Driveclub - This game is legit

This is the biggest issue for me, it tries to please both camps and ends up pleasing neither IMO.

I don't even really get the "sense of speed" thing people are going on about, it doesn't feel especially fast to me. Maybe it's because everyone is in love with the cockpit view, I dunno, but it doesn't feel as fast as NFS Rivals for example.


You're in a thread that's populated by people who are pleased with DC, this is an opinion that is totally ignoring others in this thread. Considering your first posts in here were complaining about fanboys, you are fulfilling rule no.1 of fanboys ignoring other views.
 
This is the biggest issue for me, it tries to please both camps and ends up pleasing neither IMO.

I don't even really get the "sense of speed" thing people are going on about, it doesn't feel especially fast to me. Maybe it's because everyone is in love with the cockpit view, I dunno, but it doesn't feel as fast as NFS Rivals for example.

i think it's becasue when you're going fast, it feels like you're going fast. narrow roads, opponents don't speed up to compensate. in rivals when you nitro'd all opponents would nitro, combined with the wide roads it all felt slow, like you wasn't really speeding up. even if the speed guage was saying otherwise. driveclub got it's sense of speed so right.

not to mention it captured something no other racer has for me. and it's the idea that the faster you go, the more out of control you feel. rivals never had that. you could drift around a corner at 200mph and you'd feel justg as in control as if you was on a 30mph sunday drive. in driveclub, the faster you get, the scarier it feels. and it's awesome.
 
i think it's becasue when you're going fast, it feels like you're going fast. narrow roads, opponents don't speed up to compensate. in rivals when you nitro'd all opponents would nitro, combined with the wide roads it all felt slow, like you wasn't really speeding up. even if the speed guage was saying otherwise. driveclub got it's sense of speed so right.

not to mention it captured something no other racer has for me. and it's the idea that the faster you go, the more out of control you feel. rivals never had that. you could drift around a corner at 200mph and you'd feel justg as in control as if you was on a 30mph sunday drive. in driveclub, the faster you get, the scarier it feels. and it's awesome.

And then it rains. Hoo boy...
 
Part of the reason I think people think it's fast is the tracks tend to be pretty narrow. Which is part of the problem Ai turns into bumper cars.

What's the AI issue anyway? I think the AI used to be more aggressive like half a year ago but not anymore.
 
It feels as F-Zero GX with cars to me, the hyper cars for sure.
And Rivals not by far...
Oh come on man.

I get that you disagree but don't jump to hyperbole to make your point. F-Zero GX is insanely fast, don't be daft.
You're in a thread that's populated by people who are pleased with DC, this is an opinion that is totally ignoring others in this thread. Considering your first posts in here were complaining about fanboys, you are fulfilling rule no.1 of fanboys ignoring other views.
lol, everything in here is an opinion! Of course, some a little more ridiculous than others...

I even wrote "IMO" at the end knowing that DC is one of GAF's treasured darlings and people get very protective.
 
Oh come on man.

I get that you disagree but don't jump to hyperbole to make your point. F-Zero GX is insanely fast, don't be daft.

Driving a hyper car in DC feels insanely fast to me too.

It might be the force feedback, the shaking of the screen, the blur, whatever.
But oh boy can this game feel fast, to me.

You may call it hyperbole all you want, doesn't change my opinion.
 
Driveclub is the best arcade racer in years for me, I'm still playing the game now even with Project Cars taking up a lot of my time.

I know it's all opinions, but I can't see how anyone can think it is boring unless you aren't really a fan of racing games. Some of the hyperbole is strong in here.
 
Easily the best racing game this gen. Sorry Mario Kart and Forza.

I love the whole design of the game, it's what I expected of next gen games: slick interface, lightning fast load times, smooth performance, and engaging social features.

The game is just so easy to pickup and play. I get sent challenges all the time and it's nice to just pop on and see if i can beat my friends times
 
The only racing game I played was Mario Kart, and now that I have a PS4 I'm considering to buy this game.
Is it a "Arcade racing", where you do race after race, increasing the difficulty?
Is there a online mode?
Can I customize my car?

Thank you for your attention!!
 
Reading this thread i'll never understand those who can't drive without a driving line.
I'll accept that some corners can be tricky , and even , it's nothing that an accuraccy face-off challenge can't fix , since you learn the tracks by doing those.
Driving line ? what for . i really can't see why one would want one, unless you need an easy mode or want to ignore the learning process that differs from car to car .
 
Driving a hyper car in DC feels insanely fast to me too.

It might be the force feedback, the shaking of the screen, the blur, whatever.
But oh boy can this game feel fast, to me.

You may call it hyperbole all you want, doesn't change my opinion.
But, you go like 6000km/h in F-Zero! :P

Sorry, I just think that's a totally ridiculous comparison. F-Zero stands on its own in terms of utterly insane speed, rivalled possibly only by phantom class tier WipEout.

Driveclub is normal racing cars, not supersonic, anti-gravity death sleds!
 
Is there any place where I can make sugestions to the developers?

I can put random starting time for a race, random clouds, random speed of passing time, but I need to put a random stage and a random car. I just want to drive whatever they throw to me
 
Best racing game I have played since PGR4.

It's sad to see/hear games "journalists" still parroting the old "DC is bad" claim on podcasts (Bombcast, for example) without knowing at all what's up with this game past the patches.

Reading this thread i'll never understand those who can't drive without a driving line.
I'll accept that some corners can be tricky , and even , it's nothing that an accuraccy face-off challenge can't fix , since you learn the tracks by doing those.
Driving line ? what for . i really can't see why one would want one, unless you need an easy mode or want to ignore the learning process that differs from car to car .
I hate driving with a driving-line. It feels like I'm not really playing the game, not learning the tracks etc. And in the end it's just an unsatisfying, unrewarding experience - even if I win the races.

So yeah, I too prefer my driving games without training wheels.

Driveclub not offering the option of a driving line is appreciated in my opinion. That way I know that my competition drives under the same conditions as I do and it really fuels the competitive aspect of the game.
 
But, you go like 6000km/h in F-Zero! :P

Sorry, I just think that's a totally ridiculous comparison. F-Zero stands on its own in terms of utterly insane speed, rivalled possibly only by phantom class tier WipEout.

Driveclub is normal racing cars, not supersonic, anti-gravity death sleds!

They're both videogames mate, you're not actually going 6000 km/h. ;-)

Anyway, it's just my view, it's been years since I played GX but I do remember thinking about it while playing DC at it's fastest.
 
I've come to like racing games (never did before) as the result of playing Driveclub much recently. I started to have more fun since I joined a club last week too. Still have a lot to learn to play well though, heh.

The only racing game I played was Mario Kart, and now that I have a PS4 I'm considering to buy this game.
Is it a "Arcade racing", where you do race after race, increasing the difficulty?
Is there a online mode?
Can I customize my car?

Thank you for your attention!!

I'd say yes to your first question; there are multiple tracks to unlock in the main single-player mode, and the difficulty increases in terms of the set of cars you are allowed to select from.

There is an online multiplayer mode, and if you join/create a club, you can do some more online things. You can customize the look of your cars, yes.
 
Is there any place where I can make sugestions to the developers?

I can put random starting time for a race, random clouds, random speed of passing time, but I need to put a random stage and a random car. I just want to drive whatever they throw to me

You could try tweeting Rushy or posting in the OT in the community section (not sure if Rushy is reading it though). Or post on their facebook!
 
The only racing game I played was Mario Kart, and now that I have a PS4 I'm considering to buy this game.
Is it a "Arcade racing", where you do race after race, increasing the difficulty?
Is there a online mode?
Can I customize my car?

Thank you for your attention!!

The single player game is made up of tours, which are then made up of events where you race at different locations over the world ie Canada, Scotland, and you start off with more slower paced cars like a VW Golf, Mini. The further you progress in the tours the faster the cars get, so hopefully by the time you get there you'll feel reasonably comfortable driving them, the AI also gets better to as you progress, though they can come across as aggressive at times, but I quite like the challenge and each race is winnable.

The actual events within the tour are point to point races, races with laps, drifting event and time trials.

There is a robust online mode as well, where you join created events and it tells you beforehand where the race is taking place, and the types of cars you can use. You can also join a club with up to five other players, which I would recommend as it helps unlock other cars and liveries quicker as well.

Even if you aren't playing against anyone online, there are different challenges that pop up like best corner line, fastest sector etc, and you are always up against the person who has set a better score or time, so there is always a challenge.

In regards to car customisation, it is choosing the livery and colour only, but that is enough to be honest for the type of game it is.

Reading this thread i'll never understand those who can't drive without a driving line.
I'll accept that some corners can be tricky , and even , it's nothing that an accuraccy face-off challenge can't fix , since you learn the tracks by doing those.
Driving line ? what for . i really can't see why one would want one, unless you need an easy mode or want to ignore the learning process that differs from car to car .

I don't ever see why a driving line is required, when the coloured flags do a great job and aren't too intrusive.
 
This is the biggest issue for me, it tries to please both camps and ends up pleasing neither IMO.

I don't even really get the "sense of speed" thing people are going on about, it doesn't feel especially fast to me. Maybe it's because everyone is in love with the cockpit view, I dunno, but it doesn't feel as fast as NFS Rivals for example.

That's most likely a huge factor, yeah. You get a much greater sense of speed when you're lower to the ground, and the decreased vision you get from cockpit view combined with that sense of speed (which is the best I've ever experienced in a racer) makes it a much more adrenaline pumping and overall better experience imo.
 
I got DC last week, really liking it even though I'm downright awful at it. It's the kind of racer I hadn't played since Burnout, that makes you forget to exhale until the finish line.

Ha, so true, I've done this so many times. Especially in the rain/snow, with an AI opponent right up your ass waiting for you to slip up so he can pass. This game can get tense as fuck sometimes.
 
But, you go like 6000km/h in F-Zero! :P

Sorry, I just think that's a totally ridiculous comparison. F-Zero stands on its own in terms of utterly insane speed, rivalled possibly only by phantom class tier WipEout.

Driveclub is normal racing cars, not supersonic, anti-gravity death sleds!

and the speed on a guage isn't always relative to the FEEL of a games speed.

https://www.youtube.com/watch?v=8Z6A7rCF8P0

this is fast. true. but theres not much in way of reference points on or around the track to indicate your going as fast as the speed guage indicates. fast speeds in wide open spaces feel slower then fast speeds in narrow spaces.
 
I don't ever see why a driving line is required, when the coloured flags do a great job and aren't too intrusive.

So much this. The flags are a great way to give people indication of what type of corner is coming up. I hate racing lines almost as much as I hate highlighted routes in RPGs. :P

I guess the option for a racing line would be cool for people who want it, but I do think the flags are a great alternative.
 
DriveClub is pretty but it's such a boring game. From the UI to the driving, I have not had much fun with the game at all.

'Boring UI', tell me, what do you like to see in a UI? I prefer functional. The 'return to Home' with one press, no matter how deep into the menu tree you are, is brilliant.
 
I regularly play DC, usually when there is a new update out like this week. Lasted about 8 straight hours yesterday, game is just that good (with a wheel).

Especially with your own music through Spotify this game is amazing. I think I spent like a full hour on just one time trail trying to get the perfect lap. So satisfying when you finally get it!

On one hand it does deserve the bad rep for the disastrous launch but it also deserves to be seen as a game with devs that work their asses off to make up for it and so far it has given me hours and hours of content.
 
I regularly play DC, usually when there is a new update out like this week. Lasted about 8 straight hours yesterday, game is just that good (with a wheel).

Especially with your own music through Spotify this game is amazing. I think I spent like a full hour on just one time trail trying to get the perfect lap. So satisfying when you finally get it!

On one hand it does deserve the bad rep for the disastrous launch but it also deserves to be seen as a game with devs that work their asses off to make up for it and so far it has given me hours and hours of content.

It's a difficult game to drop in and out of, it's like Bloodborne in a way because having a break and dipping back in for a quick session is killer - for me at least. I always start off with a few hot hatch rounds if it's been a few weeks between goes.
 
and the speed on a guage isn't always relative to the FEEL of a games speed.

https://www.youtube.com/watch?v=8Z6A7rCF8P0

this is fast. true. but theres not much in way of reference points on or around the track to indicate your going as fast as the speed guage indicates. fast speeds in wide open spaces feel slower then fast speeds in narrow spaces.

Completely agree. Evo did a great job with making DC feel fast. The small bumps and irregularities in the road that the camera/car picks up on, the motion blur, the narrower tracks and placement of track-side objects/structures. I've honestly never played a racer that manages to portray the sense of speed better than DC. This GIF captures it perfectly:

17607199204_fa9b615b8a_o.gif

And even with the slower cars the sense of speed is still great:

 
Its great that there are so many racers on the market because there's a lot of variety in terms of what people want to do in racing games. Someone in this thread stated that DC was the best racer of this generation; having played DC in addition to the Forza games I find it hard to believe that anyone could have such an opinion - but yay for variety. There's something for everyone.
 
On PS4, sure. But Forza Motorsport and Horizon claim that spot when both consoles are considered. Not sure what racers Wii U has besides Mario Kart.
On topic, I found the lack of a driving line extremely dissapointing. You have to memorize the track to even consider placing in the top 3, and while I like the visuals in heavy precipitation, it makes it extremely difficut to drive, let alone race, during the darker hours of the day.

This just screams out "I'm not good at the game and refuse to practice to get better, make it easier for me pleeeeeease". Driving lines would absolutely ruin this game. It doesn't need them whatsoever.

People need to stop being afraid of difficulty and instead should be looking at getting better at the game.

The Season Pass itself wouldn't have been a problem if the base game back when it launched had enough stuff to keep me busy for more than 1/2 weeks

Also about the cars, the oldest one is what, from 2010? and no American Muscles or Japanese entries, not a single classic was there

Base game had what 50 (more or less) cars? Season Pass added another 40 of them, again, base game was not enough content for me

It's almost like this is an entirely new series by evolution and has required them to build 50 new cars from scratch as well as additonal cars for DLC.

It is shocking the lack of consideration that goes on when developers start a new series.
 
On PS4, sure. But Forza Motorsport and Horizon claim that spot when both consoles are considered. Not sure what racers Wii U has besides Mario Kart.
On topic, I found the lack of a driving line extremely dissapointing. You have to memorize the track to even consider placing in the top 3, and while I like the visuals in heavy precipitation, it makes it extremely difficut to drive, let alone race, during the darker hours of the day.

Wow, I've never seen this being said in a negative way before :S Learning the cars and tracks in racers is why I love them so much and to me is the largely the point of them. Makes coming first so much more satisfying.

No disrespect, but this kind of attitude is why games are getting more and more dumbed-down these days - people don't want to learn or be challenged, they just want to win. The fact DC forces you to get better is one of it's main strengths imo. There have been certain events in DC that I've been certain that I would never be able to complete, but I stuck with them and in the end I finished them. The sense of accomplishment I get from events like this is borderline euphoric, lol. I wouldn't have it any other way.
 
But, you go like 6000km/h in F-Zero! :P

Sorry, I just think that's a totally ridiculous comparison. F-Zero stands on its own in terms of utterly insane speed, rivalled possibly only by phantom class tier WipEout.

Driveclub is normal racing cars, not supersonic, anti-gravity death sleds!

Well F-Zero never felt like you were going all that fast, it was rapid but the tracks are long and corners extended so even though you may be going fast you are never trying to take standard corners at those kind of speeds and the scenery was quite spartan considering the length.

Did you ever get to the hyper cars? Hell did you ever even get to the super cars or are you just basing your opinion on what you said you played in the OT thread, which was hot hatches.
 
I love the whole design of the game, it's what I expected of next gen games: slick interface, lightning fast load times, smooth performance, and engaging social features.
Totally agree! This game feels 'next-gen' for me. Picked it up for AU$30 back in January, have definitely got my money's worth, will probably pick up the season pass at some point, although PSN price is $38 here in Australia (more than the actual game!). For other Australians EB Games is selling second hand copies (not really, most seem to be copies from console bundles) for $18!
 
Racing a supercar in the rain like that on open roads seems down right terrifying. So everyone is good with 30fps racers now with limited car selection and no tuning. That's what's hot in the streets now? For all its faults Forza 5 is still the best current Gen racer to me. Driveclub has its spot and I'm not saying its not a good game. But racing game of the generation? Maybe if you only have a PS4.

Limited cars and no tuning is perfect for me. I don't like to micro-manage. I just want to pick a cool looking car and race.
 
Reading this thread i'll never understand those who can't drive without a driving line.
I'll accept that some corners can be tricky , and even , it's nothing that an accuraccy face-off challenge can't fix , since you learn the tracks by doing those.
Driving line ? what for . i really can't see why one would want one, unless you need an easy mode or want to ignore the learning process that differs from car to car .
I agree with this 100%.

For some reason I feel like I've gotten better at racing games after playing driveclub. And I've never had that feeling after playing Gran Turismo or Forza.
 
What do the people who say "Limited cars/low ammount of cars" mean?

Just pure numbers?
Different classes/types? You go from Minis to Ariel Atom/Caterhams to P1/1:1, do you want karts and pedal cars?
Cars from different countries? The launch was almost Euro only but they have added American cars atleast later, this could be better of course. Haven't kept up with the OT lately.


Plus you actually need to know to turn right when a right turn is coming up, the game doesn't explicitly tell you that... What were Evo thinking?

Hope that you don't need to brake at any point.
/s

I agree with this 100%.

For some reason I feel like I've gotten better at racing games after playing driveclub. And I've never had that feeling after playing Gran Turismo or Forza.

Do you have the driving/braking line enabled in GT or Forza? Because that is the first thing I turned off in GT6.
 
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