brotkasten
Member
I didn't know the Allies are (back) on Metacritic. That's pretty great!
Frame rate is arguably one of the more important things in a game. It determines how smooth and responsive a game is. In certain cases a bad frame rate makes a game unplayable, and in all cases a higher frame rate is objectively better than a lower one. It's one thing to say you don't care about frame rates as much as someone else but to say it is one of the least important things in games is more than a little silly.Frame rate is one of the least important things in games. I'm not watching the review since I want to go in blind, but if that's the primary criticism then it translates to a 5/5 for me personally.
Yeah, I think that considering EZA's type of scoring, it would be that score, it's in the low part of the spectrum but it's still great.
A near perfect score is in the low part of the spectrum?
A near perfect score is in the low part of the spectrum?
Its relevance doesn't really compare to... you know, the actual video game. If the game is great, frame rate doesn't matter - Dark Souls, Majora's Mask, SotC had terrible frame rate and those are among the greatest games ever made. Meanwhile if the actual video game is not great then a great frame rate certainly isn't going to save it.Frame rate is arguably one of the more important things in a game. It determines how smooth and responsive a game is. In certain cases a bad frame rate makes a game unplayable, and in all cases a higher frame rate is objectively better than a lower one. It's one thing to say you don't care about frame rates as much as someone else but to say it is one of the least important things in games is more than a little silly.
After seeing the examples in the review it's clear that the frame rate can get pretty bad and is seems just bad enough to make it impossible to ignore. Glad Damiani was willing to speak out on it since that is likely the only thing holding the game back from a 5/5 score.
No mention of the story at all.
Is it good? Bad? I don't know.
It's the Switch shirt
I hate the idea of weapons durability in games because I don't find the associated anxiety fun. I didn't like it in The Witcher and I won't like it in this game.
Sure it is relevant. A terrible frame rate would make an actual video game unplayable. In Dark Souls the fame rate is usually stable, but in some areas it dips and the game is rightfully criticized for it when that happens. No one says nice things about the frame rate in blight town. Your other examples came from a different era, especially Majora's Mask, and it was easier to look past those flaws back then.Its relevance doesn't really compare to... you know, the actual video game. If the game is great, frame rate doesn't matter - Dark Souls, Majora's Mask, SotC had terrible frame rate and those are among the greatest games ever made. Meanwhile if the actual video game is not great then a great frame rate certainly isn't going to save it.
Doubt they want to spoil anything.No mention of the story at all.
Is it good? Bad? I don't know.
Sure it is relevant. A terrible frame rate would make an actual video game unplayable. In Dark Souls the fame rate is usually stable, but in some areas it dips and the game is rightfully criticized for it when that happens. No one says nice things about the frame rate in blight town. Your other examples came from a different era, especially Majora's Mask, and it was easier to look past those flaws back then.
you are the fucking man!
Nice video! Saw your YT username & realized I had watched a handful of your compilations this past weekend lol.
Thanks guys.Neat. The guy that does the Giant Bomb official ones started by doing them unofficially.
No set plans for 2016, but I want to. Once I'm all caught up for this year, if I have time and get to the weekly release schedule, I may be (at my own pace, no set release schedule) going back and doing the 2016 stuff on the side as well, so basically no week gets left out. That's the intention anyways. It is in part the reason why I didn't just label this Best Of Easy Allies Vol. 1.Amazing! That's what i really wanted for a while!
I'll definitely try and show these to friends that are not into EZA, hope they'll like it.
Any chance you'll do a Best of 2016? So many great moments from last year.
Thanks for checking out the video, and thanks for the suggestions.I think the clips need to be shorter and more exact (if there's a setup and a punchline clip everything before and after). I also think covering a bigger duration would increase the quality.
If the goal is promotional not sure how things that require understanding of "lore" would work.
Sure it is relevant. A terrible frame rate would make an actual video game unplayable. In Dark Souls the fame rate is usually stable, but in some areas it dips and the game is rightfully criticized for it when that happens. No one says nice things about the frame rate in blight town. Your other examples came from a different era, especially Majora's Mask, and it was easier to look past those flaws back then.
No one is saying that a game with frame rate issues is always bad or that a game which gets a 95 instead of a 100 can't be one of the greats. It's hard to justify giving a game a perfect score when there are serious frame rate issues that make the game "virtually unplayable" in some cases (Damiani's words). Especially today when gaming hardware is strong enough. You could argue that the EZA's 5 star system isn't exactly the same as grading a game out of 100. The 100 point scale is a percent whereas a 5 point scale is more descriptive and standardized (very bad, bad, neutral, good, very good). So giving it a 5/5 wouldn't be saying that it's a "perfect game" but now that's just getting into debates about numbers and semantics that I don't care enough about despite this post making it seem otherwise. All I'm trying to say is that it's not insane to take away points due to a bad framerate. I'd argue that it's actually an important thing to hold a game acountable for.
But I'm performing the same basic actions with the controller today as I was in the 90s. I don't see why frame rate should be considered any differently. I can platinum Dark Souls without a problem, and relative to most games that's considered quite difficult. At no point does frame rate hinder my ability to do so. It would be way more important if the gameplay didn't react in expected ways and inhibited my ability to play it. For example in Uncharted clinging to walls is sometimes cumbersome and causes you to make the wrong action - an issue which has no connection to frame rate. And even with that much more important issue, that only causes me to drop Uncharted's "score" a couple points.
For the record I have no issue with a review dinging a game for frame rate. I like when reviews reflect the personality of the reviewer, so if frame rate is a big deal to the reviewer by all means drop the score. I'm merely expressing my own perspective on its importance.
So guys, I'd like to let folks here know that I've started up a "Best of" series for Easy Allies.
Best of Easy Allies 2017-01
Frame rate is one of the least important things in games. I'm not watching the review since I want to go in blind, but if that's the primary criticism then it translates to a 5/5 for me personally.
Which surprised me: even though Nintendo never showed Link speaking, I just assumed he would, considering the game is full voiced. Interesting decision.he also mentions that Link not speaking is harder to justify with more voiced characters
I like that so many people were worried that Damiani wouldn't be able to fairly review BotW and now I'm seeing people in the review thread complaining that he reviewed it too low. Haha.
I like that so many people were worried that Damiani wouldn't be able to fairly review BotW and now I'm seeing people in the review thread complaining that he reviewed it too low. Haha.
No, I hadn't. Just finished making one now.Have you posted this at their forums? http://forums.easyallies.com I looked for it and didn't see it but perhaps I missed it.
I noticed the cut in Kyle's segment and it was good.This is the reason I have a bit of space in between, but as for editing, if you notice, the kyle guitar segments were cutting from one moment to the next, if I had left it unedited there would be a 3 minute clip at one point, and then a 4 minute clip at another, but I cut the whole thing down to 90 seconds so it's not like I'm just leaving things unedited. And of course, I am still learning which cuts are better and adjusting just how much breathing room I need to leave.
As for longer duration, based on videos on a previous channel and this one, and looking at analytics I've seen that people generally don't tend to stick around for longer videos. I want videos to be around 10 minutes as that seems like the sweet spot, but depending on the week, it could be as short as 6 minutes or as long as 20 minutes if there are a lot of moments that I absolutely want to include (and I already see a couple of weeks that may end up belonging to this). It's all about keeping attention.
It would make things much more easier for me if it was a longer duration, because I wouldn't have to choose which of the moments (that I've already narrowed down) to keep. Just to give an idea, week 1 had 36 hours of footage. Out of that, I narrowed it down to (unedited clips) of 40 minutes worth of footage that contained the best moments. Now if I had just left all of those and edited them all straight up, the video length would be around 25-30 minutes or so.
Pretty sure it's a deliberate creative choice.Which surprised me: even though Nintendo never showed Link speaking, I just assumed he would, considering the game is full voiced. Interesting decision.
Oh dude, that's even harder. LOL. Especially with the upcoming week 2 video that I just started editing. Too much stuff I want to include. Just Bosman v Wozniak content alone was gold this week. But then there's the switch conference on top of that and Yakuza 0 stuff... This is gonna be a longer one for sure and hard to edit down.As for the longer duration, I meant duration covered, as in the same video length but with two weeks covered instead of one
The problem i have with Damianis score is really a problem with the 5 star system. Its either a 90 or 100 when converted. In this case he probably rounded down to a 9, but by doing that it makes his score the lowest currently on metacritic. Would be interesting to hear what he would have given it on a 10 point scale.
The problem i have with Damianis score is really a problem with the 5 star system. Its either a 90 or 100 when converted. In this case he probably rounded down to a 9, but by doing that it makes his score the lowest currently on metacritic. Would be interesting to hear what he would have given it on a 10 point scale.
The problem i have with Damianis score is really a problem with the 5 star system. Its either a 90 or 100 when converted. In this case he probably rounded down to a 9, but by doing that it makes his score the lowest currently on metacritic. Would be interesting to hear what he would have given it on a 10 point scale.
My thing is that Damiani docked it for technical issues but Blood gave TLG a 5/5. I know reviews are going to be subjective depending on the person, but I feel like there should be some kind of standardization for things like that. TLG controls like trash garbage and the frame rate is atrocious.
*On the topic of 5 stars or scores out of 10, I'm indifferent. Out of 10 gives you more legroom to give an "accurate" score, but the benefit of 5 stars is that a 3/5 game actually fits its rating as "good/fine," while a 6/10 is basically terrible.
My thing is that Damiani docked it for technical issues but Blood gave TLG a 5/5. I know reviews are going to be subjective depending on the person, but I feel like there should be some kind of standardization for things like that. TLG controls like trash garbage and the frame rate is atrocious.
The problem i have with Damianis score is really a problem with the 5 star system. Its either a 90 or 100 when converted. In this case he probably rounded down to a 9, but by doing that it makes his score the lowest currently on metacritic. Would be interesting to hear what he would have given it on a 10 point scale.
My thing is that Damiani docked it for technical issues but Blood gave TLG a 5/5. I know reviews are going to be subjective depending on the person, but I feel like there should be some kind of standardization for things like that. TLG controls like trash garbage and the frame rate is atrocious.
*On the topic of 5 stars or scores out of 10, I'm indifferent. Out of 10 gives you more legroom to give an "accurate" score, but the benefit of 5 stars is that a 3/5 game actually fits its rating as "good/fine," while a 6/10 is basically terrible.