It doesn't have to, because it can run GC games natively, thanks to being descended from the Wii (and thus Gamecube) hardware. This has already been proven by homebrew for Wii mode that runs Gamecube games.What? Wii-U could emulate GC no problem.
It doesn't have to, because it can run GC games natively, thanks to being descended from the Wii (and thus Gamecube) hardware. This has already been proven by homebrew for Wii mode that runs Gamecube games.What? Wii-U could emulate GC no problem.
I thought the new homebrew stuff already has GCN running via Wii mode on Wii U?
What? Wii-U could emulate GC no problem.
It doesn't have to, because it can run GC games natively, thanks to being descended from the Wii (and thus Gamecube) hardware. This has already been proven by homebrew for Wii mode that runs Gamecube games.
Are you just saying that because Wii U is a new machine? I think the raw clockspeeds might be an issue here.
But let's not get too off-track as we're all just speculating.
It could be a raw clockspeed issue it the architecture was different. But now the CPU is based on the same design and and the GPU can handle the Gamecube stuff without any problems, so emulating or recompiling the old Gamecube games to Wii U (in Wii U mode) shouldn't be much of a problem.
Went back to twoson and wandered. Nothing.
Silly question but is this presented in fullscreen of in a box display? I've yet to see or play a VC game on Wii U and I'm curious.
Not very familiar with the Wii U... but you can play the VC games on the pad only ? That's pretty cool.
Would anyone of you have scans of reviews from that time?certain reviews werent too stellar either, with common criticisms being the graphics and the game being too kiddie.
I just read this in the OP: Would anyone of you have scans of reviews from that time?
At what time/how did the game reach its cult status?
Was Nintendo Power around at the time? We could always ask Phil Theobald if he can remember how they reviewed it.
Retro graphics have aged so well, it's funny to read that today.To many of the reviewers at the time, EarthBounds graphics looked like enhanced 8-bit graphics, and felt a bit too much like a throwback that the market wasnt looking for yet. Ironically, the aesthetics seem to play very well today in this age of retro gaming. The cuteness, colors and hallucinatory bits are called out as favorites by lots of fans these days. But back at the time of release in 1995, this certainly wasnt the case.
I've been looking but I can't find any solid info: has anything been changed at all for this VC release? Were any of the copyright excuses that websites created for Nintendo proven correct?
Nintendo power really tried to push the game. Not only did the instruction manual come as a guide and creatd by them, they had multiple articles on the game not just one spotlight article and done.
Wow!!!
.
I have a review from Game Players that gave it a 4.5/10
It said it was a boring rpg and would only appeal to kiddies. haha.
I found this great new Wired article while looking for an answer on Google:
http://www.wired.com/gamelife/2013/07/marcus-lindblom-earthbound/
It's an interview with Marcus Lindblom, who translated and re-wrote the game’s text from Japanese to English.
Retro graphics have aged so well, it's funny to read that today.
Fantastic read for fans.
Wow!!!
----
I think I just broke my game haha I saved using his dad on the phone, I take it I can't do that and should just stick to the Restore Points.
Hey guys! Sorry for the shameless plug but I recently had the opportunity to interview Marcus Lindblom, who was the localization director on EarthBound. I think you guys will find the article really interesting!
www.wired.com/gamelife/2013/07/marcus-lindblom-earthbound/
edit: Whoops, it was just posted above! That'll teach me to look a few posts up before I post something.
Just got Paula and I'm having a good bit of trouble keeping her alive, I just got to Threed but she is only like 5 levels (level 15) behind Ness and still dies in 2-3 hits. I can keep making her defend but then I might as well leave her dead. She has the best equipment I can buy in Threed. I know I still need to level her up a bunch, but her stat-ups seem like trash compared to Ness, even in her specialty stats, she is gaining PP faster but I assume IQ is PSI-damage, and she is not getting too much more of that.
Help out Apple Kid and Orange Kid.
I had already donated 200 each...I suppose I just wait now?
You go back and check the statue, then on your way back to Twoson he'll call you.
Pretty stupid moment, the designers expected you to invest in the inventors before leaving the town I guess.
You go back and check the statue, then on your way back to Twoson he'll call you.
Pretty stupid moment, the designers expected you to invest in the inventors before leaving the town I guess.
lol, what, you saw a statue of a pencil and thought "well, obviously. No need to investigate this, I'll just head back"?The first time I played the game, I got stuck and had to return it here. I had invested in the inventors, but every time I reached the statue, I just turned back to town without checking it. If you don't check it, you never get a call...
Ah, crap. I already sent the phone back for storage. I'll have to make a call.
So I'm playing past arriving in twoson for the first time with this game, is Peaceful rest valley supposed to be this hard ._.
whats a good level to grind to, to get through this level? and any tips?
lol, what, you saw a statue of a pencil and thought "well, obviously. No need to investigate this, I'll just head back"?
Kind of a bad oversight, but at least that's the only one I can think of in the game, and Miiverse should ensure people don't need to get stuck.
Keep that receiver phone on you, you'll need it later.
So I'm playing past arriving in twoson for the first time with this game, is Peaceful rest valley supposed to be this hard ._.
whats a good level to grind to, to get through this level? and any tips?
Is this on the Wii VC too?
Yes, and? That would be the hardware emulation/backwards compatibility bit which is ultimately useless since you have no control inputs our options to save the game as I mentioned.
Are you just saying that because Wii U is a new machine? I think the raw clockspeeds might be an issue here.
But let's not get too off-track as we're all just speculating.
Devolution currently offers the following enhancements to the regular "Gamecube on Wii"
experience:
- Alternative mediums for loading games (SD and USB)
- Alternative controllers (Wiimote with classic controller, WiiU Pro Controller, PS3
controller)
- Alternative mediums as memory cards (SD and USB)
- Emulation of the Gamecube modem hardware using the Wii's networking hardware (wifi or wired)
- Wii Family Edition and WiiU support
- Up to four Wiimotes-Classic Controllers for multiplayer
I found this great new Wired article while looking for an answer on Google:
http://www.wired.com/gamelife/2013/07/marcus-lindblom-earthbound/
It's an interview with Marcus Lindblom, who translated and re-wrote the game’s text from Japanese to English.
Retro graphics have aged so well, it's funny to read that today.
Fantastic read for fans.
Ahahaha gotta love that "yes, and?" Lol. Are you sure there are no control inputs or options to save the game? Guess you missed the news about Devolution?
If homebrew can do it I'm sure Nintendo could somehow manage (though they might take their sweet time, lol).