Sony to be conservative with its multiplatform releases in order to protect the value of the PS5 console

A somewhat old-fashioned mentality for today's times. No one cares about console exclusivity anymore, only about games, regardless of the platform. And the more platforms a company is on, the greater its chances of success.
Sony releases their games 2 years later and at full price and expects them to sell well?
Helldivers 2 should be an example of a game that was released simultaneously on day one and was a huge success. They should take inspiration from that.
Helldivers its an example.. all sony gaas titles will comeout day one in multiple platforms they are clear about this...

And if more platforms brings automatically more success Nintendo would be launching their games at least on pc instead of dealing with emulators.

Hardware plus a closed storefront brings a lot revenue and brand recognition.
 
This game would fail on any platform, it's not an example.
its an example of how choosing the exception as the rule is a bad idea. helldivers 2 is the exception.

sony said all its gaas games would go on PC day one and yet they cancelled 9 of them. clearly they didnt think releasing on PC would save those games even if they failed on console.
 
As far as marketing is concerned, perception = reality. They don't want any kind of association of their games with "Xbox". Sticker or Iron fucking branded.
Well if MS starts running ads on TV saying things like "play PlayStation games on XBOX" maybe you'll see something happen. As is, another Windows portable isn't going to change any strategies by itself.
 
Helldivers its an example.. all sony gaas titles will comeout day one in multiple platforms they are clear about this...

And if more platforms brings automatically more success Nintendo would be launching their games at least on pc instead of dealing with emulators.

Hardware plus a closed storefront brings a lot revenue and brand recognition.

Nintendo has more control over its platform and its audience is very different.

The Playstation audience has similar tastes to those on PC, they are just less demanding in terms of hardware or want something more practical.
Nintendo, on the other hand, has children, casual audiences, Nintendo can explore more and charge more for this audience.

The brand is much stronger than the hardware. Just remember that Nintendo has had several flops, but its brand helped in other markets. Just look at how much the Mario movie made, and the mobile games too. If you make a trash can and put a Mario drawing on it, it will sell a lot.

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Nintendo has more control over its platform and its audience is very different.

The Playstation audience has similar tastes to those on PC, they are just less demanding in terms of hardware or want something more practical.
Nintendo, on the other hand, has children, casual audiences, Nintendo can explore more and charge more for this audience.

The brand is much stronger than the hardware. Just remember that Nintendo has had several flops, but its brand helped in other markets. Just look at how much the Mario movie made, and the mobile games too. If you make a trash can and put a Mario drawing on it, it will sell a lot.

117546dde5ad4444e5717fd5c910b533.jpg
You really think a zelda or mario game on pc wouldn't sell millions ? ... sorry I got to disagree.

They want to keep control of the hardware thats it .. nothing more. Imagine all those games being played on all this portable divices avaible ? Would the switch 2 have the same success? Highly doubtful.

Sony should want the same thing for their hardware. And is like yourself put it .. playstation and PC are basically the same audience.. one difference.. exclusive games.. once there are no more exclusives ... welp.
 
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Well if MS starts running ads on TV saying things like "play PlayStation games on XBOX" maybe you'll see something happen. As is, another Windows portable isn't going to change any strategies by itself.
The increase in "consolified" PCs might be a factor. Walk into a best buy and next to the PS5 section there are various PC handhelds that play the exact same games, including many of Sony's first party. PC is no longer something just for enthusiasts and with these devices are effectively as simple to use as consoles.
 
What's the problem? If you can't afford a beefy PC to play the PlayStation game on you'll have to buy a PS5.

People who can an afford a beefy PC are a minority. And it's not the consumers fault the PS5 and Xbox machines become homogenised with PCs.

Blame Sony and Xbox for not creating novel experiences.
 
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You really think a zelda or mario game on pc wouldn't sell millions ? ... sorry I got to disagree.

They want to keep control of the hardware thats it .. nothing more. Imagine all those games being played on all this portable divices avaible ? Would the switch 2 have the same success? Highly doubtful.

Sony should want the same thing for their hardware. And is like yourself put it .. playstation and PC are basically the same audience.. one difference.. exclusive games.. once there are no more exclusives ... welp.
PC probably has far more exclusives than PS5 at this point.
 
You really think a zelda or mario game on pc wouldn't sell millions ? ... sorry I got to disagree.

They want to keep control of the hardware thats it .. nothing more. Imagine all those games being played on all this portable divices avaible ? Would the switch 2 have the same success? Highly doubtful.

Sony should want the same thing for their hardware. And is like yourself put it .. playstation and PC are basically the same audience.. one difference.. exclusive games.. once there are no more exclusives ... welp.
I don't think the user base is there. Not everyone has beefy graphic cards.
 
its an example of how choosing the exception as the rule is a bad idea. helldivers 2 is the exception.

sony said all its gaas games would go on PC day one and yet they cancelled 9 of them. clearly they didnt think releasing on PC would save those games even if they failed on console.


There aren't many examples coming from Sony, just Helldivers and Concord. But Concord would flop even if it was exclusive.
HellDivers 2 was a success because of the PC, I doubt if it were exclusive it would have the same popularity among the public.
And you can't even consider Helldivers 2 as GAAS, it's more like a third person shooter with cooperative mode.

Like other developers, it is observed that the game either sells more on PC or it is the 2nd platform and sells as much as the PS5. In fact, given the backwards compatibility characteristics of PCs, games have a longer sales tail. On consoles, they usually only sell well at launch.
 
Okay, well, at least he gets it. It's exactly what i've been saying, without exclusives, the ps5 becomes a waste of space, just like the Xbox has been since last gen. You will sell more games, but make significantly less cash in system sales, peripherals sales and subs.
 
You really think a zelda or mario game on pc wouldn't sell millions ? ... sorry I got to disagree.

They want to keep control of the hardware thats it .. nothing more. Imagine all those games being played on all this portable divices avaible ? Would the switch 2 have the same success? Highly doubtful.

Sony should want the same thing for their hardware. And is like yourself put it .. playstation and PC are basically the same audience.. one difference.. exclusive games.. once there are no more exclusives ... welp.

Yes, it would sell, the brand is very strong. I was just explaining why Nintendo doesn't do this, it exploits its consumers much more than the others. The hardware is expensive if you count its specs. The games never go down in price. Some games are re-released several times.
 
Okay, well, at least he gets it. It's exactly what i've been saying, without exclusives, the ps5 becomes a waste of space, just like the Xbox has been since last gen. You will sell more games, but make significantly less cash in system sales, peripherals sales and subs.
Sony makes a lot of cash with % from third partys selling at their store/console... keeping the hardware sales high and healthy is very important to them.
 
Yes, it would sell, the brand is very strong. I was just explaining why Nintendo doesn't do this, it exploits its consumers much more than the others. The hardware is expensive if you count its specs. The games never go down in price. Some games are re-released several times.
Exactly and Nintendo would not be able to act like this if their games were avaible everywere.. they wouldn't even have the hardware to control it since I cant imagine the switch surviving having to compete directly with steamdeck and co.

The biggest problem for Sony is the costs but they have a big share of blame for this, they go to put their shit together in their own studios pipeline... devaluing their hardware is not the solution. Imho.
 
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The increase in "consolified" PCs might be a factor. Walk into a best buy and next to the PS5 section there are various PC handhelds that play the exact same games, including many of Sony's first party. PC is no longer something just for enthusiasts and with these devices are effectively as simple to use as consoles.
Then Sony will sell a lot more year(s) old PC ports and be happy, or when regular dude can't play Woke of Yotei day one he will return it and buy the console.
 
Then Sony will sell a lot more year(s) old PC ports and be happy, or when regular dude can't play Woke of Yotei day one he will return it and buy the console.
Im still hoping for the lead in GOY to be well written and without woke tropes attached to female leads ..I loved the firdt game and Im hoping for a good game because its the only thing I have to look for in first party right now... wish I enjoyed Kojima walking mailman batshit crazy game but I hated.
 
Im still hoping for the lead in GOY to be well written and without woke tropes attached to female leads ..I loved the firdt game and Im hoping for a good game because its the only thing I have to look for in first party right now... wish I enjoyed Kojima walking mailman batshit crazy game but I hated.
It would be nice but I don't have hope for it. Funny enough, the batshit crazy mailman Kojima game will give me first reason since Astro Bot to turn on my PS5.
 
A somewhat old-fashioned mentality for today's times. No one cares about console exclusivity anymore, only about games, regardless of the platform. And the more platforms a company is on, the greater its chances of success.
Sony releases their games 2 years later and at full price and expects them to sell well?
Helldivers 2 should be an example of a game that was released simultaneously on day one and was a huge success. They should take inspiration from that.
Don't tell Nintendo any of this. Poor lads will be broke by the end of the decade (j/k)

And a game that releases day one everywhere doesn't ensure better levels of success (Concord, Until Dawn remake, Lego Horizon, etc all flopped anyway). Just like a game that doesn't release day one everywhere, doesn't flop automatically when they release on new platforms later. Look at Forza Horizon on PS5 or Stellar Blade on PC which is doing better numbers than all games from the same genre that actually released day one on PC like Devil May Cry 5. Or GTAVI when eventually releases on PC.

Sony is a hardware and services company. It always was. During the first 2 gens they barely had studios to make videogames and their consoles sold a lot. They make money from selling all those 3rd party titles on their platform and store...a store which is only on PlayStation consoles. They will want that 30% cut they make out of all 3rd party games and microtransations sold on their platform. The PS5 is getting close to 100M consoles sold. The money they can potentially make from PC sales is nothing compared to all this i just mentioned and they can't compete with a PC store like Steam...so having a PC store front to get those 30% is just not happening for them and they know it. PC will never be a priority to them, unless they can make money directly from their own games, like Helldivers 2. (meaning live games mostly)

Content is king and saying exclusivity is "old fashioned" just because Xbox couldn't do it makes no sense when both of the biggest console makers are thriving because they allow gamers to have unique games or ways of playing (Astrobot, GT7, Demon's Souls, Ghost of Yotei, etc).

And saying "the more platforms a company is on, the greater its chances of success"...you think Nintendo doesn't know having Mario everywhere would give them more sales for those games? But they want you on their own platform and ecosystem. Same as Sony. They don't just make money out of their own games so they will always want to increase their MAU, which Playstation has more than 124M. They want you on their stores spending your money on games from other publishers and to do that you need a strong platform with millions of users.

Why do you think Xbox had to go 3rd party? Hardware was stalling, videogame sales were dropping because they educated their own userbase that a subscription was the way to go, but then... Gamepass was also stalling. There was no place for them to go but release everything everywhere. Everyone was choosing Playstation as their platform of choice. They didn't do that because it was old-fashioned to have exclusives. They did that for survival.

Look at it this way, GTAVI is releasing next year. If Sony didn't have their console as a priority they wouldn't be getting millions and millions of users buying the game in there and they wouldn't be getting 30% of all those millions of copies that GTAVI will sell on their platform, plus all the microtransations. Why do you think Sony has deals with Fortnite, GTA Online, etc? Hell they have literally a PS5 + Fortnite bundle...a live game that doesn't even belong to them. That's where the money is.

Playstation as a platform, as a console is going nowhere. Not while they are making more money then ever.
 
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The worst thing that happened with Xbox was when Microsoft decided to release Xbox games at the same time on PC because it meant that there was now more reasons to not even own an Xbox console at all. My Xbox Series X has not been used in over a year since I upgraded my PC with an RTX 4080 graphics card.
This makes no sense to me. You want them to arbitrarily force you to buy extra, less capable, hardware?
 
Their PC releases could do much better if they released them at the height of the game's hype, but it would most likely sell less on PS then, so they must be happy with PC numbers if they keep going with 1 year delayed releases.
 
I don't think people are jumping ship just because Sony is releasing some titles months/years later. But PC as a platform seems increasingly appealing and popular these days, and bringing over these games certainly isn't helping to retain users on playstation. If most of their games were doing Stellar Blade numbers on PC you could argue the extra revenue is worth it, but most of their games aren't even selling that well.

I've been primarily playing on Playstation since the PS1 (except for a couple of years where I had a Xbox 360) but I'm ready to switch over to PC as soon as I can afford it. There's many reasons for me wanting to do so, but the fact most Sony games will still come to PC eventually isn't doing much to keep me on Playstation (in fact when I'm budgeting the build, I usually do so including the money I can get selling my ps5)
I consider myself a console gamer but truth be told I have put many more hours on PC gaming than I have consoles over my lifetime. PC gaming is on the rise and IMO it is in part thanks to Microsoft. I am not anti-PC gaming in any way and hope it continues to grow. That being said, we have to be aware that A. We post on an enthusiast message board and do not reflect the masses. B. There is a reason a certain group is suddenly pushing PC as the new thing. C. There is still a very compelling reason for Sony and Nintendo to remain focused on consoles instead of chasing PC. D. There are still compelling reasons to own a PlayStation or Nintendo console.

You might not find getting day one releases compelling, or that some titles might not come to PC. I still find those things a good reason to purchase the PS6 when it releases. As for the future, who knows? We might all be playing on our Phones or the new Apple/Google/Tencent consoles. Or, just streaming everything.
 
Hilarous in hindsight to look at Sony investors being nervous about Switch 2 getting more third party support, looking at the last week's announcements of coming games, the last thing Sony should be worried about is Switch 2 getting more third party support than Switch got.
Sony is more concerned about third party games on Switch 2 than Nintendo is concerned about this parties on Switch 2. Ya'll know I'm a Nintendo fanboy who also games on PS5/PC, but it drives me crazy that Nintendo does next to nothing to be apart of the narrative in regards to these big third party games.
 
Yeah?

This is normal. If PS exclusives came to PC day 1 then it would obvious hurt the brand and would only force a percentage to go PC. Would be great for consumers, bad for business
 
The problem with Hulst's comment is, if you look at the past four years, they haven't really been conservative at all WRT their multiplatform support to platforms like Steam. On Steam they have ported virtually every major 1P release from 2017-2024, starting from 2020, in just four years time. The only notable exceptions have been Demon's Souls Remake, GT7, and Dreams. Oh, and Destruction All-Stars, but I was talking about notable exceptions, not out-and-out failures (can we get some more Twinkle Riot tho? ;) ).

Worst yet, the window between non-GAAS ports continued to narrow with each passing year, with even some games like LEGO Horizon being Day 1 not just on Steam, but also Switch. They've created a cadence of expectations among many now for questioning when, not if, a SIE 1P game eventually comes to PC for platforms like Steam, and that's not just in enthusiast circles. I've seen some big streamers basically view things that way, and tons of people (usually kids) in their chats saying the same thing while crapping on consoles all the time.

There's been a generational perception shift among teens and young adults gradually thinking of PC first for core gaming over consoles like Xbox and, more recently, PlayStation, and SIE have only been helping that perception. I'd say maybe it's been concentrated mostly in hobbyist and enthusiasts circles, but it feels like it's spreading. PC seeing 3x the market growth in countries like Japan during the same time console stagnated (mainly due to dropping PS market share) feels like circumstantial evidence IMO.

So I hope when Hulst says they're taking a more conservative and more measured approach, it's not just them paying lip service, and it's something they're actually going to start doing now. Microsoft tried lying to the industry by saying exclusives don't matter, then their console died. Exclusives may not be the only thing that matters but they definitely account for a big part of a platform's draw, and that isn't just limited to gaming.

Nintendo understand that perfectly because they've been in a platform holder for the longest and have kept costs manageable for their bigger games. SIE let costs for their AAA balloon due to things like setting up studios in expensive U.S states like California, hiring consultancy firms that weren't worth hiring, and not being aggressive enough on licensing terms for IP where they had the leverage to do so (Spiderman, for example). All three of those things need to be cleaned up pronto; they could probably shave off a good 15 - 20% of budget costs by doing so.
 
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I do think things change in a world where Microsoft is now releasing all of their games on PS systems. If Sony continues releasing games on PC, then PC becomes the one stop shop for all Playstation games (eventually), Xbox games, and the PC exclusive games that come.

Now that Xbox is dying as a console, it makes sense to me for Sony to reconsolidate all of their games back onto their own systems to make it the most attractive platform possible.
 
Oh look, the strategy they used to have, which was abandoned for short term profit, turned out to be the best one, from now on, we can call it the Nintendo strategy, the only company smart enough to know exclusive games sell HW and bolsters their ecosystem
 
I don't really see them changing course. MAU is the highest it has ever been, profits and revenue are breaking records, and the PS5 is closing on the PS4 number sold and will likely surpass it at this rate. PC revenue for Sony is getting closer to a billion dollars per year.

Exclusives will remain on the console and release on PC ~2 years (or even longer such as Demon Souls) later. Why change when it is working for them so well?
 
I do think things change in a world where Microsoft is now releasing all of their games on PS systems. If Sony continues releasing games on PC, then PC becomes the one stop shop for all Playstation games (eventually), Xbox games, and the PC exclusive games that come.

Now that Xbox is dying as a console, it makes sense to me for Sony to reconsolidate all of their games back onto their own systems to make it the most attractive platform possible.
It does. Also leveraging GTA6 release into their second half of gen, first party games. It would be a smart move to go back in this direction
 
Sony has been porting its first-party games to PC for some time. However, unlike Xbox, which releases PC versions day-and-date with console, Sony's non-live service games, like God of War Ragnarok and Spider-Man 2, have typically arrived at least a year after their PS5 versions.

In the past, Sony has indicated that it would like to be more aggressive with its PC ports. However, speaking during a Sony business segment meeting on Friday, Hulst indicated that it would continue to be conservative with its multiplatform releases in order to protect the value of the PS5 console.

Asked about the industry trend of companies moving towards multiplatform gaming, and how Sony will protect the value of PlayStation consoles, Hulst said: "You're quite right that we're continuously exploring new ways for players to interact with their franchises.

"It's important to realize that we're really thoughtful about bringing our franchises off console to reach new audiences and that we're taking a very measured, very deliberate approach in doing that. Particularly on the single-player side, our tentpole titles, they're such a differentiator."

Translation: we may quit doing pc ports if the next Xbox runs Steam.
 
Without needing to sell hardware, many of those games would not exist at all

SEGA is a great example here. Back when they made hardware, and especially when they didn't get as much 3P support as Nintendo or Sony, they had to make games to satiate niches that otherwise 3P would've. That's why stuff like Rent-A-Hero, Panzer Dragoon, Landstalker, Dragon Force, Chu Chu Rocket, Crazy Taxi, Jet Set Radio etc. existed.

Once they stopped making consoles, we got sequels & updates to SOME of those, but only because they were originally Dreamcast titles moved over to other consoles. After that, many of those IP went away. We can argue that poor sales contributed to that, but SEGA hard-splitting their once-unified console fanbase among a whole bunch of different platforms actually ruined the IP brand synergy many of their IP benefited from when they were exclusive to their own hardware!

And I'd argue that was a major contributor to the non-SEGA console installments of some of those games underperforming, not so much that quality took a dip (tho it's a case-by-case thing: Toejam & Earl 3 was objectively worst than the first two, and Crazy Taxi was a weaker installment than 1 & 2, just as examples).

The obvious implication of this is that they KNOW that porting their games to PC harms the value of the PS5, yet there are dopes on this website trying to convince me of the opposite. They're trying to walk a tightrope and prediction - it's not going to work.

Especially since, people aren't that stupid, and that includes customers too. If someone's observant and notices a pattern, they will expect that pattern to play out. For these people, it doesn't matter if SIE avoid saying "All our games are coming to PC Day 1" or "All our games are coming to PC within 1-2 years", because that person will have already noticed the pattern and (most likely correctly) assume it's going to happen again.

That's kind of the negative in SIE not just coming right out and giving a definitive stance on their multiplat strategy: yeah it keeps people guessing and some of them will fail to connect dots & buy where the game's first available due to FOMO, but the longer they do that, the more people who will pick up on the pattern and become less suspect to FOMO as a result, so eventually what happened with Xbox would happen in some form to PlayStation. It'd just have taken longer and been more gradual.

Also it's not very hard to give a definitive stance that's effective for at least a few years time, because other companies in various entertainment spaces (or even in gaming, i.e Nintendo or Take-Two) have no problem with it. Yes there'll be some crybabies online for a bit, but they're a very small vocal minority, and don't have much sway. Needn't but simply look at Switch 2's strong sales in spite of hate grifters with anti-Switch 2 videos, to realize how little people like that matter.

Maybe next gen?

Sure, shoot PS6 with a fatal shotgun blast right at the start of the gen. Great strategy.

The best thing that happened with Xbox was when Microsoft decided to release Xbox games at the same time on PC because it meant I got a better looking, better running, cheaper version of the game.

The worst thing that happened with Xbox was when Microsoft decided to release Xbox games at the same time on PC because it meant that there was now more reasons to not even own an Xbox console at all. My Xbox Series X has not been used in over a year since I upgraded my PC with an RTX 4080 graphics card.

I own a PS5 Pro and bought the PS5 at launch (but not the Xbox Series X) based on the amount of enjoyment I got from my PS4/PS4 Pro which had fantastic first-party single player exclusives that appealed to me a solo-only gamers who has zero interest in any type of online multiplayer or live service titles.

While the early days of the PS5 were a bit lacking with the cross-gen period and limited number of exclusives, I still felt that the console at least delivered a worthwhile next-gen experience with gems like Astro's Playroom, Ratchet & Crank: Rift Apart, Returnal, etc. and that awesome DualSense controller, certainly in comparison to the massively disappointing Xbox Series X which launched with basically no exclusives for the first two years of its existence. It was why I didn't buy an Xbox Series until over a year after its release and then I only bought one because my old PC couldn't run new games and it was during COVID when it was hard to buy a new GPU nevermind at actual MSRP (which ironically is still happening now!).

When Sony started releasing games on PC, I was happy because being released later meant that I still had a reason to own a PS5 plus games like Astro Bot and Gran Turismo 7 have yet to appear on PC. I think that releasing PS5 games on PC 12 to 18 months later is the best strategy personally. I think that if Sony started releasing games on PS5 and PC that it would not only damage sales of the console but could also lead to a drop in quality in the games themselves as developers have to support two formats (plus PC is a platform that requires significantly more effort due to the near infinite number of hardware combinations).

A lot of the people who keep saying they (SIE) should just port their non-GAAS to all platforms Day 1 because it's "leaving money on the table" (speaking like typical shareholders...weren't these shareholders also responsible for things like ABK and Embracer which these same people supposedly hated?), don't seem to understand the increase in burden that'd be unto the teams.

Optimization resources aren't finite, and targeting all platforms Day 1 means it's harder to decide which platform is your lead. You have to start considering your scope, and the game's scalability, part of which will depend on the engine. Even if you choose a highly scalable engine, you have to worry about the parts of your game which aren't easily scalable, then ask how scalable other parts are while still allowing the original vision to not be compromised. QA for simultaneous multiplatform optimization also massively increases costs if you want a performant game on all platforms. Truth is very few studios in the industry are equipped to do that at the scale of big AAA titles the sort we see from studios like SIE's. Even Rockstar aren't able to do it with games like GTA6 or RDR2, but suddenly people expect Housemarque or Bluepoint to do so?

IMO lots of people who keep insist on multiplatform Day 1 from SIE (but never Nintendo), are doing it out of selfishness or, even worst, doing it because they either don't know or don't care how it was a contributing factor to Xbox's decline as a console platform this gen, when they started prioritizing Day 1 Steam support for all their titles. Are those really the sort of people worth listening to on this topic? I don't think so.

Translation: we may quit doing pc ports if the next Xbox runs Steam.

They would have to, if they wanted to put action to those words. Because despite what some were trying to say, SIE can't arbitrarily just "block Xbox devices" running Windows from accessing their games through Steam, when neither Microsoft nor Valve would be interested in enforcing that block. Microsoft because there's no commercial incentive or legal requirement to doing so; Valve because they have to uphold a promise to Steam customers they can assess their purchased games wherever Steam is available, unless the game can't be made compatible purely for technical bottleneck reasons.

I mean sure, SIE could try to block access of their games on Xbox anyway, but how would they do that without Valve providing them the backend access to doing so? Do they threaten to remove Microsoft's publishing license on PlayStation? Because then that creates a really messy legal situation that could see them going to court. They aren't going to chance such a thing into happening.

So the only viable option, if they don't want a scenario where those future Xboxes can play PlayStation 1P single-player games....is to simply stop porting those 1P single-player games to Steam and Windows. Or at least to Steam & any storefront that isn't SIE's own
 
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Don't tell Nintendo any of this. Poor lads will be broke by the end of the decade (j/k)

And a game that releases day one everywhere doesn't ensure better levels of success (Concord, Until Dawn remake, Lego Horizon, etc all flopped anyway). Just like a game that doesn't release day one everywhere, doesn't flop automatically when they release on new platforms later. Look at Forza Horizon on PS5 or Stellar Blade on PC which is doing better numbers than all games from the same genre that actually released day one on PC like Devil May Cry 5. Or GTAVI when eventually releases on PC.

Sony is a hardware and services company. It always was. During the first 2 gens they barely had studios to make videogames and their consoles sold a lot. They make money from selling all those 3rd party titles on their platform and store...a store which is only on PlayStation consoles. They will want that 30% cut they make out of all 3rd party games and microtransations sold on their platform. The PS5 is getting close to 100M consoles sold. The money they can potentially make from PC sales is nothing compared to all this i just mentioned and they can't compete with a PC store like Steam...so having a PC store front to get those 30% is just not happening for them and they know it. PC will never be a priority to them, unless they can make money directly from their own games, like Helldivers 2. (meaning live games mostly)

Content is king and saying exclusivity is "old fashioned" just because Xbox couldn't do it makes no sense when both of the biggest console makers are thriving because they allow gamers to have unique games or ways of playing (Astrobot, GT7, Demon's Souls, Ghost of Yotei, etc).

And saying "the more platforms a company is on, the greater its chances of success"...you think Nintendo doesn't know having Mario everywhere would give them more sales for those games? But they want you on their own platform and ecosystem. Same as Sony. They don't just make money out of their own games so they will always want to increase their MAU, which Playstation has more than 124M. They want you on their stores spending your money on games from other publishers and to do that you need a strong platform with millions of users.

Why do you think Xbox had to go 3rd party? Hardware was stalling, videogame sales were dropping because they educated their own userbase that a subscription was the way to go, but then... Gamepass was also stalling. There was no place for them to go but release everything everywhere. Everyone was choosing Playstation as their platform of choice. They didn't do that because it was old-fashioned to have exclusives. They did that for survival.

Look at it this way, GTAVI is releasing next year. If Sony didn't have their console as a priority they wouldn't be getting millions and millions of users buying the game in there and they wouldn't be getting 30% of all those millions of copies that GTAVI will sell on their platform, plus all the microtransations. Why do you think Sony has deals with Fortnite, GTA Online, etc? Hell they have literally a PS5 + Fortnite bundle...a live game that doesn't even belong to them. That's where the money is.

Playstation as a platform, as a console is going nowhere. Not while they are making more money then ever.

Hardware currently accounts for about 20% of revenue, software accounts for almost 60% and the rest for services. I don't know if it's really worth it, as the profit margin on hardware is very small.

Check out the best-selling games on the console. They are not exclusive, but third-party. People buy PS5 to play Call of Duty and Fortnite in a simplified way compared to PC. Sony games are a bonus. Times have changed.
 
sony said all its gaas games would go on PC day one and yet they cancelled 9 of them.
They didn't cancel 9 GaaS.

Sony is more concerned about third party games on Switch 2 than Nintendo is concerned about this parties on Switch 2.
They aren't concerned, said that aren't worried about Switch 2.

There aren't many examples coming from Sony, just Helldivers and Concord. But Concord would flop even if it was exclusive.
HellDivers 2 was a success because of the PC, I doubt if it were exclusive it would have the same popularity among the public.
And you can't even consider Helldivers 2 as GAAS, it's more like a third person shooter with cooperative mode.

Like other developers, it is observed that the game either sells more on PC or it is the 2nd platform and sells as much as the PS5. In fact, given the backwards compatibility characteristics of PCs, games have a longer sales tail. On consoles, they usually only sell well at launch.
Out of this "12 IPs with GaaS" initiative, so far they released 6 so far:
  • MLB (very successful)
  • GT7 (very successful, the previous one already was GaaS)
  • Destiny 2 (very successful, acquired)
  • Helldivers 2 (very successful)
  • Concord (failed super hard for being too woke and generic)
  • Firewall Ultra (failed, VR MP game was too niche)
Have at least over half a dozen more coming:
  • Marathon
  • Convallaria
  • Marvel Tokon
  • Horizon Online
  • Fairgame$
  • 'Gummy bears' / Matter
  • Dark Outlaw's game (in case it's GaaS)
  • MM's next game (in case it's GaaS)
  • Other potential unannounced externally developed games, as could be games from China/India/MENA Hero Project to be published by Sony
Helldivers 2 is 100% a GaaS. What makes a game being a GaaS is having post launch content with updates, and stuff, fixes, rebalancing etc. Often have a wide amount of IAP/DLC/passes available to buy there. GaaS is a business model, not a game genre.

GaaS generate more than half of the PS game revenue, a percentage that keeps growing over time. GaaS dominate even more the percentage of playtime hours, in a percent that also keeps growing.

As previously did in PC, and in a bigger scale before that in mobile.

I don't really see them changing course. MAU is the highest it has ever been, profits and revenue are breaking records, and the PS5 is closing on the PS4 number sold and will likely surpass it at this rate. PC revenue for Sony is getting closer to a billion dollars per year.

Exclusives will remain on the console and release on PC ~2 years (or even longer such as Demon Souls) later. Why change when it is working for them so well?
Yep. Having record numbers and a multi year growth trend in most key KPIs the most likely is that -as seen in the presentation- won't change their strategy because the current one is working perfectly well.

By keeping their current strategy will continue growing and setting new revenue and profit records in all areas: hardware, software (both in general and 1st party), gamesub, accesories, PC, movie/tv adaptations, etc.

It's smart to don't change what already works. Specially when they are market leaders and are already growing in all areas.

Translation: we may quit doing pc ports if the next Xbox runs Steam.
Nah, that would mean more money they get from PC, and also that Xbox players will spend their time and money in Sony games, removing time and money spent on MS games. Btw, MS gets $0 from Sony games sold in Steam.
 
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Hardware currently accounts for about 20% of revenue, software accounts for almost 60% and the rest for services. I don't know if it's really worth it, as the profit margin on hardware is very small.

Check out the best-selling games on the console. They are not exclusive, but third-party. People buy PS5 to play Call of Duty and Fortnite in a simplified way compared to PC. Sony games are a bonus. Times have changed.
Xbox consoles were also dominated by third party games. And yet the lack of any strong exclusives contributed greatly to killing their console business.
 
Helldivers 2 is 100% a GaaS. What makes a game being a GaaS is having post launch content with updates, and stuff, fixes, rebalancing etc. Often have a wide amount of IAP/DLC/passes available to buy there. GaaS is a business model, not a game genre.

GaaS generate more than half of the PS game revenue, a percentage that keeps growing over time. GaaS dominate even more the percentage of playtime hours, in a percent that also keeps growing.

Single player games also receive post-launch content, season passes, DLCs, etc., even more shooters. Since Gears of War it's been like this, multiplayer modes that receive some kind of content for a while.

GaaS is another name for MMOs, games that are "endless".

Xbox consoles were also dominated by third party games. And yet the lack of any strong exclusives contributed greatly to killing their console business.

Xbox One had several exclusives, but that didn't save the brand, because it was already tarnished since the 360 era with Kinect. There are many factors combined, mainly due to Microsoft's own demerit.
 
As far as marketing is concerned, perception = reality. They don't want any kind of association of their games with "Xbox". Sticker or Iron fucking branded.

you can bet your ass that even if they don't advertise it (you know they will), the general gaming press will.

what can Sony do about it? lol, they're not lying, if they add Steam support to Series X/S anyone will be able to play Sony games on their Xbox.
 
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