Ask your one question
Sorry!
What here is not what it appears to be?
Ask your one question
I raise my hands, showing my empty palms in sarcastic feign of surrendering. "Freelancer. Dues. You sure know how to make an honest criminal feel unimportant," I chuckle. "That being said, I have come to discuss finally making things official. Nearly starving to death on a prison ship for the better part of a year makes a man realize the risk we all assume, as well as the necessity of a support system."
I whisper to my conspiratorial compatriots, "So we're causing a distraction when the Thief needs out? How are we going about that again? And please don't say set fire to the whole place."
Walled garden, no living person nearby...
"First let's find the entrance, then we think about the distraction once we know its size and location. And I hope we can find a way without harming this already dying garden."
I walk around the periphery, hitting my club on the walls and the ground to hear a hollow noise.
If I did not encounter anything,
I then get down on all fours and rummage through the roots, flowers and rocks.
Discern Realities, 2d6+WIS. (3+2) + 2 = 7
"Maybe you can ask the spirits of this garden if they know of the entrance Serrick. Every second we delay means way more trouble. For Waymore."
I step closer, confidently, keeping my hands up. "I look to join the Guild and you intend to rob me? I think not. I'll be keeping my weapons. Besides, you think me foolish enough to start a fight with a den of armed rogues? Stop with this foolishness and take me to the head honcho. Tell them Waymore of Westbrook seeks to come to terms."
I'll roll a charisma check for convincing her:
(4+4)+1=9
Discern Realities gave me a +1; how long am I allowed to keep it? Could I use it on this Wild Essence?
"Well, Basso, we've found the entrance and we have ropes to get down and back up safely. Thank you for all your help; now it's our time to save our friend."
I open the hole back up with the Thrakdur's aid and wait until he leaves to change skins.
Wild Essence, 2d6+WIS. (3+6) + 2 = 11
Weird.
I expected to feel pain from the transformation, but it went smoothly and quickly... eh, it's probably a fluke.
I dive into the darkness, memorizing the distance to know if they'd need more than one rope. (if this counts as a hold, then I'm using it)
Sounds like a Parlay to me, with the surety of not starting a fight.
CAT-HEADED WOMAN
Fine. Keep your weapons. But-
She draws her sword. It is jet-black, smooth, and it definitely does not catch the light. As Waymore approaches, she levels it inches away from his stomach.
CAT-HEADED WOMAN
Don't try anything. And you're not going anywhere alone.
She gestures roughly forward, through the door. Another set of stairs, heading deeper still, though this is decidedly more homely than the rough passages in the darkness Waymore traversed to get here. It's lit by torchlight, for one thing.
Waymore, what do you do?
I follow where she indicates, dropping my hands but keeping them from getting anywhere near my weapons. As I'm escorted down further, I make sure to take in every detail as best as I can internalize, no matter how insignificant. Her blade was expensive and showy, and if the one that answers the door is packing such a nice sword I find myself curious as to how extravagant these thieves have allowed themselves to become. Business must be good.
"Nice sword," I say to her as we descend. "So many in our ilk settle for daggers, but I've always believed that if a situation necessitates deadly force, the need for subtlety can be comfortably abandoned."
Serrick, you gain the form of a Tiger Owl (flying, darkvision) and 3 hold to spend on the following moves: Go for the Eyes, Hunter's Flight and Ominous Hooting. You don't need hold to explore the well.
---
Darkness, a shaft of light cutting through the murk from above, and then, the owl Serrick, fluttering down, riding the meager air currents. Water drips into a shallow layer of filth that covers the ground.
From SERRICK'S P.O.V, dark vision filtered. Rats scurry away, frightened by the sudden, unexpected appearance of a predator. A damp, sorry place. A tunnel extends in two directions, sturdy but decayed brickwork, rotting wood and fungi covering the walls. Not so much a sewer as a space between rotten buildings that was boarded up and forgotten.
CAMERA UNDER SERRICK as he swoops and flutters. It's about three stories up to where the feeble light shines through.
What do you do?
Seeing the Owl descend into the darkness, I shrug evenly and turn to Thrakdur.
"So, all those Steppelander's falling prey to this guy we're after... What do you think he did to them to get them to follow? I wouldn't imagine your tribes to fall into such traps from outsiders."
I almost feel bad describing my actions as simply as this.
I pick the path not chosen by the rats and fly that way; their noise could alert whoever's there before I even reach them.
He smelled the air I brought with me, but did not hear nor see me. That's good.
I need to learn more about these passages, though. I'll keep riding the current forward until someone else appears, and if they're still here by the time I get back I'll rip one's face.
edit: I saw your edit now, I thought Basso had gone away before my transformation. If Basso's still with us then I found a way to disappear without being seen by him; I wouldn't let him know I'm a skinchanger.[/I]
"None for me, thanks." I say, sitting. "A bit too early for it." The chair is comfortable, well-worn. The last time I was down here, they weren't trying nearly as hard to impress. All you ever really need to keep a bunch of thieves happy is a decent bar, but their effort here is almost cute. What's not nearly as entertaining is the presence of Burke, a fellow I've never gotten along with. I wasn't looking forward to humbling myself at all, but Burke is going to make this really sting.
Heading to bed for the night, y'all.
Hmm... the path funneled out too much for me. Let me go back all the way and see if that couple is still there.
I sit up in the chair again, leaning forward and bowing my head a bit. "But a botched job down south landed me in Hangman's Harbor. Now that I'm out and in an area I'm more comfortable in, I can see the appeal of the Guild having my back."
I rise as high as I can, nearly touching the roof, until I'm right above the tiger man. Then, I stop flapping my wings and dive vertically as if about to hunt a prey.
I keep matching the movement of his head with the position of my claws and when I'm near enough I cut his eyeballs and begin to fly away towards the surface.
I'm trying to get down as quickly as possible so I'm using Dex rather than Str.
(6+2)+1=9
I Climb down as well
2+6+0=8
I'll stand by the bifurcation, waiting to lead them through the correct path.
That means I'm not seeing what's happening in the street.
I Climb down as well
2+6+0=8
Thrakdur, sorry bud.
Do I still need to pick if I am now falling? If so I dislodge a rock hoping it doesn't land on Serrick, but instead alerts him to me falling. If instead I need to deal with the falling I spread out my arms and legs attempting to wedge myself between the walls of the well using my Str to slow my fall.
Defy Danger Str: (3+1)+2=6. This adventure is off to a wonderful start.
With the blade uncomfortably close to my throat, I try to discreetly swallow a lump and look up at her with assurance. "You do realize I came here precisely because I don't have backup, right? If I had a merry band of armed friends willing to assist and protect me, why in the seven hells would I be down here humbling myself before the likes of Burke? It's not as though I'm here for the decor."
I'd raise my hands, but I'm afraid any movement at this point would set her off, so I simply grip the arms of the chair tightly. I don't have much at my disposal presently, but do have a few nuggets of information that may help to unsteady her arm. "You are awfully quick to set off, though. It's no wonder your bosses have moved on from heists to plotting assassinations."
I need not spend my intel to reveal this to her, right? Since I heard it originally from Liana.
Defy Danger STR to catch him!
/edit Serrick, you don't have any balance to spend; you haven't dealt any damage to anything.
Defy Danger, 2d6+STR. (6+2) + 0 = 8
damn you're heavy, Thrakdur
---
that scratch as owl did not count?
edit: eeh, of course. I ripped his eyeballs in my post but did not roll for damage. So mechanically I haven't dealt damage
Sorry I've just been too focused on school since there's midterms coming up.Anyone seen UltimateTrainer around recently? I know it's their first game, but they post a lot less than ya'll.
Two questions:
1.How dark is it down here? If I can see to about bow range I take out my bow. If I can't see that far I take out my axe.
Sorry I've just been too focused on school since there's midterms coming up.
Hearing a loud commotion from down the well, I carefully try to climb down the well.
Defy Danger(Dex) right? 2+4+(1)=7 and dislodge the rock.
I breathe a sigh of relief as I'm ushered away from Ko. The first time in my life I've been happy to see Burke. The seed of doubt has been planted with Ko, and that's all it takes to grow into dissension. That should hopefully make things easier when the commotion really starts. As we walk, I slide a hand into my pocket and clutch Liana's ring. It won't fit any of my fingers, but hopefully I'll be able to hear something from its partner. Get an idea of where it is.
As I clutch the ring in my pocket, I do my best to make some small talk with Burke. "I'm not gonna hear the end of this, am I?"