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EA Patents System for Generating More Realistic Facial Models and Animations

IbizaPocholo

NeoGAFs Kent Brockman

It’s important to remember, however, that EA filed a very similar patent in 2020, and 3D character rendering isn't likely to evolve by leaps and bounds as a result of a single patent. That said, facial modeling and animation have come a long way across the board over the past console generation, and it will be interesting to see if this new method allows for any notable improvements in upcoming EA-published titles.

In simple terms, Electronic Arts’ most recent patent describes a system that will allow developers to capture actors’ faces in more detail by combining 2D images with texture maps of a facial structure. In all likelihood, this won’t make the task of creating the hundreds of models required in a huge game like Dragon Age: Dreadwolf any easier, but it will allow artists to make certain cutscenes and important characters really shine.

ea-facial-capture-patent.jpg
 
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