Toma said:Does anyone know how I can take the belongings of a goblin I caught in a trap without killing him? I read that its supposed to be possible.
Mashing said:Man, I can't keep my fishermen alive. How do I get my military to kill the aggressive fish in the water (I don't have carp, but I do have pike). I tried stationing a squad over there and told them to attack wildlife, but they sat there with their thumbs up their asses.
GDJustin said:Bad news: Aquifers are infinite and can't be drained. Good news: They're usually only a few Z-levels deep and if you can get "beneath" one you're usually home free. All the methods of doing so are fairly complex, however:
http://www.dwarffortresswiki.net/index.php/Aquifer
Edit: Plat I'd say just go after Norante.
platypotamus said:My general response to evil fish with fishermen has been to not have fishermen. I believe as an alternative, if there are multiple water sources, you can designate fishing zones at the "safe" one, if such a thing exists.
It looks like Norante did indeed take his turn while I was gone, though he hasn't posted it yet. Should I go after him, or should I move to the end of the line, Justin?
Woo-Fu said:I just say no to fishermen and hunters. They're just ticking bombs that release a mushroom cloud of bad thoughts whenever they eventually get killed either by wildlife or by ambush.
Neither make a significant difference when it comes to actually feeding your dwarfs.
Yaweee said:-Are all damp walls aquifers, or could there just be an underground lake on the other side?
Mashing said:How else do I get turtle shell's then? Ass loads of strange moods need turtle shell.
Nessus said:I'm confused.
I read all of Something Awful forums' Let's Play on DF, and I've read most of this thread, but I haven't played the game yet myself.
This z-level thing, is that a different version of the game from the normal one? Because from SA's Let's Play I was under the impression the game was strictly 2D (except for the 3D graphics version).
Adding a third dimension seems like it'd make the game too complex.
Nessus said:I'm confused.
I read all of Something Awful forums' Let's Play on DF, and I've read most of this thread, but I haven't played the game yet myself.
This z-level thing, is that a different version of the game from the normal one? Because from SA's Let's Play I was under the impression the game was strictly 2D (except for the 3D graphics version).
Adding a third dimension seems like it'd make the game too complex.
Woo-Fu said:[ARTIFACTS:NO]
That is my solution to DF spawning strange moods that require materials I cannot provide. My legendary crafstmen get there the old-fashioned way.
platypotamus said:Woo you like to take all of the fun out of DF don't you? :lol
TheOneGuy said:Comparing a roguelike (albeit a very different, very complicated and very massively-scaled one) with two very story-heavy games doesn't work.
You didn't read what I posted. I don't think artifacts are cool. Most of them are no more than useless junk. Why deal with savescumming when I can just disable artifacts? Instead of coming up with reasons I'm playing it wrong and you're playing it right, why not just acknowledge that different people play DF for different reasons?SirPenguin said:Yeah...if you're going to go to such lengths to preserve your fort you might as well just savescum. That way you can experience all the cool things (very few things match the awesome factor of artifacts) and if something doesn't go your way you can always reload
I did specify it was a different kind of roguelike.Woo-Fu said:Calling DF fortress mode a rogue-like doesn't work either. Either you don't know what you're talking about or you're thinking of Adventure Mode.
I agree that in its purest form, that is what a roguelike is. But DF has tons of qualities that a traditional roguelike has.GDJustin said:WTF duder? A Roguelike is a dungeon crawler, plain and simple.
All of this is entirely true. Though, IMO, ASCII graphics are not necessary. (See: Spelunky. Not to mention custom tilesets.) It's just something that is often the case.SirPenguin said:These include ASCII graphics, a focus on randomization/procedural generation, and a limited save. Death is permanent. DF is definitely a roguelike no matter how you slice it
BlaneH said:Ok so I made it pretty deep into the complete newb tutorial. I have two questions, can someone give me a simpler explanation of how stairs/down stairs/updown stairs work? The part where they explain all the various steps you need just to dig down a level and I could follow but don't really understand the concept.
BlaneH said:Also, whats the commands for engraving walls/floors?
BlaneH said:I enjoy the game a ton but there seem to be a few fundamental things I don't get. I still don't quite understand the 3D plain. Also is there anything "wrong" about the theory of I could build walls around the entire entrance floor to my fort as good security measures?
Not even close.GDJustin said:I think you're being blinded by the game's "graphics."
GDJustin said:I'm honestly stunned at how many of you consider DF a roguelike. I think you're being blinded by the game's "graphics."
Sim City cities can be fucked up permanently too, if you don't revert a save.
What tileset is this? I still haven't started playing dwarf fortress but I could definitely see myself jumping in if I could make it look like this.SpinningFrog said:
It's the Mayday or something tileset. Link's in the first post.Wrekt said:What tileset is this? I still haven't started playing dwarf fortress but I could definitely see myself jumping in if I could make it look like this.
Mayday'sWrekt said:What tileset is this? I still haven't started playing dwarf fortress but I could definitely see myself jumping in if I could make it look like this.
TheOneGuy said:I did specify it was a different kind of roguelike.
I know exactly what I'm talking about. Don't presume you know me just because you happen to be wrong.
And just because you ignore the story in FE doesn't mean it's not a story-heavy game. It just means you're ignoring the story... The fact remains that the comparison just plain does not work.
SirPenguin said:Likewise, I think you're being blinded by the fact DF has a city builder mode. DF shares all of the DEFINING qualities a roguelike has which make it a subgenre in the first place. As stated, it focuses heavily on randomization, permanent actions (like death), and ASCII or at the very least 2D graphics as opposed to a 3D world.
SirPenguin said:Actually, Woo Fu, this is probably the first time I've ever been able to say someone is actually play a game incorrectly. Like, I'm glad you're having fun and all, but you are not playing the game the way Toady intended. And that's really all there is to it. It doesn't help you have this air of superiority about you and your bizarre ways
SirPenguin said:Honestly, all this genre talk really is interesting. It helps answer the question, "What is a genre?" And it does it in a much more interesting way than the typical "Zelda isn't/is an RPG" or "Super Smash Bros. is/isn't a fighter" arguments.
anyways, there is no question to me that DF is a roguelike, and there is no question to you that it isn't. I don't think either side will see eye-to-eye, so I guess we'll have to do the agree to disagree thing, eh?
Ic ould easily say the same for you.Woo-Fu said:You don't know what you're talking about.
Actually if you bothered to read the rest of the posts you'd see that I don't. Because they're not. Pay attention.Dwarf Fortress in Fortress Mode is nothing like that, not even remotely. If you really think DF is a rogue-like, I'm going to have to assume that in you think Civilization is a rogue-like, that the various Sim* games are rogue-likes.
Ohhh, I see. You're just a self-important assfuck.I can only assume that you have never played DF in Fortress mode or that you have some form of progressive brain damage.
Blue Geezer said:i think i have created a monster....
i have been hiding behind traps for the past few years and as such i have started to become quite bloated sitting at 151 dwarves! my military has been sparring endlessly to the point of having 8 champions...
along comes 3/4 ambushes enough to get past the traps based on their brethrens corpses alone. i set the military to duty and in comes Eowyn (yeah im bored name wise) champion hammerdwarf and beats the shit out of 9 goblins solo and chases the last one off! quick check shows he is wearing plate AND chain mail and weilding a hammer in each hand! legend!
btw the well worked thanks woo-fu.