Driveclub - This game is legit

It's also a great feeling extracting a little more speed/improving handling through tuning without putting on any upgrades. A lot of people forget that you can also fuck up the car with a shitty setup, tuning requires as much if not more skill than your ability on the track.

Fuck tuning. I'd never know if it was me not driving the best I can in a challenge, or whether my car wasn't tuned properly. I don't enjoy it at all, at best I would accept a > Toad > Mario > Donkey Kong setup, but we kind of have that with the car choice. And imagine the data exchange problems if they put tuned cars in the mix for challenges and times.

It's a level of complication for me that I'm glad isn't there.
 
Fuck tuning. I'd never know if it was me not driving the best I can in a challenge, or whether my car wasn't tuned properly. I don't enjoy it at all, at best I would accept a > Toad > Mario > Donkey Kong setup, but we kind of have that with the car choice. And imagine the data exchange problems if they put tuned cars in the mix for challenges and times.

It's a level of complication for me that I'm glad isn't there.

Or you can have both you know. Forza/GT always have events that are restricted to stock cars. Best of both worlds.
 
Bought this the other day because it was only £15. Absolutely incredible racer. Goes to show that in the age of updates that an original Metacritic score can be totally irrelevant. The sense of speed and incredibly good weather effects go a long way but really, it just feels so fun to drive in this game. Solid 8/10 at the very least for me
 
I actually like the omission of tuning. One of my favorite modes of Driveclub is time trial and racing the ghost of the player who was only just a millisecond faster than you on the same track, in the same car, under the same conditions.

When you start knocking down those ghosts, lap after lap. Thats a great reward. Then you exit to see you jumped way up on the leader boards... that is racing done well.

The AI in driveclub is not racing done well. I absolutely cannot stand the bullshit rubber banding in this game. It is gross.

That said, multiplayer and time trials are great!
 
Or you can have both you know. Forza/GT always have events that are restricted to stock cars. Best of both worlds.

Aye, maybe. But tuning has always put me off a racing game, I prefer arcade and DC sits close enough for that to me to want to put the time in. If it was in there, even optional, it would still put me off - irrational as that may seem, that's just how it goes with me.

I don't want to be put off DC, I love the game even though I'm shit at it.
 
The AI in driveclub is not racing done well. I absolutely cannot stand the bullshit rubber banding in this game. It is gross.

The only ''rubberbanding'' in the game is that if you are far behind the rest, they will slow down a bit for you to catch up.
 
I'm glad OP has discovered how great DC is.

A wonderful racer with a new benchmark in graphics (which many were crying for with arrival of next-gen). With the online issues solved long ago and constant updates, make this one of the best racers I've ever played.

I've been off it lately, thanks to other games, but this thread+gifs has given me the itch to dive back in.
 
The only ''rubberbanding'' in the game is that if you are far behind the rest, they will slow down a bit for you to catch up.

Im curious, do you have a source for this because from my tests the pack race times are completely dependent on the player's times. In a very obvious and significant way.

Like a 30 second swing in a 3 minute race dependent. And thats just me being in first compared to towards the back of the pack.
 
The only ''rubberbanding'' in the game is that if you are far behind the rest, they will slow down a bit for you to catch up.

And they don't actually slow down to let you catch up, they just seem to drive less aggressively. I've had plenty of races where either the first or first two cars are way out ahead by the time you've cleared the rest of the pack and even given a clear track for a lap you just can't catch them. If they were really slowing down all that much that just wouldn't happen.

And it's the same for them speeding to try and catch you up, they're only going to get close if you mess up, otherwise they're going to be left behind.

I used to hate the rubberbanding in Motorstorm, despite really likely the games otherwise, in this I find it barely noticeable.
 
Im curious, do you have a source for this because from my tests the pack race times are completely dependent on the player's times. In a very obvious and significant way.

Like a 30 second swing in a 3 minute race dependent. And thats just me being in first compared to towards the back of the pack.

The developer tweeted it a long time ago and I think people who are very good in the game proved it.

If you drive very good and end up in 1st place, the AI won't be able to get near you and on a race with several laps there will be a big difference between you and the rest.

But as said, you'll have to drive super good for that to happen.
If you are as mediocre as me and drive in 1st place, the AI will do everything they can (within the limits of the car) to get closer to you, and with my skills, they usually are just behind me.

And they don't actually slow down to let you catch up, they just seem to drive less aggressively. I've had plenty of races where either the first or first two cars are way out ahead by the time you've cleared the rest of the pack and even given a clear track for a lap you just can't catch them. If they were really slowing down all that much that just wouldn't happen.

And it's the same for them speeding to try and catch you up, they're only going to get close if you mess up, otherwise they're going to be left behind.

I used to hate the rubberbanding in Motorstorm, despite really likely the games otherwise, in this I find it barely noticeable.

Ah thanks for clearing that up!
 
I know they absolutely slow down to let you catch up. Stop your car with the pack just ahead. watch them slow down. Slam the gas, watch them speed up. This much is obvious and frankly immersion breaking.

I really don't want to shit on DC a lot because I like the game. But the AI is not good.
 
What i loved

-Sense of speed
-Amazing engine sounds

What i liked

-Gorgeous
-Handling is one of my favourite in years
-Greatly designed tracks

What i disliked

-A.I. doesn't give a fuck about where you're standing on the track, if you're on their path they'll just hit you
-No tuning and in general, lack of costumization
-Awful soundtrack, not having one at all would've been better
-AA could've been better
-The Season pass more than extra content feels like the last 50% that the game was missing

What i hated

-Huge lack of content on D1
-Low numbers of tracks and events
-Barebone car selection
-The fuckin fanboys wich made it impossible for me at the time to have a decent discussion about what the game was lacking

_____________


It's a really good racing game but it's no second coming as some people are making it out to be imo

I'll also gladly buy the season pass when it's 9.99€

Then there's this

It's a great feel when you hardly beat opponents great time with the SAME AND NO UPGRADED car. Just pure skill!

Beat opponent with car with upgraded, engine, turbo and other shit....naaah.

Smfh at people saying "do you need tuning to win? this a grown man racing game!!!"

Could be impossible for, you know, make tuning available but lock it out of Carreer Mode and certain online races, right?

And how may races can you count that utilized the same car you were driving for all the AIs? Were people shouting "i'm too good for this shit" because they were driving a more powerful car than the others?"

I can understand that they didn't implement it for whateaver reason they had but shitting on people who would've liked for it to be in the game it's fucking stupid
 
I know they absolutely slow down to let you catch up. Stop your car with the pack just ahead. watch them slow down. Slam the gas, watch them speed up. This much is obvious and frankly immersion breaking.

I really don't want to shit on DC a lot because I like the game. But the AI is not good.

If your rubbish at the game then having them slow down is a blessing otherwise you would be racing on your own all the time.

And if your good at the game what you are moaning about doesn't matter anymore!
 
How many tracks would be enough then for you?
Cause there's more than enough for me, and there's no fillers either.

Clearly more than what we got, Japan should've been there at the start with Events

what's filler for a racing game?
 
I'm having major issues with the handling, my muscle memory just can't decide whether to treat it as an arcade or sim. Meaning I either break too much or too little.

:(
 
I was lucky enough to be sent this game in the post by GAF member MilesQuaritch , I think the game is really good. I haven't had the time to complete it yet but it really does deserve more acclaim than it received.

It's great to remote play with VITA as well.
 
Best car to drive has to be the Pagani. Holy shit the acceleration and breaking on that thing is insane. You can go into corners at ridiculous speeds and still slow down in time. Great fun
 
Clearly more than what we got, Japan should've been there at the start with Events

what's filler for a racing game?

Filler tracks as in not so good tracks just for the heck of it.
Every track in DC, in my opinion, is amazing...
 
How you can consider this as a minus when developers DECIDED NOT TO IMPLEMENT THAT in game.

Because it's something that shouldn't be missing in any racing game?

Whateaver reason they got, can't top the fact that it would've made game much better and with much longer legs
 
Does this game really need tuning? It's kinda more arcade leanings mean I'm happy for it to be omitted. I like how they've pitched the options etc. To me it's a good balance of pick up and play arcade racer and Sim racer
 
What i loved

-Sense of speed
-Amazing engine sounds

What i liked

-Gorgeous
-Handling is one of my favourite in years
-Greatly designed tracks

What i disliked

-A.I. doesn't give a fuck about where you're standing on the track, if you're on their path they'll just hit you
-No tuning and in general, lack of costumization
-Awful soundtrack, not having one at all would've been better
-AA could've been better
-The Season pass more than extra content feels like the last 50% that the game was missing

What i hated

-Huge lack of content on D1
-Low numbers of tracks and events
-Barebone car selection
-The fuckin fanboys wich made it impossible for me at the time to have a decent discussion about what the game was lacking

When did you last time played Driveclub?
 
Because it's something that shouldn't be missing in any racing game?

Whateaver reason they got, can't top the fact that it would've made game much better and with much longer legs

I don't care about tuning in any racing game. I don't know enough about it to do anything too meaningful, so all I ever do is mess with gear ratios and downforce, something I can live without given the core racing is great. It's not a sim anyway.

DC isn't a game suffering from short legs either. There's plenty to do in the standard game and has been supported hugely by the devs post release.
 
Why not? Is there a law for that?

lol

I'm sorry if, as a racing fan in both gaming and irl, i like to have options on how to drive a freakin car

Hell, no traction control - abs - stability control are embarassing but sure, no law for that

I don't care about tuning in any racing game. I don't know enough about it to do anything too meaningful, so all I ever do is mess with gear ratios and downforce, something I can live without given the core racing is great. It's not a sim anyway.

DC isn't a game suffering from short legs either. There's plenty to do in the standard game and has been supported hugely by the devs post release.

that's hugely subjective

When did you last time played Driveclub?

Couple of weeks ago when i bought a couple of 1.99€ tours
 
Fuck tuning. I'd never know if it was me not driving the best I can in a challenge, or whether my car wasn't tuned properly. I don't enjoy it at all, at best I would accept a > Toad > Mario > Donkey Kong setup, but we kind of have that with the car choice. And imagine the data exchange problems if they put tuned cars in the mix for challenges and times.

It's a level of complication for me that I'm glad isn't there.

Sarcasm?? I really can't tell anymore.
 
lol

I'm sorry if, as a racing fan in both gaming and irl, i like to have options on how to drive a freakin car

Hell, no traction control - abs - stability control are embarassing but sure, no low for that

I'm also a racing fan. But i also prefer stock cars, i mean, same conditions for everyone. And races are more challenging.
 
Like it a lot. Prefer the lack of tuning and customisation as I prefer a vanilla experience and comparison. With the challenge design tuning I think would ruin the sense of achievement every time you beat a challenge as you know it was a 100% even playing field.
 
Is it not weird that in a game about forming a car club you are limited in your ability to share your individuality through a limiting amount of presets? The game plays and looks beautiful but offers rather annoying side features that feels un-woefully rushed. Not to mention a multiplayer system that almost feels like its going out of its way to block groups, i.e. clubs, of friends to get together and race.

The game is the only closed course PGR-like game left and I love it for that, but the product as a whole could have been much better.
 
I know they absolutely slow down to let you catch up. Stop your car with the pack just ahead. watch them slow down. Slam the gas, watch them speed up. This much is obvious and frankly immersion breaking.

I really don't want to shit on DC a lot because I like the game. But the AI is not good.

You should be able to show that now pretty easily by using the replay feature. I'm just not sure how a stationary car can catch up with anyone.

Even if it were the case though, I'm not sure what relevance it has to the quality of the AI. That would be more to do with the limitations forced upon the AI. When you're racing competitively I really like the AI in this game.
 
Like it a lot. Prefer the lack of tuning and customisation as I prefer a vanilla experience and comparison. With the challenge design tuning I think would ruin the sense of achievement every time you beat a challenge as you know it was a 100% even playing field.

Yup, and as a few people keep mentioning, there are millions of other games with those features so they can get them in one of those. I'm not sure why there's this trend to try and force every game towards uniformity.
 
What i disliked
-Awful soundtrack, not having one at all would've been better
The music is turned off by default (?) so you turned it on just to complain about it? With PS4 you can play any music you like from a USB or your spotify, Driveclub is the best game for this. Or better yet, no music at all, and listen to the awesome sound of the engines.

-The Season pass more than extra content feels like the last 50% that the game was missing
You've got to be kidding...

What i hated

-Huge lack of content on D1
We must have been playing different games... The main tour kept me busy for at least 15 hours.

Because it's something that shouldn't be missing in any racing game?
I'm glad Driveclub isn't the same as every other racing game, it's a totally refreshing experience, it's about racing, and nothing else.
 
No tuning and in general, lack of costumization

The Season pass more than extra content feels like the last 50% that the game was missing

Huge lack of content on D1

Low numbers of tracks and events

Barebone car selection

- What is with people and tuning now a days, this shit wasn't in the PS2 days why do you want it now?

- You really gonna complain about a season pass now? Should've complained in 2013 when that shit began.

- That is what the Season Pass is for (plus there where like 8 add-ons on launch day)

- Low number of what? are you counting reverse and circuit? what?
events I understand because of launch issues.

-Barebones in what?
 
Get the season pass.

It should be noted that the game has been constantly improved over the last months.
It is a much better game now than it was at launch.
 
The music is turned off by default (?) so you turned it on just to complain about it? With PS4 you can play any music you like from a USB or your spotify, Driveclub is the best game for this. Or better yet, no music at all, and listen to the awesome sound of the engines.

Yeah i just turned it on becuase i wanted to hate it, ok

I like music when i race especially for a long playtime, idiot me

What kind of answer is use Spotify or USB? wtf?

You've got to be kidding...

We must have been playing different games... The main tour kept me busy for at least 15 hours.

Absolutely, i'm the ONLY person who said that the game was lacking content on D1

I'm glad Driveclub isn't the same as every other racing game, it's a totally refreshing experience, it's about racing, and nothing else.

Happy you, i like options
 
The Season Pass itself wouldn't have been a problem if the base game back when it launched had enough stuff to keep me busy for more than 1/2 weeks

Also about the cars, the oldest one is what, from 2010? and no American Muscles or Japanese entries, not a single classic was there

Base game had what 50 (more or less) cars? Season Pass added another 40 of them, again, base game was not enough content for me
 
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