to tell a gigantic sweeping story, but I'm not sure that a game that simply didn't spend much time on it's story is doing anything "special".

It's not bad by any means... but I've yet to see why this requires a big long post in defense.

But, they don't get a special power? The arisen is bound to the dragon, so I guess they receive agelesness, but that's about it. They don't set off to save the world, or for fame. Their purpose is to get their heart back, the dragon literally only rampages until it binds arisen, then it just goes and waits for its challenge. The important difference with other "generic ways to set up a fantasy story" is that the arisen doesn't really have an importance to the world, they aren't the most imporant thing in people's lives or to kings and queens.
The arisen gets thrown into jail like anyone else breaking the rules.
Where other stories are (chosen one+world+nemesis), this one is: world (arisen+dragon).
Heck you're not even really a chosen one since the dragon's bind isn't a prophecy.

And then you beat your nemesis end the credits roll and the game ends, but not really, not at all actually.
 
Look, maybe I'm just getting started and this story changes, but so far, a nobody living in a fishing village getting a special power and becoming a very important person in that world is by far the most generic way to set up a fantasy story. I'm not quite seeing how that's special or unusual. I'm all for a game that doesn't want to tell a gigantic sweeping story, but I'm not sure that a game that simply didn't spend much time on it's story is doing anything "special".

It's not bad by any means... but I've yet to see why this requires a big long post in defense.

Continue to play the game and you'll quickly realize
Your character isn't special at all in the grand scheme of things. Regardless if you succeed or fail in "saving" the world, another will be chosen to try and do the samething.

Almost all setups for stories can/will be generic until you dive into them.
 

Lanrutcon

Member
I'm interested to see how that pans out, it does sound like a good flip on the genre. But that's why I think the beginning is intentionally generic.

That said, Dark Souls kind of plays on this exact concept. You're actually nothing special, but people try to trick you into thinking you are, only to find out that many have done this before you. That's not necessarily a new one either.

True, true. I didn't want to bring up the Souls connection because everyone name drops Dark Souls these days :p

Anyway: The Ur Dragon is going to die soon. People are reporting it's at 2 bars. That means we'll see the grace period within an hour or two, easily.
 
Yeah, I did so too, though
it's not so much as just a transference of soul, the thing with pawns is that they slowly turn into the arisen, but they don't receive volition until they are touched by love, so yes while your pawn received your..I don't want to say soul perse because it infers personality, but more the "essence of being a person", they develop their own will at that point.
Which is why they wake up yelling master, and nodding at the player.
Awesome, your totally right I had forgotten the pawn waking up and yelling.

Can anyone explain to me what the UR Dragon is...I've always imagined he is related to the dragon.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
I hate being a complainer about a game I love so much but damn it does some of the quest design in this game sadden me so much. One of these awful badge quests I just missed is only able to be finished during the span of a single boss fight at the end of a dungeon against two simple wights, which if you have high level pawns with you will likely be finished in mere seconds.

I can't believe they had the audacity to charge money for these quests in the original version. This is the kind of collectible bullshit 99% of video games developers cram in for free just to pad out their play time. On top of that, the way they are doled out to you in quest form, half dozen at a time, often sending you BACK to places over and over again is truly ridiculous. I know it's optional. This is kind of my problem as much as it is Capcoms, but it's in the game, I want to do everything in the game and they are making it SO hard for me.

Even as bad as those badge quests are they still aren't as egregious as missing entire quest lines in this game that lock you out of storylines and complete areas. The first time I played the game I completely missed the duchess quest line and thus the blighted manse somehow. I must have fast traveled out of castle or wasn't paying attention to the pan over to her in her garden or something cause I never met her once. My NG+ I completely missed Lost and Found (find Quina in the Witchwood) which locks off a ton of subsequent quests (including another awful badge scavenger hunt) and the eastern half of the Witchwood for that entire playthru. This is so ridiculous to me and taints what would have otherwise been a nearly flawless gaming experience for me.

Sorry for the blog post.
 

Lunar15

Member
Continue to play the game and you'll quickly realize
Your character isn't special at all in the grand scheme of things. Regardless if you succeed or fail in "saving" the world, another will be chosen to try and do the samething.

Almost all setups for stories can/will be generic until you dive into them.

That's totally fair. I'm very early in. The writing just seems so sparse that I'm kind of writing it off as them not caring all that much about the story. It feels different than say, a game that deliberately doesn't tell you much.
 

Adaren

Member
So I'm really loving the game. I also want to restart it completely (I have a much better idea of what's going on now, and I'd like to go through the beginning of the game without making mistakes/being overwhelmed. I'm like that with RPGs like this). If I select New Game from the menu, will my current character/main pawn appearance be saved, or do I have to recreate them from scratch? In the latter case, would it help to download a cheat engine or something just so I can note the values and save myself some time?
 
Ur means proto, so I guess 1st dragon? Or at least one of the earliest.

They're previous Arisens that died fighting their Senschenal (Not player Arisens but Arisens prior to Grigori). Generation 1 is probably the first Arisen that failed, and so forth and so forth...the cycle has gone on for ages and ages.
 

jonjonaug

Member
I hate being a complainer about a game I love so much but damn it does some of the quest design in this game sadden me so much. One of these awful badge quests I just missed is only able to be finished during the span of a single boss fight at the end of a dungeon against two simple wights, which if you have high level pawns with you will likely be finished in mere seconds.

I can't believe they had the audacity to charge money for these quests in the original version. This is the kind of collectible bullshit 99% of video games developers cram in for free just to pad out their play time. On top of that, the way they are doled out to you in quest form, half dozen at a time, often sending you BACK to places over and over again is truly ridiculous. I know it's optional. This is kind of my problem as much as it is Capcoms, but it's in the game, I want to do everything in the game and they are making it SO hard for me.

Even as bad as those badge quests are they still aren't as egregious as missing entire quest lines in this game that lock you out of storylines and complete areas. The first time I played the game I completely missed the duchess quest line and thus the blighted manse somehow. I must have fast traveled out of castle or wasn't paying attention to the pan over to her in her garden or something cause I never met her once. My NG+ I completely missed Lost and Found (find Quina in the Witchwood) which locks off a ton of subsequent quests (including another awful badge scavenger hunt) and the eastern half of the Witchwood for that entire playthru. This is so ridiculous to me and taints what would have otherwise been a nearly flawless gaming experience for me.

Sorry for the blog post.

The DLC quests are dumb, but I rather like the missable nature of some of the sidequests. You really need to pay attention and explore to find everything. The achievement for doing all quests doesn't need to all be done in one playthrough either, so it's not like missing one quest on one playthrough means you need to go through everything else again if you want to 100% the game.
 
They're previous Arisens that died fighting their Senschenal (Not player Arisens but Arisens prior to Grigori). Generation 1 is probably the first Arisen that failed, and so forth and so forth...the cycle has gone on for ages and ages.

Yeah but this makes some implications, it would mean the dragon before Ur
was not arisen and thus mindless as any dragon before they find arisen and gain their arisen personality back, or seneschal chose someone at random to be the first dragon, which is kinda fucked up lol.
.
 
Yeah but this makes some implications, it would mean the dragon before Ur
was not arisen and thus mindless as any dragon before they find arisen and gain their arisen personality back, or seneschal chose someone at random to be the first dragon, which is kinda fucked up lol.
.

I just think that was a gameplay/concept issue more than anything. There really was no real "generation 1" Ur Dragon since the cycle didn't/doesn't truly have a beginning point. But many of us (humans) can't grasp such a concept. That and how would they be able to explain it in a succinct way when the Ur Dragon lands that he isn't actually the first ya know.
 
Yeah, with an MA (which isn't exactly the hottest class to Ur Dragon with) and periapts I knocked off 3 hearts. The server rejected that cause I broke the damage cap.

Just redid it without periapts and some standing around for the last minute or two. Server took the results (1 and a half heart).

???

As long as your bow does good damage to it, MA is the one of the best for taking on the Ur-dragon. With auto-locking holy Hunter Bolt, all you have to do is occasionally dodge out of the way, and it gets easier and easier with each heart you destroy because the next volley will do more damage to less targets.
 
???

As long as your bow does good damage to it, MA is the one of the best for taking on the Ur-dragon. With auto-locking holy Hunter Bolt, all you have to do is occasionally dodge out of the way, and it gets easier and easier with each heart you destroy because the next volley will do more damage to less targets.

I think he means there are better maximum output options, like dire gouge assassin, or a team of 4 sorcerors.
 
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