E3 2015 Predictions & Discussion thread

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Better character roster is a must

Yeah i honestly say dont bother without at least some of crash/spyro/cloud/snake etc. The roster is have the fun in these games

Yes, I'd also like to know any updates on Crash Bandicoot for PS4.

I dont know what you mean
Yfw+nearly+dying+but+playing+it+off+cool+mod+blue+h+oooooohhhh+muh_c5c9fb_5316999.gif
 
I assume up to this point, we've probably reached ~60k sales on the XBO. If they don't release the KH3 collection on XBO, I doubt they'll even bother releasing for it, unless the costs to port are much cheaper than I thought. There's no chance it'll sell very well, considering it's the first KH on Xbox, and how the demographics of Xbox owners just don't match up with KH's target audience. Chances are if KH was a game you were looking forward to, you'd likely be a PS4 owner.

Your comment reminds me of two of Abdiel's posts from about 2 months ago. Who knows if SE will continue making KH3 for the XBO, but I won't be surprised of either outcome. Either SE thinks it can get something out of the XBO userbase or the company will conclude that it's not worth the money.
 
It is very simple to me. The reason why the Battle Royale didn't do as well as it should have done was because of the fighting game system, and the really disappointing roster. You basically had a game that wasn't as mechanically sound as Melee for the Nintendo fans, and a game that does not naturally strive in the FGC.

How do you fix this problem you say? Give it to Capcom who have been the kings of the genre for 30 years. A fighting game needs to have a good battle system for it be accepted by the hardcore
even if the roster was lacking
, and with excellent presentation skills, you can easily attract the casuals. Battle Royal was a fun game no doubt, but it was hampered by a small budget, not attracting any core audience that the game can live on off, and having few features that would let the casuals keep coming back.

tldr: you have to pump money into a title like that, and commit a lot of resources.

Yup, you have to take an effort like that seriously and not half-arse it, which I feel was the case with PS All Stars. And having characters like DmC Dante, Big Daddy and the guy from Dead Space probably had the opposite effect of what they were supposed to.

How characters like that got into the game instead of Spyro, Tomba, Crash etc are beyond me. Although, now that its clear Activision had a hand in a game for PS4, I can only assume its Crash, so him also being in Sony's next crossover game seems more realistic now.

I dont know what you mean
Yfw+nearly+dying+but+playing+it+off+cool+mod+blue+h+oooooohhhh+muh_c5c9fb_5316999.gif

If Activision is making an exclusive game for PS4 then Crash is literally the only thing that makes sense in my eyes.
 
It is very simple to me. The reason why the Battle Royale didn't do as well as it should have done was because of the fighting game system, and the really disappointing roster. You basically had a game that wasn't as mechanically sound as Melee for the Nintendo fans, and a game that does not naturally strive in the FGC.
If they had used a better roster, I probably would have found myself playing it more even in spite of the mechanical problems. Or at least looking forward more to another game. That was the most disappointing part at the end of the day.
 
Your comment reminds me of two of Abdiel's posts from about 2 months ago. Who knows if SE will continue making KH3 for the XBO, but I won't be surprised of either outcome. Either SE thinks it can get something out of the XBO userbase or the company will conclude that it's not worth the money.

I think they will still do it for XBO, but as well it won't sell good. There was a remaster or HD version that reached XBO(talking about KH franchise)? If not... well... They could give it a one shot. It's not an title that only pleases "japanese" fans(you understand what I mean right? Say yes pls x.x). But well, just a one shot.

On the other hand, they could do what you were saying o/
 
I think they will still do it for XBO, but as well it won't sell good. There was a remaster or HD version that reached XBO(talking about KH franchise)? If not... well... They could give it a one shot. It's not an title that only pleases "japonese" fans(you understand what I mean right? Say yes pls x.x). But well, just a one shot.

On the other hand, they could do what you were saying o/

I think you mean to say Japanese game fans, right? The KH Remixes so far have only been on the PS3. I think the remaster you're talking about is FF Type-0 HD?

And yeah, if SE decides to press on, it's likely a one-and-done thing.
 
See. You shouldn't have said ( written?) that. Now you've jinxed it.

Marvel: Ultimate Alliance 3 announced in the morning. Everything good from the 1st, but a deeper combat system and a larger roster. Sorry xmen and fantastic four fans, you'll have to play it without them.

let me dream in peace
 
Dissidia, which is the FF spin-off.

You'll see, I guess. I mean, it's no surprise to me exactly. Don't worry though, I have good news for you. When some of the 2013 stuff is out of the way, and you feel a little down, you'll still have some of the more recent things I've said to keep asking me about.

Where are they Verendus? Where is that big budget game you said was set in the Indian subcontinent?!

Ok. I'd be very glad to be proven wrong. Btw, best Sony E3 in years? Sony E3's haven't exactly been brimming with surprises the last few years.
 
I'll be honest, this....kind of made me roll my eyes. I'm fine with it going on somewhat longer than 2017 or 2018 but I just don't want a long ass generation like this again, especially considering that the PS4/X1 and especially Wii U are already pretty underpowered compared to gaming PCs. If the console cycle is going to be this long I wish devs could just make games that could basically run on PS2 so they're less resource intensive, since it's not like we'd be seeing anything technically impressive anyways, and that way they wouldn't take a ridiculous amount of time to develop. I realize this is all unrealistic though. And thanks for all of the posts Verendus.

Console life cycle has very little to do with 'power'. The power of a console is 'out of date' at release, since it's required to fit within a $400 or so price tag.

Console life cycles aren't about launch buyers, they're about the majority of people who buy in years into the cycle [perhaps after the first or second price drop] and still expect it to last years more. If it ends to soon, people will lose faith in making those large console purchases (because for most, investing several hundred dollars into gaming is a major commitment) and the market could crash.

And that's not even getting into the dev side of things, where AAA games can take years to develop. 10 year cycles make sense, even if it means we're begging for a new one... in fact, that begging is all the better, because if people aren't ready to move on, they won't.
 
Yup, you have to take an effort like that seriously and not half-arse it, which I feel was the case with PS All Stars. And having characters like DmC Dante, Big Daddy and the guy from Dead Space probably had the opposite effect of what they were supposed to.

How characters like that got into the game instead of Spyro, Tomba, Crash etc are beyond me. Although, now that its clear Activision had a hand in a game for PS4, I can only assume its Crash, so him also being in Sony's next crossover game seems more realistic now.



If Activision is making an exclusive game for PS4 then Crash is literally the only thing that makes sense in my eyes.

It is very simple to me. The reason why the Battle Royale didn't do as well as it should have done was because of the fighting game system, and the really disappointing roster. You basically had a game that wasn't as mechanically sound as Melee for the Nintendo fans, and a game that does not naturally strive in the FGC.

How do you fix this problem you say? Give it to Capcom who have been the kings of the genre for 30 years. A fighting game needs to have a good battle system for it be accepted by the hardcore
even if the roster was lacking
, and with excellent presentation skills, you can easily attract the casuals. Battle Royal was a fun game no doubt, but it was hampered by a small budget, not attracting any core audience that the game can live on off, and having few features that would let the casuals keep coming back.

tldr: you have to pump money into a title like that, and commit a lot of resources.

Yeah i honestly say dont bother without at least some of crash/spyro/cloud/snake etc. The roster is have the fun in these games



I dont know what you mean
Yfw+nearly+dying+but+playing+it+off+cool+mod+blue+h+oooooohhhh+muh_c5c9fb_5316999.gif

I love you guys. That's how I feel what they should do. I think a crossover game would also give exposure to the obscure characters like tomba, blasto, Monica and max, and etc.
 
I think you mean to say Japanese game fans, right? The KH Remixes so far have only been on the PS3. I think the remaster you're talking about is FF Type-0 HD?

And yeah, if SE decides to press on, it's likely a one-and-done thing.

Thank you 5Twist. Fixed that. My phone is set to Portuguese, so I have to add all words in english and their plural, or reconfigure it everytime I go to Gaf... It's hell posting on it. Now I'm on my PC and everything is fine.

About the HDs and Remasters, I was seriously questioning about hehehe. I didn't knew if they were released or not.

And yeah, if they press one time and it is not a success, at least don't come to a margin as Battlefield Hardline come(talking about % share, not total amount), I think it will be also the last one.
 
Console life cycle has very little to do with 'power'. The power of a console is 'out of date' at release, since it's required to fit within a $400 or so price tag.

Console life cycles aren't about launch buyers, they're about the majority of people who buy in years into the cycle [perhaps after the first or second price drop] and still expect it to last years more. If it ends to soon, people will lose faith in making those large console purchases (because for most, investing several hundred dollars into gaming is a major commitment) and the market could crash.

And that's not even getting into the dev side of things, where AAA games can take years to develop. 10 year cycles make sense, even if it means we're begging for a new one... in fact, that begging is all the better, because if people aren't ready to move on, they won't.

I know this but the PS4/X1 were less capable compared to top-of-the-line and middle-tier PCs at launch than the 360/PS3 were in 2006 (relative to PCs at that time).

We've still got 10 days. I'm suspicious of everyone being able to keep their mouths shut. I mean, by God I hope they do, but still

I also agree with this. I could see CBOAT making an appearance in a week.
 
I love you guys. That's how I feel what they should do. I think a crossover game would also give exposure to the obscure characters like tomba, blasto, Monica and max, and etc.

Or we can let go of these characters because they're never, ever coming back.

There are people who were born when Tomba came out who are close to graduating highschool. They can almost vote.

I know this but the PS4/X1 were less capable compared to top-of-the-line and middle-tier PCs at launch than the 360/PS3 were in 2006 (relative to PCs at that time).

Is this accurate? Could it also be explained by the strategy shifting away from a heavy loss leader focus?
 
Or we can let go of these characters because they're never, ever coming back.

There are people who were born when Tomba came out who are close to graduating highschool. They can almost vote.

I can still demand Dart and the character from Dark Cloud 1 though right? Those demands seem fair to me
 
Is this accurate? Could it also be explained by the strategy shifting away from a heavy loss leader focus?

Yeah, I recall the 360 definitely being much better than mid-tier gaming PCs at the time. I've been wondering about why we ended up with "underpowered" consoles this time around myself

I do think it probably has most to do with both xb1 and ps4 making a profit on hardware from the getgo, rather than the strategy of taking a loss on hardware with the previous gen initially and making it up with accessories and software.

Mix that with XBO launching with Kinect packed in at $499, and PS4 launching at $399, we got ourselves some mid-tier gaming PC equivalent consoles from the beginning.
 
Marvel: Ultimate Alliance 3 announced in the morning. Everything good from the 1st, but a deeper combat system and a larger roster. Sorry xmen and fantastic four fans, you'll have to play it without them.

let me dream in piece
lol

It's like you're my nemesis. I've been really eager for X-Men Legends 3. Not MUA but that specifically. I want that game so much, but man, it just can't happen. It's just really disappointing.
 
Shitty? Really? That trailer was incredible.

Besides, if that were your criteria, why's Mass Effect, Doom, Star Fox and Mirror's Edge etc on there? We barely seen a damn thing on those lol.

I wouldn't call it shitty like he did, but I thought the Mankind Divided trailer tried to hit the same notes as the HR ones and came up very short. I found it kinda boring, to be honest.

Ok. I'd be very glad to be proven wrong. Btw, best Sony E3 in years? Sony E3's haven't exactly been brimming with surprises the last few years.

Um, what? Were you living under a rock in 2013?
 
lol

It's like you're my nemesis. I've been really eager for X-Men Legends 3. Not MUA but that specifically. I want that game so much, but man, it just can't happen. It's just really disappointing.

I just wish I could play the PSP X-Men Legends 2 again. Those additional characters were amazing. X-Man and Cannonball. Damn it. Can't you call in some favors? Please? I'm begging you
 
lol

It's like you're my nemesis. I've been really eager for X-Men Legends 3. Not MUA but that specifically. I want that game so much, but man, it just can't happen. It's just really disappointing.

Ooh! This reminds me. Guys, what are the odds we see a Marvel game announced for consoles? Disney has owned the rights for a while now. They have to have something in the pipeline right?
 
Ooh! This reminds me. Guys, what are the odds we see a Marvel game announced for consoles? Disney has owned the rights for a while now. They have to have something in the pipeline right?

Just give me Marvel Heroes and I'll be at ease. I'm not asking for much. Just port the damn game over.
 
Ooh! This reminds me. Guys, what are the odds we see a Marvel game announced for consoles? Disney has owned the rights for a while now. They have to have something in the pipeline right?

Well... theer is a lot of Disney patents comming as games, but, it's always possible to be more. But... Don't know. Maybe they are doing a port for Marvel Heros 2015? I think it's more belivable.
It will please the guy bellow. And me now that I've tried and loved it.

Just give me Marvel Heroes and I'll be at ease. I'm not asking for much. Just port the damn game over.
 
Or we can let go of these characters because they're never, ever coming back.

There are people who were born when Tomba came out who are close to graduating highschool. They can almost vote.



Is this accurate? Could it also be explained by the strategy shifting away from a heavy loss leader focus?

Your reasoning its just damn stupid. There's a lot young kids who play smash that even know about earthbound , kid Icarus, and ice climbers. And some actually got curious enough to look into those series.
 
Your reasoning its just damn stupid. There's a lot young kids who play that even know about earthbound , kid Icarus, and ice climbers. And some actually got curious enough to look into those series.

I think the issue truly lies with the cost of getting many of those characters. Spyro and Crash aren't walking through that door guys. We need to embrace who we have now. K
nack
 
I don't think he knows he is Unbanned or maybe he just doesn't want to drop any MS leaks this year.

Or maybe he got found out and doesn't have stuff to leak anymore. My theory is that the incorrect NPD info he gave out (which is what he was banned for) was given to him to flush out folks who are leaking stuff.
 
I know this but the PS4/X1 were less capable compared to top-of-the-line and middle-tier PCs at launch than the 360/PS3 were in 2006 (relative to PCs at that time).

Is this accurate? Could it also be explained by the strategy shifting away from a heavy loss leader focus?

I'm not sure if it's accurate, but either way, it's a combination of two things in my opinion:

1) As Lemondish suggests, consoles are no longer loss leaders. They're no longer fitting $600* worth of hardware into a $400 machines, but rather $350 worth of hardware into a $400 machine [*numbers made up, but you get the point].

2) Previously, consoles tried to be (or at least, give the appearance of being) cutting edge technology. They generally had unique hardware - and often prided themselves on that. Now that we're moving to standardized pc architecture, the 'comparison' becomes easier and more obvious. There is simply no way $350-400 worth of hardware can compete with a $1000 pc, let alone a $2000+ pc. And given the power stays the same over the gen, while pcs get better, only makes said difference more apparent.

Fortunately, all that is ok. The demographic for consoles is different than the demographic for pcs [a major part being based on time and/or ability and/or desire to 'fiddle' with everything verses just having it work]. The vast majority of people don't care that a given game runs better on some other system. Heck, the vast majority probably don't even know it does.
 
Your reasoning its just damn stupid. There's a lot young kids who play smash that even know about earthbound , kid Icarus, and ice climbers. And some actually got curious enough to look into those series.

Dude... Well... I think I'm the minority but still... I haven't played not even one game from Kid Icarus, Earthbound and Ice Climbers, and really don't have a single drop desire to play it.

But that's me and you have a point. Others will look for it.

I did with Ratchet and Clank, and Jak and Daxter. Loved it.
I did the same with PaRappa... I want to forget that experience. Sorry Gaf, but I hated it.

Well... back to the subject.
You have a point and it is valid, now have some bread.
 
I think the issue truly lies with the cost of getting many of those characters. Spyro and Crash aren't walking through that door guys. We need to embrace who we have now. K
nack

Costs? They own those properties. Except for Tomba. But it shouldn't be a problem, they worked with monkey paw before. Also this article.they expressed they were willing to collaborate with them on all stars.

http://www.playstationlifestyle.net...-the-rights-to-re-release-tomba-import-games/
 
I'm not sure if it's accurate, but either way, it's a combination of two things in my opinion:

1) As Lemondish suggests, consoles are no longer loss leaders. They're no longer fitting $600* worth of hardware into a $400 machines, but rather $350 worth of hardware into a $400 machine [*numbers made up, but you get the point].

2) Previously, consoles tried to be (or at least, give the appearance of being) cutting edge technology. They generally had unique hardware - and often prided themselves on that. Now that we're moving to standardized pc architecture, the 'comparison' becomes easier and more obvious. There is simply no way $350-400 worth of hardware can compete with a $1000 pc, let alone a $2000+ pc. And given the power stays the same over the gen, while pcs get better, only makes said difference more apparent.

Fortunately, all that is ok. The demographic for consoles is different than the demographic for pcs [a major part being based on time and/or ability and/or desire to 'fiddle' with everything verses just having it work]. The vast majority of people don't care that a given game runs better on some other system. Heck, the vast majority probably don't even know it does.

Well, I'm not in that demographic. I just like to own physical copies that aren't tied to an account ;_;.

I should just accept my fate and start collecting retro games and stop playing modern games for the most part.
 
Costs? They own those properties. Except for Tomba. But it shouldn't be a problem, they worked with monkey paw before. Also this article.they expressed they were willing to collaborate with them on all stars.

http://www.playstationlifestyle.net...-the-rights-to-re-release-tomba-import-games/

Sony doesn't own Crash and Spyro. What are you talking about?

Also, being willing to work with other companies doesn't mean that the deal will necessarily work out. MS said they were willing to see Banjo & Kazooie in Smash, haven't seen that happen yet either. There's a lot more to it
 
Sony doesn't own Crash and Spyro. What are you talking about?

Also, being willing to work with other companies doesn't mean that the deal will necessarily work out. MS said they were willing to see Banjo & Kazooie in Smash, haven't seen that happen yet either. There's a lot more to it

Lol should of made that clear on my comment. Yes I already know dude. You think a hardcore PlayStation guy wouldn't know that? LOL

And yes, I do know that dude. I ment to say, the chances of it happening are very likely. I never said its guaranteed that it will happen.
 
I predict a HL3 announcement with a focus on coop or some other kind of multiplayer so they can more easily monetize it.
 
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