EA's CTO : PS4 & One architecturally 'a generation ahead of the highest end PC'

I hate Developer/Publishers propaganda bull crap like this. If that's the case then Low end PCs and Laptops have the same next gen architecture that PS4 has. The worded it in a way that just made it sensationalist trash.
 
I hate Developer/Publishers propaganda bull crap like this. If that's the case then Low end PCs and Laptops have the same next gen architecture that PS4 has. The worded it in a way that just made it sensationalist trash.

What latops have HSA and unified GDDR5?
 
Lets see

(176 / 1000) * 32 = 5.6GB/frame

If all you do is read sequential data for the whole frame.
Think about that for some time. No game will do that saver bet would be like 60% fetching data? So you need like 2~3GB per frame that is sequential reading in one go.

I have never heard of a pc engine that pumps that amount of data to the gpu every frame.
You push the data from hdd to the gpu while loading the level maybe stream in for continuous play. GPGPU will probably take over physics so most of the time you send small package containing like 3 vectors or so for dynamic objects like enemies and players so yeah dont think PCI buss will be a bottleneck anytime soon. GPU gddr amount will grow and shit on consoles bandwidth. TB/s Volta baby :p
 
So, uh, I've got news for you guys. But as insane as it sounds, not everybody with a gaming PC drops hundreds in upgrades every year. Crazy I know, but hear me out here.

That takes money. Money which we don't spend that freely unless we've got stacks of it lying around. So yeah, I know, crazy, but yeah. No PC upgrading every year for most of us.

I know man, sorry I made that generalization, but I stand by my post when I say the time spent tinkering would be (IMO) better spent actually playing, but all in all it's a matter of personal taste, I guess. And we can't entirely blame developers for lazy coding or optimization, everytime a new game comes out it's the community that fixes or tries to fix (or at least whines) what's broken, maybe it's part of the charm of being a PC gamer, I simply don't have the time for it, the price of being cutting edge? (graphically but not architecturally? :oP).
 
Wild guess here. But I'm seeing games will be crossgen for at least 2 more years because AAA games are hella expensive and not offering it to the massive current gen pool is stupid. Which will naturally hold back the visuals for next gen games for a bit (besides first party duh).

I'm thinking your standard midrange card... like 560 ti, should be fine at running games at 'High' with 2x AA for at a year or 2 with no problem.
 
He's absolutely right. PCs will be stuck where they are for a while due to legacy concerns and modularity.

PCs could feasibly switch to a unified memory architecture, but it would probably not get much traction if it's only AMD supporting it. NVidia and Intel would need to play along.

Also, some people here are getting confused. We're talking about the PS4 and Xbox One being ahead a generation architecturally. This does not imply that they are ahead from a performance standpoint.
 
Of course all these publishers are going to say this. They make most of their money from games sold on consoles while the PC version gets heavily discounted in a quicker timeframe.
 
I don't even think it is true for architecture. All the cutting edge stuff in the consoles is targetting unification. This is a inherently low end strategy for increasing performance and efficiency while reducing costs. High end PCs are not moving to SoC or unified memory. Just look at the AMD marketing materials for these technologies, they are targetting the low end low power market, especially laptops.

That doesn't need to be the case. You could design a unique interface that would allow a GPU with no memory to access a unified memory pool located on the motherboard.

Of course, unified memory being a big boon relies on AMD's unification tech to work well. I'm speaking of the technology that allows both the CPU and GPU to access the same memory space without needing to ration it. We don't know how well it works in practice, yet.
 
By the time the consoles launch, it is likely that the kaveri line will have launched. Unified gddr5 isn't part of this next gen of architecture as the Xbox doesn't have it.

Sorry but are you daft?

You are saying a feature (unified GDDR) isn't part of a generation (console) because not all entries in that generation have it.

And yet you are saying a single entry having a feature (Kaveri line) indicates its a feature of a generation (PC hardware).

Daftness doesn't take you very far, friend.
 
I think he means overall architecture elegance.

Unified memory, HSA, dedicated units for video/audio, Compute setup etc.

On PC's you have to constantly copy data between Video memory and System memory, huge buffers to accommodate the modular nature etc.

I recommend everyone to read Mark Cerny's breakdown of the PS4: http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php

Will you stop talking logically and making sense? The children want to post in here so they look like they know more than the CTO at EA about topics like this.
 
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Compared to the rumored(?) XBox One specs what I considered a fairly modest work/gaming PC is now suddenly magical future spaceman technology.

Neat.
 
If we assume he means architecture, and by generation he means GPU generation (yearly refresh cycle), then we could extract a statement that might be true. These machines are almost certainly using advanced designs that we won't see until the 2013 series GPUs start coming out this year.

then it is not true because these gpu's will come out in a few hours. when is the pS4 and XB1 coming out?
 
Yep, thats why for last 3 years on every convention or conference they showed PC versions first.

I don't really agree and I think there's more that's attractive to them about selling on a closed system but I can't find myself caring enough about the issue beyond a few quips.
 
Agreed. He's right, since with consoles you can code to the metal and make things far far more efficient than any PC could dream of achieving. PC requires brute force hardware to output great graphics. Consoles can rely on their architecture.

dat metal coding @ 30fps
 
Sorry but are you daft?

You are saying a feature (unified GDDR) isn't part of a generation (console) because not all entries in that generation have it.

And yet you are saying a single entry having a feature (Kaveri line) indicates its a feature of a generation (PC hardware).

Daftness doesn't take you very far, friend.
We are talking about generations of architecture not generations of consoles or PC's.
In the fall there will be low end PC's with AMD chips that have heterogeneous system architectures and unified memory.
 
Thats hilarious.

On one side you have rigs running multiple Titans, i7's and 16GB plus of RAM. On the other you have consoles that don't seem like they can even do detailed shooters at 1080p60 and using tablet cpus.

If anything the highest end PCs are 3-4 generations ahead.
 
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