EA Shillboy said:
The last few weeks of reading blogs and the media about EA culture and work practices have not been easy. I know personally how hard it is when so much of the news seems negative. We have purposefully not responded to web logs and the media because the best way to communicate is directly with you, our team members.
Translation: "Holy crap. They finally caught on. This is really bad PR. I guess I should do some damage control. We'll get crucified if we spoke publicly on this, so I'll spam the employees in the hope that they're naive enough to trust me."
EA Shillboy said:
As much as I dont like whats been said about our company and our industry, I recognize that at the heart of the matter is a core truth: the work is getting harder, the tasks are more complex and the hours needed to accomplish them have become a burden. We havent yet cracked the code on how to fully minimize the crunches in the development and production process. Net, there are things we just need to fix. And the solutions dont apply to just our studios -- the people who market, sell, distribute and support the great games that our Studios create, all share a demanding workload.
Translation: "Profit outweighs quality product, and the hours we make you shmucks work should prove that. We can't take two years to develop one title when our shareholders demand instant profits at stupidly low risks, so we have to dumb down the quality of our titles while simultaniously cranking them out as quickly as possible. The rest of the industry supply chain wants quality product so they can sell-through more units -- well, we are just going to have to change that, won't we?"
EA Shillboy said:
Three weeks ago we issued our bi-annual Talk Back Survey and more than 80 percent of you participated much higher than the norm for a company our size. That tells me you care and are committed to making EA better. In the next 30 days well have the survey results and we will share them openly with you by the middle of January.
Translation: "Woah. We got a lot of responses. We didn't really mean for you to fill out that survey, it was just something to make you think we care. We're taking some time to 'tabulate the results' -- we're really just fudging them, but the wait will make you think we're really working on it."
EA Shillboy said:
The Studios will be moving to a consistent application of the Renderware Platform. We bought Criterion because we believe there is no better technology platform (25% of all games in our industry are being built on RW). Having a standardized technology approach will save us from having to re-invent the wheel over and over. It will save time and effort we used to spend navigating technology issues.
Every member of the Studio will have gone through Pre-Production Training by the end of December (Tiburon will be going through their training in January when they move into their new facility). We understand the toll taken on our teams when we change directions late in the process. We are putting more teeth in our preproduction discipline to ensure that we more fully define and agree (at all levels) on what the features of the game will be before we scale up teams.
Weve started a Development Process Improvement Project to get smarter and improve efficiency. Just as we have revamped the Pre-Production process, we are now creating a Product Development Map that will provide earlier decision-making (on SKUS and game features), improve our consistency of creative direction, and lessen the number of late in the process changes, firedrills, and crunches. We will be rolling these changes out over the next year.
Translation: "We're going to neuter our technology in order to cut down on the time spent innovating. Innovation cuts into profits. We would rather have a bland technological spec that works cross-platform than try to actually put out some effort to make the best games possible. We want to halt innovation at the drawing board, so you pesky developers don't get any wacky notions about 'new features' or 'exciting gameplay mechanics' that will increase development time. You are part of an assembly line, not a development team. The quicker you get that into your head, the quicker your subjugation will be."
EA Shillboy said:
We are looking at reclassifying some jobs to overtime eligible in the new Fiscal Year. We have resisted this in the past, not because we dont want to pay overtime, but because we believe that the wage and hour laws have not kept pace with the kind of work done at technology companies, the kind of employees those companies attract and the kind of compensation packages their employees prefer.
Translation: "Since the labor laws of most of the civilized world don't allow us to work our employees 18 hours a day without paying overtime, we have neglected to properly classify our development positions as they should be, opting instead to attempt to create our own version of reality in which slave labor is the norm."
EA Shillboy said:
We consider our artists to be creative people and our engineers to be skilled professionals who relish flexibility but others use the outdated wage and hour laws to argue in favor of a workforce that is paid hourly like more traditional industries and conforming to set schedules.
Translation: "We hate properly compensating our people because it cuts into profits. We don't like paying overtime on top of our already low salaries, so I shall attempt to equate employees' requests for overtime and regular 8-5 schedules to hourly compensation, like the sort used by contractors or Gamestop monkeys."
EA Shillboy said:
But we cant wait for the legislative process to catch up so were forced to look at making some changes to exempt and non-exempt classifications beginning in April.
Translation: "We're feeling the heat, and if we don't promise to change some positions to more proper classifications soon, Uncle Sam will catch on. This will suddenly become a problem several times more expensive than the reviews for Goldeneye and the bad PR from our employee exploitation."
EA Shillboy said:
So, there are things in the works short-term, longer-term, along with those ideas that will come from you over the next few months.
Translation: "We are so screwed. You should see HR, they're running around like chickens with their heads cut off."
EA Shillboy said:
Second, were doing something that no one has ever done before: No entertainment software company has ever scaled to this size. We take it for granted sometimes, but its important to recognize this fact. Every day is a learning day with new competitors, new consumers, new people working on bigger teams and all of this amid rapidly changing technology. We experiment, we learn from our mistakes, we adapt and we grow.
Translation: "We're too big. How the hell did we get this large? One part of the company doesn't know what the other part is doing. Our competitors are outpacing us so quickly we don't even know what they've got going on until it's ready to hit the market. Thank God for Madden -- we can shove that down consumers' throats every year with a few well-placed paid reviews and TV commercials."
EA Shillboy said:
Most important: we recognize that this doesnt get fixed with one email or in one month. Its an on-going process of communication and change.
Translation: "Nothing's changing. You are still going to be overworked, you will not get overtime, and your manager is still going to be a PHB. You are doomed. Resign yourself to your fate, slave."
EA Shillboy said:
And while I realize that the issue today is how we work I think we should all remember that there are also a lot of great benefits to working at EA that are not offered at other companies.
Translation: "You get to work in LA! How happy for you."
EA Shillboy said:
With some smart thinking and specific actions we will fix these issues and become stronger as a company.
Translation: "Do the smart thing and STFU, otherwise you're fired. Aw hell, you're fired anyway."
EA Shillboy said:
Thanks for taking time to read this.
Translation: "Go to hell, developers. You know we'll just replace you with some 24-year old brat who will work for peanuts."