http://www.destructoid.com/review-ducktales-remastered-259623.phtml?nav=mobile&mode=mobile
Agree with this review...although I haven't finished it yet
Agree with this review...although I haven't finished it yet
The music in this game is such a joy.
How do you reliably dodge the blue horn attack of the boss at the mines? The ones where there's a bunch of bolls that roll to the side. Sometimes I can avoid damage, sometimes I can't. Feels like I need some luck to get through it without getting hurt.
I think it's fair to say that the two new levels are the worst in the game.
As for me, I tend to struggle with. I find it very hard to dodge. By the time that you've figured outDracula Duck's bite attack in the final boss battle, it's too late to get out of the way.where he's going to bite
I'm a fan of the show, and the only thing I feel I'm missing out when skipping a cutscene is missing out on the feeling of being really annoyed that the talent is being wasted in interrupting the game and making it worse. This isn't an episode of the show, this is a remake of the NES game. The cutscenes don't look like the show, they look like the game sprites standing around while voice clips are being played. There's no question that they put a lot of care into fleshing out of the plot of the game and connecting it to the show's characters, and getting the original voice cast back to record all that. But it's all wasted because it just makes the game worse. They should have commissioned a 30 minute animated episode of Ducktales based on the plot of the game instead, and put it in as an unlockable.
I actually kinda like the characters standing around and having the VO over them, it reminds me of SNES-era games like Buster Busts Loose.
Those are some good points, but I've seen evidence during my playthroughs (on the PC) of the pogo failing to engage even after holding the button with plenty of free space around Scrooge. There's a thread started on the Steam community forums talking about it (and general lag issues): http://steamcommunity.com/app/237630/discussions/0/864976114858559575/Food for thought for those experiencing problems with the pogo.
All right, I've been playing this on a standard definition television and haven't run into any of the issues I've been hearing about.
However, I do seem to remember having issues when I played certain later Mega Man games on HD televisions. Specifically, I had trouble 'holding' a charge when I would charge up my arm cannon. Apparently, due to some kind of lag, the game would somehow skip over a second while I had the button bushed down, resulting in me losing my charge shot. It basically made the game unplayable because you just could not keep the button pushed down for an extended period of time due to the lag.
I'm thinking that this might be what people are experiencing in this HD DuckTales game. The way the pogo works is, you have to keep the button held down, otherwise it will cancel out if you let go of the button, which is a required feature in many parts of the game, such as the underground sections in the Amazon with the spikes on the ceiling. The move works much the same way the Mega Buster does in Mega Man 4 and up, basically having to keep a button held down, otherwise it will cancel out your move.
Does this make any sense?
Just started up extreme mode
-3 lives
-no continues
-You die you start the entire game over again
-Hard Pogo (you can't switch)
Gonna be hell getting 100% on this game
Hard pogo is exactly like the NES game. The new way is to just press and hold a button.What exactly is the "hard pogo" setting anyways?
Meh, I just can't do hard pogo with the 360 controller, no 100% for me apparently.Just started up extreme mode
-3 lives
-no continues
-You die you start the entire game over again
-Hard Pogo (you can't switch)
Gonna be hell getting 100% on this game
I think it's fair to say that the two new levels are the worst in the game.
As for me, I tend to struggle with. I find it very hard to dodge. By the time that you've figured outDracula Duck's bite attack in the final boss battle, it's too late to get out of the way.where he's going to bite
Aside from memorizing the layout? Sometimes a plain jump is faster than a pogo if the pogo isn't necessary. Do you mean on normal? I fucked up in a really, really dumb way and came back from it to win.I can't beat the, anyone have any advice?race for the lucky dime at the end
Aside from memorizing the layout? Sometimes a plain jump is faster than a pogo if the pogo isn't necessary. Do you mean on normal? I fucked up in a really, really dumb way and came back from it to win.
If you can't do this part good luck with the next.
I thought there was supposed to be ateaser at the end? Was that just a rumor that didn't pan out?Darkwing Duck
Actually the next part where youclimb up while the lava chases you is very easy.
I posted this on the PS3Trophies forum but if anyone is having trouble here is an easy strategy for the final part.
Here is some tips
-At the start climb up the two chains and when you get to the first two sets of platforms bounce off the bottom on and grab a chain that is further in. You don't need to grab the first one and this will shave off alot of time.This should give a much larger space between you and the lava.
-Continue upwards and eventually you will see a lone platform on the right hand side on the final set of chains bounce off of it and grab the final chain. There is no need to climb all those chains as you will die. Climb the chain and bounce to the final platform and there you go.
As for the part where you race for the dime there is no easy way you just have to do it fast and memorize.Also it is much easier to do this using analog. As with the Dpad it require you to be more precise where as the analog control is much more forgiving. I found when I was using the Dpad I was having a hard time grabbing the chains and with analog I almost never miss.
Aside from memorizing the layout? Sometimes a plain jump is faster than a pogo if the pogo isn't necessary. Do you mean on normal? I fucked up in a really, really dumb way and came back from it to win.
If you can't do this part good luck with the next.
Those are some good points, but I've seen evidence during my playthroughs (on the PC) of the pogo failing to engage even after holding the button with plenty of free space around Scrooge. There's a thread started on the Steam community forums talking about it (and general lag issues): http://steamcommunity.com/app/237630/discussions/0/864976114858559575/
I hope it gets resolved with a patch (along with more display options for toggling V-Sync, true fullscreen, etc.).
The pogo fails because you can't pogo the ground when he quakes it... They basically removed the mindless pogoing from that fight.
Yep, which I learned after my 2nd encounter since first time I made it to him I had one life and two hearts. lol.
Loving the increase in difficulty in the bosses. More rewarding playing on Normal and Hard Pogo too.
Also, does every stage have an extra life in it? Those will really help come Boss time.
Amazon has about 3 or 4 in it. This is on hard. Unless you mean heart container. Only 3 stages have those that I'm aware of, but I'm not saying where
No, I mean extra lives, with the Scrooge face. I found one from Mrs. Beaksley at the end of the Amazon, thought there may be more hidden, although I am just playing the game on Normal though.
Yes, I saw it happen to Jeff a couple times during the Giant Bomb quick look. It's a different issue from the pogo getting cancelled (because of hit boxes which is totally like the original), it's when you jump, activate pogo, and nothing happens.
No, I mean extra lives, with the Scrooge face. I found one from Mrs. Beaksley at the end of the Amazon, thought there may be more hidden, although I am just playing the game on Normal though.
On hard I've received extra lives, with the Scrooge face, from different parts of the level, not just from Mrs, Beaksley. I have not played it on Normal to know if that's different.
Started this up on hard difficulty. You lose your level progress but keep all the money you had and the extras you unlocked.
The main difference on hard seems to be less heart containers (replaced by treasures in the chests) and a lot more 1-ups. On normal you're limited to basically the Mrs. Beakley ones but on hard they're strewn about throughout the level, like 3 or 4 per.
When pogo is set to hard, you can't press Y or square and THEN down. It has to be down first or else you get nothing. I know that happens to me sometimes but it's a rare occurrence.