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Dragon's Dogma: Dark Arisen PC |OT| Wolves hunt in 4K

ShowyMedicalElkhound.gif


really pawns? really?

I hate when they do that
 

Durante

Member
Impressions about the combat? You said you wanted to see if the hype was justified.
It's very good. Perhaps the best in a third person action RPG.

So in a way, the hype about the combat is justified. But what I also noticed (or, perhaps confirmed my suspicion) is that I just don't care all that much. For me, in an action RPG, story, interactivity, quest and world design, and character building rule above it.

That said, the game's amazing spellcasting and great creature design really carried it. And the dungeons as well as the whole atmosphere.
 

Cyrano

Member
It's very good. Perhaps the best in a third person action RPG.

So in a way, the hype about the combat is justified. But what I also noticed (or, perhaps confirmed my suspicion) is that I just don't care all that much. For me, in an action RPG, story, interactivity, quest and world design, and character building rule above it.

That said, the game's amazing spellcasting and great creature design really carried it. And the dungeons as well as the whole atmosphere.
Yeah, it's a weird little game. Hell of a lot of fun to play but you definitely feel like you're playing a game the entire time because there's no real deep "hook" to grab you while playing.

It almost feels like the game was a result of a game jam or something and then became this much larger game that never really fully fleshed out a lot of the typical problems with story, quest and character design.

And by typical I do mean typical - Quest design is shallow, even worse than typical MMORPG fare (instead of slaying 10 rabbits, you should slay 50 - why? Don't ask questions.). Story appears to be written by a ten year-old, which means lots of cliches and just as much as weirdness and incomprehensible construction. Character design is just bad overall - every character is a fantasy trope at some level and none of the characters really appear to do much of consequence.

Mods could fix the following problem - not enough enemy variety on the world map pre-BBI, which just makes the world seem more hollow in spite of how exceptionally big and dense it is.

Regardless - combat is great, perhaps the best 3D action-RPG I've ever played. There are a ton of options, each of them feels unique and exceptional in their own way, and all feel good to play.
Monsters are big and feel intimidating. They shake the Earth with their size and are fought in a manner that appreciates how much space they take up. There are also a lot of them to fight and they are not easy to deal with.
 

Zaptruder

Banned
What Dragon's Dogma Dark Arisen really tells us is that...

Capcom need to do a rogue like.

Where's my deep down motherfuckers? Don't you go putting that shit on hold!
 
If any of you are having a hard time with your first gorecyclops encounter, (ie. impossible for you to even damage) throw down some rancid bate meat, spawn a cursed dragon, sit back and watch as they duke it out!! Any takers on who's gonna win? :p

Didn't even know about that on the PS3 version. You can really rack up some exp if you manage the fight for the dragon to just barely win, and then shoot him in the heart just once.

If you are still hungry for some cheese, take some fiend luring incense to the rotunda of dread and cycle spawn some elder ogres into existence. Jump and hop up onto the leftmost ledge, and aggro one at a time. They will climb the stairs to your position, and try and fail to jump at you, falling and losing about half health each time.
 
This is the only reason why I ever spent RC to restore a rift stone. Suicidal pawns right before the Fallen City are the best.

If you head into bitterblack sanctum and walk back out you it de-agros everything in the fallen city and you can walk to the rift stone without anything noticing.
 

jahasaja

Member
Yeah, it's a weird little game. Hell of a lot of fun to play but you definitely feel like you're playing a game the entire time because there's no real deep "hook" to grab you while playing.

It almost feels like the game was a result of a game jam or something and then became this much larger game that never really fully fleshed out a lot of the typical problems with story, quest and character design.

And by typical I do mean typical - Quest design is shallow, even worse than typical MMORPG fare (instead of slaying 10 rabbits, you should slay 50 - why? Don't ask questions.). Story appears to be written by a ten year-old, which means lots of cliches and just as much as weirdness and incomprehensible construction. Character design is just bad overall - every character is a fantasy trope at some level and none of the characters really appear to do much of consequence.

Mods could fix the following problem - not enough enemy variety on the world map pre-BBI, which just makes the world seem more hollow in spite of how exceptionally big and dense it is.

Regardless - combat is great, perhaps the best 3D action-RPG I've ever played. There are a ton of options, each of them feels unique and exceptional in their own way, and all feel good to play.
Monsters are big and feel intimidating. They shake the Earth with their size and are fought in a manner that appreciates how much space they take up. There are also a lot of them to fight and they are not easy to deal with.


All these MMORPG quests that some complain about are completely optional as far as I understand? I have still not made one of these missions.

I think the story gets the job done no more no less. I find the dialogue quite good for a Japanese game. (just played XCX)

As you say, The fun comes from the combat and the open world. Just walking from point a to b is fun because of the great combat encounters and also because of the fact that they actually made nights pitch dark which creates amazing atmosphere.

In my book this is the best open world I played, it's only equal being MGSV.
 

Cyrano

Member
All these MMORPG quests that some complain about are completely optional as far as I understand? I have still not made one of these missions.

I think the story gets the job done no more no less. I find the dialogue quite good for a Japanese game. (just played XCX)

As you say, The fun comes from the combat and the open world. Just walking from point a to b is fun because of the great combat encounters and also because of the fact that they actually made nights pitch dark which creates amazing atmosphere.

In my book this is the best open world I played, it's only equal being MGSV.
Yes, they are all optional, but there are other games with similarly optional quests that have more depth and clearly more thought put into them. This is just an issue of quantity over quality (and obnoxious escort quests, though ymmv on those).

The story isn't really even serviceable except in the context of changing available gameplay. The game almost feels like it would have been better off without trying to provide context to some of the sillier things in the game that clearly weren't really planned to have "lore", so to speak.

Yeah, the nights, the combat and the exploration available are all top notch even in an over-saturated open world game market. The combat in particular feeling good and different (spellcasters feel different from ranged feel different from melee) is what really makes the game worth playing. The monster designs are classic and encounters are implemented extraordinarily well. I don't know if it's the best open world game I've played, but it is definitely worth playing more than almost any of the others. And it really is a game you have to play to appreciate. The PreRec review's own weird reaction to the game is really quite indicative of what the game is all about. There's a very specific depth there and once you start to explore that the game is enthralling. However, there is also a lot of fluff that feels more like fluff than most other open world games.
 

draetenth

Member
I've been trying to get 3 * in everything, but the bestiary has been tough because I could never figure out the kill count. I know you need to kill ~ 500 direwolves to get a star, but I never knew how many I've killed. Always thought it would be nice to see that... turns out there was: History -> Adventure Log -> Enemies. I've played over 100 hours and just found out about that... how embarrassing (turns out I've only killed 294 direwolves so far... hope my pawn has been killing them in other games or it will be awhile).
 

ExoSoul

Banned
Eh, the ending and the general plot is neat, especially when you add on BBI, but it's nowhere near close to Planescape, especially in terms of actual dialogue. Dragon's Dogma is very bare bone, but I don't mind that.

DD was Capcom's shot at Dark Souls with a bit more exposition, it becomes painfully clear when they to "fuck it" and embrace their desire with the dlc.
 

Cyrano

Member
DD was Capcom's shot at Dark Souls with a bit more exposition, it becomes painfully clear when they to "fuck it" and embrace their desire with the dlc.
Actually unsure about this. I don't think they were ever trying to compete with Dark Souls so much as put something out that could be used as a groundwork for their more ambitious future projects (DDO and Deep Down). I don't think the director of Dogma is less capable than Miyazaki but I do think Capcom generally has a much more aggressive development cycle and as a result, without time to reinvent the system (basically, all their fighting games), their non-fighting game entries suffer a lot. Part of it is probably also a simple amount of unfamiliarity with the 3D action game genre, whereas Dark Souls is the result of many iterations of the King's Field formula.
 

Cyrano

Member
....Wut

We're still talking about Capcom here?
Sorry, should have been more specific: 3D open-world action game. Near as I'm aware Dragon's Dogma is the first one they have made. Some of their games almost fit the bill, but they are still very area based and generally closed off into sections (Monster Hunter, Devil May Cry). Which actually makes Bitterblack Isle being as good as it is by comparison to the open world make a lot of sense.
 

Exentryk

Member
Oh man! Been stuck on this one room in BBI (
The Black Abbey
) for days now, and I refused to move ahead without beating it. I'm level 74, a Mystic Knight, and on hard mode. The room had
two Wyverns/Wyrms/Cursed Dragons and a bunch of Sirens. Man, these wyrms were ruthless. If you climbed and tried to attack the heart of one, you'd get chewed off by the other.
And since I'm on hard mode, it was pretty much one or two hit kills from most of their attacks.

At last though, I've finally managed to clear the room. I can now move on with the rest of my BBI exploration.
 
So should i go
post game-->NG+-->BBI ?Is that the right order?

You can do it whenever you want but story wise BBI plays off the ending. Whenever you do do it do some of Everfall and get some equipment from the vendors there. Should get you going starting out otherwise you'll inflict barely any damage to the stronger enemies.

Oh man! Been stuck on this one room in BBI (
The Black Abbey
) for days now, and I refused to move ahead without beating it. I'm level 74, a Mystic Knight, and on hard mode. The room had
two Wyverns/Wyrms/Cursed Dragons and a bunch of Sirens. Man, these wyrms were ruthless. If you climbed and tried to attack the heart of one, you'd get chewed off by the other.
And since I'm on hard mode, it was pretty much one or two hit kills from most of their attacks.

At last though, I've finally managed to clear the room. I can now move on with the rest of my BBI exploration.

That room and The Rotunda of Dread are optional battle arenas that only really have any use if you wanna farm stuff. The enemies that spawn there change every time you enter as well. They don't contribute to your progress.
 

Exentryk

Member
That room and The Rotunda of Dread are optional battle arenas that only really have any use if you wanna farm stuff. The enemies that spawn there change every time you enter as well. They don't contribute to your progress.

Yeah, I remember reading the description of "Fiend Luring Incense" which said to visit these two rooms for challenges. It was more so my stubbornness than anything else really.

Just finished the which I'm guessing was the
first boss of BBI, which included a spell caster in white (Wight?), and a weaker cursed dragon
. They died within 30 secs, haha.
 

Akiller

Member
You can do it whenever you want but story wise BBI plays off the ending. Whenever you do do it do some of Everfall and get some equipment from the vendors there. Should get you going starting out otherwise you'll inflict barely any damage to the stronger enemies.

I have collected all the Dragon hearts in Everfall , but the pawn told me there's no turn back if i want to continue so i decided to start exploring BBI a bit, but maybe i should complete Everfall and its quests first, start NG+ and then fully focus on BBI.

Everfall vendor is too expensive rofl
 

jahasaja

Member
Yes, they are all optional, but there are other games with similarly optional quests that have more depth and clearly more thought put into them. This is just an issue of quantity over quality (and obnoxious escort quests, though ymmv on those).

The story isn't really even serviceable except in the context of changing available gameplay. The game almost feels like it would have been better off without trying to provide context to some of the sillier things in the game that clearly weren't really planned to have "lore", so to speak.

Yeah, the nights, the combat and the exploration available are all top notch even in an over-saturated open world game market. The combat in particular feeling good and different (spellcasters feel different from ranged feel different from melee) is what really makes the game worth playing. The monster designs are classic and encounters are implemented extraordinarily well. I don't know if it's the best open world game I've played, but it is definitely worth playing more than almost any of the others. And it really is a game you have to play to appreciate. The PreRec review's own weird reaction to the game is really quite indicative of what the game is all about. There's a very specific depth there and once you start to explore that the game is enthralling. However, there is also a lot of fluff that feels more like fluff than most other open world games.

Seems like we are in agreement on almost everything.

As for the story I cannot give my final verdict since I have not finished the game yet. But so far I find it much more enjoyable and well written than for instance Bethesda's games.
 

DaciaJC

Gold Member
I have collected all the Dragon hearts in Everfall , but the pawn told me there's no turn back if i want to continue so i decided to start exploring BBI a bit, but maybe i should complete Everfall and its quests first, start NG+ and then fully focus on BBI.

Everfall vendor is too expensive rofl

Honestly, that's probably the way to go. You don't need to spend too much time in the Everfall, especially if you've collected the necessary number of Wakestones, and whatever progress you make in BBI will be erased once you begin NG+.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
Trying to start up my game and getting stuck on the initial load "accessing server" screen. Been sitting on it for like 5 minutes now and it just won't load. Tried restarting the game a couple times too. Dunno if my save is borked or what. Glad I got all the achievements I guess.
 

Unai

Member
Trying to start up my game and getting stuck on the initial load "accessing server" screen. Been sitting on it for like 5 minutes now and it just won't load. Tried restarting the game a couple times too. Dunno if my save is borked or what. Glad I got all the achievements I guess.

Can you put it offline in the options or is that before the main screen? Maybe the servers are temporally down.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
Can you put it offline in the options or is that before the main screen? Maybe the servers are temporally down.

Ok, I didn't think of that but it worked. Put it in offline mode from the main menu, loaded into the game then switched back to online and now everything's fine. Not sure what was causing the problem tho since online is working fine after the initial load.
 

draetenth

Member
Damn, I switched to Hard Mode at level 130 something so I can level faster and get the achievement for beating the game on Hard Mode when I'm done. I had gotten used to cruising through the game (even BBI - though I hadn't fought the final boss of BBI yet) without any health restoratives, but after a Chimera (just a regular one) took my health from ~ 3000 to 700 in moments, I think I need to start carrying health stuff and play more cautiously again.
 
Damn, I switched to Hard Mode at level 130 something so I can level faster and get the achievement for beating the game on Hard Mode when I'm done. I had gotten used to cruising through the game (even BBI - though I hadn't fought the final boss of BBI yet) without any health restoratives, but after a Chimera (just a regular one) took my health from ~ 3000 to 700 in moments, I think I need to start carrying health stuff and play more cautiously again.
Hard mode does double damage to the Arisen and your skills take more stamina, but the double exp and gold is worth it to hit the level cap. Yeah, I definitely bring some curatives. Your pawns won't receive double damage though.

Dang, I miss Grace period for Ur this morning.
 

Cyrano

Member
is there party composition that is stronger than or somewhat matches the power of 2 mages in it?
Mostly depends on what you're fighting but due to the homing bolts extraordinary... well, homing, they're pretty difficult to match in terms of ability to do lots of damage quickly. And that only gets further amplified with better weapons/more levels. Fighters still easily have the highest survivability though and make great tanks / distractions. Doesn't mean much against
Death, obviously
, but against everything else, their high defense and HP makes a big difference. Also, Rangers are probably the best class in the game if you're good at aiming - headshots will bring down most enemies far faster than any other attack options in the game.
 

Akiller

Member
Honestly, that's probably the way to go. You don't need to spend too much time in the Everfall, especially if you've collected the necessary number of Wakestones, and whatever progress you make in BBI will be erased once you begin NG+.

Ok, decided to do this, ending was kinda mind blowing lol but i liked how
it closed the circle, the battle could have been so much better though i mean a 2vs2 battle against the old Arisen and his pawn sounded epic and then i shotted him with an arrow ¯\_(ツ)_/¯


So, the Arisen we used during the prologue was actually the one we freed with the blade,who got reincarnated as a new Arisen again time after?


Also,
Punished Venom Pawn.



Shame that the story got interesting only in the final part of the game(Grigori + post game).


By the way, i kinda regret starting NG+ because of Everfall, maybe i should have stayed there more for exping,grinding gear before jumping on NG+ and BBI.
 

draetenth

Member
Blast, the third star for Gransys is impossible. I've been looking at the list at GameFAQs of possible triggers (something like 40 of them), but I can't figure out which ones I'm missing. I've been everywhere I can think of day and night (I've looked at the wiki too so I wouldn't miss any beaches/caves/or any other possible areas) and multiple times in case the trigger doesn't activate the first time. Guess I will have to be satisfied with two stars and concentrate on getting three stars for bestiary.
 

Cyrano

Member
Blast, the third star for Gransys is impossible. I've been looking at the list at GameFAQs of possible triggers (something like 40 of them), but I can't figure out which ones I'm missing. I've been everywhere I can think of day and night (I've looked at the wiki too so I wouldn't miss any beaches/caves/or any other possible areas) and multiple times in case the trigger doesn't activate the first time. Guess I will have to be satisfied with two stars and concentrate on getting three stars for bestiary.
Some of them depend on where you are in the game's progression.
 
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