Polygon
thesixthaxis
IGN
Gamespot
Gamesradar
VentureBeat
GameInformer
VG247
Driveclub: What’s free, how it’s better since the delay, and why you should care
Driveclub: Brand new off-screen race footage
Driveclub: “We could have released it last year, it would have been a good game…”
Driveclub: The insane levels of detail in PS4′s new racing franchise
Digital Spy
CVG
Destructoid
Joystiq
Videogamer
PlayStation Access
It is fun, in the way of racing games that are neither too simmy nor too arcadey. As I zoomed through the curvy lanes of an Indian rural mountainside, past the lusty green fields, my car gave up slides and turns without complaint or penalty. Oh sure, on my first try I came in last. But on my second I was mixing it up with the winners. I wanted to play some more.
thesixthaxis
Much is made about the refresh rate in games these days, and if that is something that matters so absolutely to you that you will not play a game, then Driveclub is not for you. However, it is consistent and is rendered in 1080p with a rock solid 30 frames per second no matter what’s being thrown about on screen.
[...]
The graphics engine, the variety of locations and the depth to the details in every aspect of the game is impressive, with further graphical effects and refinements still to come, while the core driving experience was easy to pick up and play, but over time will hopefully also be able to offer the depth and nuance that the more vocal racing fans demand.
IGN
Since we have nothing else on PS4 to compare it to yet, I'd say that Driveclub's 1080p, 30 frame-per-second graphics are roughly on par with Forza Motorsport 5's 1080p/60fps looks. I'd give the slight edge to Forza when making a mental comparison, but I'd have to put them side-by-side in order to really make a call. But this isn't a console face-off; PS4 players are certainly not going to be disappointed by Driveclub's looks.
Gamespot
The most important part of any racing game is the way its cars feel, so let's get this out of the way first: Driveclub is neither an arcade nor a simulation racer. It occupies a middle ground between those two spectrums, with licensed cars that feel weighty and capable of understeering into a hillside if you fail to anticipate a corner in time, but that are forgiving enough that you don't need to be too delicate about your tires' relationship with the asphalt below them.
The audio goes a long way toward selling the realism of these vehicles, with punchy squeals and throaty engines providing an exciting soundtrack to your exploits on the road. I didn't get to spend enough time with the game to decide how well the whole driving experience comes together, however, but my initial reaction suggests that it feels pretty solid. There doesn't seem to be a huge amount of nuance between vehicles--I would have expected the Ariel Atom to feel much more sprightly than the Ferrari F12berlinetta, for example--but that's a gut reaction that comes from a single race spent with each car. Hopefully I can form a more developed opinion at E3.
Gamesradar
When it comes to photorealism in games, racers will always be ahead of the pack. No need to render oddly unconvincing eyes, skin, or faces that reside in the heart of the uncanny valley. All the graphical attention to detail can go to the tracks and the ludicrously expensive cars that speed through them. And I've never seen a racing game that looked quite as real--or beautiful--as Driveclub on the PS4.
VentureBeat
I raced a couple of times on a hillside track against 11 other computer-driven cars. Those cars were aggressive and weren’t easy to beat. I crashed a few times but got the hang of it by the second race. The game is not super easy, but you can adjust the difficulty settings. While I drove, I admired the shimmering hood of my car as the sunlight bounced off of it. But yeah, I’m a lousy racer. It didn’t seem like it would take long to learn how to drive, though.
GameInformer
First of all, the game looks great. It's fast and the couple of cars I drove felt good – somewhere in between being casual and being sim. The lighting effects make the world pop out, and you can even change the time elapse of day into night. On the track, the A.I. cars exhibited some different lines. I didn't win the two races I participated in, which I take as a good sign!
VG247
Driveclub: What’s free, how it’s better since the delay, and why you should care
Driveclub: Brand new off-screen race footage
Driveclub: “We could have released it last year, it would have been a good game…”
Driveclub: The insane levels of detail in PS4′s new racing franchise
Digital Spy
DRIVECLUB may have stalled on the starting line a couple of times - it was originally planned to launch alongside the PS4 last year - but Evolution Studios' delayed racer promises to bring something unique to the genre when it drifts in this October.
The game straddles the divide between the arcade and simulation sub-categories, but to lump it into either one does it a disservice.
While this PS4 exclusive strikes a balance between petrolhead-pleasing authenticity and accessibility, what makes DRIVECLUB really stand out is its social elements.
CVG
Our play test was brief, but it was enough to confirm that DriveClub is a fast game with narrow, thrilling courses that hurl turns at you in quick succession, and cars that, with solid driving technique, can blast around them at an alarming pace. Detailed environments, roaring engine notes and intricate touches such as the visible vibration of the road coming up through the suspension of the car offers a satisfying and visceral sense of speed throughout the race. And, most importantly, it is fun.
Destructoid
A couple of challenge races around a single track was enough to have me feeling better about that first showing at E3 last year. This version of Driveclub looks and plays much better, and has plenty of social connectivity hooks that I’m sure I’ll be getting into. I had a good time going up against other previewers last week — I quickly tuned into the driving feel and was able to place second by my second lap, and was happy to jump back in again to try to top it. If I got that much from just one challenge, I could see getting much more out of the full experience.
Joystiq
Videogamer
PlayStation Access