The reason for connectivity was literally to tie their hugely successful GBA line with their lagging GC line. Anything else is I'm afraid your own wild speculation.... connectivity wasn't a substitue for anything and it's hardly had the impact avioding optical media did for Nintendo. Maybe 16bit optical media, but it's not like Sega CD or Turbo CD got Sega and NEC very far when it mattered.SolidSnakex said:Ofcourse they didn't say it, but it's very obvious that's what it was a substitute for (atleast for the moment). Both involve a different type of multiplayer gaming, it's just that one works for most people and the other doesn't. The connectivity way also fit into Nintendo's plan of not losing money, which is why Nintendo didn't want to go online.
I'd agree with this, though really I'm not sure 4Swords at least could've been done any other way ( it really needed the second screen). FFCC could've easily used Mana style ring menus though. I think Nintendo should've pushed connectivity options as cool bonuses in other games though, like they did with Animal Crossing or The Wind Waker.SolidSnakex said:THe main reason connectivity didn't work is because it was too forced. The majority of time with online gaming is that you can still play an offline multiplayer. With connectivity you were forced to play it one way and one way online you had no other choice.