Anyone?toythatkills said:Do the pets in the store go down in price as well as up? I dunno whether to lock the price as it is now or wait until later when it might be cheaper...
Mobs are a non issue until Insane where stuff kills your towers really goddam fast and kamikaze guys are sent in constantly.JWong said:How about against bosses?
Mobs are a non-issue for squires.
Prices reflect stats. Better will cost you more. I've seen a dragon at 1k and one at 1.5miltoythatkills said:Anyone?
I'm sure you are on top of this, but is the message at least transferred over to the devs that people don't really enjoy long levels? (I'm looking at you Halloween map). I've heard others complain about how some later waves in stages are just really tedious and long (Over 30 minutes for a boring wave).Hitmonchan107 said:Still no word yet. I'll let you know as soon as I hear something.
The items in the store are based on your previously completed map. Low prices/stats for easy/early maps.toythatkills said:Anyone?
I've been reading "OMG WTF" threads all day. Message received. :lolHazaro said:I'm sure you are on top of this, but is the message at least transferred over to the devs that people don't really enjoy long levels? (I'm looking at you Halloween map). I've heard others complain about how some later waves in stages are just really tedious and long (Over 30 minutes for a boring wave).
Probably a good to skim the DD forums to get a general idea. See if you can find any well argued points or examples
Yup. It is good because it has cheap upgrades and a high base attack.Javaman said:The items in the store are based on your previously completed map. Low prices/stats for easy/early maps.
I don't get the point of the portal gun attack stats. Is it only good for piercing shots? Left mouse and right mouse are reserved for putting portals down.
Glad it has been received. Reworking it is going to be tough.Hitmonchan107 said:I've been reading "OMG WTF" threads all day. Message received. :lol
Hazaro said:Plus the melee targeting is super magnetic, ick.
I should've had a few and none have unlocked for me.Colkate said:Have you tried turning off the "Step Towards Melee Target" option under the controls? It gives you total control whilst fighting.
Also does anyone know if some of the achievements are bugged? I keep redoing the tutorial, getting the achievement, trophy and the crystal model, but they keep vanishing when I restart the game.
CitizenCope said:What is it with this game? I just want to keep leveling up my character weapons & armor over & over. I'm not sure what I'm playing for but I keep sinking hour after hour into it. Is this what WoW is like? If it is I'm sure glad I never tried it.
Azar said:Also, I got a pet for pre-ordering the game from somewhere other than Steam and have been using him on my character on the Open server. I'm guessing I can't get him again on Trendy's server? That kinda blows.
Edgeward said:Yea, same here. I just wanted to do some local first to get a feel for the characters and then found out yesterday my pre-order pet doesn't come over to ranked since it was automatically used in open/local. Totally fucking sucks.
Hazaro said:Upcoming Patch! (ETA October 31 2011)
7.06
* Rebalanced/redesigned Spooktacular spawns and added Leaderboard & Stats collection
* Reduced self-heal mana cost ramp (cheaper to heal at high HP's now)[/B]
* Added "Drop All Mana" key, default "M" key, and keybinding added to configuration tool
KrawlMan said:Question for anybody able to answer....
I have a squire (lvl 70) who was previously specced for towers. For the sake of utility in the group on insane levels I'm moving to a hero damage build. I have a weapon with around 55 physical damage, and 5.5k~ poison, and when I put 70 points into player damage it's almost as though my DPS barely changed from my tower spec build. Does the player damage stat not have any effect on elemental damage?
Correct.KrawlMan said:Question for anybody able to answer....
I have a squire (lvl 70) who was previously specced for towers. For the sake of utility in the group on insane levels I'm moving to a hero damage build. I have a weapon with around 55 physical damage, and 5.5k~ poison, and when I put 70 points into player damage it's almost as though my DPS barely changed from my tower spec build. Does the player damage stat not have any effect on elemental damage?
Game works fine on my Windows 7 64-bit machine. Never tried the demo though.Zefah said:So, um, does this work on Windows 7 64-bit?
I downloaded the demo on Steam and it just keeps crashing immediately after I hit 'Launch'.
Zefah said:So, um, does this work on Windows 7 64-bit?
I downloaded the demo on Steam and it just keeps crashing immediately after I hit 'Launch'.
SpinningFrog said:Is there any way to do the dlc stuff on local? I can't seem to unlock any of the costumes or the level unless I'm doing the Online option.
Ferrio said:Had a really shitty bug last night. I joined a game... but they were already bunkered down good.. so I really couldn't do much. So I just milled around until the stage was completely over. At the end I started to type, then the game went to load the next stage. Once it loaded the text prompt was still there and I was permanently stuck in type mode. Nothing would get me outta it, so I had to quit the game . All that waiting around for the next level for nothing.
I believe the event time ends on the 9th of November.Javaman said:Is there an event time limit to unlock the weapons or can we still do so far after halloween. There's no way I'm going to beat the mission on hard or insane anytime soon unless I hop in with other overpowered people.
I don't see they couldn't include the pets in both Online and Open side. Some of those pets are really good when you hit that level.Edgeward said:Yea, same here. I just wanted to do some local first to get a feel for the characters and then found out yesterday my pre-order pet doesn't come over to ranked since it was automatically used in open/local. Totally fucking sucks.
Inferno313 said:Is the cross platform play available now? Just checking. Can my girl play on her iPad while I play on PS3?
Hazaro said:Upcoming Patch! (ETA October 31 2011)
7.06
* Rebalanced/redesigned Spooktacular spawns and added Leaderboard & Stats collection
* Made Spooktacular skins unlockable by beating Spooktacular on hard, though second set of weapons remain Insane-only
* Fixed various Spooktacular mission bugs
* Fixed chatbox getting stuck during level transitions
* Make costume unlock requirements clear in the costume selection
* Allowed mission unlocking at the mission selection screen
* Reduced self-heal mana cost ramp (cheaper to heal at high HP's now)
* Added "Drop All Mana" key, default "M" key, and keybinding added to configuration tool
* Fixed problem with Familiar attack rate being effectively capped (there was indeed a bug with this), and renamed the Familiar Attack Rate stat to "Attack Speed Bonus". Now high-Attack-Rate familars are way, way, way more effective.
* Made practice dummies average DPS over 5 seconds for a more accurate reading
* Fixed potential double-upgrade bug with superfast mouseclicks
* Nerfed Spooktacular "Van Wolfstein" weapon about 40%, and Piercing Shot overall about 30%
* Moved bonus-item crates back into the main section of the Ranked Tavern, out from the Secret Room
---
* Made Genie pet's "Grant Mana Bonus" upgradeable, and made him grant more Mana proportionate to how much its "Grant Mana Bonus" is upgraded
* Added Pause menu option to "Lock" game, which delists the game and prevents anyone else from joining it. Useful for turning public match into a private match, or making a private match totally unjoinable even by your friends.
Cross-platform play isn't in quite yet.Inferno313 said:Is the cross platform play available now? Just checking. Can my girl play on her iPad while I play on PS3?
The fix for the chatbox issue is in the next patch.The M.O.B said:This is exactly what I experience multiple times yesterday. I had to ALT-CRTL-DEL just to get out of it.
Patches are PC only. I don't have any word on when/if they are coming to console.bigdaddygamebot said:Is this patch only PC?
7.06 Update
Bug fixes / Feature Additions:
* Rebalanced/redesigned Spooktacular spawns and added Leaderboard & Stats collection - Thanks Tsuda!
* Made Spooktacular skins unlockable by beating Spooktacular on hard (per hero class), though second set of weapons remain Insane-only
* Fixed various Spooktacular mission bugs
* Fixed chatbox getting stuck during level transitions
* Make costume unlock requirements clear in the costume selection
* Allowed mission unlocking/downloads at the mission selection screen
* Reduced self-heal mana cost ramp (cheaper to heal at high HP's now)
* Added "Drop All Mana" key, default "M" key, and keybinding added to configuration tool
* Fixed problem with Familiar attack rate being effectively capped (there was indeed a bug with this), and renamed the Familiar Attack Rate stat to "Attack Speed Bonus". Now high-Attack-Rate familars are way, way, way more effective.
* Made practice dummies average DPS over 5 seconds for a more accurate reading
* Fixed potential double-upgrade bug with superfast mouseclicks
* Moved bonus-item crates back into the main section of the Halloween Tavern, out from the Secret Room
* Added Pause menu option to "Hide Game", which delists the game and prevents anyone else from joining it. Useful for turning public match into a private match, or making a private match totally unjoinable even by your friends.
* Fixed bug in algorithm to determine gear stat allocations, that was making high-end gear less likely to have Defense Damage and Defense AoE stats.
* Removed Non-Infinite Build Time Option for Easy, Medium, Hard
* Fixed bug where Squire would turn around when entering block in Chase Cam
* Pets will now attack one of the Practice Dummies in the Tavern so you can check your Pet DPS
* Added button (Default "G") to remote-activate your Eternia Crystal so you can begin the Combat phase from wherever you are
Balancing Changes:
* Made Genie pet's "Grant Mana Bonus" upgradeable, and made him grant more Mana proportionate to how much its "Grant Mana Bonus" is upgraded
* Nerfed Spooktacular "Van Wolfstein" weapon about 40%, and Huntress Ability 'Piercing Shot' about 30%
* Increased speed of Apprentice Staff "knockback" animation by 40%, and increased its maximum (fully charged) damage output by 50%
* Nerfed Bowling Ball & Harpoon Turrets a bit more: bowling ball & harpoon damages reduced by about 33%, attack rate reduced by about 25%, bowling ball projectiles now limited to 6 hits before breaking, harpoon projectiles now limited to 12 hits before breaking.
* Slice and Dice Tower no longer has such a vertical sweep to be effective against enemies above it
* Reduced Energy Drain rates on Electric and Ensnare Monk Auras
* Increased Insane/Post-Insane Kobold Damage by 20% and Kobold Explosion Damage radius by 20%
* 20% increase to Spike Blockade HP & its exponential HP ramp
* 30% better exponential damage ramp on Squire Circular Slice
* 40% reduction on Imp/Engy repair costs
famousmortimer said:The move support needs some love as well though i see this as not likely since im guessing we are a small population. Mainly it needs vertical control of the camera as well, along with better turning mechanics.
Time to reroll.The M.O.B said:My Squire weeps at all those nerfs
What does this mean?* Removed Non-Infinite Build Time Option for Easy, Medium, Hard
It means on those difficulties, you won't be able to have non-infinite time on the build phase. Insane difficulty uses non-infinite time.Cloudius12 said:What does this mean?
Polo67 said:Whats the quickest and best way to get a good pet?