Holy shit! That is truly jaw dropping. Those sprinklers! And the water marks on the windshield (at 1:29)... the detail level is insane.
Lots of fast talking around the weather question though. I was waiting for him to point at the sky, drop a smoke grenade and jump out the nearest window.
They're "experimenting".
Still day one for me, if not more so. Ryan has always been a mamma's boy to Xbox, so of course he's going to say that Forza 5 looks better. Its a result of gaming media's move away from objectivity to an emphasis on editorial opinions in all content. Sad that things have reached the point where distrust is at all time highs, but whatever it takes to get the most traffic I suppose.
Ding ding ding,surprised at the small number of tracks,will be waiting for the GoTY version.25 tracks and only the point to point ones are worth driving on, how did Evos fuck up this bad?
Driveclub will be DLC hell.
I said this game needed a track creator. Rushy fix this shit.
Glorious PNG's
Environments look kinda rough though.
What do you mean about the point to point tracks being the only ones worth driving on? Whats wrong with the circuits?25 tracks and only the point to point ones are worth driving on, how did Evos fuck up this bad?
Amazing shaders but this kind of makes me sad.
25 tracks is a small number?
Since when?
Did you miss the part where he discussed how each team was trying to recreate each car faithfully? He specifically mentions the handling team.The worst part of that interview is when asked about how the different cars handle.
"Well we have different interiors and dashboards to make the experience unique"
:facepalm
I like how some of GAF has gone to "day one" over some sprinklers and windshield dirt. A racing game with 1 car and 50 interiors is a no buy for me.
What do you mean about the point to point tracks being the only ones worth driving on? Whats wrong with the circuits?
I know right? They are so full of rotten shit.From the IGN preview:
LOL what?
(snip)
The worst part of that interview is when asked about how the different cars handle.
"Well we have different interiors and dashboards to make the experience unique"
:facepalm
I like how some of GAF has gone to "day one" over some sprinklers and windshield dirt. A racing game with 1 car and 50 interiors is a no buy for me.
Will need a few more opinions on that one because what he's describing sounds like the very definition of a circuit. They're repetitive and they loop ;P
Did you miss the part where he discussed how each team was trying to recreate each car faithfully? He specifically mentions the handling team.
There doesn't seem to be a huge amount of nuance between vehicles--I would have expected the Ariel Atom to feel much more sprightly than the Ferrari F12berlinetta, for example
Well thats a depressing line to read.Yeah he glossed over it, then you have this from gamespot:
While I agree DC has a TON more going on...some amazing things even. Turn the absolute love and to the death dedication that you have to a single company and anything racing related from them off for a minute...and LOOK at those high quality shots.
You point out a single texture in any of those shots that outclasses F5 on the track in a race. F5's track assets....even at nearly point blank range...are darn near photo realistic. These still shots of gameplay, with no motion blur or depth of field, show they are not what you deliriously say they are.
Anyone in their right mind will give you and agree with you on most of what you typed, myself included...but textures level wise (and a lot of materials wise...the paint material for example) you're just downright wrong.
This in no way means that DC isn't absolutely glorious in motion though. It looks wonderful.
But what if it's free?I definitely don't need a HUG whilst playing.
I have a feeling the shots are from an older build. The textures, crowd geometry etc are all off compared to the latest footage we've seen. And Evo have said themselves there's still plenty of graphical improvements to come, and that they're constantly making them all the time.
I don't know how people can say F5's track assets are better. Those horrid 2D crowds alone severely hurt the graphical fidelity of the experience.
Plus the other track assets are hardly stunning. The game clearly makes MAJOR concessions to be 60 FPS.
Well thats a depressing line to read.
Here's hoping Team VVV gets some quality time with this.
That's a possibility.
I personally don't care if the quality of the tracks stays as they are in those shots. It looks great in motion. If they have to sacrifice texture quality (that you may only notice sitting still) to deliver a better arcade like experience they should. The other effects and taxing things going on makes it worth it with this type game.
From comments on IGN's new article.
I don't know how people can say F5's track assets are better. Those horrid 2D crowds alone severely hurt the graphical fidelity of the experience.
Plus the other track assets are hardly stunning. The game clearly makes MAJOR concessions to be 60 FPS.
Hey, some corners gotta get cut to hit dat 30 fps!However...in these still shots which clearly show the texture work and details of the environment when NOT at high speed...yeah, that's very unimpressive, even ugly.
Its Ryan Mcaffrey though. Who cares what he says we all know his blatant bias.
2D crowds are fine, a hundred thousand of them at a circuit gives a nice atmosphere vs two dozen marionettes. Only in screenshots and a couple of replays Forza's crowd looks comical.
There doesn't seem to be a huge amount of nuance between vehicles--I would have expected the Ariel Atom to feel much more sprightly than the Ferrari F12berlinetta
Do a side-by-side comparison of the visual detail between the cars found in Driveclub and those found in Forza 5, and it's no contest; Driveclub just doesn't stack up. (Shaun McInnis)
Hard to say how large the crowds will get in Driveclub, this pic says 'Crowd Size - medium'
Looking goddamn good, will try the Plus Edition even if i'm not into racing just for de graficsz.
Still, i hope this pre-event and info blowout means less stage time on Sony E3 conference.
2D crowds are fine, a hundred thousand of them at a circuit gives a nice atmosphere vs two dozen marionettes. Only in screenshots and a couple of replays Forza's crowd looks comical.
Great sense of speed.
Onscreen?
They must be some teeny weeny fucking trees!
Nah, I'm sorry this is getting me. Forza's IQ is so bad that this comment almost needs to be called out man.
What has that do to with anything? lolForza has got 16 cars on screen vs DC's 12, does that not count for anything?
I'm not the one to make that comparison. I'm just saying how ridiculous of a statement that gamespot comment is when Forza's on-track-models don't look that good.You're comparing apples to oranges, but you're saying oranges have smoother skin because the apple's skin doesn't count.
Great sense of speed.
they need to fire his ass.. it's just beyond pathetic at this point.
Great sense of speed.
That's the first time I'm noticing a lot of action on the suspension.
No, it's shots fired to others that have decent audio. Shots towards GT/PD/Kaz when it comes to sound is just a waste of ammo.
People always like to point the finger at PD, but don't realize that there are few racing games actually have good car audio. Just because it's loud like in NFS doesn't mean that it's accurate.