Hitmonchan107
Member
Current Patch! 7.06b
7.06b
Squire
* Increased Squire Tower DPS by 30% from 7.06 (sorry about the over-nerf folks -- some reduction was necessary but that was too much)
* Increased Squire Harpoon, Bowling Ball, & Slicer HP ramps by 25%
* Slice & Dice Tower Z-check will only ignore stuff well above it, not below it (so it'll once again chop goblins and such approaching from below)
* Spike Blockades HP ramp reduced by about 15%
Huntress
* Increased Huntress Piercing Shot Damage Ramp by 15%
Apprentice
* Increased DST (Death Strike) Attack Rate Ramp by 10%
* Increased Lightning Tower AOE Ramp by 15%
* Increased Fireball Tower splash radius 33% and 25% projectile flight-speed increase
* Implemented exponential falloff to Mage Staff Knockback radius to prevent overlage values
* Magic Blockades HP ramp reduced by about 10%
Monk
* Increased Monk Electric & Ensnare Aura Longevity by 15%
Fixed
* Fixed Private Match joining bug.
* All Elemental Towers & Traps & Auras will no longer trigger/target on enemies that are of that element type
* Increased repair speed vs Tower HP (higher HP towers will now repair significantly faster than before, as exponential falloff is applied to the repair time)
* Fixed bug where Auras weren't reporting Summoned to the status text area
NPC
* Reduced Kobold explosion AoE to pre-7.06 value
* Beefed up Ogre's HP in singleplayer by 40%
Spooktacular!
* Make Spooktacular a teensy bit more difficult: more simultaneous enemies and a slightly tougher enemy ramp. On the other hand, made Spooktacular loot drops (not rewards) better and more rare.
UI
* More dropped items are allowed on the ground proportional to how many players are in the game
Achievement
* You are now given the tutorial achievement in Ranked mode (again), so that you can progress towards Legendary Defender
7.06b
Squire
* Increased Squire Tower DPS by 30% from 7.06 (sorry about the over-nerf folks -- some reduction was necessary but that was too much)
* Increased Squire Harpoon, Bowling Ball, & Slicer HP ramps by 25%
* Slice & Dice Tower Z-check will only ignore stuff well above it, not below it (so it'll once again chop goblins and such approaching from below)
* Spike Blockades HP ramp reduced by about 15%
Huntress
* Increased Huntress Piercing Shot Damage Ramp by 15%
Apprentice
* Increased DST (Death Strike) Attack Rate Ramp by 10%
* Increased Lightning Tower AOE Ramp by 15%
* Increased Fireball Tower splash radius 33% and 25% projectile flight-speed increase
* Implemented exponential falloff to Mage Staff Knockback radius to prevent overlage values
* Magic Blockades HP ramp reduced by about 10%
Monk
* Increased Monk Electric & Ensnare Aura Longevity by 15%
Fixed
* Fixed Private Match joining bug.
* All Elemental Towers & Traps & Auras will no longer trigger/target on enemies that are of that element type
* Increased repair speed vs Tower HP (higher HP towers will now repair significantly faster than before, as exponential falloff is applied to the repair time)
* Fixed bug where Auras weren't reporting Summoned to the status text area
NPC
* Reduced Kobold explosion AoE to pre-7.06 value
* Beefed up Ogre's HP in singleplayer by 40%
Spooktacular!
* Make Spooktacular a teensy bit more difficult: more simultaneous enemies and a slightly tougher enemy ramp. On the other hand, made Spooktacular loot drops (not rewards) better and more rare.
UI
* More dropped items are allowed on the ground proportional to how many players are in the game
Achievement
* You are now given the tutorial achievement in Ranked mode (again), so that you can progress towards Legendary Defender