Yeah. When did Edge start? 93 I thought I saw. Super Metroid robbed, if so. Chrono Trigger too.The bigger crime in all this is that Goldeneye, Resident Evil 4 and Metroid Prime were more than deserving of receiving a 10 but didn't get one *shakes fist*.
I know this is a throw-away example...but Awakening makes my blood boil, so I'll let off a little steam...As another example, Fire Emblem Awakening is the model of a review-friendly game: accessible, lively, content-rich, full of interface refinements in a clean and tidy presentation, challenging to the average-to-semi-serious player who has never heard of Serenes Forest. And the many reasons that it's... a sensitive subject in hardcore Fire Emblem circles today—imbalance of the pairing system, same-turn reinforcements, lack of diversity in map mechanics, trivialization of certain mechanics via breeding Galeforce into every child, a certain resentment towards the change in tone of the storytelling compared to previous games—are not the kind of thing that would ever make it into a release-day mass-market review. The lesson that a Fire Emblem die-hard takes away from this, whether they like Awakening or not: never read reviews.
Your playing the game?
I'll take care of those for yaThe bigger crime in all this is that Goldeneye, Resident Evil 4 and Metroid Prime were more than deserving of receiving a 10 but didn't get one *shakes fist*.
Didn't they retroactively change GE and RE4 to 10s?The bigger crime in all this is that Goldeneye, Resident Evil 4 and Metroid Prime were more than deserving of receiving a 10 but didn't get one *shakes fist*.
Gameplay wise Skyward Sword is 10/10 imo. A lot of super cool mechanics and the way they handled motion controls was flawless. But it wasn't a 10/10 Zelda.
I didn't know he was a reviewer that's why I asked. Now I know ronaldthump is a reviewer.They beat it already.
I always expect some kind of backlash in response to a Zelda game. that's as much of a staple of the series as anything else.
Gotta correct you, Twilight princess has the worst opening. Skyward sword might take longer, but at least it has charm and you like the characters you meet. Twilight Princess's opening is a full slog until you meet Midna.
Nope, that belongs to MM
Very rarely impressive, most of the time the game looked washed out and dull.
Yea my hype has died down since dungeons are my favorite part of the series. I think it will be great, but I wish they were sprawling with the number of them. Even if they were not traditional.
-Limited exploration
-Silent realms
Gameplay wise Skyward Sword is 10/10 imo. A lot of super cool mechanics and the way they handled motion controls was flawless. But it wasn't a 10/10 Zelda.
It had some of the best gameplay and by far the most fleshed out story of any Zelda at the time. Definitely a 10/10 Zelda.
Have I been playing the same Zelda dungeons as everyone else? Lots of dungeons I've played in Zelda (with a few exceptions in each game) have been either too short or too repetitive for my tastes. I'm excited to have lots more puzzle solving scenarios, and if the dungeons that do exist are thematically satisfying and have cool bosses, that's pretty much all I care about.
When I think of dungeons in Zelda games, I really just think of some standouts. If they managed to make the dungeons in BotW all as satisfying as my select favorite dungeons from other Zelda titles, then I have no problems.
Have I been playing the same Zelda dungeons as everyone else? Lots of dungeons I've played in Zelda (with a few exceptions in each game) have been either too short or too repetitive for my tastes. I'm excited to have lots more puzzle solving scenarios scattered about as shrines, and if the traditional dungeons that do exist are thematically satisfying and have cool bosses, that's pretty much all I care about.
When I think of dungeons in Zelda games, I really just think of some standouts. If they managed to make the dungeons in BotW all as satisfying as my select favorite dungeons from other Zelda titles, then I have no problems.
Have I been playing the same Zelda dungeons as everyone else? Lots of dungeons I've played in Zelda (with a few exceptions in each game) have been either too short or too repetitive for my tastes. I'm excited to have lots more puzzle solving scenarios scattered about as shrines, and if the traditional dungeons that do exist are thematically satisfying and have cool bosses, that's pretty much all I care about.
When I think of dungeons in Zelda games, I really just think of some standouts. If they managed to make the dungeons in BotW all as satisfying as my select favorite dungeons from other Zelda titles, then I have no problems.
Skyward Sword
+Music
+Dungeons
+Items
+Puzzles
+Character designs
-Repeated elements (bosses, gameplay sequences, revisiting same places)
-Limited exploration
-Silent realms
That from the mag itself?
10 seems a little generous in that case but eh...they did give SS a 10.
I didn't know he was a reviewer that's why I asked. Now I know ronaldthump is a reviewer.
That's fine if he's telling the truth.A lot of people managed to get a copy early. You are talking about Horizon, right?
Yeah, there's bits of Twilight Princess' opening that I love, like when you first become the wolf and going through Hyrule Castle in the Twilight realm, but I thought Skyward's opening was very fitting being that chronologically it's the very beginning of the story so I was okay with it being long. It had better characters and story/cutscene direction I felt, and I loved the mystery behind it all, Link's dreams and whatnot. It had that feeling that something big was about to happen.
I didn't really care about much going on in Twilight Princess' opening in the village and with the kids and stuff, so that didn't really help. I guess the difference is that I liked what was going on at the beginning of Skyward but was less interested in Twilight Princess' opening.
Eh nothing really happened in Majora that interested me, I much preferred the actual lore and story in Skyward but I'm a bigger fan of the Link/Zelda story than Link in spinoff lands.
I attribute this to it being on Wii and being sub HD. The art style is incredible and not at all dull, but it did look washed out especially playing on an HDTV.
If Skyward Sword got a remaster it would look something like this:
Absolutely gorgeous game held back by hardware.
Read the first two words of the post again![]()
I'll take care of those for ya
Goldeneye - 5
Resident Evil 4 - 9.5
Metroid Prime - 10 GOAT
Whats this about dungeons. My fears coming true.![]()
Whats this about dungeons. My fears coming true.![]()
Whats this about dungeons. My fears coming true.![]()
Yeah. Think it was pretty clear they were going to come true ever since they started talking/showing much about the game and their design direction. Game was never going to be what I think I want; the reaction to SS was too "I don't want a game like this at all" from too many corners for it to be a SS, TP follow-up.Whats this about dungeons. My fears coming true.![]()
I don't think the new dungeon format is gonna affect the score much. In previous Zelda games, spent the 1st half of the dungeon searching for that one "Item"you need.
Since the game is open in every way possible. You don't really need a said item so In a way it's cuts the dungeon a bit. They could've made it longer, but perhaps that would've just made it drag.
- Too much hand holding on first hours made me wanna go to Nintendo HQ and slap whoever responsible.Skyward Sword
+Music
+Dungeons
+Items
+Puzzles
+Character designs
-Repeated elements (bosses, gameplay sequences, revisiting same places)
-Limited exploration
-Silent realms
This is not OoT of time. Get over the dungeon stuff. I love everything I hear about this game and all the changes. There are over 100 shrines and I'm going to find all of them and solve all the puzzles in them.
While I completely agree with you, I also think it's fair for people who love the traditional Zelda formula to be disappointed. What I'm hoping is those same people will be open to this game and give it a chance, regardless. Nintendo may end up surprising them.
While I completely agree with you, I also think it's fair for people who love the traditional 3D Zelda formula to be disappointed. What I'm hoping is those same people will be open to this game and give it a chance, regardless. Nintendo may end up surprising them.
At this point, the difference between a dungeon and a 'dungeon-like' area of the game seems to be whether or not it's in an enclosed space, if it has a dedicated separate map and if there's a major boss battle. Otherwise there isn't much distinction between a dungeon and a section of the overworld with powerful enemies and challenging puzzles.
It's not so much the amount itself.I never particularly cared about the amount of dungeons in a Zelda game. But all the same, I've associated more dungeons as meaning more time you get to spend playing the game, and more opportunities to go through the story beats and what not. But if there's less than usual, that seems completely fine for me personally because of the enormous world having an insane amount of stuff to do, which of course includes the shrines.
It's not so much the amount itself.
It is a) dungeons are said to be shorter, b) there is more overworld to dungeon content in the game balance than before, c) there is a new item/gadget and puzzle approach, d) there are many shrines, but to many of us those are an unknown quantity as to how we'll like the bite-sized approach, e) it is also unclear how much the overworld play will make up for the lower balance of dungeons.
C, D, and E are the central questions to me.
It's not so much the amount itself.
It is a) dungeons are said to be shorter, b) there is more overworld to dungeon content in the game balance than before
I really don't see how the open world is like a big dungeon or gives a similar impression. From everything I've seen, it's fairly straight forward to get to where you want with the difference being some enemy encounters.
MM only had 4 dungeons, and we all know how that game turned out. The number is arbitrary; it's what is within them that counts. Also, 100+ shrines in the game which are basically miniature dungeons. If each one takes an average of 3 minutes to complete, that's over 300 minutes (5 hours) of gameplay. More than enough puzzle solving.