Food for thought for those experiencing problems with the pogo.
All right, I've been playing this on a standard definition television and haven't run into any of the issues I've been hearing about.
However, I do seem to remember having issues when I played certain later Mega Man games on HD televisions. Specifically, I had trouble 'holding' a charge when I would charge up my arm cannon. Apparently, due to some kind of lag, the game would somehow skip over a second while I had the button bushed down, resulting in me losing my charge shot. It basically made the game unplayable because you just could not keep the button pushed down for an extended period of time due to the lag.
I'm thinking that this might be what people are experiencing in this HD DuckTales game. The way the pogo works is, you have to keep the button held down, otherwise it will cancel out if you let go of the button, which is a required feature in many parts of the game, such as the underground sections in the Amazon with the spikes on the ceiling. The move works much the same way the Mega Buster does in Mega Man 4 and up, basically having to keep a button held down, otherwise it will cancel out your move.
Does this make any sense?