Sye d'Burns
Member
Wallach said:/flex
Looks like they have some cheaters up there too, unfortunately. They did say they were looking to clean that up in the future.
Hopefully they will be able to get something in place before it gets too much out of hand.
Philthy said:Love the list of changes. It looks like they're taking some of the better ideas seen in other roguelikes and implementing them. Good to know when you open a monster zoo, you will have some uniques waiting for you. Much like vaults in Angband, etc.
Monsters opening doors. Oh god. Death_count++;
Oof, I am not looking forward to monsters opening doors. Speaking of doors, is there no way to craft lockpicks? There should be! I run through those way too fast. I know they're looking at making situations in which lockpicks are used optional (i.e. kick instead of pick) but there should still be a way to craft them.