SecretBonusPoint said:
Except you don't understand Jaffe's stance. He's not saying you as a consumer shouldn't be allowed to resell stuff on (despite his angry retorts), he's saying he wants a cut from the outlet making profit from his goods. Which is perfectly understandable when you look at GameStop's profits which are directly related to undercutting shipments of dev's new games. So devs are experiencing smaller initial shipments without reprints with GameStop aggressively marketing the "buy it used next week, trade in your own stuff!" and the dev completely left out in the cold. What other stance should he be taking?
I understand Jaffe's stance. I don't agree with it. Those don't remain 'his goods' by virtue of the fact that he was involved in developing them. He (or more specifically, the publisher) isn't entitled to a cut of any secondary transactions involving those products. And that's as it should be. In the past, some people here have gone as far as suggesting that
the law should be changed to make sure that publishers get this cut on secondary transactions that they're supposedly 'entitled to' because the used game market 'is hurting them'. I have a serious problem with this attitude that the videogame industry is somehow entitled to special treatment that the auto industry, publishing industry, or any other industry that supports a secondhand market isn't.
If publishers work out some sort of arrangement with GS where the publisher gets a cut of the secondhand transactions in exchange for some benefit for GS (maybe getting new releases a week ahead of the competition?), that's fine. But trying to squeeze them for a cut because 'that's
our money, we're entitled to it because we
made those games' sets a dangerous precedent for
all secondhand transactions, IMO.