texhnolyze
Banned
OT is going to be up anytime soon, right?
I... genuinely don't think any of the builds are bad in any way? It comes down to the sort of playstyle you want. They all excel at their various functions, however. I could be wrong, but they're all pretty damn good.I guess the people who suggested those as the worst builds were just trolling me then.
My question is what sort of combination can I choose to have the most ineffective character to do a playthrough with. I don't want to artificially gimp the character (like no potions, or only wooden swords)..but I want to play a class and a build that is presented by DD as a choice but in reality is one of the worst.
Warrior is probably the "simplest" class to play insofar as gameplay and combos are concerned. You're swinging a big weapon and killing things quickly. That's about it.My fun doesnt come from big numbers. Does it have fun gameplay, combos? Cause the good thing about the assasin is that switching between bow and sword can spice things up, if I'm stuck to the same type of weapon for the playthrough I hope at least it can translate to some fun gameplay more than "my numbers are the biggest".
Anyhow, you are right, I must try both to be sure, nothing will be lost on the way![]()
Its not unlocking at midnight?
I guess the people who suggested those as the worst builds were just trolling me then.
My question is what sort of combination can I choose to have the most ineffective character to do a playthrough with. I don't want to artificially gimp the character (like no potions, or only wooden swords)..but I want to play a class and a build that is presented by DD as a choice but in reality is one of the worst.
Dragons dogma isn't high profile? Its the best 6/10 game ever made!
Is there any word on whether or not the port is good? I've really wanted to jump in on this, but ports are such a hit or miss nowadays.
Is there any word on whether or not the port is good? I've really wanted to jump in on this, but ports are such a hit or miss nowadays.
Is there any word on whether or not the port is good? I've really wanted to jump in on this, but ports are such a hit or miss nowadays.
Is there any word on whether or not the port is good? I've really wanted to jump in on this, but ports are such a hit or miss nowadays.
Does this game unlock worldwide at the same time?
pure magic min-maxed, with low health Warrior at DLC area and somewhat in general. His/her moves have very long start up, that you can only really bunny hop light attack really. Has no climbing skills (like thousand kisses) and the high damage moves can't be done when climbing so soloing a gorecyclops will take too long chipping away at non-weak points. Same thing with drakes. If you can't reasonably damage the weak point it becomes tedious, even when you access to the weak point you have to resort to bunny hop light attack to do reasonable damage lol (because of the slow start up other moves/skills).
I'd say a warrior with a rusted weapon (rust is actually really, really good, but warrior relies on high damage which rust lacks) with all sorceror/mage augments (like when health is critical increase magick attack by x, warrior has zero use for magick attack).
I guess the people who suggested those as the worst builds were just trolling me then.
My question is what sort of combination can I choose to have the most ineffective character to do a playthrough with. I don't want to artificially gimp the character (like no potions, or only wooden swords)..but I want to play a class and a build that is presented by DD as a choice but in reality is one of the worst.
Just maxed out Assassin for the first time, and I can see why people love this class. Dark Souls players and people who hate pawns should take note, this is probably the class for you.
- It has satisfying parries and counterattacks.Activating the "Masterful Kill" skill is a bit like parrying in Souls, and the riposte is a gorgeous, multi-hit, acrobatic launcher. Just about any physical attack can be parried too, from a tiny goblin's club to a chimera's pouncing slam to the enormous fist of a cyclops.
-Easiest class to solo.The "Autonomy" augment (perk) grants you big bonuses to attack and defense for traveling alone, I find myself doing even better without pawns than I was with a full party.
-Most versatile class, with access to short bows, daggers, swords and shields and all of their respective skills.The "Fivefold Flurry" bow skill and "Hundred Kisses" dagger skill give you a godlike offense at close and long range.
The only downside is having low HP compared to most other classes, but unlike in Souls you're extremely maneuverable and can really easily utilize the environment to your advantage, making the old git gud adage of "don't get hit" very feasible.
If anyone's interested: We are going to stream the game in 2h15m on twitch.tv/hookedmagazin - it's 720p but if you want to see how it runs with 60 fps, there you go.
Also, to anyone new to the game: Don't get caught up in the hype too much. I love the game, put almost 100 hours into the console version and it's probably my favorite WRPG...but it has some big, BIG problems.
*snip*
The port is good so long as you aren't trying to go to a super high resolution, I believe. Your standard 1920x1080 will let the game run on a potato.
It's not really a port, that's not how the engine, or capcom's workflow works. It was handled by QLOC yes, but it was pretty much always a fully functional pc version before being ported to consoles.
It runs on toasters. As anything that comes from MT Framework. Grab it.
Apparently, it runs like a charm on almost anything, thanks to MT framework.
Edit: What Shari said.
Are you playing Dark Arisen or vanilla? I hear the assassin's augments were heavily nerfed for Dark Arisen so it would be nice to know they're still viable.
The port is good so long as you aren't trying to go to a super high resolution, I believe. Your standard 1920x1080 will let the game run on a potato.
If anyone's interested: We are going to stream the game in 2h15m on twitch.tv/hookedmagazin - it's 720p but if you want to see how it runs with 60 fps, there you go.
Also, to anyone new to the game: Don't get caught up in the hype too much. I love the game, put almost 100 hours into the console version and it's probably my favorite WRPG...but it has some big, BIG problems.
The beginning of this game can be beyond tedious. One of the first main quests asks you to escort an incredibly slow, wooden cart through quite a stretch of land for what feels like 20 minutes. Many side quests barely explain themselves, asking you to find certain persons without them even being present on the map. I spent quite a bit of time looking for a NPC i needed to talk to, only to find out that he only spawns during the afternoon in the city. He goes outside the city before, but isn't actually a character outside the city walls - he simply de-spawns. You have no way of knowing that. Also, you can only sleep until nightfall or morning, so you simply have to wait for 10 minutes real time for him to arrive. It's terrible quest design. Side quests also randomly fail and disappear if you progress different parts of the main story, without you ever knowing which quests you have to complete before a certain point.
It also still suffers from extreme enemy pop-up, one of the most boring fantasy worlds I have ever seen and bad dialogue & storytelling. None of this mattered too much to me since the battle system and monster designs were so incredibly awesome, but I feel like some people may expect a very different game from reading this thread and end up disappointed. Know what you are in for![]()
yes.Will it run on Intel HD Graphics 4600 GPU and Intel Core i7 4700MQ?
Yes. About 27 hours from now.
If anyone's interested: We are going to stream the game in 2h15m on twitch.tv/hookedmagazin - it's 720p but if you want to see how it runs with 60 fps, there you go.
Also, to anyone new to the game: Don't get caught up in the hype too much. I love the game, put almost 100 hours into the console version and it's probably my favorite WRPG...but it has some big, BIG problems.
The beginning of this game can be beyond tedious. One of the first main quests asks you to escort an incredibly slow, wooden cart through quite a stretch of land for what feels like 20 minutes. Many side quests barely explain themselves, asking you to find certain persons without them even being present on the map. I spent quite a bit of time looking for a NPC i needed to talk to, only to find out that he only spawns during the afternoon in the city. He goes outside the city before, but isn't actually a character outside the city walls - he simply de-spawns. You have no way of knowing that. Also, you can only sleep until nightfall or morning, so you simply have to wait for 10 minutes real time for him to arrive. It's terrible quest design. Side quests also randomly fail and disappear if you progress different parts of the main story, without you ever knowing which quests you have to complete before a certain point.
It also still suffers from extreme enemy pop-up, one of the most boring fantasy worlds I have ever seen and bad dialogue & storytelling. None of this mattered too much to me since the battle system and monster designs were so incredibly awesome, but I feel like some people may expect a very different game from reading this thread and end up disappointed. Know what you are in for![]()
Thanks for short review. I didn't play console version but my expectation is very low for story/quest anyway so I should be fine.
If anyone's interested: We are going to stream the game in 2h15m on twitch.tv/hookedmagazin - it's 720p but if you want to see how it runs with 60 fps, there you go.
Also, to anyone new to the game: Don't get caught up in the hype too much. I love the game, put almost 100 hours into the console version and it's probably my favorite WRPG...but it has some big, BIG problems.
The beginning of this game can be beyond tedious. One of the first main quests asks you to escort an incredibly slow, wooden cart through quite a stretch of land for what feels like 20 minutes. Many side quests barely explain themselves, asking you to find certain persons without them even being present on the map. I spent quite a bit of time looking for a NPC i needed to talk to, only to find out that he only spawns during the afternoon in the city. He goes outside the city before, but isn't actually a character outside the city walls - he simply de-spawns. You have no way of knowing that. Also, you can only sleep until nightfall or morning, so you simply have to wait for 10 minutes real time for him to arrive. It's terrible quest design. Side quests also randomly fail and disappear if you progress different parts of the main story, without you ever knowing which quests you have to complete before a certain point.
It also still suffers from extreme enemy pop-up, one of the most boring fantasy worlds I have ever seen and bad dialogue & storytelling. None of this mattered too much to me since the battle system and monster designs were so incredibly awesome, but I feel like some people may expect a very different game from reading this thread and end up disappointed. Know what you are in for![]()
25% off code for Green Man Gaming if anyone wants it 25PERC-2016GM-WTHGMG
Dark Arisen remedies this though with the ferrystones.
It has design flaws, but with the technical issues now moot, no reason not to give it a go if you haven't before. I don't usually like RPGs and enjoyed it.
If anyone's interested: We are going to stream the game in 2h15m on twitch.tv/hookedmagazin - it's 720p but if you want to see how it runs with 60 fps, there you go.
Also, to anyone new to the game: Don't get caught up in the hype too much. I love the game, put almost 100 hours into the console version and it's probably my favorite WRPG...but it has some big, BIG problems.
The beginning of this game can be beyond tedious. One of the first main quests asks you to escort an incredibly slow, wooden cart through quite a stretch of land for what feels like 20 minutes. Many side quests barely explain themselves, asking you to find certain persons without them even being present on the map. I spent quite a bit of time looking for a NPC i needed to talk to, only to find out that he only spawns during the afternoon in the city. He goes outside the city before, but isn't actually a character outside the city walls - he simply de-spawns. You have no way of knowing that. Also, you can only sleep until nightfall or morning, so you simply have to wait for 10 minutes real time for him to arrive. It's terrible quest design. Side quests also randomly fail and disappear if you progress different parts of the main story, without you ever knowing which quests you have to complete before a certain point.
It also still suffers from extreme enemy pop-up, one of the most boring fantasy worlds I have ever seen and bad dialogue & storytelling. None of this mattered too much to me since the battle system and monster designs were so incredibly awesome, but I feel like some people may expect a very different game from reading this thread and end up disappointed. Know what you are in for![]()
I don't really agree with what he says there.
The story is told in the same vein as dark souls, you kinda have to piece it together yourself, but the main points are very clear.
And on quests failing, these are mostly escort quests where they have something important to get/go to, they simply don't wait around forever for you to do so. Them not telling you when it will fail is not a bad thing at all, since the game was made with multiple playthroughs in mind.
That the world keeps moving around you actually makes it better IMO.
There is for example a quest you can fail if you don't talk to a certain npc when they show up, which IMO is fine because it would be silly for them (in-character and in-universe) to just stay in that spot for days until you finally decide that you want to go see what they are up to.
Just play the game however you want without worrying what you missed the first time, other playthroughs are for doing those things.
Oh for all you who are going to use warrior, do not use arc of might/deliverance inside a friendly area; it hits straight through walls, which kills a whole bunch of civs and the cops will come get you.
yes.
DD always had ferrystones though? I was porting around and beating the game in ~40 minutes before DA was even released.
It's not really a port, that's not how the engine, or capcom's workflow works. It was handled by QLOC yes, but it was pretty much always a fully functional pc version before being ported to consoles.
720p 30+?At what resolution/framerate though?
This is an off the shelf Toshiba laptop. And it only has 8 gigs of ram.
Greggaman posted this months ago on capcomunity.Source for QLOC? Or are you just assuming since "all Capcom PC versions are QLOC" or something?
Cool cool.Greggaman posted this months ago on capcomunity.
I don't really agree with what he says there.
The story is told in the same vein as dark souls, you kinda have to piece it together yourself, but the main points are very clear.
And on quests failing, these are mostly escort quests where they have something important to get/go to, they simply don't wait around forever for you to do so. Them not telling you when it will fail is not a bad thing at all, since the game was made with multiple playthroughs in mind.
That the world keeps moving around you actually makes it better IMO.
There is for example a quest you can fail if you don't talk to a certain npc when they show up, which IMO is fine because it would be silly for them (in-character and in-universe) to just stay in that spot for days until you finally decide that you want to go see what they are up to.
Just play the game however you want without worrying what you missed the first time, other playthroughs are for doing those things.
Thank you, it only showed the 20% voucher on their front page but this one worked fine.
Thank you, it only showed the 20% voucher on their front page but this one worked fine.
alt+f4Just to exit the game takes like 20 seconds.
I actually like how a lot of the quests are structured in Dragon's Dogma. Most RPGs feature extremely streamlined quest design where you're always directed to exactly where you need to be, there's few if any variables, they're usually impossible to fail, and you might see many quests follow the same template. Dragon's Dogma feels more dynamic and refreshing with its quest design, even if it might lead to some minor frustration (there's some early stuff I agree should have been handled better. like giving the player a bigger warning that going to Gran Soren will automatically fail some early quests). But in general, I really like that as a player you're encouraged to explore, improvise, and pay close attention unless you're okay with missing and failing many quests.
If anyone's interested: We are going to stream the game in 2h15m on twitch.tv/hookedmagazin - it's 720p but if you want to see how it runs with 60 fps, there you go.
...
The beginning of this game can be beyond tedious. One of the first main quests asks you to escort an incredibly slow, wooden cart through quite a stretch of land for what feels like 20 minutes.
I actually like how a lot of the quests are structured in Dragon's Dogma. Most RPGs feature extremely streamlined quest design where you're always directed to exactly where you need to be, there's few if any variables, they're usually impossible to fail, and you might see many quests follow the same template. Dragon's Dogma feels more dynamic and refreshing with its quest design, even if it might lead to some minor frustration (there's some early stuff I agree should have been handled better. like giving the player a bigger warning that going to Gran Soren will automatically fail some early quests). But in general, I really like that as a player you're encouraged to explore, improvise, and pay close attention unless you're okay with missing and failing many quests.
Honestly, the game feels like a ps2 game with updated graphics. It is still fun but everything you said is spot on. The quest system being the biggest failing in my eyes.
Plus the menus and save system are horrible too. Just to exit the game takes like 20 seconds.
For what is worth, you can make the cart go faster by kicking the branhim that pulls the cart with B.
They wont tell you, but you can. I discovered this while the cart was in the last strech over the bridge U_U.
I'm surprised Valve hasn't automated the release process yet.Midnight unlocks are generally reserved for high-profile releases as someone at Valve has to flick the switch, although if memory serves I think wbacon said circa the release of Dead Rising 3 that Valve was looking at allowing publishers to handle worldwide and country-specific release state changes themselves (but I'm probably misremembering). That Valve has to change release states itself is also why games don't release on weekends.
This is what makes Dragon's Dogma special in my mind, honestly. It's an adventuring game with solid combat. It's not necessarily a follow-the-breadcrumbs-everywhere sort of RPG. There are tons of quests you won't even be aware of unless someone mentions it to you offhandedly or you look it up on a wiki.
And I missed that from RPGs. I do wish some of the systems were better fleshed out (like the affinity stuff) and it'd be nice if they provided more warning, but the fact that everything isn't static quest-wise is what makes the game really neat to me. It sucks for the completionists, but I also think that's a really reductive way of looking at every single game and harms the medium as a whole. Some games aren't made for you to do every little thing in your first playthrough (or at all), and that's always made the games better to me. I'm here for a world, not for mindless button presses.