Dead Prince
Banned
Added steak grilling.
YES.
i tried to throw a raw steak in the grill and nothing. glad they are patching this in lol.
Added steak grilling.
DMPrince said:YES.
i tried to throw a raw steak in the grill and nothing. glad they are patching this in lol.
Wallach said:The nerf to Obvious Fireball is good, though if they didn't tweak Explosive Rune it is probably still going to leave Promethean Magic as the premier damage dealing spell line.
The fix to enemy ranged attacks is going to make things a lot harder, though. Floors like the third will be quite a bit trickier to handle as it's full of Octos and Djinnis.
I've been mucking around with a different build:
Staves, Vampirism, Fleshsmithing, Necronomiconomics, Mage Training, Blood Mage, Ley Walker
I'll say this: Necro is fucking useless at the start of GR + P. You do a crap ton of damage to yourself on the first use without Mark of Cthon, and even on floor 3 I basically don't use it whatsoever. I am using 4 points already in Fleshsmithing and it's... okay. The first damage spell is actually kind of nice if you're doing some melee because it makes them take a lot more damage and deal less. Thing is, I'm still having mana issues on floor 3 (whereas I generally wouldn't have too bad a time managing mana with Promethean) so I'm using a lot more mana per kill still. The corpse explosion spell is really awful and does something like 1/8th the damage of Explosive Rune right now. I'm hoping it scales well with magic power or something. If not I'm just holding out hope that the 6th rank spell (miasma cloud) is strong enough to handle my AoE.
Still, the self-healing spell is quite good, and with that and Vampirism (and soon resurrected zombies to beat on at rank 5 Fleshsmithing) I feel quite a bit less squishy than my other mage. Maybe once I level up more and I can afford to get to the higher ranks of Necro with MoC I'll have the HP/resists and healing to make more use of it. Unfortunately both really good AoE spells in these lines appear to be rank 6 spells so I don't know if I'll even have both of them before like floor 8 or 9, so I can't say that Necro seems very viable for GR + P playthroughs. I approve of Fleshsmithing so far though, at least with Vampirism. The heal is going to be very useful when my mana reserves are more plentiful.
Yeah, I dropped my Necro mage. It worked, I had a way to lessen the inpact to both mana and life that my spells dealt to me unless I abused them (the maluses not only stack, but get even worse), but it just wasn't that fun, I had to wait far too long between encounters.Wallach said:I'll say this: Necro is fucking useless at the start of GR + P. You do a crap ton of damage to yourself on the first use without Mark of Cthon, and even on floor 3 I basically don't use it whatsoever.
Volodja said:Yeah, I dropped my Necro mage. It worked, I had a way to lessen the inpact to both mana and life that my spells dealt to me unless I abused them (the maluses not only stack, but get even worse), but it just wasn't that fun, I had to wait far too long between encounters.
It was better than my try with Golemancy but still pretty tedious, ended up killing myself by attacking Brax.
I'll go with Vampirism/Staves/Fleshsmithing and some other school now because I'm fed up with these incredibly slow burning builds I've tried recently.
DMPrince said:YES.
i tried to throw a raw steak in the grill and nothing. glad they are patching this in lol.
Toma said:You can make an omelette with 4 eggs though.
You need the Ingot press I believe.
I must be the only person that didn't find any success with the Thaumite Swarm then.erragal said:Golemancy is actually really incredible if you get to Thaumite. I like it far better than Fleshcrafting, personally. My build tonight is going to be Golemancy, Psionics, Mathemagics with Mage Training/Blood Mage/Wand lore and maybe a trap skill (F those traps). Trying to do a viable pure caster without the crutch of Promethean. Ley Walking is another severely underpowered skill; unless it's doing something behind the scenes you can easily replicate its' bonus with just one half-decent piece of gear; and it's not even close to blood magic for usefulness.
Volodja said:I must be the only person that didn't find any success with the Thaumite Swarm then.
As I said in some previous posts, for some reason a square would have a swarm and a monster on it but the monster wouldn't be attacked. The result at the first monster zoo was disastrous, a potentially infinite source of death inside the room became just a spot like any other most of the time. Maybe the monster must move on the square when the Swarm is already spawned there (which would be pretty weird) but that in itself would be a problem because the swarm sometimes takes a couple turns before spawning where the target died, giving time for the monster to jump on that spot without being affected.
Did I mismanage it?
However all the way up to that spell was kind of dreadful as a pure mage for me so I don't know if I want to do it again.
I did exactly that, or at least tried. I casted the swarms basically in a horizontal line.erragal said:You want to throw out more than one hard casted one for a zoo room to make sure you get them multiplying faster. Golemancy also has wall building so you can block the entrance and be safe (pending how the new ranged enemies go ).
The problem was not surviving, I managed to survive just fine without ever really being in trouble, the summon and the walls keep you safe, the problem is that it was too slow so I don't really want to do it again.erragal said:As for surviving the first few level ups: Wand Lore and pets are your friend. It's a bit slow going but any of the pets can single handedly win the first two floors for you; they can be annoying when their AI logic fails and they take 5 hits without attacking back but for the most part they're fairly tough early. Getting any of the decent damage wands (Laser, Fiery, Rock) with the Wand Lore recharge skill is another easy way to get your first couple of levels. Tentacle wand is always fun too
Volodja said:I did exactly that, or at least tried. I casted the swarms basically in a horizontal line.
All the swarms killed the single dude I casted them on originally and then ended up on the ground with another monster on it, not attacking it.
After a while I just run out of mana and got overrun because without killing anything I didn't have any blood magic return.
I'm starting to think that the game got wierd on me now.
The problem was not surviving, I managed to survive just fine without ever really being in trouble, the summon and the walls keep you safe, the problem is that it was too slow so I don't really want to do it again.
Yeah, the casters aside from promethean tend to be pretty slow and tricky, utilizing whatever there is to your advantage at the beginning, especially the traps (I love dancing around enemies making them trigger the darts), and that's good but Golemancy topped my limit as far as slow pacing goes, there was too much waiting around for enough mana to cast the pet, then to create the walls, then to aid him with your blade spell. I can't figure why the promethen pet costs so much less than the Golemancy one.erragal said:That is really weird. I've definitely killed myself for standing on a thaumite swarm that I hadn't seen and kited multiple enemies through patches to avoid wasting mana. Not sure if blood mage actually triggers off it; should because it triggers from pet kills.
I understand not wanting to go that slow though; none of the casters are very straightforward outside of promethean. I liked the staff melee abilities; biggest problem with a one weapon build is how dependent you are on random drops or shop items to be successful.
picklecannon said:Does anybody feel they get a TON more hp on a mage than on a warrior? I've been reading gas lamps forums and it's coming up a lot now where people have the same HP on a low level mage/rogue as a higher leveled warrior with stats that should give the warrior an obvious hp boost. Kinda don't want to play a melee character until that's been resolved since I always felt gimped (plus i didn't have my fireball to melt monster zoos).
Volodja said:Yeah, I dropped my Necro mage. It worked, I had a way to lessen the inpact to both mana and life that my spells dealt to me unless I abused them (the maluses not only stack, but get even worse), but it just wasn't that fun, I had to wait far too long between encounters.
It was better than my try with Golemancy but still pretty tedious, ended up killing myself by attacking Brax.
I'll go with Vampirism/Staves/Fleshsmithing and some other school now because I'm fed up with these incredibly slow burning builds I've tried recently.
The Necro spells are indeed quite powerful if you can suffer their downsides. At the beginning that could be a problem, but later on it becomes much easier, I suppose.Wallach said:Now that I'm on floor 6, I'm starting to change my mind about Necro, actually.
The rank 2 spell (Nightmare Curse) is actually quite powerful and can pretty much be spammed indefinitely. It's not a monster zoo clearer, but for everything else it's very strong and the cost is only mana/mana pool, not health. That is much easier to counteract as you get higher in lvl and probably would have been smarter to go into early up to rank 2. I was scared off by the first spell having health cost instead, I figured they were all like that. I think now that I'm around level 14 and have significant stats, I can probably afford more health-cost Necro spells if I lean on the Fleshsmithing heal. It's a fairly cheap cast for the healing, and obviously I don't need to spend much actual mana on the Necro spells.
Conciliator said:Few thoughts:
This game could really use a 'run-until-bullshit-happens' button, like in Stone Soup. It gets pretty tedious clearing out the last few rooms of a floor because the walking animation is kind of slow. Or even just an option to turn the walking animation off. That would be awesome for me.
Volodja said:The Necro spells are indeed quite powerful if you can suffer their downsides. At the beginning that could be a problem, but later on it becomes much easier, I suppose.
However when I tried spamming the second curse against a group of mobs I noticed that the debuffs on further casts seem to be more than just cumulative but they get worse and worse. After casting the spell a 4 times back to back I had a maximum pool of 10 mana and debuffs to a few of my base stats.
ultranova17 said:You can actually adjust the game speed with the + and - keys. Pressing + a couple times definitely speeds things up quite a bit.
Owlowiscious said:Read about it and tried it out. Unarmed + Shield skills. Dual wield shields
Sinatar said:New patch made the game super crashy for me now. Never had a crash prior.
Toma said:The patch is out like a minute and you already had super crashy experiences?
Sinatar said:Well it crashes whenever I load my save game and it crashed 2 times when I tried making a new guy and played for a few minutes, so yea.
Why would you pick dual wielding and shield bearer? Drop one of them and choose a weapon instead.TheBez said:Game 3 Score 2880
Skills: Dual Wielding, Astrology, Shield Bearer, Fungal Arts, Viking Wizardry. Artful Dodger, and Golemancy
I'm not happy with the way I died. I died because I tried to move to a square and ended up picking up an item I did not see there. My best run yet though!
Hmm thought I read somewhere you could dual wield shields and be pretty defensive while using stuff like shield bashes and whatnot for damage.SamVimes said:Why would you pick dual wielding and shield bearer? Drop one of them and choose a weapon instead.
TheBez said:Hmm thought I read somewhere you could dual wield shields and be pretty defensive while using stuff like shield bashes and whatnot for damage.
TheBez said:Hmm thought I read somewhere you could dual wield shields and be pretty defensive while using stuff like shield bashes and whatnot for damage.
chixdiggit said:So about the pig... How exactly do I buy/sell/steal from him? How tough is he if I get caught stealing?
TheBez said:Hmm thought I read somewhere you could dual wield shields and be pretty defensive while using stuff like shield bashes and whatnot for damage.
picklecannon said:Damn the patch added a whole load of new crafting recipes. I think I'm going to try a melee dual wielder with smithing and fungal arts for vampirism without the no eating food thing.
LocoMrPollock said:Does fungal arts let you eat food as a vampire?
Conciliator said:What is the point of the spore thing for fungal arts? I found it's good for the horadric lutefisk thing, but does it have another purpose?