Project Cars
NFS
Forza 5
FH2
The Crew
I said the competition
Man I wanted so badly for the Crew to be good...
Project Cars
NFS
Forza 5
FH2
The Crew
It's also a great feeling extracting a little more speed/improving handling through tuning without putting on any upgrades. A lot of people forget that you can also fuck up the car with a shitty setup, tuning requires as much if not more skill than your ability on the track.
I said the competition
Man I wanted so badly for the Crew to be good...
Fuck tuning. I'd never know if it was me not driving the best I can in a challenge, or whether my car wasn't tuned properly. I don't enjoy it at all, at best I would accept a > Toad > Mario > Donkey Kong setup, but we kind of have that with the car choice. And imagine the data exchange problems if they put tuned cars in the mix for challenges and times.
It's a level of complication for me that I'm glad isn't there.
I played it on a 4K TV, trust me these gifs don't give it justice.
last one
Courtesy of Rapier
...
smh
...
smh
Or you can have both you know. Forza/GT always have events that are restricted to stock cars. Best of both worlds.
The AI in driveclub is not racing done well. I absolutely cannot stand the bullshit rubber banding in this game. It is gross.
The only ''rubberbanding'' in the game is that if you are far behind the rest, they will slow down a bit for you to catch up.
The only ''rubberbanding'' in the game is that if you are far behind the rest, they will slow down a bit for you to catch up.
Or you can have both you know. Forza/GT always have events that are restricted to stock cars. Best of both worlds.
Im curious, do you have a source for this because from my tests the pack race times are completely dependent on the player's times. In a very obvious and significant way.
Like a 30 second swing in a 3 minute race dependent. And thats just me being in first compared to towards the back of the pack.
And they don't actually slow down to let you catch up, they just seem to drive less aggressively. I've had plenty of races where either the first or first two cars are way out ahead by the time you've cleared the rest of the pack and even given a clear track for a lap you just can't catch them. If they were really slowing down all that much that just wouldn't happen.
And it's the same for them speeding to try and catch you up, they're only going to get close if you mess up, otherwise they're going to be left behind.
I used to hate the rubberbanding in Motorstorm, despite really likely the games otherwise, in this I find it barely noticeable.
It's a great feel when you hardly beat opponents great time with the SAME AND NO UPGRADED car. Just pure skill!
Beat opponent with car with upgraded, engine, turbo and other shit....naaah.
-Low numbers of tracks and events
I know they absolutely slow down to let you catch up. Stop your car with the pack just ahead. watch them slow down. Slam the gas, watch them speed up. This much is obvious and frankly immersion breaking.
I really don't want to shit on DC a lot because I like the game. But the AI is not good.
How many tracks would be enough then for you?
Cause there's more than enough for me, and there's no fillers either.
-No tuning and in general, lack of costumization
Clearly more than what we got, Japan should've been there at the start with Events
what's filler for a racing game?
How you can consider this as a minus when developers DECIDED NOT TO IMPLEMENT THAT in game.
Because it's something that shouldn't be missing in any racing game?
What i loved
-Sense of speed
-Amazing engine sounds
What i liked
-Gorgeous
-Handling is one of my favourite in years
-Greatly designed tracks
What i disliked
-A.I. doesn't give a fuck about where you're standing on the track, if you're on their path they'll just hit you
-No tuning and in general, lack of costumization
-Awful soundtrack, not having one at all would've been better
-AA could've been better
-The Season pass more than extra content feels like the last 50% that the game was missing
What i hated
-Huge lack of content on D1
-Low numbers of tracks and events
-Barebone car selection
-The fuckin fanboys wich made it impossible for me at the time to have a decent discussion about what the game was lacking
Because it's something that shouldn't be missing in any racing game?
Whateaver reason they got, can't top the fact that it would've made game much better and with much longer legs
Why not? Is there a law for that?
I don't care about tuning in any racing game. I don't know enough about it to do anything too meaningful, so all I ever do is mess with gear ratios and downforce, something I can live without given the core racing is great. It's not a sim anyway.
DC isn't a game suffering from short legs either. There's plenty to do in the standard game and has been supported hugely by the devs post release.
When did you last time played Driveclub?
Fuck tuning. I'd never know if it was me not driving the best I can in a challenge, or whether my car wasn't tuned properly. I don't enjoy it at all, at best I would accept a > Toad > Mario > Donkey Kong setup, but we kind of have that with the car choice. And imagine the data exchange problems if they put tuned cars in the mix for challenges and times.
It's a level of complication for me that I'm glad isn't there.
Sarcasm?? I really can't tell anymore.
lol
I'm sorry if, as a racing fan in both gaming and irl, i like to have options on how to drive a freakin car
Hell, no traction control - abs - stability control are embarassing but sure, no low for that
I know they absolutely slow down to let you catch up. Stop your car with the pack just ahead. watch them slow down. Slam the gas, watch them speed up. This much is obvious and frankly immersion breaking.
I really don't want to shit on DC a lot because I like the game. But the AI is not good.
Like it a lot. Prefer the lack of tuning and customisation as I prefer a vanilla experience and comparison. With the challenge design tuning I think would ruin the sense of achievement every time you beat a challenge as you know it was a 100% even playing field.
The music is turned off by default (?) so you turned it on just to complain about it? With PS4 you can play any music you like from a USB or your spotify, Driveclub is the best game for this. Or better yet, no music at all, and listen to the awesome sound of the engines.What i disliked
-Awful soundtrack, not having one at all would've been better
You've got to be kidding...-The Season pass more than extra content feels like the last 50% that the game was missing
We must have been playing different games... The main tour kept me busy for at least 15 hours.What i hated
-Huge lack of content on D1
I'm glad Driveclub isn't the same as every other racing game, it's a totally refreshing experience, it's about racing, and nothing else.Because it's something that shouldn't be missing in any racing game?
No tuning and in general, lack of costumization
The Season pass more than extra content feels like the last 50% that the game was missing
Huge lack of content on D1
Low numbers of tracks and events
Barebone car selection
The music is turned off by default (?) so you turned it on just to complain about it? With PS4 you can play any music you like from a USB or your spotify, Driveclub is the best game for this. Or better yet, no music at all, and listen to the awesome sound of the engines.
You've got to be kidding...
We must have been playing different games... The main tour kept me busy for at least 15 hours.
I'm glad Driveclub isn't the same as every other racing game, it's a totally refreshing experience, it's about racing, and nothing else.